Use async dialog in place of osdialog

This commit is contained in:
falkTX 2021-10-27 15:30:14 +01:00
parent 8cbd473102
commit 9d90823a32
5 changed files with 213 additions and 12 deletions

127
src/AsyncDialog.cpp Normal file
View file

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/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
#include "AsyncDialog.hpp"
#include <context.hpp>
#include <app/Scene.hpp>
#include <ui/Button.hpp>
#include <ui/Label.hpp>
#include <ui/MenuOverlay.hpp>
#include <ui/SequentialLayout.hpp>
#include <widget/OpaqueWidget.hpp>
namespace asyncDialog
{
using namespace rack;
using namespace rack::ui;
using namespace rack::widget;
struct AsyncDialog : OpaqueWidget
{
SequentialLayout* layout;
SequentialLayout* contentLayout;
SequentialLayout* buttonLayout;
Label* label;
AsyncDialog(const char* const message, const std::function<void()> action)
{
box.size = math::Vec(400, 120);
const float margin = 10;
const float buttonWidth = 100;
layout = new SequentialLayout;
layout->box.pos = math::Vec(0, 0);
layout->box.size = box.size;
layout->orientation = SequentialLayout::VERTICAL_ORIENTATION;
layout->margin = math::Vec(margin, margin);
layout->spacing = math::Vec(margin, margin);
layout->wrap = false;
addChild(layout);
contentLayout = new SequentialLayout;
contentLayout->spacing = math::Vec(margin, margin);
layout->addChild(contentLayout);
buttonLayout = new SequentialLayout;
buttonLayout->alignment = SequentialLayout::CENTER_ALIGNMENT;
buttonLayout->box.size = box.size;
buttonLayout->spacing = math::Vec(margin, margin);
layout->addChild(buttonLayout);
label = new Label;
label->box.size.x = box.size.x - 2*margin;
label->box.size.y = box.size.y - 2*margin - 40;
label->fontSize = 16;
label->text = message;
contentLayout->addChild(label);
struct AsyncCancelButton : Button {
AsyncDialog* dialog;
void onAction(const ActionEvent& e) override {
dialog->getParent()->requestDelete();
}
};
AsyncCancelButton* const cancelButton = new AsyncCancelButton;
cancelButton->box.size.x = buttonWidth;
cancelButton->text = "Cancel";
cancelButton->dialog = this;
buttonLayout->addChild(cancelButton);
struct AsyncOkButton : Button {
AsyncDialog* dialog;
std::function<void()> action;
void onAction(const ActionEvent& e) override {
action();
dialog->getParent()->requestDelete();
}
};
AsyncOkButton* const okButton = new AsyncOkButton;
okButton->box.size.x = buttonWidth;
okButton->text = "Ok";
okButton->dialog = this;
okButton->action = action;
buttonLayout->addChild(okButton);
}
void step() override
{
OpaqueWidget::step();
box.pos = parent->box.size.minus(box.size).div(2).round();
}
void draw(const DrawArgs& args) override
{
bndMenuBackground(args.vg, 0.0, 0.0, box.size.x, box.size.y, 0);
Widget::draw(args);
}
};
void create(const char* const message, const std::function<void()> action)
{
MenuOverlay* const overlay = new MenuOverlay;
overlay->bgColor = nvgRGBAf(0, 0, 0, 0.33);
AsyncDialog* const dialog = new AsyncDialog(message, action);
overlay->addChild(dialog);
APP->scene->addChild(overlay);
}
}