Reorganize files, add Fundamental plugins

This commit is contained in:
falkTX 2021-10-16 23:48:44 +01:00
parent 934e7ad021
commit 2a5769a6ca
27 changed files with 515 additions and 157 deletions

297
src/CardinalPlugin.cpp Normal file
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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#include <asset.hpp>
#include <audio.hpp>
#include <context.hpp>
#include <gamepad.hpp>
#include <library.hpp>
#include <keyboard.hpp>
#include <midi.hpp>
#include <patch.hpp>
#include <plugin.hpp>
#include <random.hpp>
#include <settings.hpp>
#include <system.hpp>
#include <app/Scene.hpp>
#include <engine/Engine.hpp>
#include <ui/common.hpp>
#include <window/Window.hpp>
#include <osdialog.h>
#ifdef NDEBUG
# undef DEBUG
#endif
#include "DistrhoPlugin.hpp"
namespace rack {
namespace plugin {
void initStaticPlugins();
}
}
START_NAMESPACE_DISTRHO
// -----------------------------------------------------------------------------------------------------------
// The following code was based from VCVRack adapters/standalone.cpp
/*
Copyright (C) 2016-2021 VCV
This program is free software: you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
*/
struct Initializer {
Initializer()
{
using namespace rack;
settings::autoCheckUpdates = false;
settings::autosaveInterval = 0;
settings::discordUpdateActivity = false;
settings::isPlugin = true;
system::init();
asset::init();
logger::init();
random::init();
// Make system dir point to source code location. It is good enough for now
asset::systemDir = CARDINAL_PLUGIN_SOURCE_DIR DISTRHO_OS_SEP_STR "Rack";
// Log environment
INFO("%s %s v%s", APP_NAME.c_str(), APP_EDITION.c_str(), APP_VERSION.c_str());
INFO("%s", system::getOperatingSystemInfo().c_str());
INFO("System directory: %s", asset::systemDir.c_str());
INFO("User directory: %s", asset::userDir.c_str());
INFO("System time: %s", string::formatTimeISO(system::getUnixTime()).c_str());
// Load settings
settings::init();
#if 0
try {
settings::load();
}
catch (Exception& e) {
std::string message = e.what();
message += "\n\nResetting settings to default";
d_stdout(message.c_str());
/*
if (!osdialog_message(OSDIALOG_WARNING, OSDIALOG_OK_CANCEL, msg.c_str())) {
exit(1);
}
*/
}
#endif
// Check existence of the system res/ directory
std::string resDir = asset::system("res");
if (!system::isDirectory(resDir)) {
std::string message = string::f("Rack's resource directory \"%s\" does not exist. Make sure Rack is correctly installed and launched.", resDir.c_str());
d_stderr2(message.c_str());
/*
osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, message.c_str());
*/
// exit(1);
}
INFO("Initializing environment");
audio::init(); // does nothing
midi::init(); // does nothing
plugin::init();
ui::init();
plugin::initStaticPlugins();
}
~Initializer()
{
using namespace rack;
ui::destroy();
midi::destroy();
audio::destroy();
plugin::destroy();
INFO("Destroying logger");
logger::destroy();
}
};
static const Initializer& getInitializerInstance()
{
static const Initializer init;
return init;
}
// -----------------------------------------------------------------------------------------------------------
class CardinalPlugin : public Plugin
{
rack::Context* const fContext;
struct ScopedContext {
ScopedContext(CardinalPlugin* const plugin)
{
rack::contextSet(plugin->fContext);
}
~ScopedContext()
{
rack::contextSet(nullptr);
}
};
public:
CardinalPlugin()
: Plugin(0, 0, 0),
fContext(new rack::Context)
{
const ScopedContext sc(this);
fContext->engine = new rack::engine::Engine;
fContext->history = new rack::history::State;
fContext->patch = new rack::patch::Manager;
fContext->patch->autosavePath = "/OBVIOUSLY-NOT-VALID-PATH/";
fContext->engine->startFallbackThread();
}
~CardinalPlugin() override
{
const ScopedContext sc(this);
delete fContext;
}
rack::Context* getRackContext() const noexcept
{
return fContext;
}
protected:
/* --------------------------------------------------------------------------------------------------------
* Information */
/**
Get the plugin label.
A plugin label follows the same rules as Parameter::symbol, with the exception that it can start with numbers.
*/
const char* getLabel() const override
{
return "Cardinal";
}
/**
Get an extensive comment/description about the plugin.
*/
const char* getDescription() const override
{
return "...";
}
/**
Get the plugin author/maker.
*/
const char* getMaker() const override
{
return "DISTRHO";
}
/**
Get the plugin homepage.
*/
const char* getHomePage() const override
{
return "https://github.com/DISTRHO/Cardinal";
}
/**
Get the plugin license name (a single line of text).
For commercial plugins this should return some short copyright information.
*/
const char* getLicense() const override
{
return "ISC";
}
/**
Get the plugin version, in hexadecimal.
*/
uint32_t getVersion() const override
{
return d_version(1, 0, 0);
}
/**
Get the plugin unique Id.
This value is used by LADSPA, DSSI and VST plugin formats.
*/
int64_t getUniqueId() const override
{
return d_cconst('d', 'C', 'd', 'n');
}
/* --------------------------------------------------------------------------------------------------------
* Init */
/* --------------------------------------------------------------------------------------------------------
* Internal data */
/* --------------------------------------------------------------------------------------------------------
* Process */
/**
Run/process function for plugins without MIDI input.
*/
void run(const float** inputs, float** outputs, uint32_t frames) override
{
// copy inputs over outputs if needed
if (outputs[0] != inputs[0])
std::memcpy(outputs[0], inputs[0], sizeof(float)*frames);
if (outputs[1] != inputs[1])
std::memcpy(outputs[1], inputs[1], sizeof(float)*frames);
}
// -------------------------------------------------------------------------------------------------------
private:
/**
Set our plugin class as non-copyable and add a leak detector just in case.
*/
DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(CardinalPlugin)
};
rack::Context* getRackContextFromPlugin(void* const ptr)
{
return static_cast<CardinalPlugin*>(ptr)->getRackContext();
}
/* ------------------------------------------------------------------------------------------------------------
* Plugin entry point, called by DPF to create a new plugin instance. */
Plugin* createPlugin()
{
getInitializerInstance();
return new CardinalPlugin();
}
// -----------------------------------------------------------------------------------------------------------
END_NAMESPACE_DISTRHO

