Do not crash if default font cant be loaded
Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
parent
649773c851
commit
588f316fd6
1 changed files with 4 additions and 2 deletions
|
@ -112,7 +112,8 @@ void WindowInit(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
|
|||
|
||||
// Load default Blendish font
|
||||
window->uiFont = window->loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
|
||||
bndSetFont(window->uiFont->handle);
|
||||
if (window->uiFont != nullptr)
|
||||
bndSetFont(window->uiFont->handle);
|
||||
|
||||
// Init settings
|
||||
WindowParametersRestore(window);
|
||||
|
@ -167,7 +168,8 @@ void Window::step() {
|
|||
// Make event handlers and step() have a clean NanoVG context
|
||||
// nvgReset(vg);
|
||||
|
||||
bndSetFont(uiFont->handle);
|
||||
if (uiFont != nullptr)
|
||||
bndSetFont(uiFont->handle);
|
||||
|
||||
// Set window title
|
||||
std::string windowTitle = APP_NAME + " " + APP_EDITION_NAME + " " + APP_VERSION;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue