A few more wasm tweaks
Signed-off-by: falkTX <falktx@falktx.com>
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parent
8b9afb3d4f
commit
034515190c
3 changed files with 145 additions and 1 deletions
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@ -504,4 +504,7 @@ void ImGuiWidget::drawFramebufferCommon(const Vec& fbSize, const float scaleFact
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ImGui_ImplOpenGL2_RenderDrawData(data);
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ImGui_ImplOpenGL2_RenderDrawData(data);
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#endif
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#endif
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}
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}
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// FIXME
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io.KeysDown[GLFW_KEY_DELETE] = io.KeysDown[GLFW_KEY_BACKSPACE] = io.KeysDown[GLFW_KEY_ENTER] = false;
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}
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}
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@ -205,7 +205,8 @@ BASE_FLAGS += -Wno-unused-variable
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# extra linker flags
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# extra linker flags
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ifeq ($(WASM),true)
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ifeq ($(WASM),true)
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LINK_FLAGS += --preload-file=./resources -sALLOW_MEMORY_GROWTH
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LINK_FLAGS += --preload-file=./resources -sALLOW_MEMORY_GROWTH -sINITIAL_MEMORY=32Mb -sLZ4=1 --shell-file=../emscripten/shell.html
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# -sDISABLE_EXCEPTION_CATCHING=1
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else ifeq ($(HAIKU),true)
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else ifeq ($(HAIKU),true)
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LINK_FLAGS += -lpthread
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LINK_FLAGS += -lpthread
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else
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else
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140
src/emscripten/shell.html
Normal file
140
src/emscripten/shell.html
Normal file
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@ -0,0 +1,140 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Cardinal Synth</title>
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<style>
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html {
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background-color: #111;
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color: #eee;
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}
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body, canvas {
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padding: 0;
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margin: 0;
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}
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#canvas_wrapper {
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display: none;
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width: 100vw;
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height: 100vh;
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}
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.emscripten {
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display: block;
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margin-left: auto;
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margin-right: auto;
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padding-right: 0;
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text-align: center;
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}
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.spinner {
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height: 50px;
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width: 50px;
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margin: 0px auto;
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margin-top: 100px;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 10px solid rgb(0,150,240);
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border-right: 10px solid rgb(0,150,240);
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border-bottom: 10px solid rgb(0,150,240);
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border-top: 10px solid rgb(100,0,200);
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border-radius: 100%;
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background-color: rgb(200,100,250);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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</style>
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</head>
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<body>
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<figure style="overflow:visible;" id="spinner">
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<div class="spinner"></div>
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<center style="margin-top:0.5em"><strong>Cardinal</strong></center>
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</figure>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div id="canvas_wrapper">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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preRun: [],
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postRun: function() {
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var canvasWrapper = document.getElementById('canvas_wrapper');
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canvasWrapper.style.display = 'block';
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window.dispatchEvent(new Event('resize'));
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function() {
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function(text) {
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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