Cleanup Window stuff, move calls into the UI directly

Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
falkTX 2021-10-17 23:47:56 +01:00
parent 4f8db21a9e
commit 4a5e71eb7f
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GPG key ID: CDBAA37ABC74FBA0
3 changed files with 59 additions and 71 deletions

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@ -81,8 +81,6 @@ struct Window::Internal {
double frameTime = 0.0;
double lastFrameDuration = 0.0;
math::Vec lastMousePos;
std::map<std::string, std::shared_ptr<Font>> fontCache;
std::map<std::string, std::shared_ptr<Image>> imageCache;
@ -364,37 +362,10 @@ bool& Window::fbDirtyOnSubpixelChange() {
void mouseButtonCallback(Context* ctx, int button, int action, int mods) {
/*
#if defined ARCH_MAC
// Remap Ctrl-left click to right click on Mac
if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) {
button = GLFW_MOUSE_BUTTON_RIGHT;
mods &= ~GLFW_MOD_CONTROL;
}
// Remap Ctrl-shift-left click to middle click on Mac
if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) {
button = GLFW_MOUSE_BUTTON_MIDDLE;
mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT);
}
#endif
*/
ctx->event->handleButton(ctx->window->internal->lastMousePos, button, action, mods);
}
void cursorPosCallback(Context* ctx, double xpos, double ypos) {
math::Vec mousePos = math::Vec(xpos, ypos).div(ctx->window->pixelRatio / ctx->window->windowRatio).round();
math::Vec mouseDelta = mousePos.minus(ctx->window->internal->lastMousePos);
// Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
if (ctx->window->internal->ignoreNextMouseDelta) {
ctx->window->internal->ignoreNextMouseDelta = false;
mouseDelta = math::Vec();
}
ctx->window->internal->lastMousePos = mousePos;
ctx->event->handleHover(mousePos, mouseDelta);
}
void cursorEnterCallback(Context* ctx, int entered) {
@ -404,22 +375,12 @@ void cursorEnterCallback(Context* ctx, int entered) {
}
void scrollCallback(Context* ctx, double x, double y) {
math::Vec scrollDelta = math::Vec(x, y);
#if defined ARCH_MAC
scrollDelta = scrollDelta.mult(10.0);
#else
scrollDelta = scrollDelta.mult(50.0);
#endif
ctx->event->handleScroll(ctx->window->internal->lastMousePos, scrollDelta);
}
void charCallback(Context* ctx, unsigned int codepoint) {
ctx->event->handleText(ctx->window->internal->lastMousePos, codepoint);
}
void keyCallback(Context* ctx, int key, int scancode, int action, int mods) {
ctx->event->handleKey(ctx->window->internal->lastMousePos, key, scancode, action, mods);
}