Don't set viewport for 1x1 windows with scaling
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5 changed files with 106 additions and 49 deletions
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@ -128,7 +128,9 @@ impl SurfaceData {
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fn update_viewport(&self, dims: WindowDims, size_hints: Option<WmNormalHints>) {
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let width = (dims.width as f64 / self.scale_factor) as i32;
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let height = (dims.height as f64 / self.scale_factor) as i32;
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self.viewport.set_destination(width, height);
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if width > 0 && height > 0 {
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self.viewport.set_destination(width, height);
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}
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debug!("{} viewport: {width}x{height}", self.server.id());
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if let Some(hints) = size_hints {
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let Some(SurfaceRole::Toplevel(Some(data))) = &self.role else {
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