Use the nvgCreateGL from DPF, fixes Windows builds
Signed-off-by: falkTX <falktx@falktx.com>
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2 changed files with 3 additions and 4 deletions
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dpf
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@ -1 +1 @@
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Subproject commit 56a65f56a369e5b031aac5bbfb5999e974e32fad
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Subproject commit 0f31c24917043d6841fcc16efcb0e4e85bc51a89
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@ -48,7 +48,6 @@
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#include "../WindowParameters.hpp"
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#include "../WindowParameters.hpp"
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#ifndef DGL_NO_SHARED_RESOURCES
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#ifndef DGL_NO_SHARED_RESOURCES
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# include "NanoVG.hpp"
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# include "src/Resources.hpp"
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# include "src/Resources.hpp"
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#endif
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#endif
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@ -164,11 +163,11 @@ Window::Window() {
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// Set up NanoVG
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// Set up NanoVG
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const int nvgFlags = NVG_ANTIALIAS;
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const int nvgFlags = NVG_ANTIALIAS;
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vg = nvgCreateGL(nvgFlags);
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DISTRHO_SAFE_ASSERT_RETURN(vg != nullptr,);
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#ifdef NANOVG_GLES2
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#ifdef NANOVG_GLES2
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vg = nvgCreateGLES2(nvgFlags);
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fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
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fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
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#else
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#else
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vg = nvgCreateGL2(nvgFlags);
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fbVg = nvgCreateSharedGL2(vg, nvgFlags);
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fbVg = nvgCreateSharedGL2(vg, nvgFlags);
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#endif
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#endif
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