This commit is contained in:
falkTX 2022-02-14 03:47:19 +00:00
parent 69f0ff9084
commit 06261deb87
11 changed files with 405 additions and 1929 deletions

View file

@ -1,6 +1,6 @@
--- ../Rack/src/window/Window.cpp 2022-01-05 19:24:25.995101080 +0000
+++ Window.cpp 2022-02-08 03:46:08.216824790 +0000
@@ -1,33 +1,73 @@
--- ../Rack/src/window/Window.cpp 2022-01-01 15:50:17.777305924 +0000
+++ Window.cpp 2022-02-13 02:07:46.554983286 +0000
@@ -1,33 +1,83 @@
+/*
+ * DISTRHO Cardinal Plugin
+ * Copyright (C) 2021-2022 Filipe Coelho <falktx@falktx.com>
@ -49,15 +49,27 @@
#include <context.hpp>
#include <patch.hpp>
#include <settings.hpp>
#include <plugin.hpp> // used in Window::screenshot
#include <system.hpp> // used in Window::screenshot
-#include <plugin.hpp> // used in Window::screenshot
-#include <system.hpp> // used in Window::screenshot
+#include <system.hpp>
+
+#ifdef NDEBUG
+# undef DEBUG
+#endif
+
+// comment out if wanting to generate a local screenshot.png
+#define STBI_WRITE_NO_STDIO
+// uncomment to generate screenshots without the rack rail background (ie, transparent)
+// #define CARDINAL_TRANSPARENT_SCREENSHOTS
+
+// used in Window::screenshot
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include "stb_image_write.h"
+
+#include "DistrhoUI.hpp"
+#include "Application.hpp"
+#include "extra/String.hpp"
+#include "../CardinalCommon.hpp"
+#include "../WindowParameters.hpp"
+
@ -85,7 +97,30 @@
Font::~Font() {
@@ -82,372 +122,244 @@
@@ -42,9 +92,8 @@
// Transfer ownership of font data to font object
uint8_t* data = system::readFile(filename, &size);
// Don't use nvgCreateFont because it doesn't properly handle UTF-8 filenames on Windows.
- handle = nvgCreateFontMem(vg, name.c_str(), data, size, 0);
+ handle = nvgCreateFontMem(vg, name.c_str(), data, size, 1);
if (handle < 0) {
- std::free(data);
throw Exception("Failed to load font %s", filename.c_str());
}
INFO("Loaded font %s", filename.c_str());
@@ -79,375 +128,308 @@
}
+enum ScreenshotStep {
+ kScreenshotStepNone,
+ kScreenshotStepStarted,
+ kScreenshotStepFirstPass,
+ kScreenshotStepSecondPass,
+ kScreenshotStepSaving
+};
+
+
struct Window::Internal {
std::string lastWindowTitle;
@ -113,6 +148,7 @@
- int frameSwapInterval = -1;
- double monitorRefreshRate = 0.0;
+ int frameSwapInterval = 1;
+ int generateScreenshotStep = kScreenshotStepNone;
+ double monitorRefreshRate = 60.0;
double frameTime = 0.0;
double lastFrameDuration = 0.0;
@ -189,24 +225,33 @@
- APP->event->handleButton(APP->window->internal->lastMousePos, button, action, mods);
-}
-
-
+Window::Window() {
+ internal = new Internal;
-static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- math::Vec mousePos = math::Vec(xpos, ypos).div(APP->window->pixelRatio / APP->window->windowRatio).round();
- math::Vec mouseDelta = mousePos.minus(APP->window->internal->lastMousePos);
-
- // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
- if (APP->window->internal->ignoreNextMouseDelta) {
- APP->window->internal->ignoreNextMouseDelta = false;
- mouseDelta = math::Vec();
- }
+Window::Window() {
+ internal = new Internal;
+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
- int cursorMode = glfwGetInputMode(win, GLFW_CURSOR);
- (void) cursorMode;
+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
+ // Set up NanoVG
+ const int nvgFlags = NVG_ANTIALIAS;
+ vg = nvgCreateGL(nvgFlags);
+ DISTRHO_SAFE_ASSERT_RETURN(vg != nullptr,);
+#ifdef NANOVG_GLES2
+ fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
+#else
+ fbVg = nvgCreateSharedGL2(vg, nvgFlags);
+#endif
-#if defined ARCH_MAC
- // Workaround for Mac. We can't use GLFW_CURSOR_DISABLED because it's buggy, so implement it on our own.
