promoe/src/equalizer/equalizerwidget.cpp

286 lines
8.1 KiB
C++

/**
* This file is a part of Promoe, an XMMS2 Client.
*
* Copyright (C) 2005-2008 XMMS2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "xclient.h"
#include "xconfig.h"
#include "equalizerwidget.h"
#include "application.h"
#include "mainwindow.h"
#include "pixmapbutton.h"
#include "pixmapslider.h"
#include "Skin.h"
#include <QPainter>
#include <QMessageBox>
EqualizerSlider::EqualizerSlider (QWidget *parent, int id) :
PixmapSlider (parent)
{
m_id = id;
connect ( this, SIGNAL (sliderMoved (int)),
this, SLOT (on_self_slider_moved (int)) );
setMinimum (-20);
setMaximum (20);
setSliderOffset (QPoint (1, 0));
setInvertedAppearance (true);
setOrientation (Qt::Vertical);
}
void
EqualizerSlider::on_self_slider_moved (int value)
{
emit numberedSliderMoved (value, m_id);
}
/*
* EqualizerWidget
*/
EqualizerWidget::EqualizerWidget (QWidget *parent) : QWidget (parent)
{
Skin *skin = Skin::getInstance ();
const XClient *client = App->client ();
m_xconfig = client->xconfig ();
connect (skin, SIGNAL(skinChanged(Skin *)),
this, SLOT(setPixmaps(Skin *)));
m_closebtn = new PixmapButton (this);
m_closebtn->resize (skin->getSize (Skin::BUTTON_EQ_CLOSE));
m_closebtn->move (skin->getPos (Skin::BUTTON_EQ_CLOSE));
connect (m_closebtn, SIGNAL (clicked ()), parent, SLOT (hide ()));
// TODO implement shade mode
m_shadebtn = new PixmapButton (this);
m_shadebtn->resize (skin->getSize (Skin::BUTTON_EQ_SHADE));
m_shadebtn->move (skin->getPos (Skin::BUTTON_EQ_SHADE));
m_shadebtn->setEnabled (false);
m_enable = new PixmapButton (this);
m_enable->setCheckable (true);
m_enable->resize (skin->getSize (Skin::BUTTON_EQ_ACTIVE));
m_enable->move (skin->getPos (Skin::BUTTON_EQ_ACTIVE));
// must use signal clicked here, as this button also becomes unchecked if
// use_legacy is deactivated
connect (m_enable, SIGNAL (clicked (bool)),
this, SLOT (setEqualizerEnabled (bool)));
m_auto = new PixmapButton (this);
m_auto->setCheckable (true);
m_auto->resize (skin->getSize (Skin::BUTTON_EQ_AUTO));
m_auto->move (skin->getPos (Skin::BUTTON_EQ_AUTO));
m_auto->setEnabled(false); // FIXME: needs to be implemented
connect (m_auto, SIGNAL(clicked()), parent, SLOT(setEnabled()));
m_preset = new PixmapButton (this);
m_preset->resize (skin->getSize (Skin::BUTTON_EQ_PRESET));
m_preset->move (skin->getPos (Skin::BUTTON_EQ_PRESET));
m_preset->setEnabled(false); // FIXME: needs to be implemented
connect(m_preset, SIGNAL(clicked()), parent, SLOT(setEnabled()));
m_preamp = new EqualizerSlider(this, -1);
m_preamp->resize (skin->getSize (Skin::SLIDER_EQUALIZER_BGS));
m_preamp->move(21, 38);
connect (m_preamp, SIGNAL (sliderMoved (int)),
this, SLOT (updateServerPreamp (int)));
for (int i=0; i < 10; i++) {
m_bands[i] = new EqualizerSlider(this, i);
m_bands[i]->resize (skin->getSize (Skin::SLIDER_EQUALIZER_BGS));
m_bands[i]->move(78+i*18, 38);
connect (m_bands[i], SIGNAL (numberedSliderMoved (int, int)),
this, SLOT (updateServerBands (int, int)));
}
connect (m_xconfig, SIGNAL (configChanged (QString, QString)),
this, SLOT (serverConfigValueChanged (QString, QString)));
// we request the config values manually if we already are connected
connect (m_xconfig, SIGNAL (configLoaded ()),
this, SLOT (loadServerConfig ()));
if (m_xconfig->isReady()) {
loadServerConfig ();
}
}
EqualizerWidget::~EqualizerWidget (void)
{
}
void
EqualizerWidget::setPixmaps (Skin *skin)
{
m_pixmap = skin->getItem(Skin::EQ_WIN_BG);
m_graph = skin->getItem(Skin::EQ_WIN_GRAPH_BG);
setMinimumSize (m_pixmap.size ());
setMaximumSize (m_pixmap.size ());
/* Updade Buttons */
m_closebtn->setIcon (skin->getIcon (Skin::BUTTON_EQ_CLOSE));
m_shadebtn->setIcon (skin->getIcon (Skin::BUTTON_EQ_SHADE));
