Cleanup
This commit is contained in:
parent
69f0ff9084
commit
06261deb87
11 changed files with 405 additions and 1929 deletions
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@ -1,6 +1,6 @@
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--- ../Rack/src/window/Window.cpp 2022-01-05 19:24:25.995101080 +0000
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+++ Window.cpp 2022-02-08 03:46:08.216824790 +0000
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@@ -1,33 +1,73 @@
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--- ../Rack/src/window/Window.cpp 2022-01-01 15:50:17.777305924 +0000
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+++ Window.cpp 2022-02-13 02:07:46.554983286 +0000
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@@ -1,33 +1,83 @@
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+/*
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+ * DISTRHO Cardinal Plugin
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+ * Copyright (C) 2021-2022 Filipe Coelho <falktx@falktx.com>
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@ -49,15 +49,27 @@
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#include <context.hpp>
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#include <patch.hpp>
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#include <settings.hpp>
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#include <plugin.hpp> // used in Window::screenshot
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#include <system.hpp> // used in Window::screenshot
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-#include <plugin.hpp> // used in Window::screenshot
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-#include <system.hpp> // used in Window::screenshot
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+#include <system.hpp>
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+
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+#ifdef NDEBUG
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+# undef DEBUG
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+#endif
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+
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+// comment out if wanting to generate a local screenshot.png
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+#define STBI_WRITE_NO_STDIO
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+// uncomment to generate screenshots without the rack rail background (ie, transparent)
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+// #define CARDINAL_TRANSPARENT_SCREENSHOTS
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+
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+// used in Window::screenshot
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+#define STB_IMAGE_WRITE_IMPLEMENTATION
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+#include "stb_image_write.h"
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+
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+#include "DistrhoUI.hpp"
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+#include "Application.hpp"
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+#include "extra/String.hpp"
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+#include "../CardinalCommon.hpp"
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+#include "../WindowParameters.hpp"
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+
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@ -85,7 +97,30 @@
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Font::~Font() {
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@@ -82,372 +122,244 @@
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@@ -42,9 +92,8 @@
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// Transfer ownership of font data to font object
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uint8_t* data = system::readFile(filename, &size);
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// Don't use nvgCreateFont because it doesn't properly handle UTF-8 filenames on Windows.
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- handle = nvgCreateFontMem(vg, name.c_str(), data, size, 0);
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+ handle = nvgCreateFontMem(vg, name.c_str(), data, size, 1);
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if (handle < 0) {
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- std::free(data);
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throw Exception("Failed to load font %s", filename.c_str());
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}
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INFO("Loaded font %s", filename.c_str());
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@@ -79,375 +128,308 @@
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}
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+enum ScreenshotStep {
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+ kScreenshotStepNone,
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+ kScreenshotStepStarted,
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+ kScreenshotStepFirstPass,
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+ kScreenshotStepSecondPass,
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+ kScreenshotStepSaving
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+};
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+
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+
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struct Window::Internal {
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std::string lastWindowTitle;
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@ -113,6 +148,7 @@
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- int frameSwapInterval = -1;
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- double monitorRefreshRate = 0.0;
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+ int frameSwapInterval = 1;
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+ int generateScreenshotStep = kScreenshotStepNone;
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+ double monitorRefreshRate = 60.0;
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double frameTime = 0.0;
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double lastFrameDuration = 0.0;
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@ -189,24 +225,33 @@
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- APP->event->handleButton(APP->window->internal->lastMousePos, button, action, mods);
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-}
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-
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-
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+Window::Window() {
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+ internal = new Internal;
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-static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec mousePos = math::Vec(xpos, ypos).div(APP->window->pixelRatio / APP->window->windowRatio).round();
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- math::Vec mouseDelta = mousePos.minus(APP->window->internal->lastMousePos);
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-
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- // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
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- if (APP->window->internal->ignoreNextMouseDelta) {
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- APP->window->internal->ignoreNextMouseDelta = false;
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- mouseDelta = math::Vec();
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- }
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+Window::Window() {
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+ internal = new Internal;
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+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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- int cursorMode = glfwGetInputMode(win, GLFW_CURSOR);
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- (void) cursorMode;
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+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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+ // Set up NanoVG
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+ const int nvgFlags = NVG_ANTIALIAS;
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+ vg = nvgCreateGL(nvgFlags);
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+ DISTRHO_SAFE_ASSERT_RETURN(vg != nullptr,);
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+#ifdef NANOVG_GLES2
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+ fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
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+#else
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+ fbVg = nvgCreateSharedGL2(vg, nvgFlags);
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+#endif
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-#if defined ARCH_MAC
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- // Workaround for Mac. We can't use GLFW_CURSOR_DISABLED because it's buggy, so implement it on our own.
