Regen source diffs vs Rack
Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
parent
a0a5fa134a
commit
5c26b531f6
9 changed files with 533 additions and 337 deletions
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@ -1,5 +1,5 @@
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--- ../Rack/src/window/Window.cpp 2022-02-09 15:35:19.238863170 +0000
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+++ Window.cpp 2022-05-15 12:05:26.430956655 +0100
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--- ../Rack/src/window/Window.cpp 2022-06-04 19:14:19.951414839 +0100
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+++ Window.cpp 2022-07-08 12:18:51.634824005 +0100
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@@ -1,33 +1,83 @@
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+/*
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+ * DISTRHO Cardinal Plugin
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@ -108,7 +108,7 @@
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throw Exception("Failed to load font %s", filename.c_str());
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}
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INFO("Loaded font %s", filename.c_str());
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@@ -79,375 +128,308 @@
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@@ -79,375 +128,317 @@
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}
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@ -148,7 +148,9 @@
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- int frameSwapInterval = -1;
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- double monitorRefreshRate = 0.0;
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+ int frameSwapInterval = 1;
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+#ifndef DGL_USE_GLES
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+ int generateScreenshotStep = kScreenshotStepNone;
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+#endif
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+ double monitorRefreshRate = 60.0;
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double frameTime = 0.0;
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double lastFrameDuration = 0.0;
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@ -200,14 +202,18 @@
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+ return nvgCreateFontMem(vg, NANOVG_DEJAVU_SANS_TTF,
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+ (uchar*)dejavusans_ttf, dejavusans_ttf_size, 0);
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}
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-
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-
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+#endif
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-static void windowMaximizeCallback(GLFWwindow* win, int maximized) {
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- settings::windowMaximized = maximized;
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- // DEBUG("windowMaximizeCallback %d", maximized);
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-}
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-
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-
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+Window::Window() {
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+ internal = new Internal;
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+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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-static void mouseButtonCallback(GLFWwindow* win, int button, int action, int mods) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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-#if defined ARCH_MAC
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@ -221,28 +227,6 @@
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- button = GLFW_MOUSE_BUTTON_MIDDLE;
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- mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT);
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- }
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#endif
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- APP->event->handleButton(APP->window->internal->lastMousePos, button, action, mods);
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-}
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-
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-static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec mousePos = math::Vec(xpos, ypos).div(APP->window->pixelRatio / APP->window->windowRatio).round();
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- math::Vec mouseDelta = mousePos.minus(APP->window->internal->lastMousePos);
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+Window::Window() {
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+ internal = new Internal;
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- // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
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- if (APP->window->internal->ignoreNextMouseDelta) {
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- APP->window->internal->ignoreNextMouseDelta = false;
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- mouseDelta = math::Vec();
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- }
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+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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- int cursorMode = glfwGetInputMode(win, GLFW_CURSOR);
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- (void) cursorMode;
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+ // Set up NanoVG
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+ const int nvgFlags = NVG_ANTIALIAS;
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+ vg = nvgCreateGL(nvgFlags);
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@ -251,19 +235,10 @@
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+ fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
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+#else
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+ fbVg = nvgCreateSharedGL2(vg, nvgFlags);
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+#endif
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#endif
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-#if defined ARCH_MAC
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- // Workaround for Mac. We can't use GLFW_CURSOR_DISABLED because it's buggy, so implement it on our own.
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- // This is not an ideal implementation. For example, if the user drags off the screen, the new mouse position will be clamped.
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- if (cursorMode == GLFW_CURSOR_HIDDEN) {
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- // CGSetLocalEventsSuppressionInterval(0.0);
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- glfwSetCursorPos(win, APP->window->internal->lastMousePos.x, APP->window->internal->lastMousePos.y);
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- CGAssociateMouseAndMouseCursorPosition(true);
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- mousePos = APP->window->internal->lastMousePos;
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- }
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- // Because sometimes the cursor turns into an arrow when its position is on the boundary of the window
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- glfwSetCursor(win, NULL);
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- APP->event->handleButton(APP->window->internal->lastMousePos, button, action, mods);
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-}
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+ // Load default Blendish font
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+#ifndef DGL_NO_SHARED_RESOURCES
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+ uiFont = std::make_shared<Font>();
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@ -278,14 +253,16 @@
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+ internal->fontCache[uiFont2->ofilename] = uiFont2;
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+#else
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+ uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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#endif
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+#endif
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- APP->window->internal->lastMousePos = mousePos;
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+ if (uiFont != nullptr)
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+ bndSetFont(uiFont->handle);
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+}
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- APP->event->handleHover(mousePos, mouseDelta);
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-static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec mousePos = math::Vec(xpos, ypos).div(APP->window->pixelRatio / APP->window->windowRatio).round();
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- math::Vec mouseDelta = mousePos.minus(APP->window->internal->lastMousePos);
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+void WindowSetPluginUI(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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+{
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+ if (ui != nullptr)
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@ -307,12 +284,11 @@
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+ window->internal->r_fbVg = nvgCreateSharedGL2(window->internal->r_vg, NVG_ANTIALIAS);
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+#endif
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- // Keyboard/mouse MIDI driver
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- math::Vec scaledPos(xpos / width, ypos / height);
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- keyboard::mouseMove(scaledPos);
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-}
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- // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
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- if (APP->window->internal->ignoreNextMouseDelta) {
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- APP->window->internal->ignoreNextMouseDelta = false;
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- mouseDelta = math::Vec();
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- }
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+ // swap contexts
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+ window->internal->o_vg = window->vg;
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+ window->internal->o_fbVg = window->fbVg;
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@ -337,22 +313,40 @@
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+ NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
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+ }
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- int cursorMode = glfwGetInputMode(win, GLFW_CURSOR);
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- (void) cursorMode;
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+ // Init settings
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+ WindowParametersRestore(window);
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-static void cursorEnterCallback(GLFWwindow* win, int entered) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (!entered) {
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- APP->event->handleLeave();
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-#if defined ARCH_MAC
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- // Workaround for Mac. We can't use GLFW_CURSOR_DISABLED because it's buggy, so implement it on our own.
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- // This is not an ideal implementation. For example, if the user drags off the screen, the new mouse position will be clamped.
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- if (cursorMode == GLFW_CURSOR_HIDDEN) {
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- // CGSetLocalEventsSuppressionInterval(0.0);
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- glfwSetCursorPos(win, APP->window->internal->lastMousePos.x, APP->window->internal->lastMousePos.y);
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- CGAssociateMouseAndMouseCursorPosition(true);
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- mousePos = APP->window->internal->lastMousePos;
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+ widget::Widget::ContextCreateEvent e;
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+ APP->scene->onContextCreate(e);
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}
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-}