@ -219,41 +264,6 @@
- }
- // Because sometimes the cursor turns into an arrow when its position is on the boundary of the window
- glfwSetCursor(win, NULL);
+ // Set up NanoVG
+ const int nvgFlags = NVG_ANTIALIAS;
+ vg = nvgCreateGL(nvgFlags);
+ DISTRHO_SAFE_ASSERT_RETURN(vg != nullptr,);
+#ifdef NANOVG_GLES2
+ fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
+#else
+ fbVg = nvgCreateSharedGL2(vg, nvgFlags);
#endif
- APP->window->internal->lastMousePos = mousePos;
-
- APP->event->handleHover(mousePos, mouseDelta);
-
- // Keyboard/mouse MIDI driver
- int width, height;
- glfwGetWindowSize(win, &width, &height);
- math::Vec scaledPos(xpos / width, ypos / height);
- keyboard::mouseMove(scaledPos);
-}
-
-
-static void cursorEnterCallback(GLFWwindow* win, int entered) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- if (!entered) {
- APP->event->handleLeave();
- }
-}
-
-
-static void scrollCallback(GLFWwindow* win, double x, double y) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- math::Vec scrollDelta = math::Vec(x, y);
-#if defined ARCH_MAC
- scrollDelta = scrollDelta.mult(10.0);
+ // Load default Blendish font
+#ifndef DGL_NO_SHARED_RESOURCES
+ uiFont = std::make_shared<Font>();
@ -266,23 +276,16 @@
+ uiFont2->handle = loadFallbackFont(vg);
+ uiFont2->ofilename = asset::system("res/fonts/DejaVuSans.ttf");
+ internal->fontCache[uiFont2->ofilename] = uiFont2;
#else
- scrollDelta = scrollDelta.mult(50.0);
+#else
+ uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
#endif
- APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
-}
-
-
-static void charCallback(GLFWwindow* win, unsigned int codepoint) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
- return;
- APP->window->internal->lastMousePos = mousePos;
+ if (uiFont != nullptr)
+ bndSetFont(uiFont->handle);
}
+}
- APP->event->handleHover(mousePos, mouseDelta);
+void WindowSetPluginUI(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
+{
+ if (ui != nullptr)
@ -304,18 +307,11 @@
+ window->internal->r_fbVg = nvgCreateSharedGL2(window->internal->r_vg, NVG_ANTIALIAS);
+#endif
-static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
- return;
-
- // Keyboard/mouse MIDI driver
- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
- keyboard::press(key);
- }
- if (action == GLFW_RELEASE) {
- keyboard::release(key);
- }
- int width, height;
- glfwGetWindowSize(win, &width, &height);
- math::Vec scaledPos(xpos / width, ypos / height);
- keyboard::mouseMove(scaledPos);
-}
+ // swap contexts
+ window->internal->o_vg = window->vg;
@ -344,43 +340,19 @@
+ // Init settings
+ WindowParametersRestore(window);
-static void dropCallback(GLFWwindow* win, int count, const char** paths) {
-static void cursorEnterCallback(GLFWwindow* win, int entered) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- std::vector<std::string> pathsVec;
- for (int i = 0; i < count; i++) {
- pathsVec.push_back(paths[i]);
- if (!entered) {
- APP->event->handleLeave();
+ widget::Widget::ContextCreateEvent e;
+ APP->scene->onContextCreate(e);
}
- APP->event->handleDrop(APP->window->internal->lastMousePos, pathsVec);
-}
-
-
-static void errorCallback(int error, const char* description) {
- WARN("GLFW error %d: %s", error, description);
-}
-
-
-Window::Window() {
- internal = new Internal;
- int err;
+ else
+ {
+ widget::Widget::ContextDestroyEvent e;
+ APP->scene->onContextDestroy(e);
- // Set window hints
-#if defined NANOVG_GL2
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
-#elif defined NANOVG_GL3
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-#endif
- glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
- glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+ // swap contexts
+ window->uiFont->vg = window->internal->o_vg;
+ window->vg = window->internal->o_vg;
@ -404,14 +376,106 @@
+ image.second->ohandle = -1;
+ }
-static void scrollCallback(GLFWwindow* win, double x, double y) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- math::Vec scrollDelta = math::Vec(x, y);
-#if defined ARCH_MAC
- glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
- scrollDelta = scrollDelta.mult(10.0);
+#if defined NANOVG_GLES2
+ nvgDeleteGLES2(window->internal->r_fbVg);
+#else
#else
