server: allow moving and closing windows through decorations with touch
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parent
f997e81ee7
commit
c7d96d52f5
2 changed files with 23 additions and 15 deletions
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@ -425,7 +425,6 @@ impl<S: X11Selection> Dispatch<WlTouch, Entity> for InnerServerState<S> {
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.get::<&client::wl_touch::WlTouch>(*entity)
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.unwrap()
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.release();
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state.world.despawn(*entity).unwrap();
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}
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_ => unreachable!(),
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}
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@ -466,16 +465,15 @@ impl<S: X11Selection> Dispatch<WlSeat, Entity> for InnerServerState<S> {
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state.world.insert(*entity, (client, server)).unwrap();
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}
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Request::<WlSeat>::GetTouch { id } => {
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let new_entity = state.world.reserve_entity();
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let client = {
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state
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.world
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.get::<&client::wl_seat::WlSeat>(*entity)
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.unwrap()
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.get_touch(&state.qh, new_entity)
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.get_touch(&state.qh, *entity)
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};
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let server = data_init.init(id, new_entity);
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state.world.spawn_at(new_entity, (client, server));
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let server = data_init.init(id, *entity);
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state.world.insert(*entity, (client, server)).unwrap();
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}
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other => warn!("unhandled seat request: {other:?}"),
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}
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@ -934,27 +934,37 @@ impl Event for client::wl_touch::Event {
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} => {
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let mut cmd = CommandBuffer::new();
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{
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let mut s_query = surface.data().copied().and_then(|key| {
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let s_entity = surface.data().copied();
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let mut s_query = s_entity.and_then(|key| {
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state
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.world
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.query_one::<(&WlSurface, &SurfaceScaleFactor)>(key)
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.ok()
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});
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let Some((s_surface, s_factor)) = s_query.as_mut().and_then(|q| q.get()) else {
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return;
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};
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cmd.insert(target, (*s_factor,));
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let touch = state.world.get::<&WlTouch>(target).unwrap();
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touch.down(serial, time, s_surface, id, x * s_factor.0, y * s_factor.0);
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if let Some((s_surface, s_factor)) = s_query.as_mut().and_then(|q| q.get()) {
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cmd.insert_one(target, *s_factor);
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let touch = state.world.get::<&WlTouch>(target).unwrap();
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touch.down(serial, time, s_surface, id, x * s_factor.0, y * s_factor.0);
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} else if let Some(&DecorationMarker { parent }) = surface.data() {
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drop(s_query);
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let seat = {
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let seat =
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&*state.world.get::<&client::wl_seat::WlSeat>(target).unwrap();
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seat.clone()
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};
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decoration::handle_pointer_motion(state, parent, x, y);
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decoration::handle_pointer_click(state, parent, &seat, serial);
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}
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}
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cmd.run_on(&mut state.world);
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}
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Self::Motion { time, id, x, y } => {
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let (touch, scale) = state
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let Ok((touch, scale)) = state
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.world
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.query_one_mut::<(&WlTouch, &SurfaceScaleFactor)>(target)
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.unwrap();
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else {
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return;
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};
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touch.motion(time, id, x * scale.0, y * scale.0);
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}
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_ => {
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