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- // Because sometimes the cursor turns into an arrow when its position is on the boundary of the window
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- glfwSetCursor(win, NULL);
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-#endif
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-
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- APP->window->internal->lastMousePos = mousePos;
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-
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- APP->event->handleHover(mousePos, mouseDelta);
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+ else
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+ {
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+ widget::Widget::ContextDestroyEvent e;
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+ APP->scene->onContextDestroy(e);
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- // Keyboard/mouse MIDI driver
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- math::Vec scaledPos(xpos / width, ypos / height);
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- keyboard::mouseMove(scaledPos);
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-}
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+ // swap contexts
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+ window->uiFont->vg = window->internal->o_vg;
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+ window->vg = window->internal->o_vg;
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@ -376,46 +370,31 @@
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+ image.second->ohandle = -1;
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+ }
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(window->internal->r_fbVg);
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+#else
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+ nvgDeleteGL2(window->internal->r_fbVg);
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+#endif
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-static void cursorEnterCallback(GLFWwindow* win, int entered) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (!entered) {
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- APP->event->handleLeave();
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+ window->internal->ui = nullptr;
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+ window->internal->callback = nullptr;
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}
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}
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+void WindowSetMods(Window* const window, const int mods)
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+{
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+ window->internal->mods = mods;
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+}
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-static void scrollCallback(GLFWwindow* win, double x, double y) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec scrollDelta = math::Vec(x, y);
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-#if defined ARCH_MAC
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- scrollDelta = scrollDelta.mult(10.0);
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(window->internal->r_fbVg);
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#else
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- scrollDelta = scrollDelta.mult(50.0);
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+ nvgDeleteGL2(window->internal->r_fbVg);
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#endif
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- APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
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+ window->internal->ui = nullptr;
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+ window->internal->callback = nullptr;
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+ }
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}
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-
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-static void charCallback(GLFWwindow* win, unsigned int codepoint) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
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- return;
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+void WindowSetMods(Window* const window, const int mods)
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+{
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+ window->internal->mods = mods;
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}
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-
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-static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
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- return;
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-
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- // Keyboard/mouse MIDI driver
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- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
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- keyboard::press(key);
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- }
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- if (action == GLFW_RELEASE) {
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- keyboard::release(key);
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+Window::~Window() {
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+ {
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+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGLES2(internal->o_vg != nullptr ? internal->o_vg : vg);
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+#else
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#else
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- scrollDelta = scrollDelta.mult(50.0);
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+ nvgDeleteGL2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGL2(internal->o_vg != nullptr ? internal->o_vg : vg);
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+#endif
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}
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-}
