Actually properly offset popups on offset outputs

Also update window positions when output positon changes.
This commit is contained in:
Shawn Wallace 2024-07-04 14:57:07 -04:00
parent 3794c4b945
commit ece5d1bd10
6 changed files with 208 additions and 118 deletions

View file

@ -147,33 +147,44 @@ impl SurfaceData {
event: client::wl_surface::Event,
state: &mut ServerState<C>,
) {
let surface = &self.server;
simple_event_shunt! {
surface, event: client::wl_surface::Event => [
Enter { |output| {
let key: ObjectKey = output.data().copied().unwrap();
let Some(object) = state.objects.get_mut(key) else {
return;
};
let output: &mut Output = object.as_mut();
if let Some(win) = self.window {
if let Some(data) = state.windows.get_mut(&win) {
output.add_surface(self, &mut data.attrs.dims, state.connection.as_mut().unwrap());
}
}
&output.server
}},
Leave { |output| {
let key: ObjectKey = output.data().copied().unwrap();
let Some(object) = state.objects.get_mut(key) else {
return;
};
let output: &mut Output = object.as_mut();
output.surfaces.remove(&self.client);
&output.server
}},
PreferredBufferScale { factor }
]
use client::wl_surface::Event;
match event {
Event::Enter { output } => {
let key: ObjectKey = output.data().copied().unwrap();
let Some(object) = state.objects.get_mut(key) else {
return;
};
let output: &mut Output = object.as_mut();
if let Some(win_data) = self
.window
.as_ref()
.map(|win| state.windows.get_mut(&win).unwrap())
{
win_data.update_output_offset(
key,
WindowOutputOffset {
x: output.x,
y: output.y,
},
state.connection.as_mut().unwrap(),
);
output.windows.insert(win_data.window);
}
self.server.enter(&output.server);
debug!("{} entered {}", self.server.id(), output.server.id());
}
Event::Leave { output } => {
let key: ObjectKey = output.data().copied().unwrap();
let Some(object) = state.objects.get_mut(key) else {
return;
};
let output: &mut Output = object.as_mut();
self.server.leave(&output.server);
}
Event::PreferredBufferScale { factor } => self.server.preferred_buffer_scale(factor),
other => warn!("unhandled surface request: {other:?}"),
}
}
@ -190,14 +201,8 @@ impl SurfaceData {
if let Some(pending) = xdg.pending.take() {
let window = state.associated_windows[self.key];
let window = state.windows.get_mut(&window).unwrap();
let x = match pending.x {
Some(x) => x as i16,
None => 0,
};
let y = match pending.y {
Some(y) => y as i16,
None => 0,
};
let x = pending.x + window.output_offset.x;
let y = pending.y + window.output_offset.y;
let width = if pending.width > 0 {
pending.width as u16
} else {
@ -212,14 +217,15 @@ impl SurfaceData {
connection.set_window_dims(
window.window,
PendingSurfaceState {
x,
y,
width: width as _,
height: height as _,
..pending
},
);
window.attrs.dims = WindowDims {
x,
y,
x: x as i16,
y: y as i16,
width,
height,
};
@ -249,8 +255,7 @@ impl SurfaceData {
let activated = states.contains(&(u32::from(xdg_toplevel::State::Activated) as u8));
if activated {
let window = state.associated_windows[self.key];
state.to_focus = Some(window);
state.to_focus = Some(self.window.unwrap());
}
if let Some(SurfaceRole::Toplevel(Some(toplevel))) = &mut self.role {
@ -292,8 +297,8 @@ impl SurfaceData {
} => {
trace!("popup configure: {x}x{y}, {width}x{height}");
self.xdg_mut().unwrap().pending = Some(PendingSurfaceState {
x: Some(x),
y: Some(y),
x,
y,
width,
height,
});
@ -642,9 +647,9 @@ impl HandleEvent for Touch {
pub struct Output {
pub client: client::wl_output::WlOutput,
pub server: WlOutput,
surfaces: HashSet<client::wl_surface::WlSurface>,
x: i32,
y: i32,
pub windows: HashSet<x::Window>,
pub x: i32,
pub y: i32,
}
impl Output {
@ -652,64 +657,36 @@ impl Output {
Self {
client,
server,
surfaces: HashSet::new(),
windows: HashSet::new(),
x: 0,
y: 0,
}
}
fn add_surface<C: XConnection>(
&mut self,
surface: &SurfaceData,
dims: &mut WindowDims,
connection: &mut C,
) {
self.surfaces.insert(surface.client.clone());
let window = surface.window.unwrap();
dims.x = self.x as _;
dims.y = self.y as _;
debug!("moving surface to {}x{}", self.x, self.y);
connection.set_window_dims(
window,
PendingSurfaceState {
x: Some(self.x),
y: Some(self.y),
width: dims.width as _,
height: dims.height as _,
},
);
}
}
impl HandleEvent for Output {
type Event = client::wl_output::Event;
fn handle_event<C: XConnection>(&mut self, event: Self::Event, state: &mut ServerState<C>) {
if let client::wl_output::Event::Geometry { x, y, .. } = event {
debug!("moving output to {x}x{y}");
debug!("moving {} to {x}x{y}", self.server.id());
self.x = x;
self.y = y;
self.surfaces.retain(|surface| {
let Some(data) = state.get_object_from_client_object::<SurfaceData, _>(surface)
else {
self.windows.retain(|window| {
let Some(data): Option<&mut WindowData> = state.windows.get_mut(window) else {
return false;
};
let window = data.window.as_ref().copied().unwrap();
let Some(win_data) = state.windows.get(&window) else {
return false;
};
state.connection.as_mut().unwrap().set_window_dims(
window,
PendingSurfaceState {
x: Some(x),
y: Some(y),
width: win_data.attrs.dims.width as _,
height: win_data.attrs.dims.height as _,
data.update_output_offset(
self.server.data().copied().unwrap(),
WindowOutputOffset {
x: self.x,
y: self.y,
},
state.connection.as_mut().unwrap(),
);
true
return true;
});
}