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@ -219,41 +264,6 @@
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- }
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- // Because sometimes the cursor turns into an arrow when its position is on the boundary of the window
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- glfwSetCursor(win, NULL);
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+ // Set up NanoVG
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+ const int nvgFlags = NVG_ANTIALIAS;
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+ vg = nvgCreateGL(nvgFlags);
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+ DISTRHO_SAFE_ASSERT_RETURN(vg != nullptr,);
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+#ifdef NANOVG_GLES2
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+ fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
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+#else
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+ fbVg = nvgCreateSharedGL2(vg, nvgFlags);
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#endif
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- APP->window->internal->lastMousePos = mousePos;
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-
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- APP->event->handleHover(mousePos, mouseDelta);
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-
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- // Keyboard/mouse MIDI driver
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- math::Vec scaledPos(xpos / width, ypos / height);
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- keyboard::mouseMove(scaledPos);
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-}
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-
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-
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-static void cursorEnterCallback(GLFWwindow* win, int entered) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (!entered) {
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- APP->event->handleLeave();
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- }
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-}
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-
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-
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-static void scrollCallback(GLFWwindow* win, double x, double y) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec scrollDelta = math::Vec(x, y);
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-#if defined ARCH_MAC
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- scrollDelta = scrollDelta.mult(10.0);
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+ // Load default Blendish font
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+#ifndef DGL_NO_SHARED_RESOURCES
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+ uiFont = std::make_shared<Font>();
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@ -266,23 +276,16 @@
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+ uiFont2->handle = loadFallbackFont(vg);
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+ uiFont2->ofilename = asset::system("res/fonts/DejaVuSans.ttf");
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+ internal->fontCache[uiFont2->ofilename] = uiFont2;
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#else
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- scrollDelta = scrollDelta.mult(50.0);
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+#else
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+ uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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#endif
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- APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
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-}
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-
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-
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-static void charCallback(GLFWwindow* win, unsigned int codepoint) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
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- return;
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- APP->window->internal->lastMousePos = mousePos;
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+ if (uiFont != nullptr)
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+ bndSetFont(uiFont->handle);
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}
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+}
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- APP->event->handleHover(mousePos, mouseDelta);
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+void WindowSetPluginUI(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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+{
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+ if (ui != nullptr)
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@ -304,18 +307,11 @@
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+ window->internal->r_fbVg = nvgCreateSharedGL2(window->internal->r_vg, NVG_ANTIALIAS);
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+#endif
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-static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
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- return;
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-
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- // Keyboard/mouse MIDI driver
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- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
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- keyboard::press(key);
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- }
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- if (action == GLFW_RELEASE) {
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- keyboard::release(key);
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- }
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- math::Vec scaledPos(xpos / width, ypos / height);
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- keyboard::mouseMove(scaledPos);
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-}
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+ // swap contexts
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+ window->internal->o_vg = window->vg;
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+ // Init settings
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+ WindowParametersRestore(window);
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-static void dropCallback(GLFWwindow* win, int count, const char** paths) {
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-static void cursorEnterCallback(GLFWwindow* win, int entered) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- std::vector<std::string> pathsVec;
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- for (int i = 0; i < count; i++) {
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- pathsVec.push_back(paths[i]);
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- if (!entered) {
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- APP->event->handleLeave();
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+ widget::Widget::ContextCreateEvent e;
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+ APP->scene->onContextCreate(e);
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}
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- APP->event->handleDrop(APP->window->internal->lastMousePos, pathsVec);
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-}
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-
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-
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-static void errorCallback(int error, const char* description) {
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- WARN("GLFW error %d: %s", error, description);
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-}
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-
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-
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-Window::Window() {
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- internal = new Internal;
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- int err;
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+ else
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+ {
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+ widget::Widget::ContextDestroyEvent e;
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+ APP->scene->onContextDestroy(e);
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- // Set window hints
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-#if defined NANOVG_GL2
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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-#elif defined NANOVG_GL3
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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-#endif
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- glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
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- glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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+ // swap contexts
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+ window->uiFont->vg = window->internal->o_vg;
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+ window->vg = window->internal->o_vg;
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@ -404,14 +376,106 @@
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+ image.second->ohandle = -1;
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+ }
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-static void scrollCallback(GLFWwindow* win, double x, double y) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec scrollDelta = math::Vec(x, y);
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-#if defined ARCH_MAC
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- glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
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- scrollDelta = scrollDelta.mult(10.0);
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(window->internal->r_fbVg);
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+#else
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#else
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- scrollDelta = scrollDelta.mult(50.0);
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+ nvgDeleteGL2(window->internal->r_fbVg);
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#endif
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- APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
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+ window->internal->ui = nullptr;
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+ window->internal->callback = nullptr;
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+ }
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}
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-
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-static void charCallback(GLFWwindow* win, unsigned int codepoint) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
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- return;
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+void WindowSetMods(Window* const window, const int mods)
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+{
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+ window->internal->mods = mods;
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}
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-
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-static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
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- return;
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-
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- // Keyboard/mouse MIDI driver
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- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
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- keyboard::press(key);
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- }
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- if (action == GLFW_RELEASE) {
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- keyboard::release(key);
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+Window::~Window() {
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+ {
