209 lines
4.7 KiB
C++
209 lines
4.7 KiB
C++
/**
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* This file is a part of Promoe, an XMMS2 Client.
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*
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* Copyright (C) 2005-2008 XMMS2 Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "XMMSHandler.h"
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#include "mainwindow.h"
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#ifdef HAVE_SERVERBROWSER
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#include "ServerBrowser.h"
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#endif
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#include "playlistwindow.h"
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#include "maindisplay.h"
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#include "shadeddisplay.h"
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#include "equalizerwindow.h"
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#include "Skin.h"
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#include <QSettings>
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#include <QIcon>
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#include <QPluginLoader>
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#include <QMouseEvent>
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#include <qplugin.h>
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MainWindow::MainWindow (QWidget *parent) : BaseWindow (parent)
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{
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QSettings s;
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setWindowFlags(Qt::FramelessWindowHint);
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setMaximumSize (275, 116);
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#ifndef _WIN32
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setWindowIcon (QIcon (":icon.png"));
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#endif
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if (!s.contains ("mainwindow/shaded"))
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setShaded (true);
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else
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setShaded (!isShaded ());
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if (!s.contains ("mainwindow/pos"))
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s.setValue ("mainwindow/pos", QPoint (100, 100));
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move (s.value("mainwindow/pos").toPoint ());
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/*
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* initialize EqualizerWindow
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*/
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m_equalizer = new EqualizerWindow (this);
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if (!s.contains ("equalizer/pos")) {
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s.setValue ("equalizer/pos", QPoint (pos ().x (),
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pos ().y ()+size ().height ()));
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}
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m_equalizer->move (s.value ("equalizer/pos").toPoint ());
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/*
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* initialtize PlaylistWindow
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*/
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m_playlistwin = new PlaylistWindow (this);
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if (!s.contains ("playlist/pos")) {
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s.setValue ("playlist/pos", QPoint (pos ().x (),
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pos ().y ()+size ().height ()));
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}
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m_playlistwin->move (s.value ("playlist/pos").toPoint ());
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// FIXME: this should be done in PlaylistWindow.
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// But promoe segfaults if done so
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/*
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* The MainDisplay is the mainwindow non-shaded mode
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*/
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m_display = new MainDisplay (this);
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setCentralWidget (m_display);
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m_display->show ();
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//connect for timedisplay in playlistwindow
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connect (m_display, SIGNAL (displayTime (int)),
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m_playlistwin, SIGNAL (setDisplayTime (int)));
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/*
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* MainDisplay's shaded mode
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*/
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m_shaded = new ShadedDisplay (this);
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m_shaded->hide ();
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switchDisplay ();
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attachWidgets ();
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}
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MainWindow::~MainWindow ()
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{
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delete Skin::getInstance ();
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}
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void
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MainWindow::switchDisplay ()
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{
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QSettings s;
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if (isShaded ()) {
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m_shaded->hide ();
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m_display->show ();
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resize (275, 116);
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setShaded (false);
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} else {
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m_display->hide ();
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m_shaded->show ();
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resize (275, 14);
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setShaded (true);
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}
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update ();
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}
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void
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MainWindow::raisePL (void)
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{
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m_playlistwin->raise ();
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}
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void
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MainWindow::mouseMoveEvent (QMouseEvent *event)
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{
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if ((event->buttons () & Qt::LeftButton) && !m_diff.isNull ()) {
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// QWidgetList attached;
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// QWidget *w;
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// foreach (w, m_attachedWidgets.keys ()) {
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// attached.append (w);
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// }
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move (snapWindow (event->globalPos() - m_diff, m_attachedWidgets));
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}
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}
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void
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MainWindow::moveEvent (QMoveEvent *event)
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{
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QSettings s;
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s.setValue ("mainwindow/pos", pos ());
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// move all connected windows to their new position
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// at the moment connected windows can be m_playlistwin and m_equalizer
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if (!m_attachedWidgets.isEmpty ()) {
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QMap<BaseWindow *,QPoint>::const_iterator i
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= m_attachedWidgets.constBegin ();
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while (i != m_attachedWidgets.constEnd ()) {
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i.key()->move (pos () + i.value ());
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++i;
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}
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}
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}
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void
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MainWindow::attachWidgets ()
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{
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m_attachedWidgets.clear ();
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QList<BaseWindow *> widgets;
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QWidget *w;
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foreach (w, qApp->topLevelWidgets ()) {
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if (w == this) {
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continue;
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}
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if ((w->inherits ("BaseWindow")) && (w->isVisible ())) {
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widgets.append (qobject_cast<BaseWindow *> (w));
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}
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}
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// attach widgets that directly touch MainWindow
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BaseWindow *b;
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foreach (b, widgets) {
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if (b->touches (this)) {
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m_attachedWidgets[b] = b->pos ()- pos ();
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}
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}
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// now attach the windows, that indirectly touch mainwindow through an
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// attached window
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// widgets isn't modified, even if it might be more efficent, because
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// that might produce some ugly, hard to trace bugs (modifying the
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// base of an iterater while it is in use)
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if (!m_attachedWidgets.isEmpty ()) {
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bool found = false;
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BaseWindow *att;
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do {
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found = false;
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foreach (att, m_attachedWidgets.keys ()) {
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foreach (b, widgets) {
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if (m_attachedWidgets.contains (b)) {
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continue;
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}
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if (att->touches (b)) {
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m_attachedWidgets[b] = b->pos ()- pos ();
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found = true;
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}
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}
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}
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} while (found);
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}
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}
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