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#include <app/common.hpp>
#include <app/Scene.hpp>
#include <context.hpp>
#include <ui/common.hpp>
#include <window/Window.hpp>
#ifdef NDEBUG
# undef DEBUG
#endif
#include "DistrhoUI.hpp"
#include "ResizeHandle.hpp"
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window) { return nullptr; }
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char*) {}
GLFWAPI const char* glfwGetKeyName(int key, int scancode) { return nullptr; }
GLFWAPI int glfwGetKeyScancode(int key) { return 0; }
namespace rack {
namespace window {
DISTRHO_NAMESPACE::UI* lastUI = nullptr;
void mouseButtonCallback(Context* ctx, int button, int action, int mods);
void cursorPosCallback(Context* ctx, double xpos, double ypos);
void cursorEnterCallback(Context* ctx, int entered);
void scrollCallback(Context* ctx, double x, double y);
void charCallback(Context* ctx, unsigned int codepoint);
void keyCallback(Context* ctx, int key, int scancode, int action, int mods);
}
}
START_NAMESPACE_DISTRHO
// -----------------------------------------------------------------------------------------------------------
rack::Context* getRackContextFromPlugin(void* ptr);
class CardinalUI : public UI
{
rack::Context* const fContext;
ResizeHandle fResizeHandle;
struct ScopedContext {
ScopedContext(CardinalUI* const ui)
{
rack::contextSet(ui->fContext);
}
~ScopedContext()
{
rack::contextSet(nullptr);
}
};
public:
CardinalUI()
: UI(1280, 720),
fContext(getRackContextFromPlugin(getPluginInstancePointer())),
fResizeHandle(this)
{
const ScopedContext sc(this);
fContext->event = new rack::widget::EventState;
fContext->scene = new rack::app::Scene;
fContext->event->rootWidget = fContext->scene;
// Initialize context
d_stdout("UI context ptr %p", NanoVG::getContext());
rack::window::lastUI = this;
fContext->window = new rack::window::Window;
rack::window::lastUI = nullptr;
}
~CardinalUI() override
{
const ScopedContext sc(this);
delete fContext->window;
fContext->window = nullptr;
}
void onNanoDisplay() override
{
const ScopedContext sc(this);
fContext->window->step();
}
void uiIdle() override
{
repaint();
}
protected:
/* --------------------------------------------------------------------------------------------------------
* DSP/Plugin Callbacks */
/**
A parameter has changed on the plugin side.
This is called by the host to inform the UI about parameter changes.
*/
void parameterChanged(uint32_t index, float value) override
{
}
// -------------------------------------------------------------------------------------------------------
bool onMouse(const MouseEvent& ev) override
{
const ScopedContext sc(this);
int button;
int mods = 0;
int action = ev.press;
if (ev.mod & kModifierControl)
mods |= GLFW_MOD_CONTROL;
if (ev.mod & kModifierShift)
mods |= GLFW_MOD_SHIFT;
if (ev.mod & kModifierAlt)
mods |= GLFW_MOD_ALT;
#ifdef DISTRHO_OS_MAC
switch (ev.button)
{
case 1:
button = GLFW_MOUSE_BUTTON_LEFT;
break;
case 2:
button = GLFW_MOUSE_BUTTON_RIGHT;
break;
case 3:
button = GLFW_MOUSE_BUTTON_MIDDLE;
break;
default:
button = 0;
break;
}
#else
switch (ev.button)
{
case 1:
button = GLFW_MOUSE_BUTTON_LEFT;
break;
case 2:
button = GLFW_MOUSE_BUTTON_MIDDLE;
break;
case 3:
button = GLFW_MOUSE_BUTTON_RIGHT;
break;
// case 4:
// button = GLFW_MOUSE_WHEELUP;
// break;
// case 5:
// button = GLFW_MOUSE_WHEELDOWN;
// break;
default:
button = 0;
break;
}
#endif
rack::window::mouseButtonCallback(fContext, button, action, mods);
return true;
}
bool onMotion(const MotionEvent& ev) override
{
const ScopedContext sc(this);
rack::window::cursorPosCallback(fContext, ev.pos.getX(), ev.pos.getY());
return true;
}
bool onScroll(const ScrollEvent& ev) override
{
const ScopedContext sc(this);
rack::window::scrollCallback(fContext, ev.delta.getX(), ev.delta.getY());
return true;
}
#if 0
void onResize(const ResizeEvent& ev) override
{
UI::onResize(ev);
// APP->window->setSize(rack::math::Vec(ev.size.getWidth(), ev.size.getHeight()));
}
#endif
// TODO uiFocus
bool onCharacterInput(const CharacterInputEvent& ev) override
{
if (ev.character == 0)
return false;
const ScopedContext sc(this);
rack::window::charCallback(fContext, ev.character);
return true;
}
bool onKeyboard(const KeyboardEvent& ev) override
{
const ScopedContext sc(this);
int key;
int mods = 0;
int action = ev.press;
/* These are unsupported in pugl right now
#define GLFW_KEY_KP_0 320
#define GLFW_KEY_KP_1 321
#define GLFW_KEY_KP_2 322
#define GLFW_KEY_KP_3 323
#define GLFW_KEY_KP_4 324
#define GLFW_KEY_KP_5 325
#define GLFW_KEY_KP_6 326
#define GLFW_KEY_KP_7 327
#define GLFW_KEY_KP_8 328
#define GLFW_KEY_KP_9 329
#define GLFW_KEY_KP_DECIMAL 330
#define GLFW_KEY_KP_DIVIDE 331
#define GLFW_KEY_KP_MULTIPLY 332
#define GLFW_KEY_KP_SUBTRACT 333
#define GLFW_KEY_KP_ADD 334
#define GLFW_KEY_KP_ENTER 335
#define GLFW_KEY_KP_EQUAL 336
*/
switch (ev.key)
{
case '\r': key = GLFW_KEY_ENTER; break;
case '\t': key = GLFW_KEY_TAB; break;
case kKeyBackspace: key = GLFW_KEY_BACKSPACE; break;
case kKeyEscape: key = GLFW_KEY_ESCAPE; break;
case kKeyDelete: key = GLFW_KEY_DELETE; break;
case kKeyF1: key = GLFW_KEY_F1; break;
case kKeyF2: key = GLFW_KEY_F2; break;
case kKeyF3: key = GLFW_KEY_F3; break;
case kKeyF4: key = GLFW_KEY_F4; break;
case kKeyF5: key = GLFW_KEY_F5; break;
case kKeyF6: key = GLFW_KEY_F6; break;
case kKeyF7: key = GLFW_KEY_F7; break;
case kKeyF8: key = GLFW_KEY_F8; break;
case kKeyF9: key = GLFW_KEY_F9; break;
case kKeyF10: key = GLFW_KEY_F10; break;
case kKeyF11: key = GLFW_KEY_F11; break;
case kKeyF12: key = GLFW_KEY_F12; break;
case kKeyLeft: key = GLFW_KEY_LEFT; break;
case kKeyUp: key = GLFW_KEY_UP; break;
case kKeyRight: key = GLFW_KEY_RIGHT; break;
case kKeyDown: key = GLFW_KEY_DOWN; break;
case kKeyPageUp: key = GLFW_KEY_PAGE_UP; break;
case kKeyPageDown: key = GLFW_KEY_PAGE_DOWN; break;
case kKeyHome: key = GLFW_KEY_HOME; break;
case kKeyEnd: key = GLFW_KEY_END; break;
case kKeyInsert: key = GLFW_KEY_INSERT; break;
case kKeyShiftL: key = GLFW_KEY_LEFT_SHIFT; break;
case kKeyShiftR: key = GLFW_KEY_RIGHT_SHIFT; break;
case kKeyControlL: key = GLFW_KEY_LEFT_CONTROL; break;
case kKeyControlR: key = GLFW_KEY_RIGHT_CONTROL; break;
case kKeyAltL: key = GLFW_KEY_LEFT_ALT; break;
case kKeyAltR: key = GLFW_KEY_RIGHT_ALT; break;
case kKeySuperL: key = GLFW_KEY_LEFT_SUPER; break;
case kKeySuperR: key = GLFW_KEY_RIGHT_SUPER; break;
case kKeyMenu: key = GLFW_KEY_MENU; break;
case kKeyCapsLock: key = GLFW_KEY_CAPS_LOCK; break;
case kKeyScrollLock: key = GLFW_KEY_SCROLL_LOCK; break;
case kKeyNumLock: key = GLFW_KEY_NUM_LOCK; break;
case kKeyPrintScreen: key = GLFW_KEY_PRINT_SCREEN; break;
case kKeyPause: key = GLFW_KEY_PAUSE; break;
default: key = ev.key; break;
}
if (ev.mod & kModifierControl)
mods |= GLFW_MOD_CONTROL;
if (ev.mod & kModifierShift)
mods |= GLFW_MOD_SHIFT;
if (ev.mod & kModifierAlt)
mods |= GLFW_MOD_ALT;
// TODO special key conversion
rack::window::keyCallback(fContext, key, ev.keycode, action, mods);
return true;
}
private:
/**
Set our UI class as non-copyable and add a leak detector just in case.
*/
DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(CardinalUI)
};
/* ------------------------------------------------------------------------------------------------------------
* UI entry point, called by DPF to create a new UI instance. */
UI* createUI()
{
return new CardinalUI();
}
// -----------------------------------------------------------------------------------------------------------
END_NAMESPACE_DISTRHO

