Reduce custom code
Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
parent
ebaa70b05a
commit
476bae222f
3 changed files with 7 additions and 355 deletions
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@ -1,238 +0,0 @@
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/*
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==============================================================================
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This file is part of the Water library.
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Copyright (c) 2016 ROLI Ltd.
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Copyright (C) 2017 Filipe Coelho <falktx@falktx.com>
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Permission is granted to use this software under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license/
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
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TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
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OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
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USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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OF THIS SOFTWARE.
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==============================================================================
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*/
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#ifndef WATER_SCOPEDLOCK_HPP_INCLUDED
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#define WATER_SCOPEDLOCK_HPP_INCLUDED
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#include "DistrhoUtils.hpp"
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START_NAMESPACE_DISTRHO
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//==============================================================================
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/**
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Automatically locks and unlocks a mutex object.
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Use one of these as a local variable to provide RAII-based locking of a mutex.
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The templated class could be a CriticalSection, SpinLock, or anything else that
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provides enter() and exit() methods.
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e.g. @code
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CriticalSection myCriticalSection;
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for (;;)
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{
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const GenericScopedLock<CriticalSection> myScopedLock (myCriticalSection);
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// myCriticalSection is now locked
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...do some stuff...
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// myCriticalSection gets unlocked here.
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}
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@endcode
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@see GenericScopedUnlock, CriticalSection, SpinLock, ScopedLock, ScopedUnlock
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*/
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template <class LockType>
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class GenericScopedLock
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{
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public:
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//==============================================================================
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/** Creates a GenericScopedLock.
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As soon as it is created, this will acquire the lock, and when the GenericScopedLock
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object is deleted, the lock will be released.
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Make sure this object is created and deleted by the same thread,
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otherwise there are no guarantees what will happen! Best just to use it
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as a local stack object, rather than creating one with the new() operator.
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*/
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inline explicit GenericScopedLock (const LockType& lock) noexcept : lock_ (lock) { lock.enter(); }
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/** Destructor.
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The lock will be released when the destructor is called.
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Make sure this object is created and deleted by the same thread, otherwise there are
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no guarantees what will happen!
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*/
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inline ~GenericScopedLock() noexcept { lock_.exit(); }
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private:
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//==============================================================================
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const LockType& lock_;
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DISTRHO_DECLARE_NON_COPYABLE (GenericScopedLock)
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};
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//==============================================================================
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/**
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Automatically unlocks and re-locks a mutex object.
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This is the reverse of a GenericScopedLock object - instead of locking the mutex
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for the lifetime of this object, it unlocks it.
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Make sure you don't try to unlock mutexes that aren't actually locked!
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e.g. @code
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CriticalSection myCriticalSection;
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for (;;)
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{
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const GenericScopedLock<CriticalSection> myScopedLock (myCriticalSection);
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// myCriticalSection is now locked
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... do some stuff with it locked ..
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while (xyz)
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{
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... do some stuff with it locked ..
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const GenericScopedUnlock<CriticalSection> unlocker (myCriticalSection);
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// myCriticalSection is now unlocked for the remainder of this block,
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// and re-locked at the end.
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...do some stuff with it unlocked ...
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}
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// myCriticalSection gets unlocked here.
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}
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@endcode
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@see GenericScopedLock, CriticalSection, ScopedLock, ScopedUnlock
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*/
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template <class LockType>
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class GenericScopedUnlock
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{
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public:
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//==============================================================================
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/** Creates a GenericScopedUnlock.
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As soon as it is created, this will unlock the CriticalSection, and
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when the ScopedLock object is deleted, the CriticalSection will
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be re-locked.
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Make sure this object is created and deleted by the same thread,
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otherwise there are no guarantees what will happen! Best just to use it
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as a local stack object, rather than creating one with the new() operator.
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*/
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inline explicit GenericScopedUnlock (const LockType& lock) noexcept : lock_ (lock) { lock.exit(); }
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/** Destructor.
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The CriticalSection will be unlocked when the destructor is called.
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Make sure this object is created and deleted by the same thread,
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otherwise there are no guarantees what will happen!
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*/
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inline ~GenericScopedUnlock() noexcept { lock_.enter(); }
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private:
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//==============================================================================
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const LockType& lock_;
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DISTRHO_DECLARE_NON_COPYABLE (GenericScopedUnlock)
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};
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//==============================================================================
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/**
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Automatically locks and unlocks a mutex object.
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Use one of these as a local variable to provide RAII-based locking of a mutex.
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The templated class could be a CriticalSection, SpinLock, or anything else that
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provides enter() and exit() methods.
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e.g. @code
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CriticalSection myCriticalSection;
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for (;;)
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{
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const GenericScopedTryLock<CriticalSection> myScopedTryLock (myCriticalSection);
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// Unlike using a ScopedLock, this may fail to actually get the lock, so you
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// should test this with the isLocked() method before doing your thread-unsafe
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// action..
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if (myScopedTryLock.isLocked())
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{
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...do some stuff...
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}
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else
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{
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..our attempt at locking failed because another thread had already locked it..
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}
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// myCriticalSection gets unlocked here (if it was locked)
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}
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@endcode
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@see CriticalSection::tryEnter, GenericScopedLock, GenericScopedUnlock
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*/
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template <class LockType>
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class GenericScopedTryLock
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{
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public:
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//==============================================================================
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/** Creates a GenericScopedTryLock.
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As soon as it is created, this will attempt to acquire the lock, and when the
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GenericScopedTryLock is deleted, the lock will be released (if the lock was
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successfully acquired).
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Make sure this object is created and deleted by the same thread,
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otherwise there are no guarantees what will happen! Best just to use it
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as a local stack object, rather than creating one with the new() operator.
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*/
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inline explicit GenericScopedTryLock (const LockType& lock) noexcept
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: lock_ (lock), lockWasSuccessful (lock.tryEnter()) {}
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/** Destructor.
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The mutex will be unlocked (if it had been successfully locked) when the
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destructor is called.
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Make sure this object is created and deleted by the same thread,
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otherwise there are no guarantees what will happen!
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*/
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inline ~GenericScopedTryLock() noexcept { if (lockWasSuccessful) lock_.exit(); }
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/** Returns true if the mutex was successfully locked. */
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bool isLocked() const noexcept { return lockWasSuccessful; }
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private:
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//==============================================================================
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const LockType& lock_;
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const bool lockWasSuccessful;
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DISTRHO_DECLARE_NON_COPYABLE (GenericScopedTryLock)
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};
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END_NAMESPACE_DISTRHO
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#endif // WATER_SCOPEDLOCK_HPP_INCLUDED
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@ -3,7 +3,7 @@
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This file is part of the Water library.
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This file is part of the Water library.
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Copyright (c) 2016 ROLI Ltd.
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Copyright (c) 2016 ROLI Ltd.
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Copyright (C) 2017-2019 Filipe Coelho <falktx@falktx.com>
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Copyright (C) 2017-2022 Filipe Coelho <falktx@falktx.com>
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Permission is granted to use this software under the terms of the ISC license
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Permission is granted to use this software under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license/
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http://www.isc.org/downloads/software-support-policy/isc-license/
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@ -27,7 +27,7 @@
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#define WATER_SHAREDRESOURCEPOINTER_HPP_INCLUDED
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#define WATER_SHAREDRESOURCEPOINTER_HPP_INCLUDED
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#include "ReferenceCountedObject.hpp"
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#include "ReferenceCountedObject.hpp"
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#include "SpinLock.hpp"
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#include "extra/Mutex.hpp"
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#include "extra/ScopedPointer.hpp"
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#include "extra/ScopedPointer.hpp"
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START_NAMESPACE_DISTRHO
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START_NAMESPACE_DISTRHO
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~SharedResourcePointer()
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~SharedResourcePointer()
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{
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{
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SharedObjectHolder& holder = getSharedObjectHolder();
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SharedObjectHolder& holder = getSharedObjectHolder();
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const SpinLock::ScopedLockType sl (holder.lock);
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const MutexLocker cml (holder.lock);
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if (--(holder.refCount) == 0)
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if (--(holder.refCount) == 0)
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holder.sharedInstance = nullptr;
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holder.sharedInstance = nullptr;
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private:
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private:
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struct SharedObjectHolder : public ReferenceCountedObject
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struct SharedObjectHolder : public ReferenceCountedObject
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{
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{
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SpinLock lock;
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Mutex lock;
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ScopedPointer<SharedObjectType> sharedInstance;
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ScopedPointer<SharedObjectType> sharedInstance;
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int refCount;
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int refCount;
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};
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};
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void initialise()
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void initialise()
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{
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{
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SharedObjectHolder& holder = getSharedObjectHolder();
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SharedObjectHolder& holder = getSharedObjectHolder();
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const SpinLock::ScopedLockType sl (holder.lock);
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const MutexLocker cml (holder.lock);
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if (++(holder.refCount) == 1)
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if (++(holder.refCount) == 1)
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holder.sharedInstance = new SharedObjectType();
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holder.sharedInstance = new SharedObjectType();
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void initialise_variant(const T* const variant)
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void initialise_variant(const T* const variant)
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{
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{
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SharedObjectHolder& holder = getSharedObjectHolder();
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SharedObjectHolder& holder = getSharedObjectHolder();
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const SpinLock::ScopedLockType sl (holder.lock);
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const MutexLocker cml (holder.lock);
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if (++(holder.refCount) == 1)
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if (++(holder.refCount) == 1)
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holder.sharedInstance = new SharedObjectType(variant);
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holder.sharedInstance = new SharedObjectType(variant);
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void initialise_variant2(const T1* const v1, const T2* const v2)
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void initialise_variant2(const T1* const v1, const T2* const v2)
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{
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{
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SharedObjectHolder& holder = getSharedObjectHolder();
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SharedObjectHolder& holder = getSharedObjectHolder();
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const SpinLock::ScopedLockType sl (holder.lock);
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const MutexLocker cml (holder.lock);
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if (++(holder.refCount) == 1)
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if (++(holder.refCount) == 1)
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holder.sharedInstance = new SharedObjectType(v1, v2);
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holder.sharedInstance = new SharedObjectType(v1, v2);
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/*
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==============================================================================
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This file is part of the Water library.
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Copyright (c) 2016 ROLI Ltd.
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Copyright (C) 2017 Filipe Coelho <falktx@falktx.com>
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Permission is granted to use this software under the terms of the ISC license
|
|
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http://www.isc.org/downloads/software-support-policy/isc-license/
|
|
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|
|
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Permission to use, copy, modify, and/or distribute this software for any
|
|
||||||
purpose with or without fee is hereby granted, provided that the above
|
|
||||||
copyright notice and this permission notice appear in all copies.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
|
|
||||||
TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
||||||
FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
|
|
||||||
OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
|
|
||||||
USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
|
|
||||||
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
|
|
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OF THIS SOFTWARE.
|
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==============================================================================
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*/
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#ifndef WATER_SPINLOCK_HPP_INCLUDED
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#define WATER_SPINLOCK_HPP_INCLUDED
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#include "Atomic.hpp"
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#include "ScopedLock.hpp"
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START_NAMESPACE_DISTRHO
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//==============================================================================
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/**
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A simple spin-lock class that can be used as a simple, low-overhead mutex for
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uncontended situations.
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Note that unlike a CriticalSection, this type of lock is not re-entrant, and may
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be less efficient when used it a highly contended situation, but it's very small and
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requires almost no initialisation.
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It's most appropriate for simple situations where you're only going to hold the
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lock for a very brief time.
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@see CriticalSection
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*/
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class SpinLock
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{
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public:
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inline SpinLock() noexcept : lock() {}
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inline ~SpinLock() noexcept {}
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/** Acquires the lock.
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This will block until the lock has been successfully acquired by this thread.
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Note that a SpinLock is NOT re-entrant, and is not smart enough to know whether the
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caller thread already has the lock - so if a thread tries to acquire a lock that it
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already holds, this method will never return!
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It's strongly recommended that you never call this method directly - instead use the
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ScopedLockType class to manage the locking using an RAII pattern instead.
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*/
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void enter() const noexcept
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{
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if (! tryEnter())
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{
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for (int i = 20; --i >= 0;)
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if (tryEnter())
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return;
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while (! tryEnter())
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{
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#ifdef DISTRHO_OS_WINDOWS
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Sleep (0);
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#else
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sched_yield();
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#endif
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}
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}
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}
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/** Attempts to acquire the lock, returning true if this was successful. */
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inline bool tryEnter() const noexcept
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{
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return lock.compareAndSetBool (1, 0);
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}
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/** Releases the lock. */
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inline void exit() const noexcept
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{
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DISTRHO_SAFE_ASSERT_RETURN (lock.get() == 1,);
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lock = 0;
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}
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|
||||||
//==============================================================================
|
|
||||||
/** Provides the type of scoped lock to use for locking a SpinLock. */
|
|
||||||
typedef GenericScopedLock <SpinLock> ScopedLockType;
|
|
||||||
|
|
||||||
/** Provides the type of scoped unlocker to use with a SpinLock. */
|
|
||||||
typedef GenericScopedUnlock <SpinLock> ScopedUnlockType;
|
|
||||||
|
|
||||||
private:
|
|
||||||
//==============================================================================
|
|
||||||
mutable Atomic<int> lock;
|
|
||||||
|
|
||||||
DISTRHO_DECLARE_NON_COPYABLE (SpinLock)
|
|
||||||
};
|
|
||||||
|
|
||||||
END_NAMESPACE_DISTRHO
|
|
||||||
|
|
||||||
#endif // WATER_SPINLOCK_HPP_INCLUDED
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue