promoe/src/mainwindow/mainwindow.cpp

209 lines
4.7 KiB
C++

/**
* This file is a part of Promoe, an XMMS2 Client.
*
* Copyright (C) 2005-2008 XMMS2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "XMMSHandler.h"
#include "mainwindow.h"
#ifdef HAVE_SERVERBROWSER
#include "ServerBrowser.h"
#endif
#include "playlistwindow.h"
#include "maindisplay.h"
#include "shadeddisplay.h"
#include "equalizerwindow.h"
#include "Skin.h"
#include <QSettings>
#include <QIcon>
#include <QPluginLoader>
#include <QMouseEvent>
#include <qplugin.h>
MainWindow::MainWindow (QWidget *parent) : BaseWindow (parent)
{
QSettings s;
setWindowFlags(Qt::FramelessWindowHint);
setMaximumSize (275, 116);
#ifndef _WIN32
setWindowIcon (QIcon (":icon.png"));
#endif
if (!s.contains ("mainwindow/shaded"))
setShaded (true);
else
setShaded (!isShaded ());
if (!s.contains ("mainwindow/pos"))
s.setValue ("mainwindow/pos", QPoint (100, 100));
move (s.value("mainwindow/pos").toPoint ());
/*
* initialize EqualizerWindow
*/
m_equalizer = new EqualizerWindow (this);
if (!s.contains ("equalizer/pos")) {
s.setValue ("equalizer/pos", QPoint (pos ().x (),
pos ().y ()+size ().height ()));
}
m_equalizer->move (s.value ("equalizer/pos").toPoint ());
/*
* initialtize PlaylistWindow
*/
m_playlistwin = new PlaylistWindow (this);
if (!s.contains ("playlist/pos")) {
s.setValue ("playlist/pos", QPoint (pos ().x (),
pos ().y ()+size ().height ()));
}
m_playlistwin->move (s.value ("playlist/pos").toPoint ());
// FIXME: this should be done in PlaylistWindow.
// But promoe segfaults if done so
/*
* The MainDisplay is the mainwindow non-shaded mode
*/
m_display = new MainDisplay (this);
setCentralWidget (m_display);
m_display->show ();
//connect for timedisplay in playlistwindow
connect (m_display, SIGNAL (displayTime (int)),
m_playlistwin, SIGNAL (setDisplayTime (int)));
/*
* MainDisplay's shaded mode
*/
m_shaded = new ShadedDisplay (this);
m_shaded->hide ();
switchDisplay ();
attachWidgets ();
}
MainWindow::~MainWindow ()
{
delete Skin::getInstance ();
}
void
MainWindow::switchDisplay ()
{
QSettings s;
if (isShaded ()) {
m_shaded->hide ();
m_display->show ();
resize (275, 116);
setShaded (false);
} else {
m_display->hide ();
m_shaded->show ();
resize (275, 14);
setShaded (true);
}
update ();
}
void
MainWindow::raisePL (void)
{
m_playlistwin->raise ();
}
void
MainWindow::mouseMoveEvent (QMouseEvent *event)
{
if ((event->buttons () & Qt::LeftButton) && !m_diff.isNull ()) {
// QWidgetList attached;
// QWidget *w;
// foreach (w, m_attachedWidgets.keys ()) {
// attached.append (w);
// }
move (snapWindow (event->globalPos() - m_diff, m_attachedWidgets));
}
}
void
MainWindow::moveEvent (QMoveEvent *event)
{
QSettings s;
s.setValue ("mainwindow/pos", pos ());
// move all connected windows to their new position
// at the moment connected windows can be m_playlistwin and m_equalizer
if (!m_attachedWidgets.isEmpty ()) {
QMap<BaseWindow *,QPoint>::const_iterator i
= m_attachedWidgets.constBegin ();
while (i != m_attachedWidgets.constEnd ()) {
i.key()->move (pos () + i.value ());
++i;
}
}
}
void
MainWindow::attachWidgets ()
{
m_attachedWidgets.clear ();
QList<BaseWindow *> widgets;
QWidget *w;
foreach (w, qApp->topLevelWidgets ()) {
if (w == this) {
continue;
}
if ((w->inherits ("BaseWindow")) && (w->isVisible ())) {
widgets.append (qobject_cast<BaseWindow *> (w));
}
}
// attach widgets that directly touch MainWindow
BaseWindow *b;
foreach (b, widgets) {
if (b->touches (this)) {
m_attachedWidgets[b] = b->pos ()- pos ();
}
}
// now attach the windows, that indirectly touch mainwindow through an
// attached window
// widgets isn't modified, even if it might be more efficent, because
// that might produce some ugly, hard to trace bugs (modifying the
// base of an iterater while it is in use)
if (!m_attachedWidgets.isEmpty ()) {
bool found = false;
BaseWindow *att;
do {
found = false;
foreach (att, m_attachedWidgets.keys ()) {
foreach (b, widgets) {
if (m_attachedWidgets.contains (b)) {
continue;
}
if (att->touches (b)) {
m_attachedWidgets[b] = b->pos ()- pos ();
found = true;
}
}
}
} while (found);
}
}