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-
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#endif
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+ }
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- APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
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+ delete internal;
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}
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-static void charCallback(GLFWwindow* win, unsigned int codepoint) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
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- return;
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+math::Vec Window::getSize() {
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+ return internal->size;
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}
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-static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
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- return;
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+void Window::setSize(math::Vec size) {
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+ size = size.max(WINDOW_SIZE_MIN);
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+ internal->size = size;
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- // Keyboard/mouse MIDI driver
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- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
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- keyboard::press(key);
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- }
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- if (action == GLFW_RELEASE) {
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- keyboard::release(key);
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- }
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+ if (DISTRHO_NAMESPACE::UI* const ui = internal->ui)
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+ ui->setSize(internal->size.x, internal->size.y);
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}
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-
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-static void dropCallback(GLFWwindow* win, int count, const char** paths) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- std::vector<std::string> pathsVec;
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- pathsVec.push_back(paths[i]);
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- }
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- APP->event->handleDrop(APP->window->internal->lastMousePos, pathsVec);
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+ delete internal;
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+void WindowSetInternalSize(rack::window::Window* const window, math::Vec size) {
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+ size = size.max(WINDOW_SIZE_MIN);
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+ window->internal->size = size;
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}
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-static void errorCallback(int error, const char* description) {
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- WARN("GLFW error %d: %s", error, description);
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+math::Vec Window::getSize() {
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+ return internal->size;
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+void Window::run() {
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+ internal->frame = 0;
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}
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-
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- // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
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- glGetError();
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+void Window::setSize(math::Vec size) {
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+ size = size.max(WINDOW_SIZE_MIN);
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+ internal->size = size;
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-
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- // Set up NanoVG
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- int nvgFlags = NVG_ANTIALIAS;
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-#if defined NANOVG_GL2
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- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize NanoVG. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
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- throw Exception("Could not initialize NanoVG");
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- }
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+ if (DISTRHO_NAMESPACE::UI* const ui = internal->ui)
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+ ui->setSize(internal->size.x, internal->size.y);
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+}
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-
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- // Load default Blendish font
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- uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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- bndSetFont(uiFont->handle);
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-
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- if (APP->scene) {
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- widget::Widget::ContextCreateEvent e;
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- APP->scene->onContextCreate(e);
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- }
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+void Window::run() {
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+ internal->frame = 0;
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}
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-Window::~Window() {
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- if (APP->scene) {
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- widget::Widget::ContextDestroyEvent e;
