Support fully headless builds

Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
falkTX 2021-10-23 02:30:42 +01:00
parent 79e74ef909
commit a00020e597
No known key found for this signature in database
GPG key ID: CDBAA37ABC74FBA0
14 changed files with 175 additions and 61 deletions

View file

@ -25,15 +25,10 @@
* the License, or (at your option) any later version.
*/
#define NANOVG_GL2 1
#include <map>
#include <queue>
#include <thread>
#include "../src/Rack/dep/glfw/deps/stb_image_write.h"
#include <GL/osmesa.h>
#include <window/Window.hpp>
#include <asset.hpp>
#include <widget/Widget.hpp>
@ -49,9 +44,24 @@
#endif
#include "DistrhoPlugin.hpp"
#include "extra/Thread.hpp"
#include "../WindowParameters.hpp"
#ifndef HEADLESS
# include "../src/Rack/dep/glfw/deps/stb_image_write.h"
# include "extra/Thread.hpp"
# include <GL/osmesa.h>
#endif
#ifdef HEADLESS
namespace rack {
namespace app {
widget::Widget* createMenuBar() { return new widget::Widget; }
}
}
#endif
namespace rack {
namespace window {
@ -103,14 +113,20 @@ struct WindowParams {
float rackBrightness = 1.0f;
};
struct Window::Internal : public Thread {
struct Window::Internal
#ifndef HEADLESS
: public Thread
#endif
{
DISTRHO_NAMESPACE::Plugin* plugin = nullptr;
DISTRHO_NAMESPACE::WindowParameters params;
DISTRHO_NAMESPACE::WindowParametersCallback* callback = nullptr;
Context* context = nullptr;
Window* self = nullptr;
#ifndef HEADLESS
OSMesaContext mesa = nullptr;
GLubyte* mesaBuffer = nullptr;
#endif
math::Vec size = minWindowSize;
std::string lastWindowTitle;
@ -127,6 +143,7 @@ struct Window::Internal : public Thread {
bool fbDirtyOnSubpixelChange = true;
#ifndef HEADLESS
void run() override {
self->run();
int i=0;
@ -146,6 +163,7 @@ struct Window::Internal : public Thread {
}
d_stdout("thread quit");
}
#endif
};
Window::Window() {
@ -154,6 +172,7 @@ Window::Window() {
internal->self = this;
}
#ifndef HEADLESS
static void flipBitmap(uint8_t* pixels, int width, int height, int depth) {
for (int y = 0; y < height / 2; y++) {
int flipY = height - y - 1;
@ -163,11 +182,13 @@ static void flipBitmap(uint8_t* pixels, int width, int height, int depth) {
std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
}
}
#endif
void WindowInit(Window* const window, DISTRHO_NAMESPACE::Plugin* const plugin)
{
window->internal->plugin = plugin;
#ifndef HEADLESS
window->internal->mesa = OSMesaCreateContextExt(OSMESA_RGBA, 24, 8, 0, nullptr);
DISTRHO_SAFE_ASSERT_RETURN(window->internal->mesa != nullptr,);
@ -196,6 +217,7 @@ void WindowInit(Window* const window, DISTRHO_NAMESPACE::Plugin* const plugin)
// window->vg = nvgCreateGLES2(nvgFlags);
// window->fbVg = nvgCreateSharedGLES2(window->vg, nvgFlags);
// #endif
#endif
// Load default Blendish font
window->uiFont = window->loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
@ -210,6 +232,7 @@ void WindowInit(Window* const window, DISTRHO_NAMESPACE::Plugin* const plugin)
APP->scene->onContextCreate(e);
}
#ifndef HEADLESS
d_stdout("all good with mesa and GL? %d | %p %p %p", ok, window->internal->mesa, window->vg, window->fbVg);
// window->internal->startThread();
@ -277,6 +300,7 @@ void WindowInit(Window* const window, DISTRHO_NAMESPACE::Plugin* const plugin)
delete[] pixels;
d_stdout("idle - after png");
#endif
}
void WindowMods(Window* const window, const int mods)
@ -296,6 +320,7 @@ Window::~Window() {
internal->fontCache.clear();
internal->imageCache.clear();
#ifndef HEADLESS
// #if defined NANOVG_GL2
nvgDeleteGL2(vg);
nvgDeleteGL2(fbVg);
@ -310,6 +335,8 @@ Window::~Window() {
OSMesaDestroyContext(internal->mesa);
delete[] internal->mesaBuffer;
#endif
delete internal;
}