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#ifndef DISTRHO_PLUGIN_INFO_H_INCLUDED
#define DISTRHO_PLUGIN_INFO_H_INCLUDED
#define DISTRHO_PLUGIN_BRAND "DISTRHO"
#define DISTRHO_PLUGIN_NAME "Cardinal"
#define DISTRHO_PLUGIN_URI "https://distrho.kx.studio/plugins/cardinal"
#define DISTRHO_PLUGIN_HAS_UI 1
#define DISTRHO_PLUGIN_NUM_INPUTS 2
#define DISTRHO_PLUGIN_NUM_OUTPUTS 2
#define DISTRHO_PLUGIN_WANT_DIRECT_ACCESS 1
// #define DISTRHO_PLUGIN_LV2_CATEGORY "lv2:AnalyserPlugin"
// #define DISTRHO_PLUGIN_VST3_CATEGORIES "Fx|Analyzer"
#define DISTRHO_UI_USE_NANOVG 1
#define DISTRHO_UI_USER_RESIZABLE 0
#define DISTRHO_PLUGIN_WANT_DIRECT_ACCESS 1
enum Parameters {
kParameterCount
};
#endif // DISTRHO_PLUGIN_INFO_H_INCLUDED

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
// this file matches the top of `OpenGL.hpp` provided by DPF
#pragma once
#ifdef NDEBUG
# undef DEBUG
#endif
/* Check OS */
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
# define DISTRHO_OS_WINDOWS 1
#else
# if defined(__APPLE__)
# define DISTRHO_OS_MAC 1
# endif
#endif
// -----------------------------------------------------------------------
// Fix OpenGL includes for Windows, based on glfw code (part 1)
#undef DGL_CALLBACK_DEFINED
#undef DGL_WINGDIAPI_DEFINED
#ifdef DISTRHO_OS_WINDOWS
#ifndef APIENTRY
# define APIENTRY __stdcall
#endif // APIENTRY
/* We need WINGDIAPI defined */
#ifndef WINGDIAPI
# if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
# define WINGDIAPI __declspec(dllimport)
# elif defined(__LCC__)
# define WINGDIAPI __stdcall
# else
# define WINGDIAPI extern
# endif
# define DGL_WINGDIAPI_DEFINED
#endif // WINGDIAPI
/* Some <GL/glu.h> files also need CALLBACK defined */
#ifndef CALLBACK
# if defined(_MSC_VER)
# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
# define CALLBACK __stdcall
# else
# define CALLBACK
# endif
# else
# define CALLBACK __stdcall
# endif
# define DGL_CALLBACK_DEFINED
#endif // CALLBACK
/* Most GL/glu.h variants on Windows need wchar_t */
#include <cstddef>
#endif // DISTRHO_OS_WINDOWS
// -----------------------------------------------------------------------
// OpenGL includes
#ifdef DISTRHO_OS_MAC
# ifdef DGL_USE_OPENGL3
# include <OpenGL/gl3.h>
# include <OpenGL/gl3ext.h>
# else
# include <OpenGL/gl.h>
# endif
#else
# ifdef DISTRHO_OS_WINDOWS
# define GL_GLEXT_PROTOTYPES
# endif
# ifndef __GLEW_H__
# include <GL/gl.h>
# include <GL/glext.h>
# endif
#endif
// -----------------------------------------------------------------------
// Missing OpenGL defines
#if defined(GL_BGR_EXT) && !defined(GL_BGR)
# define GL_BGR GL_BGR_EXT
#endif
#if defined(GL_BGRA_EXT) && !defined(GL_BGRA)
# define GL_BGRA GL_BGRA_EXT
#endif
#ifndef GL_CLAMP_TO_BORDER
# define GL_CLAMP_TO_BORDER 0x812D
#endif
// -----------------------------------------------------------------------
// Fix OpenGL includes for Windows, based on glfw code (part 2)
#ifdef DGL_CALLBACK_DEFINED
# undef CALLBACK
# undef DGL_CALLBACK_DEFINED
#endif
#ifdef DGL_WINGDIAPI_DEFINED
# undef WINGDIAPI
# undef DGL_WINGDIAPI_DEFINED
#endif

