Reduce time spent with UI context
Signed-off-by: falkTX <falktx@falktx.com>
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parent
fe8ea81dc2
commit
c0d839f7af
1 changed files with 12 additions and 24 deletions
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@ -129,8 +129,6 @@ protected:
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bool onMouse(const MouseEvent& ev) override
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{
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const ScopedContext sc(this);
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int button;
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int mods = 0;
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int action = ev.press ? GLFW_PRESS : GLFW_RELEASE;
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@ -197,40 +195,31 @@ protected:
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#endif
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*/
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const ScopedContext sc(this);
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return fContext->event->handleButton(fLastMousePos, button, action, mods);
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}
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bool onMotion(const MotionEvent& ev) override
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{
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const ScopedContext sc(this);
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rack::math::Vec mousePos = rack::math::Vec(ev.pos.getX(), ev.pos.getY()).div(getScaleFactor()).round();
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// .div(ctx->window->pixelRatio / ctx->window->windowRatio).round();
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rack::math::Vec mouseDelta = mousePos.minus(fLastMousePos);
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/*
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// Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
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if (ctx->window->internal->ignoreNextMouseDelta)
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{
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ctx->window->internal->ignoreNextMouseDelta = false;
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mouseDelta = rack::math::Vec();
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}
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*/
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const rack::math::Vec mousePos = rack::math::Vec(ev.pos.getX(), ev.pos.getY()).div(getScaleFactor()).round();
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const rack::math::Vec mouseDelta = mousePos.minus(fLastMousePos);
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fLastMousePos = mousePos;
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const ScopedContext sc(this);
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return fContext->event->handleHover(mousePos, mouseDelta);
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}
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bool onScroll(const ScrollEvent& ev) override
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{
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const ScopedContext sc(this);
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rack::math::Vec scrollDelta = rack::math::Vec(ev.delta.getX(), ev.delta.getY());
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#ifdef DISTRHO_OS_MAC
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scrollDelta = scrollDelta.mult(10.0);
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#else
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scrollDelta = scrollDelta.mult(50.0);
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#endif
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const ScopedContext sc(this);
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return fContext->event->handleScroll(fLastMousePos, scrollDelta);
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}
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@ -240,14 +229,11 @@ protected:
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return false;
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const ScopedContext sc(this);
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return fContext->event->handleText(fLastMousePos, ev.character);
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}
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bool onKeyboard(const KeyboardEvent& ev) override
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{
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const ScopedContext sc(this);
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int key;
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int mods = 0;
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int action = ev.press ? GLFW_PRESS : GLFW_RELEASE;
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@ -324,15 +310,17 @@ protected:
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if (ev.mod & kModifierAlt)
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mods |= GLFW_MOD_ALT;
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const ScopedContext sc(this);
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return fContext->event->handleKey(fLastMousePos, key, ev.keycode, action, mods);
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}
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void uiFocus(const bool focus, CrossingMode) override
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{
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const ScopedContext sc(this);
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if (focus)
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return;
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if (! focus)
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fContext->event->handleLeave();
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const ScopedContext sc(this);
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fContext->event->handleLeave();
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}
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private:
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