New approach for Window (always valid; swap handles for real UI)
Signed-off-by: falkTX <falktx@falktx.com>
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823ad6b53d
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9ff29396df
5 changed files with 209 additions and 78 deletions
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@ -44,8 +44,14 @@
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#endif
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#include "DistrhoUI.hpp"
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#include "Application.hpp"
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#include "../WindowParameters.hpp"
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#ifndef DGL_NO_SHARED_RESOURCES
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# include "NanoVG.hpp"
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# include "src/Resources.hpp"
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#endif
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namespace rack {
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namespace window {
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@ -93,10 +99,27 @@ std::shared_ptr<Image> Image::load(const std::string& filename) {
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}
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struct FontWithOriginalContext : Font {
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int ohandle = -1;
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std::string ofilename;
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};
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struct ImageWithOriginalContext : Image {
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int ohandle = -1;
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std::string ofilename;
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};
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struct Window::Internal {
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DISTRHO_NAMESPACE::UI* ui = nullptr;
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DISTRHO_NAMESPACE::WindowParameters params;
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DISTRHO_NAMESPACE::WindowParametersCallback* callback = nullptr;
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DGL_NAMESPACE::Application hiddenApp;
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DGL_NAMESPACE::Window hiddenWindow;
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NVGcontext* r_vg = nullptr;
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NVGcontext* r_fbVg = nullptr;
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NVGcontext* o_vg = nullptr;
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NVGcontext* o_fbVg = nullptr;
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math::Vec size = minWindowSize;
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std::string lastWindowTitle;
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@ -108,66 +131,185 @@ struct Window::Internal {
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double frameTime = 0.0;
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double lastFrameDuration = 0.0;
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std::map<std::string, std::shared_ptr<Font>> fontCache;
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std::map<std::string, std::shared_ptr<Image>> imageCache;
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std::map<std::string, std::shared_ptr<FontWithOriginalContext>> fontCache;
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std::map<std::string, std::shared_ptr<ImageWithOriginalContext>> imageCache;
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bool fbDirtyOnSubpixelChange = true;
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Internal()
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: hiddenApp(),
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hiddenWindow(hiddenApp) { hiddenApp.idle(); }
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};
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#ifndef DGL_NO_SHARED_RESOURCES
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static int loadFallbackFont(NVGcontext* const vg)
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{
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const int font = nvgFindFont(vg, NANOVG_DEJAVU_SANS_TTF);
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if (font >= 0)
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return font;
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using namespace dpf_resources;
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return nvgCreateFontMem(vg, NANOVG_DEJAVU_SANS_TTF,
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(uchar*)dejavusans_ttf, dejavusans_ttf_size, 0);
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}
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#endif
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Window::Window() {
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internal = new Internal;
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}
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void WindowInit(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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{
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* version = glGetString(GL_VERSION);
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INFO("Renderer: %s %s", vendor, renderer);
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INFO("OpenGL: %s", version);
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DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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window->internal->ui = ui;
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window->internal->size = rack::math::Vec(ui->getWidth(), ui->getHeight());
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window->vg = ui->getContext();
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// Set up NanoVG
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const int nvgFlags = NVG_ANTIALIAS;
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#ifdef NANOVG_GLES2
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window->fbVg = nvgCreateSharedGLES2(window->vg, NVG_ANTIALIAS);
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vg = nvgCreateGLES2(nvgFlags);
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fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
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#else
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window->fbVg = nvgCreateSharedGL2(window->vg, NVG_ANTIALIAS);
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vg = nvgCreateGL2(nvgFlags);
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fbVg = nvgCreateSharedGL2(vg, nvgFlags);
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#endif
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// Load default Blendish font
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#ifndef DGL_NO_SHARED_RESOURCES
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ui->loadSharedResources();
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window->uiFont = std::make_shared<Font>();
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window->uiFont->vg = window->vg;
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window->uiFont->handle = nvgFindFont(window->vg, NANOVG_DEJAVU_SANS_TTF);
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window->internal->fontCache["res/fonts/DejaVuSans.ttf"] = window->uiFont;
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uiFont = std::make_shared<Font>();
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uiFont->vg = vg;
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uiFont->handle = loadFallbackFont(vg);
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std::shared_ptr<FontWithOriginalContext> uiFont2;
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uiFont2 = std::make_shared<FontWithOriginalContext>();
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uiFont2->vg = vg;
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uiFont2->handle = loadFallbackFont(vg);
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uiFont2->ofilename = asset::system("res/fonts/DejaVuSans.ttf");
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internal->fontCache[uiFont2->ofilename] = uiFont2;
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#else
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window->loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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#endif
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if (window->uiFont != nullptr)
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bndSetFont(window->uiFont->handle);
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// Init settings
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WindowParametersRestore(window);
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if (uiFont != nullptr)
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bndSetFont(uiFont->handle);
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}
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void WindowMods(Window* const window, const int mods)
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void WindowSetPluginUI(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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{
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if (ui != nullptr)
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{
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* version = glGetString(GL_VERSION);
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INFO("Renderer: %s %s", vendor, renderer);
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INFO("OpenGL: %s", version);
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window->internal->ui = ui;
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window->internal->size = rack::math::Vec(ui->getWidth(), ui->getHeight());
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// Set up NanoVG
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const int nvgFlags = NVG_ANTIALIAS;
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#ifdef NANOVG_GLES2
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window->internal->r_vg = nvgCreateSharedGLES2(nvgFlags);
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window->internal->r_fbVg = nvgCreateSharedGLES2(window->internal->r_vg, nvgFlags);
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#else
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window->internal->r_vg = nvgCreateGL2(nvgFlags);
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window->internal->r_fbVg = nvgCreateSharedGL2(window->internal->r_vg, nvgFlags);
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#endif
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// swap contexts
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window->internal->o_vg = window->vg;
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window->internal->o_fbVg = window->fbVg;
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window->vg = window->internal->r_vg;
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window->fbVg = window->internal->r_fbVg;
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// also for fonts and images
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window->uiFont->vg = window->vg;
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window->uiFont->handle = loadFallbackFont(window->vg);
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for (auto& font : window->internal->fontCache)
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{