m_enable->setIcon (skin->getIcon (Skin::BUTTON_EQ_ACTIVE));
m_auto->setIcon (skin->getIcon (Skin::BUTTON_EQ_AUTO));
m_preset->setIcon (skin->getIcon (Skin::BUTTON_EQ_PRESET));
/* Update Sliders */
QPixmap normal = skin->getItem (Skin::EQ_WIN_BAR_BTN_0);
QPixmap pressed = skin->getItem (Skin::EQ_WIN_BAR_BTN_1);
QPixmapList bgslist = skin->getBackgrounds (Skin::SLIDER_EQUALIZER_BGS);
m_preamp->setSliders (normal, pressed);
m_preamp->setBackground (bgslist);
for (int i = 0; i < 10; i++) {
m_bands[i]->setSliders (normal, pressed);
m_bands[i]->setBackground (bgslist);
}
update();
}
void
EqualizerWidget::paintEvent (QPaintEvent *event)
{
if (m_pixmap.isNull ()) {
return;
}
QPainter(paint);
QRect r;
paint.begin(this);
paint.drawPixmap(rect(), m_pixmap, m_pixmap.rect());
// r.setRect(86, 17, 113, 19);
if (m_graph.height () > 0 ) {
r.setRect(86, 17, m_graph.width (), m_graph.height ());
paint.drawPixmap(r, m_graph, m_graph.rect());
}
paint.end();
}
bool
EqualizerWidget::haveEqualizerEffect()
{
// FIXME: Disable Widget if doesn't get enabled
// TODO: Test if server has equalizer effect plugin
// TODO: Add 'don't bother me again' checkbox
if (!(m_xconfig->values_get (QRegExp ("effect\\.order\\.\\d+")).
contains ("equalizer"))) {
int button = QMessageBox::information (this, "Equalizer not enabled",
"You need to enable the equalizer plugin on\n" \
"the server or the equalizer will not work\n\n" \
"Should promoe enable the equalizer plugin?",
"Enable", "Ignore");
if (button == 0) {
// Add 'equalizer' to first empty 'effect.order.<num>' entry,
// xmms2d takes care that there alway is at least one empty entry
int i = 0;
QString key = "effect.order.%1";
while (m_xconfig->has_key (key.arg (i))) {
if (m_xconfig->value_get (key.arg (i)).isEmpty ()) {
m_xconfig->value_set (key.arg (i), "equalizer");
break;
}
i++;
}
return true;
} else {
return false;
}
}
return true;
}
/*
* These methods handle server configuration updates and
* update the serverconfiguraten if we change something
*/
void
EqualizerWidget::loadServerConfig ()
{
QString key;
QString value;
// set enabled checkbox
key = QString ("equalizer.enabled");
value = m_xconfig->value_get (key);
serverConfigValueChanged (key, value);
// set preamp
key = QString ("equalizer.preamp");
value = m_xconfig->value_get (key);
serverConfigValueChanged (key, value);
// Set band-sliders
for (int i=0; i < 10; i++) {
key = QString ("equalizer.legacy%1").arg(i);
value = m_xconfig->value_get (key);
serverConfigValueChanged (key, value);
}
}
void
EqualizerWidget::serverConfigValueChanged (QString key, QString value)
{
// FIXME: also test on use_legacy
if (key.startsWith ("equalizer.enabled")) {
if (value != "0") {
m_enable->setChecked (true);
} else {
m_enable->setChecked (false);
}
}
if (key == "equalizer.preamp") {
// FIXME: value can be of type float
m_preamp->setValue (value.toInt ());
}
if (key.startsWith ("equalizer.legacy")) {
int i = key.right (1).toInt ();
// FIXME: value can be float
m_bands[i]->setValue (value.toInt ());
}
}
void
EqualizerWidget::setEqualizerEnabled (bool enabled) {
if (enabled && haveEqualizerEffect()) {
m_xconfig->value_set ("equalizer.enabled", "1");
m_xconfig->value_set ("equalizer.use_legacy", "1");
} else {
m_enable->setChecked (false); // uncheck the button again if equalizer
// effect is not enabled
m_xconfig->value_set ("equalizer.enabled", "0");
}
}
void
EqualizerWidget::updateServerPreamp (int value)
{
m_xconfig->value_set ("equalizer.preamp", QString::number (value));
}
void
EqualizerWidget::updateServerBands (int value, int id)
{
QString key = QString ("equalizer.legacy%1").arg (id);
m_xconfig->value_set (key, QString::number (value));
}