Switch back to using NanoVG UI
Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
parent
9b4781cb26
commit
0c916ae619
4 changed files with 6 additions and 10 deletions
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@ -206,13 +206,11 @@ void WindowSetPluginUI(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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window->internal->size = rack::math::Vec(ui->getWidth(), ui->getHeight());
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// Set up NanoVG
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const int nvgFlags = NVG_ANTIALIAS;
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window->internal->r_vg = ui->getContext();
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#ifdef NANOVG_GLES2
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window->internal->r_vg = nvgCreateSharedGLES2(nvgFlags);
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window->internal->r_fbVg = nvgCreateSharedGLES2(window->internal->r_vg, nvgFlags);
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window->internal->r_fbVg = nvgCreateSharedGLES2(window->internal->r_vg, NVG_ANTIALIAS);
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#else
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window->internal->r_vg = nvgCreateGL2(nvgFlags);
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window->internal->r_fbVg = nvgCreateSharedGL2(window->internal->r_vg, nvgFlags);
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window->internal->r_fbVg = nvgCreateSharedGL2(window->internal->r_vg, NVG_ANTIALIAS);
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#endif
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// swap contexts
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@ -274,10 +272,8 @@ void WindowSetPluginUI(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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}
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#if defined NANOVG_GLES2
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nvgDeleteGLES2(window->internal->r_vg);
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nvgDeleteGLES2(window->internal->r_fbVg);
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#else
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nvgDeleteGL2(window->internal->r_vg);
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nvgDeleteGL2(window->internal->r_fbVg);
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#endif
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@ -381,7 +377,6 @@ void Window::step() {
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// Render scene
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// Update and render
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nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
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nvgScale(vg, pixelRatio, pixelRatio);
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// Draw scene
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@ -393,7 +388,6 @@ void Window::step() {
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glViewport(0, 0, fbWidth, fbHeight);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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nvgEndFrame(vg);
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}
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internal->frame++;
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