- scrollDelta = scrollDelta.mult(50.0);
+ nvgDeleteGL2(window->internal->r_fbVg);
#endif
- APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
+ window->internal->ui = nullptr;
+ window->internal->callback = nullptr;
+ }
}
-
-static void charCallback(GLFWwindow* win, unsigned int codepoint) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
- return;
+void WindowSetMods(Window* const window, const int mods)
+{
+ window->internal->mods = mods;
}
-
-static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
- return;
-
- // Keyboard/mouse MIDI driver
- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
- keyboard::press(key);
- }
- if (action == GLFW_RELEASE) {
- keyboard::release(key);
+Window::~Window() {
+ {
+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
+ internal->hiddenWindow.close();
+ internal->hiddenApp.idle();
+
+ // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
+ internal->fontCache.clear();
+ internal->imageCache.clear();
+
+#if defined NANOVG_GLES2
+ nvgDeleteGLES2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
+ nvgDeleteGLES2(internal->o_vg != nullptr ? internal->o_vg : vg);
+#else
+ nvgDeleteGL2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
+ nvgDeleteGL2(internal->o_vg != nullptr ? internal->o_vg : vg);
+#endif
}
-}
-
-static void dropCallback(GLFWwindow* win, int count, const char** paths) {
- contextSet((Context*) glfwGetWindowUserPointer(win));
- std::vector<std::string> pathsVec;
- for (int i = 0; i < count; i++) {
- pathsVec.push_back(paths[i]);
- }
- APP->event->handleDrop(APP->window->internal->lastMousePos, pathsVec);
+ delete internal;
}
-static void errorCallback(int error, const char* description) {
- WARN("GLFW error %d: %s", error, description);
+math::Vec Window::getSize() {
+ return internal->size;
}
-Window::Window() {
- internal = new Internal;
- int err;
-
- // Set window hints
-#if defined NANOVG_GL2
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
-#elif defined NANOVG_GL3
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-#endif
- glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
- glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
-
-#if defined ARCH_MAC
- glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
-#endif
-
- // Create window
- win = glfwCreateWindow(1024, 720, "", NULL, NULL);
- if (!win) {
@ -478,7 +542,10 @@
-
- // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
- glGetError();
-
+void Window::setSize(math::Vec size) {
+ size = size.max(WINDOW_SIZE_MIN);
+ internal->size = size;
- // Set up NanoVG
- int nvgFlags = NVG_ANTIALIAS;
-#if defined NANOVG_GL2
@ -493,29 +560,35 @@
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize NanoVG. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
- throw Exception("Could not initialize NanoVG");
- }
-
+ if (DISTRHO_NAMESPACE::UI* const ui = internal->ui)
+ ui->setSize(internal->size.x, internal->size.y);
+}
- // Load default Blendish font
- uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
- bndSetFont(uiFont->handle);
-
- if (APP->scene) {
- widget::Widget::ContextCreateEvent e;
- APP->scene->onContextCreate(e);
+ window->internal->ui = nullptr;
+ window->internal->callback = nullptr;
}
- }
+void Window::run() {
+ internal->frame = 0;
}
+void WindowSetMods(Window* const window, const int mods)
+{
+ window->internal->mods = mods;
+}
Window::~Window() {
-Window::~Window() {
- if (APP->scene) {
- widget::Widget::ContextDestroyEvent e;
- APP->scene->onContextDestroy(e);
- }
+static void Window__flipBitmap(uint8_t* pixels, const int width, const int height, const int depth) {
+ for (int y = 0; y < height / 2; y++) {
+ const int flipY = height - y - 1;
+ uint8_t tmp[width * depth];
+ std::memcpy(tmp, &pixels[y * width * depth], width * depth);
+ std::memmove(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
+ std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
}
-
- // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
- internal->fontCache.clear();
@ -530,53 +603,66 @@
- nvgDeleteGL3(vg);
-#elif defined NANOVG_GLES2
- nvgDeleteGLES2(vg);
+ {
+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
+ internal->hiddenWindow.close();
+ internal->hiddenApp.idle();
+
+ // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
+ internal->fontCache.clear();
+ internal->imageCache.clear();
+
+#if defined NANOVG_GLES2
+ nvgDeleteGLES2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
+ nvgDeleteGLES2(internal->o_vg != nullptr ? internal->o_vg : vg);
+#else
+ nvgDeleteGL2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
+ nvgDeleteGL2(internal->o_vg != nullptr ? internal->o_vg : vg);
#endif
+ }
-#endif
-
- glfwDestroyWindow(win);
delete internal;
- delete internal;
}
math::Vec Window::getSize() {
-math::Vec Window::getSize() {
- int width, height;
- glfwGetWindowSize(win, &width, &height);
- return math::Vec(width, height);
+ return internal->size;
}
void Window::setSize(math::Vec size) {
size = size.max(WINDOW_SIZE_MIN);
- glfwSetWindowSize(win, size.x, size.y);
+ internal->size = size;
-}
-
+#ifdef STBI_WRITE_NO_STDIO
+static void Window__downscaleBitmap(uint8_t* pixels, int& width, int& height) {
+ int targetWidth = width;
+ int targetHeight = height;
+ double scale = 1.0;
+
+ if (DISTRHO_NAMESPACE::UI* const ui = internal->ui)
+ ui->setSize(internal->size.x, internal->size.y);
+ if (targetWidth > 340) {
+ scale = width / 340.0;
+ targetWidth = 340;
+ targetHeight = height / scale;
+ }
+ if (targetHeight > 210) {
+ scale = height / 210.0;
+ targetHeight = 210;
+ targetWidth = width / scale;
+ }
+ DISTRHO_SAFE_ASSERT_INT_RETURN(targetWidth <= 340, targetWidth,);
+ DISTRHO_SAFE_ASSERT_INT_RETURN(targetHeight <= 210, targetHeight,);
+
+ // FIXME worst possible quality :/
+ for (int y = 0; y < targetHeight; ++y) {
+ const int ys = static_cast<int>(y * scale);
+ for (int x = 0; x < targetWidth; ++x) {
+ const int xs = static_cast<int>(x * scale);
+ std::memmove(pixels + (width * y + x) * 3, pixels + (width * ys + xs) * 3, 3);
+ }
+ }
-void Window::setSize(math::Vec size) {
- size = size.max(WINDOW_SIZE_MIN);
- glfwSetWindowSize(win, size.x, size.y);
+ width = targetWidth;
+ height = targetHeight;
}
void Window::run() {
internal->frame = 0;
-
-void Window::run() {
- internal->frame = 0;
- while (!glfwWindowShouldClose(win)) {
- step();
- }
+static void Window__writeImagePNG(void* context, void* data, int size) {
+ USE_NAMESPACE_DISTRHO
+ UI* const ui = static_cast<UI*>(context);
+ ui->setState("screenshot", String::asBase64(data, size).buffer());
}
+#endif
void Window::step() {
@ -624,7 +710,7 @@
if (APP->patch->path != "") {
windowTitle += " - ";
if (!APP->history->isSaved())
@@ -455,31 +367,23 @@
@@ -455,243 +437,155 @@
windowTitle += system::getFilename(APP->patch->path);
}
if (windowTitle != internal->lastWindowTitle) {
@ -648,6 +734,16 @@
APP->event->handleDirty();
}
+ // Hide menu and background if generating screenshot
+ if (internal->generateScreenshotStep == kScreenshotStepStarted) {
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
+ APP->scene->menuBar->hide();
+ APP->scene->rack->children.front()->hide();
+#else
+ internal->generateScreenshotStep = kScreenshotStepSecondPass;
+#endif
+ }
+
// Get framebuffer/window ratio
- int fbWidth, fbHeight;
- glfwGetFramebufferSize(win, &fbWidth, &fbHeight);
@ -662,7 +758,9 @@
if (APP->scene) {
// DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth);
@@ -488,13 +392,10 @@
// Resize scene
- APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio);
+ APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(newPixelRatio);
// Step scene
APP->scene->step();
@ -674,17 +772,22 @@
+ {
// Update and render
- nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
nvgScale(vg, pixelRatio, pixelRatio);
- nvgScale(vg, pixelRatio, pixelRatio);
+ nvgScale(vg, newPixelRatio, newPixelRatio);
// Draw scene
@@ -502,196 +403,60 @@
widget::Widget::DrawArgs args;
args.vg = vg;
args.clipBox = APP->scene->box.zeroPos();
APP->scene->draw(args);
- // t3 = system::getTime();
glViewport(0, 0, fbWidth, fbHeight);
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+#else
glClearColor(0.0, 0.0, 0.0, 1.0);
+#endif
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- nvgEndFrame(vg);
- // t4 = system::getTime();
@ -692,7 +795,8 @@
}
- glfwSwapBuffers(win);
-
+ ++internal->frame;
- // On some platforms, glfwSwapBuffers() doesn't wait on monitor refresh, so we have to sleep as a fallback.