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#!/usr/bin/make -f
# Makefile for DISTRHO Plugins #
# ---------------------------- #
# Created by falkTX
#
# --------------------------------------------------------------
# Project name, used for binaries
NAME = Cardinal
# --------------------------------------------------------------
# Files to build (DPF stuff)
FILES_DSP = \
CardinalPlugin.cpp
FILES_UI = \
CardinalUI.cpp \
dep.cpp \
Window.cpp
# --------------------------------------------------------------
# Import base definitions
USE_NANOVG_FBO = true
USE_RGBA = true
include ../dpf/Makefile.base.mk
# --------------------------------------------------------------
# Files to build (VCV stuff)
FILES_DSP += Rack/dep/pffft/pffft.c
FILES_DSP += Rack/dep/pffft/fftpack.c
FILES_UI += Rack/dep/oui-blendish/blendish.c
# FIXME dont use this
FILES_UI += Rack/dep/osdialog/osdialog.c
ifeq ($(MACOS),true)
FILES_UI += Rack/dep/osdialog/osdialog_mac.m
else ifeq ($(WINDOWS),true)
FILES_UI += Rack/dep/osdialog/osdialog_win.c
else
FILES_UI += Rack/dep/osdialog/osdialog_zenity.c
endif
FILES_DSP += $(wildcard Rack/src/*.c)
FILES_DSP += $(wildcard Rack/src/*/*.c)
FILES_DSP += $(filter-out Rack/src/dep.cpp Rack/src/discord.cpp Rack/src/gamepad.cpp Rack/src/keyboard.cpp Rack/src/library.cpp Rack/src/network.cpp Rack/src/rtaudio.cpp Rack/src/rtmidi.cpp, $(wildcard Rack/src/*.cpp))
FILES_DSP += $(filter-out Rack/src/window/Window.cpp, $(wildcard Rack/src/*/*.cpp))
# --------------------------------------------------------------
# Extra libraries to link against
EXTRA_LIBS = ../plugins/plugins.a
EXTRA_LIBS += Rack/dep/lib/libjansson.a
EXTRA_LIBS += Rack/dep/lib/libsamplerate.a
EXTRA_LIBS += Rack/dep/lib/libspeexdsp.a
ifeq ($(WINDOWS),true)
EXTRA_LIBS += Rack/dep/lib/libarchive_static.a
else
EXTRA_LIBS += Rack/dep/lib/libarchive.a
endif
EXTRA_LIBS += Rack/dep/lib/libzstd.a
# --------------------------------------------------------------
# Do some magic
DPF_PATH = ../dpf
DPF_TARGET_DIR = ../bin
include ../dpf/Makefile.plugins.mk
# --------------------------------------------------------------
# Extra flags for VCV stuff
ifeq ($(MACOS),true)
BASE_FLAGS += -DARCH_MAC
else ifeq ($(WINDOWS),true)
BASE_FLAGS += -DARCH_WIN
else
BASE_FLAGS += -DARCH_LIN
endif
BASE_FLAGS += -D_APP_VERSION=Cardinal
BASE_FLAGS += -I../dpf/dgl/src/nanovg
BASE_FLAGS += -IRack/include
BASE_FLAGS += -IRack/dep/include
BASE_FLAGS += -IRack/dep/filesystem/include
BASE_FLAGS += -IRack/dep/fuzzysearchdatabase/src
BASE_FLAGS += -IRack/dep/glfw/include
BASE_FLAGS += -IRack/dep/nanosvg/src
BASE_FLAGS += -IRack/dep/osdialog
BASE_FLAGS += -IRack/dep/oui-blendish
BASE_FLAGS += -IRack/dep/pffft
BASE_FLAGS += -Ineon-compat
BASE_FLAGS += -pthread
ifeq ($(WINDOWS),true)
BASE_FLAGS += -Imingw-compat
BASE_FLAGS += -Imingw-std-threads
endif
BUILD_C_FLAGS += -std=gnu11
# --------------------------------------------------------------
# FIXME lots of warnings from VCV side
BASE_FLAGS += -Wno-unused-parameter
BASE_FLAGS += -Wno-unused-variable
# --------------------------------------------------------------
# extra linker flags
ifneq ($(HAIKU_OR_MACOS_OR_WINDOWS),true)
LINK_FLAGS += -ldl
endif
ifeq ($(MACOS),true)
LINK_FLAGS += -framework IOKit
else ifeq ($(WINDOWS),true)
LINK_FLAGS += -ldbghelp -lshlwapi
endif
# --------------------------------------------------------------
# temporary macro just to get the ball rolling
ifeq ($(EXE_WRAPPER),wine)
SOURCE_DIR = Z:$(subst /,\\,$(CURDIR))
else
SOURCE_DIR = $(CURDIR)
endif
BUILD_CXX_FLAGS += -DCARDINAL_PLUGIN_SOURCE_DIR='"$(SOURCE_DIR)"'
# --------------------------------------------------------------
# Enable all possible plugin types
all: jack lv2 vst2 vst3
# --------------------------------------------------------------

1
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Subproject commit 420e781fa7bfdcf47163ab1fa976c171c91cb92b

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/*
* Resize handle for DPF
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with
* or without fee is hereby granted, provided that the above copyright notice and this
* permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
* TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#pragma once
#include "TopLevelWidget.hpp"
#include "../dgl/Color.hpp"
START_NAMESPACE_DGL
/** Resize handle for DPF windows, will sit on bottom-right. */
class ResizeHandle : public TopLevelWidget
{
public:
/** Constructor for placing this handle on top of a window. */
explicit ResizeHandle(Window& window)
: TopLevelWidget(window),
handleSize(16),
resizing(false)
{
resetArea();
}
/** Overloaded constructor, will fetch the window from an existing top-level widget. */
explicit ResizeHandle(TopLevelWidget* const tlw)
: TopLevelWidget(tlw->getWindow()),
handleSize(16),
resizing(false)
{
resetArea();
}
/** Set the handle size, minimum 16. */
void setHandleSize(const uint size)
{
handleSize = std::max(16u, size);
resetArea();
}
protected:
void onDisplay() override
{
const GraphicsContext& context(getGraphicsContext());
const double lineWidth = 1.0 * getScaleFactor();
#ifdef DGL_OPENGL
// glUseProgram(0);
glMatrixMode(GL_MODELVIEW);
#endif
// draw white lines, 1px wide
Color(1.0f, 1.0f, 1.0f).setFor(context);
l1.draw(context, lineWidth);
l2.draw(context, lineWidth);
l3.draw(context, lineWidth);
// draw black lines, offset by 1px and 1px wide
Color(0.0f, 0.0f, 0.0f).setFor(context);
Line<double> l1b(l1), l2b(l2), l3b(l3);
l1b.moveBy(lineWidth, lineWidth);
l2b.moveBy(lineWidth, lineWidth);
l3b.moveBy(lineWidth, lineWidth);
l1b.draw(context, lineWidth);
l2b.draw(context, lineWidth);
l3b.draw(context, lineWidth);
}
bool onMouse(const MouseEvent& ev) override
{
if (ev.button != 1)
return false;
if (ev.press && area.contains(ev.pos))
{
resizing = true;
resizingSize = Size<double>(getWidth(), getHeight());
lastResizePoint = ev.pos;
return true;
}
if (resizing && ! ev.press)
{
resizing = false;
return true;
}
return false;
}
bool onMotion(const MotionEvent& ev) override
{
if (! resizing)
return false;
const Size<double> offset(ev.pos.getX() - lastResizePoint.getX(),
ev.pos.getY() - lastResizePoint.getY());
resizingSize += offset;
lastResizePoint = ev.pos;
// TODO min width, min height
const uint minWidth = 16;
const uint minHeight = 16;
if (resizingSize.getWidth() < minWidth)
resizingSize.setWidth(minWidth);
if (resizingSize.getWidth() > 16384)
resizingSize.setWidth(16384);
if (resizingSize.getHeight() < minHeight)
resizingSize.setHeight(minHeight);
if (resizingSize.getHeight() > 16384)
resizingSize.setHeight(16384);
setSize(resizingSize.getWidth(), resizingSize.getHeight());
return true;
}
void onResize(const ResizeEvent& ev) override
{
TopLevelWidget::onResize(ev);
resetArea();
}
private:
Rectangle<uint> area;
Line<double> l1, l2, l3;
uint handleSize;
// event handling state
bool resizing;
Point<double> lastResizePoint;
Size<double> resizingSize;
void resetArea()
{
const double scaleFactor = getScaleFactor();
const uint margin = 0.0 * scaleFactor;
const uint size = handleSize * scaleFactor;
area = Rectangle<uint>(getWidth() - size - margin,
getHeight() - size - margin,
size, size);
recreateLines(area.getX(), area.getY(), size);
}
void recreateLines(const uint x, const uint y, const uint size)
{
uint linesize = size;
uint offset = 0;
// 1st line, full diagonal size
l1.setStartPos(x + size, y);
l1.setEndPos(x, y + size);
// 2nd line, bit more to the right and down, cropped
offset += size / 3;
linesize -= size / 3;
l2.setStartPos(x + linesize + offset, y + offset);
l2.setEndPos(x + offset, y + linesize + offset);
// 3rd line, even more right and down
offset += size / 3;
linesize -= size / 3;
l3.setStartPos(x + linesize + offset, y + offset);
l3.setEndPos(x + offset, y + linesize + offset);
}
DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(ResizeHandle)
};
END_NAMESPACE_DGL

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#include <map>
#include <queue>
#include <thread>
#include <osdialog.h>
#include <window/Window.hpp>
#include <asset.hpp>
#include <widget/Widget.hpp>
#include <app/Scene.hpp>
#include <context.hpp>
#include <patch.hpp>
#include <settings.hpp>
#include <plugin.hpp> // used in Window::screenshot
#include <system.hpp> // used in Window::screenshot
#ifdef NDEBUG
# undef DEBUG
#endif
#include "DistrhoUI.hpp"
namespace rack {
namespace window {
extern DISTRHO_NAMESPACE::UI* lastUI;
static const math::Vec minWindowSize = math::Vec(640, 480);
void Font::loadFile(const std::string& filename, NVGcontext* vg) {
this->vg = vg;
handle = nvgCreateFont(vg, filename.c_str(), filename.c_str());
if (handle < 0)
throw Exception("Failed to load font %s", filename.c_str());
INFO("Loaded font %s", filename.c_str());
}
Font::~Font() {
// There is no NanoVG deleteFont() function yet, so do nothing
}
std::shared_ptr<Font> Font::load(const std::string& filename) {
return APP->window->loadFont(filename);
}
void Image::loadFile(const std::string& filename, NVGcontext* vg) {
this->vg = vg;
handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
if (handle <= 0)
throw Exception("Failed to load image %s", filename.c_str());
INFO("Loaded image %s", filename.c_str());
}
Image::~Image() {
// TODO What if handle is invalid?
if (handle >= 0)
nvgDeleteImage(vg, handle);
}
std::shared_ptr<Image> Image::load(const std::string& filename) {
return APP->window->loadImage(filename);
}
struct Window::Internal {
DISTRHO_NAMESPACE::UI* ui;
math::Vec size;
std::string lastWindowTitle;
int frame = 0;
bool ignoreNextMouseDelta = false;
int frameSwapInterval = 1;
double monitorRefreshRate = 60.0; // FIXME
double frameTime = 0.0;
double lastFrameDuration = 0.0;
math::Vec lastMousePos;
std::map<std::string, std::shared_ptr<Font>> fontCache;
std::map<std::string, std::shared_ptr<Image>> imageCache;
bool fbDirtyOnSubpixelChange = true;
};
Window::Window() {
internal = new Internal;
internal->ui = lastUI;
internal->size = minWindowSize;
int err;
const GLubyte* vendor = glGetString(GL_VENDOR);
const GLubyte* renderer = glGetString(GL_RENDERER);
const GLubyte* version = glGetString(GL_VERSION);
INFO("Renderer: %s %s", vendor, renderer);
INFO("OpenGL: %s", version);
INFO("UI pointer: %p", lastUI);
vg = lastUI->getContext();
fbVg = nvgCreateSharedGL2(vg, NVG_ANTIALIAS);
// Load default Blendish font
uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
bndSetFont(uiFont->handle);
if (APP->scene) {
widget::Widget::ContextCreateEvent e;
APP->scene->onContextCreate(e);
}
}
Window::~Window() {
if (APP->scene) {
widget::Widget::ContextDestroyEvent e;
APP->scene->onContextDestroy(e);
}
// Fonts and Images in the cache must be deleted before the NanoVG context is deleted
internal->fontCache.clear();
internal->imageCache.clear();
delete internal;
}
math::Vec Window::getSize() {
return internal->size;
}
void Window::setSize(math::Vec size) {
internal->size = size.max(minWindowSize);
}
void Window::run() {
internal->frame = 0;
}
void Window::step() {
double frameTime = system::getTime();
double lastFrameTime = internal->frameTime;
internal->frameTime = frameTime;
internal->lastFrameDuration = frameTime - lastFrameTime;
// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0;
// Make event handlers and step() have a clean NanoVG context
// nvgReset(vg);
bndSetFont(uiFont->handle);
// Poll events
// Save and restore context because event handler set their own context based on which window they originate from.
// Context* context = contextGet();
// glfwPollEvents();
// contextSet(context);
// Set window title
std::string windowTitle = APP_NAME + " " + APP_EDITION_NAME + " " + APP_VERSION;
if (APP->patch->path != "") {
windowTitle += " - ";
if (!APP->history->isSaved())
windowTitle += "*";
windowTitle += system::getFilename(APP->patch->path);
}
if (windowTitle != internal->lastWindowTitle) {
internal->ui->getWindow().setTitle(windowTitle.c_str());
internal->lastWindowTitle = windowTitle;
}
// Get desired pixel ratio
float newPixelRatio = internal->ui->getScaleFactor();
if (newPixelRatio != pixelRatio) {
pixelRatio = newPixelRatio;
APP->event->handleDirty();
}
// Get framebuffer/window ratio
int winWidth = internal->ui->getWidth();
int winHeight = internal->ui->getHeight();
int fbWidth = winWidth;// * newPixelRatio;
int fbHeight = winHeight;// * newPixelRatio;
windowRatio = (float)fbWidth / winWidth;
t1 = system::getTime();
if (APP->scene) {
// DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth);
// Resize scene
APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio);
// Step scene
APP->scene->step();
t2 = system::getTime();
// Render scene
bool visible = true;
if (visible) {
// Update and render
// nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
nvgScale(vg, pixelRatio, pixelRatio);
// Draw scene
widget::Widget::DrawArgs args;
args.vg = vg;
args.clipBox = APP->scene->box.zeroPos();
APP->scene->draw(args);
t3 = system::getTime();
glViewport(0, 0, fbWidth, fbHeight);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
// nvgEndFrame(vg);
t4 = system::getTime();
}
}
t5 = system::getTime();
// DEBUG("pre-step %6.1f step %6.1f draw %6.1f nvgEndFrame %6.1f glfwSwapBuffers %6.1f total %6.1f",
// (t1 - frameTime) * 1e3f,
// (t2 - t1) * 1e3f,
// (t3 - t2) * 1e3f,
// (t4 - t2) * 1e3f,
// (t5 - t4) * 1e3f,
// (t5 - frameTime) * 1e3f
// );
internal->frame++;
}
void Window::screenshot(const std::string&) {
}
void Window::screenshotModules(const std::string&, float) {
}
void Window::close() {
internal->ui->getWindow().close();
}
void Window::cursorLock() {
if (!settings::allowCursorLock)
return;
internal->ignoreNextMouseDelta = true;
}
void Window::cursorUnlock() {
if (!settings::allowCursorLock)
return;
internal->ignoreNextMouseDelta = true;
}
bool Window::isCursorLocked() {
return internal->ignoreNextMouseDelta;
}
int Window::getMods() {
int mods = 0;
/*
if (glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)
mods |= GLFW_MOD_SHIFT;
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)
mods |= GLFW_MOD_CONTROL;
if (glfwGetKey(win, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)
mods |= GLFW_MOD_ALT;
if (glfwGetKey(win, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)
mods |= GLFW_MOD_SUPER;
*/
return mods;
}
void Window::setFullScreen(bool) {
}
bool Window::isFullScreen() {
return false;
}
double Window::getMonitorRefreshRate() {
return internal->monitorRefreshRate;
}
double Window::getFrameTime() {
return internal->frameTime;
}
double Window::getLastFrameDuration() {
return internal->lastFrameDuration;
}
double Window::getFrameDurationRemaining() {
double frameDurationDesired = internal->frameSwapInterval / internal->monitorRefreshRate;
return frameDurationDesired - (system::getTime() - internal->frameTime);
}
std::shared_ptr<Font> Window::loadFont(const std::string& filename) {
const auto& pair = internal->fontCache.find(filename);
if (pair != internal->fontCache.end())
return pair->second;
// Load font
std::shared_ptr<Font> font;
try {
font = std::make_shared<Font>();
font->loadFile(filename, vg);
}
catch (Exception& e) {
WARN("%s", e.what());
font = NULL;
}
internal->fontCache[filename] = font;
return font;
}
std::shared_ptr<Image> Window::loadImage(const std::string& filename) {
const auto& pair = internal->imageCache.find(filename);
if (pair != internal->imageCache.end())
return pair->second;
// Load image
std::shared_ptr<Image> image;
try {
image = std::make_shared<Image>();
image->loadFile(filename, vg);
}
catch (Exception& e) {
WARN("%s", e.what());
image = NULL;
}
internal->imageCache[filename] = image;
return image;
}
bool& Window::fbDirtyOnSubpixelChange() {
return internal->fbDirtyOnSubpixelChange;
}
void mouseButtonCallback(Context* ctx, int button, int action, int mods) {
/*
#if defined ARCH_MAC
// Remap Ctrl-left click to right click on Mac
if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) {
button = GLFW_MOUSE_BUTTON_RIGHT;
mods &= ~GLFW_MOD_CONTROL;
}
// Remap Ctrl-shift-left click to middle click on Mac
if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) {
button = GLFW_MOUSE_BUTTON_MIDDLE;
mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT);
}
#endif
*/
ctx->event->handleButton(ctx->window->internal->lastMousePos, button, action, mods);
}
void cursorPosCallback(Context* ctx, double xpos, double ypos) {
math::Vec mousePos = math::Vec(xpos, ypos).div(ctx->window->pixelRatio / ctx->window->windowRatio).round();
math::Vec mouseDelta = mousePos.minus(ctx->window->internal->lastMousePos);
// Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
if (ctx->window->internal->ignoreNextMouseDelta) {
ctx->window->internal->ignoreNextMouseDelta = false;
mouseDelta = math::Vec();
}
ctx->window->internal->lastMousePos = mousePos;
ctx->event->handleHover(mousePos, mouseDelta);
}
void cursorEnterCallback(Context* ctx, int entered) {
if (!entered) {
ctx->event->handleLeave();
}
}
void scrollCallback(Context* ctx, double x, double y) {
math::Vec scrollDelta = math::Vec(x, y);
#if defined ARCH_MAC
scrollDelta = scrollDelta.mult(10.0);
#else
scrollDelta = scrollDelta.mult(50.0);
#endif
ctx->event->handleScroll(ctx->window->internal->lastMousePos, scrollDelta);
}
void charCallback(Context* ctx, unsigned int codepoint) {
ctx->event->handleText(ctx->window->internal->lastMousePos, codepoint);
}
void keyCallback(Context* ctx, int key, int scancode, int action, int mods) {
ctx->event->handleKey(ctx->window->internal->lastMousePos, key, scancode, action, mods);
}
} // namespace window
} // namespace rack

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// This source file compiles those nice implementation-in-header little libraries
#include <common.hpp> // for fopen_u8
#ifdef NDEBUG
# undef DEBUG
#endif
#include "OpenGL.hpp"
#ifdef DEBUG
// fix blendish build, missing symbol in debug mode
extern "C" {
float bnd_clamp(float v, float mn, float mx) {
return (v > mx)?mx:(v < mn)?mn:v;
}
}
#endif
#define NANOSVG_IMPLEMENTATION
#define NANOSVG_ALL_COLOR_KEYWORDS
#include <nanosvg.h>
#include <library.hpp>
#include <network.hpp>
namespace rack {
namespace library {
std::string appChangelogUrl;
std::string appDownloadUrl;
std::string appVersion;
std::string loginStatus;
std::map<std::string, UpdateInfo> updateInfos;
std::string updateStatus;
std::string updateSlug;
float updateProgress = 0.f;
bool isSyncing = false;
bool restartRequested = false;
void checkAppUpdate() {}
void checkUpdates() {}
bool hasUpdates() { return false; }
bool isAppUpdateAvailable() { return false; }
bool isLoggedIn() { return false; }
void logIn(const std::string&, const std::string&) {}
void logOut() {}
void syncUpdate(const std::string&) {}
void syncUpdates() {}
}
namespace network {
std::string encodeUrl(const std::string&) { return {}; }
json_t* requestJson(Method, const std::string&, json_t*, const CookieMap&) { return nullptr; }
bool requestDownload(const std::string&, const std::string&, float*, const CookieMap&) { return false; }
}
}

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#include <shlobj.h>

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#include <shlwapi.h>

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#include <windows.h>

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#pragma once
#include_next <condition_variable>
#include "mingw.condition_variable.h"

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#pragma once
#include_next <mutex>
#include "mingw.mutex.h"

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#pragma once
#include_next <thread>
#include "mingw.thread.h"

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src/mingw-std-threads Submodule

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Subproject commit f6365f900fb9b1cd6014c8d1cf13ceacf8faf3de

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#pragma once
#if defined(__i386__) || defined(__x86_64__)
# include_next <pmmintrin.h>
#else
# include "../sse2neon/sse2neon.h"
static inline
void __builtin_ia32_pause()
{
__asm__ __volatile__("isb\n");
}
static inline
uint32_t _mm_getcsr()
{
return 0;
}
#endif

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src/sse2neon Submodule

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Subproject commit be721a98e7829ce5824a53da78d8210c024ba6c0