server: make state's client and connection mandatory
The goal of the previous commits being to remove these unwraps. The `unwrap_or_skip_bad_window` changes needed to make a singular debug conditional
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4280639df8
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5 changed files with 90 additions and 112 deletions
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@ -16,7 +16,7 @@ use xcb::x;
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pub trait XConnection: Sized + 'static {
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type X11Selection: X11Selection;
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fn set_window_dims(&mut self, window: x::Window, dims: PendingSurfaceState);
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fn set_window_dims(&mut self, window: x::Window, dims: PendingSurfaceState) -> bool;
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fn set_fullscreen(&mut self, window: x::Window, fullscreen: bool);
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fn focus_window(&mut self, window: x::Window, output_name: Option<String>);
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fn close_window(&mut self, window: x::Window);
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@ -134,8 +134,7 @@ pub fn main(mut data: impl RunData) -> Option<()> {
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}
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};
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let mut server_state = EarlyServerState::new(dh, data.server());
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server_state.connect(connection);
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let mut server_state = EarlyServerState::new(dh, data.server(), connection);
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server_state.run();
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// Remove the lifetimes on our fds to avoid borrowing issues, since we know they will exist for
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@ -177,8 +176,7 @@ pub fn main(mut data: impl RunData) -> Option<()> {
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display.flush_clients().unwrap();
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}
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let mut xstate: Option<XState> = None;
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let xstate = xstate.insert(XState::new(xsock_wl.as_fd()));
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let mut xstate = XState::new(xsock_wl.as_fd());
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let mut reader = BufReader::new(&ready_rx);
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{
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let mut display = String::new();
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