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font.second->vg = window->vg;
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font.second->ohandle = font.second->handle;
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font.second->handle = nvgCreateFont(window->vg,
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font.second->ofilename.c_str(), font.second->ofilename.c_str());
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}
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for (auto& image : window->internal->imageCache)
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{
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image.second->vg = window->vg;
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image.second->ohandle = image.second->handle;
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image.second->handle = nvgCreateImage(window->vg, image.second->ofilename.c_str(),
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NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
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}
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// Init settings
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WindowParametersRestore(window);
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widget::Widget::ContextCreateEvent e;
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APP->scene->onContextCreate(e);
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}
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else
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{
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widget::Widget::ContextDestroyEvent e;
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APP->scene->onContextDestroy(e);
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// swap contexts
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window->uiFont->vg = window->internal->o_vg;
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window->vg = window->internal->o_vg;
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window->fbVg = window->internal->o_fbVg;
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window->internal->o_vg = nullptr;
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window->internal->o_fbVg = nullptr;
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// also for fonts and images
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window->uiFont->vg = window->vg;
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window->uiFont->handle = loadFallbackFont(window->vg);
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for (auto& font : window->internal->fontCache)
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{
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font.second->vg = window->vg;
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font.second->handle = font.second->ohandle;
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font.second->ohandle = -1;
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}
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for (auto& image : window->internal->imageCache)
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{
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image.second->vg = window->vg;
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image.second->handle = image.second->ohandle;
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image.second->ohandle = -1;
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}
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// also for images
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#if defined NANOVG_GLES2
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nvgDeleteGLES2(window->internal->r_vg);
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nvgDeleteGLES2(window->internal->r_fbVg);
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#else
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nvgDeleteGL2(window->internal->r_vg);
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nvgDeleteGL2(window->internal->r_fbVg);
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#endif
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// window->internal->hiddenWindow.close();
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window->internal->ui = nullptr;
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window->internal->callback = nullptr;
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}
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}
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void WindowSetMods(Window* const window, const int mods)
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{
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window->internal->mods = mods;
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}
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Window::~Window() {
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if (APP->scene) {
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widget::Widget::ContextDestroyEvent e;
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APP->scene->onContextDestroy(e);
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}
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{
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DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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// Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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internal->fontCache.clear();
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internal->imageCache.clear();
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// Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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internal->fontCache.clear();
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internal->imageCache.clear();
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#if defined NANOVG_GLES2
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nvgDeleteGLES2(vg);
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nvgDeleteGLES2(fbVg);
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#else
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nvgDeleteGL2(vg);
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nvgDeleteGL2(fbVg);
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#endif
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}
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delete internal;
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}
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@ -189,6 +331,8 @@ void Window::run() {
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void Window::step() {
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DISTRHO_SAFE_ASSERT_RETURN(internal->ui != nullptr,);
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double frameTime = system::getTime();
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double lastFrameTime = internal->frameTime;
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internal->frameTime = frameTime;
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@ -196,7 +340,7 @@ void Window::step() {
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// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
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// Make event handlers and step() have a clean NanoVG context
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// nvgReset(vg);
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nvgReset(vg);
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if (uiFont != nullptr)
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bndSetFont(uiFont->handle);
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@ -238,6 +382,7 @@ void Window::step() {
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// Render scene
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// Update and render
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nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
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nvgScale(vg, pixelRatio, pixelRatio);
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// Draw scene
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@ -249,6 +394,7 @@ void Window::step() {
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glViewport(0, 0, fbWidth, fbHeight);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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nvgEndFrame(vg);
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}
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internal->frame++;
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@ -264,6 +410,8 @@ void Window::screenshotModules(const std::string&, float) {
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void Window::close() {
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DISTRHO_SAFE_ASSERT_RETURN(internal->ui != nullptr,);
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internal->ui->getWindow().close();
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}
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@ -322,14 +470,15 @@ std::shared_ptr<Font> Window::loadFont(const std::string& filename) {
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return pair->second;
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// Load font
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std::shared_ptr<Font> font;
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std::shared_ptr<FontWithOriginalContext> font;
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try {
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font = std::make_shared<Font>();
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font = std::make_shared<FontWithOriginalContext>();
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font->ofilename = filename;
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font->loadFile(filename, vg);
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}
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catch (Exception& e) {
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WARN("%s", e.what());
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font = NULL;
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font = nullptr;
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}
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internal->fontCache[filename] = font;
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return font;
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return pair->second;
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// Load image
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std::shared_ptr<Image> image;
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std::shared_ptr<ImageWithOriginalContext> image;
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try {
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image = std::make_shared<Image>();
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image = std::make_shared<ImageWithOriginalContext>();
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image->ofilename = filename;
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image->loadFile(filename, vg);
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}
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catch (Exception& e) {
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WARN("%s", e.what());
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image = NULL;
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image = nullptr;
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}
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internal->imageCache[filename] = image;
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return image;
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