Use the nvgCreateGL from DPF, fixes Windows builds

Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
falkTX 2021-11-04 12:07:39 +00:00
parent d6d0e0f734
commit 1af687aa6c
No known key found for this signature in database
GPG key ID: CDBAA37ABC74FBA0
2 changed files with 3 additions and 4 deletions

2
dpf

@ -1 +1 @@
Subproject commit 56a65f56a369e5b031aac5bbfb5999e974e32fad
Subproject commit 0f31c24917043d6841fcc16efcb0e4e85bc51a89

View file

@ -48,7 +48,6 @@
#include "../WindowParameters.hpp"
#ifndef DGL_NO_SHARED_RESOURCES
# include "NanoVG.hpp"
# include "src/Resources.hpp"
#endif
@ -164,11 +163,11 @@ Window::Window() {
// Set up NanoVG
const int nvgFlags = NVG_ANTIALIAS;
vg = nvgCreateGL(nvgFlags);
DISTRHO_SAFE_ASSERT_RETURN(vg != nullptr,);
#ifdef NANOVG_GLES2
vg = nvgCreateGLES2(nvgFlags);
fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
#else
vg = nvgCreateGL2(nvgFlags);
fbVg = nvgCreateSharedGL2(vg, nvgFlags);
#endif