Actually properly offset popups on offset outputs
Also update window positions when output positon changes.
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3794c4b945
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ece5d1bd10
6 changed files with 208 additions and 118 deletions
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@ -502,9 +502,15 @@ impl Server {
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self.display.flush_clients().unwrap();
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}
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pub fn move_surface_to_output(&mut self, surface: SurfaceId, output: WlOutput) {
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pub fn move_output(&mut self, output: &WlOutput, x: i32, y: i32) {
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output.geometry(x, y, 0, 0, wl_output::Subpixel::None, "".into(), "".into(), wl_output::Transform::Normal);
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output.done();
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self.display.flush_clients().unwrap();
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}
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pub fn move_surface_to_output(&mut self, surface: SurfaceId, output: &WlOutput) {
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let data = self.state.surfaces.get(&surface).expect("No such surface");
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data.surface.enter(&output);
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data.surface.enter(output);
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self.display.flush_clients().unwrap();
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}
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}
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