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- APP->scene->onContextDestroy(e);
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+#ifndef DGL_USE_GLES
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+static void Window__flipBitmap(uint8_t* pixels, const int width, const int height, const int depth) {
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+ for (int y = 0; y < height / 2; y++) {
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+ const int flipY = height - y - 1;
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+ std::memmove(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
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+ std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
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}
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-
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- // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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- internal->fontCache.clear();
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- internal->imageCache.clear();
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-
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- // nvgDeleteClone(fbVg);
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-
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-#if defined NANOVG_GL2
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- nvgDeleteGL2(vg);
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- nvgDeleteGL2(fbVg);
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-#elif defined NANOVG_GL3
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- nvgDeleteGL3(vg);
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-#elif defined NANOVG_GLES2
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- nvgDeleteGLES2(vg);
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-#endif
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-
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- glfwDestroyWindow(win);
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- delete internal;
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}
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-math::Vec Window::getSize() {
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- return math::Vec(width, height);
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-}
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-
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-Window::~Window() {
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- if (APP->scene) {
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- widget::Widget::ContextDestroyEvent e;
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- APP->scene->onContextDestroy(e);
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+#ifdef STBI_WRITE_NO_STDIO
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+static void Window__downscaleBitmap(uint8_t* pixels, int& width, int& height) {
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+ int targetWidth = width;
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|
@ -642,15 +621,42 @@
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+ const int xs = static_cast<int>(x * scale);
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+ std::memmove(pixels + (width * y + x) * 3, pixels + (width * ys + xs) * 3, 3);
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+ }
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+ }
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}
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-void Window::setSize(math::Vec size) {
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- size = size.max(WINDOW_SIZE_MIN);
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- glfwSetWindowSize(win, size.x, size.y);
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- // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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- internal->fontCache.clear();
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- internal->imageCache.clear();
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-
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- // nvgDeleteClone(fbVg);
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-
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-#if defined NANOVG_GL2
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- nvgDeleteGL2(vg);
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- nvgDeleteGL2(fbVg);
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-#elif defined NANOVG_GL3
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||||
- nvgDeleteGL3(vg);
|
||||
-#elif defined NANOVG_GLES2
|
||||
- nvgDeleteGLES2(vg);
|
||||
-#endif
|
||||
-
|
||||
- glfwDestroyWindow(win);
|
||||
- delete internal;
|
||||
+ width = targetWidth;
|
||||
+ height = targetHeight;
|
||||
}
|
||||
|
||||
-
|
||||
-math::Vec Window::getSize() {
|
||||
- int width, height;
|
||||
- glfwGetWindowSize(win, &width, &height);
|
||||
- return math::Vec(width, height);
|
||||
-}
|
||||
-
|
||||
-
|
||||
-void Window::setSize(math::Vec size) {
|
||||
- size = size.max(WINDOW_SIZE_MIN);
|
||||
- glfwSetWindowSize(win, size.x, size.y);
|
||||
-}
|
||||
-
|
||||
-
|
||||
-void Window::run() {
|
||||
- internal->frame = 0;
|
||||
|
@ -663,6 +669,7 @@
|
|||
+ ui->setState("screenshot", String::asBase64(data, size).buffer());
|
||||
}
|
||||
+#endif
|
||||
+#endif
|
||||
|
||||
|
||||
void Window::step() {
|
||||
|
@ -710,7 +717,7 @@
|
|||
if (APP->patch->path != "") {
|
||||
windowTitle += " - ";
|
||||
if (!APP->history->isSaved())
|
||||
@@ -455,243 +437,155 @@
|
||||
@@ -455,243 +446,159 @@
|
||||
windowTitle += system::getFilename(APP->patch->path);
|
||||
}
|
||||
if (windowTitle != internal->lastWindowTitle) {
|
||||
|
@ -734,6 +741,7 @@
|
|||
APP->event->handleDirty();
|
||||
}
|
||||
|
||||
+#ifndef DGL_USE_GLES
|
||||
+ // Hide menu and background if generating screenshot
|
||||
+ if (internal->generateScreenshotStep == kScreenshotStepStarted) {
|
||||
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
||||
|
@ -743,6 +751,7 @@
|
|||
+ internal->generateScreenshotStep = kScreenshotStepSecondPass;
|
||||
+#endif
|
||||
+ }
|
||||
+#endif
|
||||
+
|
||||
// Get framebuffer/window ratio
|
||||
- int fbWidth, fbHeight;
|
||||
|
@ -815,9 +824,10 @@
|
|||
- // );
|
||||
- internal->frame++;
|
||||
-}
|
||||
+#ifndef DGL_USE_GLES
|
||||
+ if (internal->generateScreenshotStep != kScreenshotStepNone) {
|
||||
+ ++internal->generateScreenshotStep;
|
||||
|
||||
+
|
||||
+ int y = 0;
|
||||
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
||||
+ constexpr const int depth = 4;
|
||||
|
@ -826,23 +836,16 @@
|
|||
+ constexpr const int depth = 3;
|
||||
+#endif
|
||||
|
||||
-void Window::activateContext() {
|
||||
- glfwMakeContextCurrent(win);
|
||||
-}
|
||||
+ // Allocate pixel color buffer
|
||||
+ uint8_t* const pixels = new uint8_t[winHeight * winWidth * 4];
|
||||
|
||||
-void Window::activateContext() {
|
||||
- glfwMakeContextCurrent(win);
|
||||
-}
|
||||
+ // glReadPixels defaults to GL_BACK, but the back-buffer is unstable, so use the front buffer (what the user sees)
|
||||
+ glReadBuffer(GL_FRONT);
|
||||
+ glReadPixels(0, 0, winWidth, winHeight, depth == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
-static void flipBitmap(uint8_t* pixels, int width, int height, int depth) {
|
||||
- for (int y = 0; y < height / 2; y++) {
|
||||
- int flipY = height - y - 1;
|
||||
- uint8_t tmp[width * depth];
|
||||
- std::memcpy(tmp, &pixels[y * width * depth], width * depth);
|
||||
- std::memcpy(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
|
||||
- std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
|
||||
+ if (internal->generateScreenshotStep == kScreenshotStepSaving)
|
||||
+ {
|
||||
+ // Write pixels to PNG
|
||||
|
@ -857,7 +860,14 @@
|
|||
+#else
|
||||
+ stbi_write_png("screenshot.png", winWidth, winHeight, depth, pixelsWithOffset, stride);
|
||||
+#endif
|
||||
+
|
||||
|
||||
-static void flipBitmap(uint8_t* pixels, int width, int height, int depth) {
|
||||
- for (int y = 0; y < height / 2; y++) {
|
||||
- int flipY = height - y - 1;
|
||||
- uint8_t tmp[width * depth];
|
||||
- std::memcpy(tmp, &pixels[y * width * depth], width * depth);
|
||||
- std::memcpy(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
|
||||
- std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
|
||||
+ internal->generateScreenshotStep = kScreenshotStepNone;
|
||||
+ APP->scene->menuBar->show();
|
||||
+ APP->scene->rack->children.front()->show();
|
||||
|
@ -865,6 +875,11 @@
|
|||
+
|
||||
+ delete[] pixels;
|
||||
}
|
||||
+#endif
|
||||
+}
|
||||
+
|
||||
+
|
||||
+void Window::activateContext() {
|
||||
}
|
||||
|
||||
|
||||
|
@ -933,7 +948,7 @@
|
|||
- nvgImageSize(vg, fbw->getImageHandle(), &width, &height);
|
||||
- uint8_t* pixels = new uint8_t[height * width * 4];
|
||||
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
+void Window::activateContext() {
|
||||
+void Window::screenshot(const std::string&) {
|
||||
+}
|
||||
|
||||
- // Write pixels to PNG
|
||||
|
@ -946,10 +961,6 @@
|
|||
- delete fbw;
|
||||
- }
|
||||
- }
|
||||
+void Window::screenshot(const std::string&) {
|
||||
+}
|
||||
+
|
||||
+
|
||||
+void Window::screenshotModules(const std::string&, float) {
|
||||
}
|
||||
|
||||
|
@ -1023,7 +1034,7 @@
|
|||
bool Window::isFullScreen() {
|
||||
- GLFWmonitor* monitor = glfwGetWindowMonitor(win);
|
||||
- return monitor != NULL;
|
||||
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
||||
+#if defined(CARDINAL_TRANSPARENT_SCREENSHOTS) && !defined(DGL_USE_GLES)
|
||||
+ return internal->generateScreenshotStep != kScreenshotStepNone;
|
||||
+#else
|
||||
+ return false;
|
||||
|
@ -1031,7 +1042,7 @@
|
|||
}
|
||||
|
||||
|
||||
@@ -722,14 +616,15 @@
|
||||
@@ -722,14 +629,15 @@
|
||||
return pair->second;
|
||||
|
||||
// Load font
|
||||
|
@ -1050,7 +1061,7 @@
|
|||
}
|
||||
internal->fontCache[filename] = font;
|
||||
return font;
|
||||
@@ -742,14 +637,15 @@
|
||||
@@ -742,14 +650,15 @@
|
||||
return pair->second;
|
||||
|
||||
// Load image
|
||||
|
@ -1069,21 +1080,22 @@
|
|||
}
|
||||
internal->imageCache[filename] = image;
|
||||
return image;
|
||||
@@ -766,28 +662,146 @@
|
||||
@@ -766,28 +675,156 @@
|
||||
}
|
||||
|
||||
|
||||
-void init() {
|
||||
- int err;
|
||||
+void generateScreenshot() {
|
||||
+ APP->window->internal->generateScreenshotStep = kScreenshotStepStarted;
|
||||
+}
|
||||
|
||||
-
|
||||
- // Set up GLFW
|
||||
-#if defined ARCH_MAC
|
||||
- glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_TRUE);
|
||||
- glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
|
||||
-#endif
|
||||
+void generateScreenshot() {
|
||||
+#ifndef DGL_USE_GLES
|
||||
+ APP->window->internal->generateScreenshotStep = kScreenshotStepStarted;
|
||||
#endif
|
||||
+}
|
||||
|
||||
- glfwSetErrorCallback(errorCallback);
|
||||
- err = glfwInit();
|
||||
|
@ -1091,6 +1103,7 @@
|
|||
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLFW.");
|
||||
- throw Exception("Could not initialize GLFW");
|
||||
- }
|
||||
+
|
||||
+void init() {
|
||||
}
|
||||
|
||||
|
@ -1185,6 +1198,13 @@
|
|||
+ window->internal->callback->WindowParametersChanged(kWindowParameterLockModulePositions,
|
||||
+ rack::settings::lockModules);
|
||||
+ }
|
||||
+ if (window->internal->params.squeezeModules != rack::settings::squeezeModules)
|
||||
+ {
|
||||
+ window->internal->params.squeezeModules = rack::settings::squeezeModules;
|
||||
+ if (window->internal->callback != nullptr)
|
||||
+ window->internal->callback->WindowParametersChanged(kWindowParameterSqueezeModulePositions,
|
||||
+ rack::settings::squeezeModules);
|
||||
+ }
|
||||
+ if (window->internal->params.invertZoom != rack::settings::invertZoom)
|
||||
+ {
|
||||
+ window->internal->params.invertZoom = rack::settings::invertZoom;
|
||||
|
@ -1214,6 +1234,7 @@
|
|||
+ rack::settings::tooltips = window->internal->params.tooltips;
|
||||
+ rack::settings::knobScroll = window->internal->params.knobScroll;
|
||||
+ rack::settings::lockModules = window->internal->params.lockModules;
|
||||
+ rack::settings::squeezeModules = window->internal->params.squeezeModules;
|
||||
+ rack::settings::invertZoom = window->internal->params.invertZoom;
|
||||
+ rack::settings::rateLimit = window->internal->params.rateLimit;
|
||||
+}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue