Cleanup Window stuff, move calls into the UI directly

Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
falkTX 2021-10-17 23:47:56 +01:00
parent 4f8db21a9e
commit 4a5e71eb7f
No known key found for this signature in database
GPG key ID: CDBAA37ABC74FBA0
3 changed files with 59 additions and 71 deletions

View file

@ -35,13 +35,6 @@ GLFWAPI int glfwGetKeyScancode(int key) { return 0; }
namespace rack {
namespace window {
DISTRHO_NAMESPACE::UI* lastUI = nullptr;
void mouseButtonCallback(Context* ctx, int button, int action, int mods);
void cursorPosCallback(Context* ctx, double xpos, double ypos);
void cursorEnterCallback(Context* ctx, int entered);
void scrollCallback(Context* ctx, double x, double y);
void charCallback(Context* ctx, unsigned int codepoint);
void keyCallback(Context* ctx, int key, int scancode, int action, int mods);
}
}
@ -54,6 +47,7 @@ rack::Context* getRackContextFromPlugin(void* ptr);
class CardinalUI : public UI
{
rack::Context* const fContext;
rack::math::Vec fLastMousePos;
ResizeHandle fResizeHandle;
struct ScopedContext {
@ -93,6 +87,12 @@ public:
delete fContext->window;
fContext->window = nullptr;
delete fContext->scene;
fContext->scene = nullptr;
delete fContext->event;
fContext->event = nullptr;
}
void onNanoDisplay() override
@ -127,7 +127,7 @@ protected:
int button;
int mods = 0;
int action = ev.press;
int action = ev.press ? GLFW_PRESS : GLFW_RELEASE;
if (ev.mod & kModifierControl)
mods |= GLFW_MOD_CONTROL;
@ -176,36 +176,58 @@ protected:
}
#endif
rack::window::mouseButtonCallback(fContext, button, action, mods);
return true;
/*
#if defined ARCH_MAC
// Remap Ctrl-left click to right click on Mac
if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) {
button = GLFW_MOUSE_BUTTON_RIGHT;
mods &= ~GLFW_MOD_CONTROL;
}
// Remap Ctrl-shift-left click to middle click on Mac
if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) {
button = GLFW_MOUSE_BUTTON_MIDDLE;
mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT);
}
#endif
*/
return fContext->event->handleButton(fLastMousePos, button, action, mods);
}
bool onMotion(const MotionEvent& ev) override
{
const ScopedContext sc(this);
rack::window::cursorPosCallback(fContext, ev.pos.getX(), ev.pos.getY());
return true;
rack::math::Vec mousePos = rack::math::Vec(ev.pos.getX(), ev.pos.getY());
// .div(ctx->window->pixelRatio / ctx->window->windowRatio).round();
rack::math::Vec mouseDelta = mousePos.minus(fLastMousePos);
/*
// Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
if (ctx->window->internal->ignoreNextMouseDelta)
{
ctx->window->internal->ignoreNextMouseDelta = false;
mouseDelta = math::Vec();
}
*/
fLastMousePos = mousePos;
return fContext->event->handleHover(mousePos, mouseDelta);
}
bool onScroll(const ScrollEvent& ev) override
{
const ScopedContext sc(this);
rack::window::scrollCallback(fContext, ev.delta.getX(), ev.delta.getY());
return true;
rack::math::Vec scrollDelta = rack::math::Vec(ev.delta.getX(), ev.delta.getY());
#ifdef DISTRHO_OS_MAC
scrollDelta = scrollDelta.mult(10.0);
#else
scrollDelta = scrollDelta.mult(50.0);
#endif
return fContext->event->handleScroll(fLastMousePos, scrollDelta);
}
#if 0
void onResize(const ResizeEvent& ev) override
{
UI::onResize(ev);
// APP->window->setSize(rack::math::Vec(ev.size.getWidth(), ev.size.getHeight()));
}
#endif
// TODO uiFocus
bool onCharacterInput(const CharacterInputEvent& ev) override
{
if (ev.character == 0)
@ -213,8 +235,7 @@ protected:
const ScopedContext sc(this);
rack::window::charCallback(fContext, ev.character);
return true;
return fContext->event->handleText(fLastMousePos, ev.character);
}
bool onKeyboard(const KeyboardEvent& ev) override
@ -223,7 +244,7 @@ protected:
int key;
int mods = 0;
int action = ev.press;
int action = ev.press ? GLFW_PRESS : GLFW_RELEASE;
/* These are unsupported in pugl right now
#define GLFW_KEY_KP_0 320
@ -297,9 +318,15 @@ protected:
if (ev.mod & kModifierAlt)
mods |= GLFW_MOD_ALT;
// TODO special key conversion
rack::window::keyCallback(fContext, key, ev.keycode, action, mods);
return true;
return fContext->event->handleKey(fLastMousePos, key, ev.keycode, action, mods);
}
void uiFocus(const bool focus, CrossingMode) override
{
const ScopedContext sc(this);
if (! focus)
fContext->event->handleLeave();
}
private:

View file

@ -107,8 +107,8 @@ BASE_FLAGS += -pthread
ifeq ($(WINDOWS),true)
BASE_FLAGS += -D_USE_MATH_DEFINES
BASE_FLAGS += -Imingw-compat
BASE_FLAGS += -Imingw-std-threads
BASE_FLAGS += -I../include/mingw-compat
BASE_FLAGS += -I../include/mingw-std-threads
endif
BUILD_C_FLAGS += -std=gnu11

View file

@ -81,8 +81,6 @@ struct Window::Internal {
double frameTime = 0.0;
double lastFrameDuration = 0.0;
math::Vec lastMousePos;
std::map<std::string, std::shared_ptr<Font>> fontCache;
std::map<std::string, std::shared_ptr<Image>> imageCache;
@ -364,37 +362,10 @@ bool& Window::fbDirtyOnSubpixelChange() {
void mouseButtonCallback(Context* ctx, int button, int action, int mods) {
/*
#if defined ARCH_MAC
// Remap Ctrl-left click to right click on Mac
if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) {
button = GLFW_MOUSE_BUTTON_RIGHT;
mods &= ~GLFW_MOD_CONTROL;
}
// Remap Ctrl-shift-left click to middle click on Mac
if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) {
button = GLFW_MOUSE_BUTTON_MIDDLE;
mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT);
}
#endif
*/
ctx->event->handleButton(ctx->window->internal->lastMousePos, button, action, mods);
}
void cursorPosCallback(Context* ctx, double xpos, double ypos) {
math::Vec mousePos = math::Vec(xpos, ypos).div(ctx->window->pixelRatio / ctx->window->windowRatio).round();
math::Vec mouseDelta = mousePos.minus(ctx->window->internal->lastMousePos);
// Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
if (ctx->window->internal->ignoreNextMouseDelta) {
ctx->window->internal->ignoreNextMouseDelta = false;
mouseDelta = math::Vec();
}
ctx->window->internal->lastMousePos = mousePos;
ctx->event->handleHover(mousePos, mouseDelta);
}
void cursorEnterCallback(Context* ctx, int entered) {
@ -404,22 +375,12 @@ void cursorEnterCallback(Context* ctx, int entered) {
}
void scrollCallback(Context* ctx, double x, double y) {
math::Vec scrollDelta = math::Vec(x, y);
#if defined ARCH_MAC
scrollDelta = scrollDelta.mult(10.0);
#else
scrollDelta = scrollDelta.mult(50.0);
#endif
ctx->event->handleScroll(ctx->window->internal->lastMousePos, scrollDelta);
}
void charCallback(Context* ctx, unsigned int codepoint) {
ctx->event->handleText(ctx->window->internal->lastMousePos, codepoint);
}
void keyCallback(Context* ctx, int key, int scancode, int action, int mods) {
ctx->event->handleKey(ctx->window->internal->lastMousePos, key, scancode, action, mods);
}