Add Autinn modules, gplv3+ licensed
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1
plugins/Autinn
Submodule
1
plugins/Autinn
Submodule
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Subproject commit bc880d9d8fb59016de61e3253aff2b543d7bb665
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@ -361,6 +361,13 @@ ARIA_CUSTOM = Blank
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# PLUGIN_FILES += AudibleInstruments/eurorack/streams/vactrol.cc
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# PLUGIN_FILES += AudibleInstruments/eurorack/streams/compressor.cc
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# --------------------------------------------------------------
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# Autinn
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PLUGIN_FILES += $(wildcard Autinn/src/*.cpp)
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AUTINN_CUSTOM = Chord Vibrato
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# --------------------------------------------------------------
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# BaconPlugs
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@ -977,6 +984,14 @@ $(BUILD_DIR)/AudibleInstruments/%.o: AudibleInstruments/%
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-Wno-class-memaccess \
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-Wno-unused-local-typedefs
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$(BUILD_DIR)/Autinn/%.cpp.o: Autinn/%.cpp
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-@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
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@echo "Compiling $<"
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$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@ \
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$(foreach m,$(AUTINN_CUSTOM),$(call custom_module_names,$(m),Autinn)) \
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-DpluginInstance=pluginInstance__Autinn \
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-Dinit=init__Autinn
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$(BUILD_DIR)/BaconPlugs/%.cpp.o: BaconPlugs/%.cpp
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-@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
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@echo "Compiling $<"
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@ -81,6 +81,39 @@ extern Model* modelBlank;
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#include "AudibleInstruments/src/plugin.hpp"
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*/
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// Autinn
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/* NOTE too much noise in original include, do this a different way
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// #include "Autinn/src/Autinn.hpp"
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*/
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#define modelChord modelAutinnChord
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#define modelVibrato modelAutinnVibrato
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extern Model* modelJette;
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extern Model* modelFlora;
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extern Model* modelOxcart;
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extern Model* modelDeadband;
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extern Model* modelDigi;
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extern Model* modelFlopper;
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extern Model* modelAmp;
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extern Model* modelDC;
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extern Model* modelSjip;
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extern Model* modelBass;
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extern Model* modelSquare;
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extern Model* modelSaw;
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extern Model* modelBoomerang;
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extern Model* modelVibrato;
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extern Model* modelVectorDriver; //deprecated
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extern Model* modelCVConverter;
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extern Model* modelZod;
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extern Model* modelTriBand;
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extern Model* modelMixer6;
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extern Model* modelNon;
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extern Model* modelFil;
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extern Model* modelNap;
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extern Model* modelMelody;
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extern Model* modelChord;
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#undef modelChord
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#undef modelVibrato
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// BaconPlugs
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#define INCLUDE_COMPONENTS_HPP
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#include "BaconPlugs/src/BaconPlugs.hpp"
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@ -524,6 +557,7 @@ Plugin* pluginInstance__Aria;
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// Plugin* pluginInstance__AS;
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// Plugin* pluginInstance__Atelier;
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// Plugin* pluginInstance__AudibleInstruments;
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extern Plugin* pluginInstance__Autinn;
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Plugin* pluginInstance__Bacon;
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// Plugin* pluginInstance__Befaco;
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// Plugin* pluginInstance__Bidoo;
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@ -915,6 +949,45 @@ static void initStatic__AudibleInstruments()
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}
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*/
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static void initStatic__Autinn()
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{
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Plugin* const p = new Plugin;
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pluginInstance__Autinn = p;
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const StaticPluginLoader spl(p, "Autinn");
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if (spl.ok())
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{
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#define modelChord modelAutinnChord
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#define modelVibrato modelAutinnVibrato
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p->addModel(modelAmp);
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p->addModel(modelDeadband);
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p->addModel(modelBass);
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p->addModel(modelCVConverter);
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p->addModel(modelDC);
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p->addModel(modelDigi);
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p->addModel(modelFlopper);
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p->addModel(modelFlora);
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p->addModel(modelJette);
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p->addModel(modelBoomerang);
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p->addModel(modelOxcart);
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p->addModel(modelSaw);
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p->addModel(modelSjip);
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p->addModel(modelSquare);
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p->addModel(modelVibrato);
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p->addModel(modelVectorDriver);
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p->addModel(modelZod);
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p->addModel(modelTriBand);
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p->addModel(modelMixer6);
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p->addModel(modelNon);
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p->addModel(modelFil);
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p->addModel(modelNap);
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p->addModel(modelMelody);
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p->addModel(modelChord);
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#undef modelChord
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#undef modelVibrato
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}
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}
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static void initStatic__Bacon()
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{
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Plugin* const p = new Plugin;
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@ -1942,6 +2015,7 @@ void initStaticPlugins()
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// initStatic__AS();
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// initStatic__Atelier();
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// initStatic__AudibleInstruments();
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initStatic__Autinn();
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initStatic__Bacon();
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// initStatic__Befaco();
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// initStatic__Bidoo();
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1
plugins/res/Autinn
Symbolic link
1
plugins/res/Autinn
Symbolic link
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@ -0,0 +1 @@
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../Autinn/res
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