- double frameDurationRemaining = getFrameDurationRemaining();
- if (frameDurationRemaining > 0.0) {
@ -710,14 +814,27 @@
- // (t5 - frameTime) * 1e3f
- // );
- internal->frame++;
+ ++internal->frame;
}
-}
+ if (internal->generateScreenshotStep != kScreenshotStepNone) {
+ ++internal->generateScreenshotStep;
+ int y = 0;
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
+ constexpr const int depth = 4;
+#else
+ y = APP->scene->menuBar->box.size.y * newPixelRatio;
+ constexpr const int depth = 3;
+#endif
void Window::activateContext() {
-void Window::activateContext() {
- glfwMakeContextCurrent(win);
}
-}
+ // Allocate pixel color buffer
+ uint8_t* const pixels = new uint8_t[winHeight * winWidth * 4];
+ // glReadPixels defaults to GL_BACK, but the back-buffer is unstable, so use the front buffer (what the user sees)
+ glReadBuffer(GL_FRONT);
+ glReadPixels(0, 0, winWidth, winHeight, depth == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-static void flipBitmap(uint8_t* pixels, int width, int height, int depth) {
- for (int y = 0; y < height / 2; y++) {
@ -726,8 +843,28 @@
- std::memcpy(tmp, &pixels[y * width * depth], width * depth);
- std::memcpy(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
- std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
- }
+void Window::screenshot(const std::string&) {
+ if (internal->generateScreenshotStep == kScreenshotStepSaving)
+ {
+ // Write pixels to PNG
+ const int stride = winWidth * depth;
+ uint8_t* const pixelsWithOffset = pixels + (stride * y);
+ Window__flipBitmap(pixels, winWidth, winHeight, depth);
+ winHeight -= y;
+#ifdef STBI_WRITE_NO_STDIO
+ Window__downscaleBitmap(pixelsWithOffset, winWidth, winHeight);
+ stbi_write_png_to_func(Window__writeImagePNG, internal->ui,
+ winWidth, winHeight, depth, pixelsWithOffset, stride);
+#else
+ stbi_write_png("screenshot.png", winWidth, winHeight, depth, pixelsWithOffset, stride);
+#endif
+
+ internal->generateScreenshotStep = kScreenshotStepNone;
+ APP->scene->menuBar->show();
+ APP->scene->rack->children.front()->show();
+ }
+
+ delete[] pixels;
}
}
@ -796,17 +933,23 @@
- nvgImageSize(vg, fbw->getImageHandle(), &width, &height);
- uint8_t* pixels = new uint8_t[height * width * 4];
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
+void Window::activateContext() {
+}
- // Write pixels to PNG
- flipBitmap(pixels, width, height, 4);
- stbi_write_png(filename.c_str(), width, height, 4, pixels, width * 4);
-
- // Cleanup
- delete[] pixels;
- nvgluBindFramebuffer(NULL);
- delete fbw;
- }
- }
+void Window::screenshot(const std::string&) {
+}
+
+
+void Window::screenshotModules(const std::string&, float) {
}
@ -880,11 +1023,15 @@
bool Window::isFullScreen() {
- GLFWmonitor* monitor = glfwGetWindowMonitor(win);
- return monitor != NULL;
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
+ return internal->generateScreenshotStep != kScreenshotStepNone;
+#else
+ return false;
+#endif
}
@@ -722,14 +487,15 @@
@@ -722,14 +616,15 @@
return pair->second;
// Load font
@ -903,7 +1050,7 @@
}
internal->fontCache[filename] = font;
return font;
@@ -742,14 +508,15 @@
@@ -742,14 +637,15 @@
return pair->second;
// Load image
@ -922,24 +1069,29 @@
}
internal->imageCache[filename] = image;
return image;
@@ -767,27 +534,116 @@
@@ -766,28 +662,122 @@
}
void init() {
-void init() {
- int err;
-
+void generateScreenshot() {
+ APP->window->internal->generateScreenshotStep = kScreenshotStepStarted;
+}
- // Set up GLFW
-#if defined ARCH_MAC
- glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_TRUE);
- glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
-#endif
-
- glfwSetErrorCallback(errorCallback);
- err = glfwInit();
- if (err != GLFW_TRUE) {
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLFW.");
- throw Exception("Could not initialize GLFW");
- }
+void init() {
}