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+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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+ internal->hiddenWindow.close();
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+ internal->hiddenApp.idle();
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+
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+ // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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+ internal->fontCache.clear();
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+ internal->imageCache.clear();
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+
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGLES2(internal->o_vg != nullptr ? internal->o_vg : vg);
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+#else
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+ nvgDeleteGL2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGL2(internal->o_vg != nullptr ? internal->o_vg : vg);
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+#endif
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}
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-}
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-
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-static void dropCallback(GLFWwindow* win, int count, const char** paths) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- std::vector<std::string> pathsVec;
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- for (int i = 0; i < count; i++) {
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- pathsVec.push_back(paths[i]);
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- }
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- APP->event->handleDrop(APP->window->internal->lastMousePos, pathsVec);
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+ delete internal;
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}
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-static void errorCallback(int error, const char* description) {
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- WARN("GLFW error %d: %s", error, description);
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+math::Vec Window::getSize() {
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+ return internal->size;
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}
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-Window::Window() {
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- internal = new Internal;
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- int err;
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-
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- // Set window hints
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-#if defined NANOVG_GL2
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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-#elif defined NANOVG_GL3
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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-#endif
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- glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
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- glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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-
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-#if defined ARCH_MAC
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- glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
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-#endif
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-
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- // Create window
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- win = glfwCreateWindow(1024, 720, "", NULL, NULL);
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- if (!win) {
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@ -478,7 +542,10 @@
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-
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- // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
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- glGetError();
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-
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+void Window::setSize(math::Vec size) {
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+ size = size.max(WINDOW_SIZE_MIN);
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+ internal->size = size;
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- // Set up NanoVG
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- int nvgFlags = NVG_ANTIALIAS;
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-#if defined NANOVG_GL2
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@ -493,29 +560,35 @@
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- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize NanoVG. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
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- throw Exception("Could not initialize NanoVG");
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- }
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-
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+ if (DISTRHO_NAMESPACE::UI* const ui = internal->ui)
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+ ui->setSize(internal->size.x, internal->size.y);
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+}
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- // Load default Blendish font
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- uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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- bndSetFont(uiFont->handle);
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-
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- if (APP->scene) {
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- widget::Widget::ContextCreateEvent e;
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- APP->scene->onContextCreate(e);
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+ window->internal->ui = nullptr;
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+ window->internal->callback = nullptr;
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}
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- }
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+void Window::run() {
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+ internal->frame = 0;
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}
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+void WindowSetMods(Window* const window, const int mods)
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+{
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+ window->internal->mods = mods;
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+}
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Window::~Window() {
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-Window::~Window() {
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- if (APP->scene) {
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- widget::Widget::ContextDestroyEvent e;
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- APP->scene->onContextDestroy(e);
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- }
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+static void Window__flipBitmap(uint8_t* pixels, const int width, const int height, const int depth) {
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+ for (int y = 0; y < height / 2; y++) {
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+ const int flipY = height - y - 1;
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+ uint8_t tmp[width * depth];
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+ std::memcpy(tmp, &pixels[y * width * depth], width * depth);
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+ std::memmove(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
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+ std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
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}
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-
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- // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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- internal->fontCache.clear();
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@ -530,53 +603,66 @@
|
|||
- nvgDeleteGL3(vg);
|
||||
-#elif defined NANOVG_GLES2
|
||||
- nvgDeleteGLES2(vg);
|
||||
+ {
|
||||
+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
|
||||
+ internal->hiddenWindow.close();
|
||||
+ internal->hiddenApp.idle();
|
||||
+
|
||||
+ // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
|
||||
+ internal->fontCache.clear();
|
||||
+ internal->imageCache.clear();
|
||||
+
|
||||
+#if defined NANOVG_GLES2
|
||||
+ nvgDeleteGLES2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
|
||||
+ nvgDeleteGLES2(internal->o_vg != nullptr ? internal->o_vg : vg);
|
||||
+#else
|
||||
+ nvgDeleteGL2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
|
||||
+ nvgDeleteGL2(internal->o_vg != nullptr ? internal->o_vg : vg);
|
||||
#endif
|
||||
+ }
|
||||
|
||||
-#endif
|
||||
-
|
||||
- glfwDestroyWindow(win);
|
||||
delete internal;
|
||||
- delete internal;
|
||||
}
|
||||
|
||||
|
||||
math::Vec Window::getSize() {
|
||||
-math::Vec Window::getSize() {
|
||||
- int width, height;
|
||||
- glfwGetWindowSize(win, &width, &height);
|
||||
- return math::Vec(width, height);
|
||||
+ return internal->size;
|
||||
}
|
||||
|
||||
|
||||
void Window::setSize(math::Vec size) {
|
||||
size = size.max(WINDOW_SIZE_MIN);
|
||||
- glfwSetWindowSize(win, size.x, size.y);
|
||||
+ internal->size = size;
|
||||
-}
|
||||
-
|
||||
+#ifdef STBI_WRITE_NO_STDIO
|
||||
+static void Window__downscaleBitmap(uint8_t* pixels, int& width, int& height) {
|
||||
+ int targetWidth = width;
|
||||
+ int targetHeight = height;
|
||||
+ double scale = 1.0;
|
||||
+
|
||||
+ if (DISTRHO_NAMESPACE::UI* const ui = internal->ui)
|
||||
+ ui->setSize(internal->size.x, internal->size.y);
|
||||
+ if (targetWidth > 340) {
|
||||
+ scale = width / 340.0;
|
||||
+ targetWidth = 340;
|
||||
+ targetHeight = height / scale;
|
||||
+ }
|
||||
+ if (targetHeight > 210) {
|
||||
+ scale = height / 210.0;
|
||||
+ targetHeight = 210;
|
||||
+ targetWidth = width / scale;
|
||||
+ }
|
||||
+ DISTRHO_SAFE_ASSERT_INT_RETURN(targetWidth <= 340, targetWidth,);
|
||||
+ DISTRHO_SAFE_ASSERT_INT_RETURN(targetHeight <= 210, targetHeight,);
|
||||
+
|
||||
+ // FIXME worst possible quality :/
|
||||
+ for (int y = 0; y < targetHeight; ++y) {
|
||||
+ const int ys = static_cast<int>(y * scale);
|
||||
+ for (int x = 0; x < targetWidth; ++x) {
|
||||
+ const int xs = static_cast<int>(x * scale);
|
||||
+ std::memmove(pixels + (width * y + x) * 3, pixels + (width * ys + xs) * 3, 3);
|
||||
+ }
|
||||
+ }
|
||||
|
||||
-void Window::setSize(math::Vec size) {
|
||||
- size = size.max(WINDOW_SIZE_MIN);
|
||||
- glfwSetWindowSize(win, size.x, size.y);
|
||||
+ width = targetWidth;
|
||||
+ height = targetHeight;
|
||||
}
|
||||
|
||||
|
||||
void Window::run() {
|
||||
internal->frame = 0;
|
||||
-
|
||||
-void Window::run() {
|
||||
- internal->frame = 0;
|
||||
- while (!glfwWindowShouldClose(win)) {
|
||||
- step();
|
||||
- }
|
||||
+static void Window__writeImagePNG(void* context, void* data, int size) {
|
||||
+ USE_NAMESPACE_DISTRHO
|
||||
+ UI* const ui = static_cast<UI*>(context);
|
||||
+ ui->setState("screenshot", String::asBase64(data, size).buffer());
|
||||
}
|
||||
+#endif
|
||||
|
||||
|
||||
void Window::step() {
|
||||
|
@ -624,7 +710,7 @@
|
|||
if (APP->patch->path != "") {
|
||||
windowTitle += " - ";
|
||||
if (!APP->history->isSaved())
|
||||
@@ -455,31 +367,23 @@
|
||||
@@ -455,243 +437,155 @@
|
||||
windowTitle += system::getFilename(APP->patch->path);
|
||||
}
|
||||
if (windowTitle != internal->lastWindowTitle) {
|
||||
|
@ -648,6 +734,16 @@
|
|||
APP->event->handleDirty();
|
||||
}
|
||||
|
||||
+ // Hide menu and background if generating screenshot
|
||||
+ if (internal->generateScreenshotStep == kScreenshotStepStarted) {
|
||||
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
||||
+ APP->scene->menuBar->hide();
|
||||
+ APP->scene->rack->children.front()->hide();
|
||||
+#else
|
||||
+ internal->generateScreenshotStep = kScreenshotStepSecondPass;
|
||||
+#endif
|
||||
+ }
|
||||
+
|
||||
// Get framebuffer/window ratio
|
||||
- int fbWidth, fbHeight;
|
||||
- glfwGetFramebufferSize(win, &fbWidth, &fbHeight);
|
||||
|
@ -662,7 +758,9 @@
|
|||
|
||||
if (APP->scene) {
|
||||
// DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth);
|
||||
@@ -488,13 +392,10 @@
|
||||
// Resize scene
|
||||
- APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio);
|
||||
+ APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(newPixelRatio);
|
||||
|
||||
// Step scene
|
||||
APP->scene->step();
|
||||
|
@ -674,17 +772,22 @@
|
|||
+ {
|
||||
// Update and render
|
||||
- nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
|
||||
nvgScale(vg, pixelRatio, pixelRatio);
|
||||
- nvgScale(vg, pixelRatio, pixelRatio);
|
||||
+ nvgScale(vg, newPixelRatio, newPixelRatio);
|
||||
|
||||
// Draw scene
|
||||
@@ -502,196 +403,60 @@
|
||||
widget::Widget::DrawArgs args;
|
||||
args.vg = vg;
|
||||
args.clipBox = APP->scene->box.zeroPos();
|
||||
APP->scene->draw(args);
|
||||
- // t3 = system::getTime();
|
||||
|
||||
glViewport(0, 0, fbWidth, fbHeight);
|
||||
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
||||
+ glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
+#else
|
||||
glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
+#endif
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
- nvgEndFrame(vg);
|
||||
- // t4 = system::getTime();
|
||||
|
@ -692,7 +795,8 @@
|
|||
}
|
||||
|
||||
- glfwSwapBuffers(win);
|
||||
-
|
||||
+ ++internal->frame;
|
||||
|
||||
- // On some platforms, glfwSwapBuffers() doesn't wait on monitor refresh, so we have to sleep as a fallback.
|
||||
- double frameDurationRemaining = getFrameDurationRemaining();
|
||||
- if (frameDurationRemaining > 0.0) {
|
||||
|
@ -710,14 +814,27 @@
|
|||
- // (t5 - frameTime) * 1e3f
|
||||
- // );
|
||||
- internal->frame++;
|
||||
+ ++internal->frame;
|
||||
}
|
||||
-}
|
||||
+ if (internal->generateScreenshotStep != kScreenshotStepNone) {
|
||||
+ ++internal->generateScreenshotStep;
|
||||
|
||||
+ int y = 0;
|
||||
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
||||
+ constexpr const int depth = 4;
|
||||
+#else
|
||||
+ y = APP->scene->menuBar->box.size.y * newPixelRatio;
|
||||
+ constexpr const int depth = 3;
|
||||
+#endif
|
||||
|
||||
void Window::activateContext() {
|
||||
-void Window::activateContext() {
|
||||
- glfwMakeContextCurrent(win);
|
||||
}
|
||||
-}
|
||||
+ // Allocate pixel color buffer
|
||||
+ uint8_t* const pixels = new uint8_t[winHeight * winWidth * 4];
|
||||
|
||||
+ // glReadPixels defaults to GL_BACK, but the back-buffer is unstable, so use the front buffer (what the user sees)
|
||||
+ glReadBuffer(GL_FRONT);
|
||||
+ glReadPixels(0, 0, winWidth, winHeight, depth == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
-static void flipBitmap(uint8_t* pixels, int width, int height, int depth) {
|
||||
- for (int y = 0; y < height / 2; y++) {
|
||||
|
@ -726,8 +843,28 @@
|
|||
- std::memcpy(tmp, &pixels[y * width * depth], width * depth);
|
||||
- std::memcpy(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
|
||||
- std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
|
||||
- }
|
||||
+void Window::screenshot(const std::string&) {
|
||||
+ if (internal->generateScreenshotStep == kScreenshotStepSaving)
|
||||
+ {
|
||||
+ // Write pixels to PNG
|
||||
+ const int stride = winWidth * depth;
|
||||
+ uint8_t* const pixelsWithOffset = pixels + (stride * y);
|
||||
+ Window__flipBitmap(pixels, winWidth, winHeight, depth);
|
||||
+ winHeight -= y;
|
||||
+#ifdef STBI_WRITE_NO_STDIO
|
||||
+ Window__downscaleBitmap(pixelsWithOffset, winWidth, winHeight);
|
||||
+ stbi_write_png_to_func(Window__writeImagePNG, internal->ui,
|
||||
+ winWidth, winHeight, depth, pixelsWithOffset, stride);
|
||||
+#else
|
||||
+ stbi_write_png("screenshot.png", winWidth, winHeight, depth, pixelsWithOffset, stride);
|
||||
+#endif
|
||||
+
|
||||
+ internal->generateScreenshotStep = kScreenshotStepNone;
|
||||
+ APP->scene->menuBar->show();
|
||||
+ APP->scene->rack->children.front()->show();
|
||||
+ }
|
||||
+
|
||||
+ delete[] pixels;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -796,17 +933,23 @@
|
|||
- nvgImageSize(vg, fbw->getImageHandle(), &width, &height);
|
||||
- uint8_t* pixels = new uint8_t[height * width * 4];
|
||||
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
-
|
||||
+void Window::activateContext() {
|
||||
+}
|
||||
|
||||
- // Write pixels to PNG
|
||||
- flipBitmap(pixels, width, height, 4);
|
||||
- stbi_write_png(filename.c_str(), width, height, 4, pixels, width * 4);
|
||||
-
|
||||
|
||||
- // Cleanup
|
||||
- delete[] pixels;
|
||||
- nvgluBindFramebuffer(NULL);
|
||||
- delete fbw;
|
||||
- }
|
||||
- }
|
||||
+void Window::screenshot(const std::string&) {
|
||||
+}
|
||||
+
|
||||
+
|
||||
+void Window::screenshotModules(const std::string&, float) {
|
||||
}
|
||||
|
||||
|
@ -880,11 +1023,15 @@
|
|||
bool Window::isFullScreen() {
|
||||
- GLFWmonitor* monitor = glfwGetWindowMonitor(win);
|
||||
- return monitor != NULL;
|
||||
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
||||
+ return internal->generateScreenshotStep != kScreenshotStepNone;
|
||||
+#else
|
||||
+ return false;
|
||||
+#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -722,14 +487,15 @@
|
||||
@@ -722,14 +616,15 @@
|
||||
return pair->second;
|
||||
|
||||
// Load font
|
||||
|
@ -903,7 +1050,7 @@
|
|||
}
|
||||
internal->fontCache[filename] = font;
|
||||
return font;
|
||||
@@ -742,14 +508,15 @@
|
||||
@@ -742,14 +637,15 @@
|
||||
return pair->second;
|
||||
|
||||
// Load image
|
||||
|
@ -922,24 +1069,29 @@
|
|||
}
|
||||
internal->imageCache[filename] = image;
|
||||
return image;
|
||||
@@ -767,27 +534,116 @@
|
||||
@@ -766,28 +662,122 @@
|
||||
}
|
||||
|
||||
|
||||
void init() {
|
||||
-void init() {
|
||||
- int err;
|
||||
-
|
||||
+void generateScreenshot() {
|
||||
+ APP->window->internal->generateScreenshotStep = kScreenshotStepStarted;
|
||||
+}
|
||||
|
||||
- // Set up GLFW
|
||||
-#if defined ARCH_MAC
|
||||
- glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_TRUE);
|
||||
- glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
|
||||
-#endif
|
||||
-
|
||||
|
||||
- glfwSetErrorCallback(errorCallback);
|
||||
- err = glfwInit();
|
||||
- if (err != GLFW_TRUE) {
|
||||
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLFW.");
|
||||
- throw Exception("Could not initialize GLFW");
|
||||
- }
|
||||
+void init() {
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue