More details for lv2 export (category, CV type, label/brand)
Signed-off-by: falkTX <falktx@falktx.com>
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10 changed files with 79 additions and 10 deletions
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@ -52,9 +52,12 @@
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#include "AudibleInstruments/eurorack/plaits/resources.cc"
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#define PLUGIN_BRAND "AudibleInstruments"
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#define PLUGIN_LABEL "Macro Osc 2"
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#define PLUGIN_MODEL modelPlaits
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#define PLUGIN_CV_INPUTS {1,1,1,1,1,1,1,1}
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#define PLUGIN_CV_OUTPUTS {0,0}
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#define PLUGIN_LV2_CATEGORY "lv2:GeneratorPlugin"
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#include "lv2plugin.cpp"
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#include "export.cpp"
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@ -32,9 +32,12 @@
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// #include "AudibleInstruments/eurorack/braids/quantizer.cc"
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#include "AudibleInstruments/eurorack/braids/resources.cc"
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#define PLUGIN_BRAND "AudibleInstruments"
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#define PLUGIN_LABEL "Macro Osc"
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#define PLUGIN_MODEL modelBraids
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#define PLUGIN_CV_INPUTS {1,1,1,1,1}
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#define PLUGIN_CV_OUTPUTS {0}
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#define PLUGIN_LV2_CATEGORY "lv2:GeneratorPlugin"
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#include "lv2plugin.cpp"
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#include "export.cpp"
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@ -17,9 +17,12 @@
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#include "Fundamental/src/Quantizer.cpp"
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#define PLUGIN_BRAND "VCV Fundamental"
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#define PLUGIN_LABEL "Quantizer"
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#define PLUGIN_MODEL modelQuantizer
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#define PLUGIN_CV_INPUTS {1}
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#define PLUGIN_CV_OUTPUTS {1}
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#define PLUGIN_CV_INPUTS {Bi}
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#define PLUGIN_CV_OUTPUTS {Bi}
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#define PLUGIN_LV2_CATEGORY "mod:CVPlugin"
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#include "lv2plugin.cpp"
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#include "export.cpp"
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@ -17,9 +17,21 @@
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#include "Fundamental/src/SEQ3.cpp"
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#define PLUGIN_BRAND "VCV Fundamental"
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#define PLUGIN_LABEL "SEQ3"
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#define PLUGIN_MODEL modelSEQ3
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#define PLUGIN_CV_INPUTS {1,1,1,1,1}
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#define PLUGIN_CV_OUTPUTS {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
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#define PLUGIN_CV_INPUTS {Bi,Uni,Uni,Uni,Uni}
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#define PLUGIN_CV_OUTPUTS { \
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/* trigger */ \
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Uni, \
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/* 3 cv outs */ \
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Bi,Bi,Bi, \
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/* 8 steps */ \
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Uni,Uni,Uni,Uni,Uni,Uni,Uni,Uni, \
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/* steps, clk, run, reset */ \
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Uni,Uni,Uni,Uni \
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}
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#define PLUGIN_LV2_CATEGORY "mod:CVPlugin"
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#include "lv2plugin.cpp"
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#include "export.cpp"
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@ -17,9 +17,12 @@
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#include "MSM/src/Phaser.cpp"
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#define PLUGIN_BRAND "MSM"
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#define PLUGIN_LABEL "Phaser"
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#define PLUGIN_MODEL modelPhaserModule
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#define PLUGIN_CV_INPUTS {1,1,1,0}
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#define PLUGIN_CV_OUTPUTS {0}
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#define PLUGIN_LV2_CATEGORY "lv2:DistortionPlugin"
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#include "lv2plugin.cpp"
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#include "export.cpp"
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@ -17,9 +17,12 @@
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#include "rackwindows/src/mv.cpp"
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#define PLUGIN_BRAND "Rackwindows"
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#define PLUGIN_LABEL "MV"
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#define PLUGIN_MODEL modelMv
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#define PLUGIN_CV_INPUTS {1,1,1,1,0,0}
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#define PLUGIN_CV_OUTPUTS {0,0}
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#define PLUGIN_LV2_CATEGORY "lv2:ReverbPlugin"
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#include "lv2plugin.cpp"
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#include "export.cpp"
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@ -17,9 +17,12 @@
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#include "rackwindows/src/vibrato.cpp"
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#define PLUGIN_BRAND "Rackwindows"
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#define PLUGIN_LABEL "Vibrato"
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#define PLUGIN_MODEL modelVibrato
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#define PLUGIN_CV_INPUTS {1,1,1,1,1,0}
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#define PLUGIN_CV_OUTPUTS {1,0,1}
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#define PLUGIN_LV2_CATEGORY "lv2:DynamicsPlugin"
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#include "lv2plugin.cpp"
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#include "export.cpp"
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@ -20,10 +20,12 @@
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#include "ValleyAudio/src/Plateau/Dattorro.cpp"
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#include "ValleyAudio/src/Plateau/Plateau.cpp"
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#define PLUGIN_BRAND "Valley Audio"
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#define PLUGIN_LABEL "Plateau"
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#define PLUGIN_MODEL modelPlateau
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#define PLUGIN_CV_INPUTS {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
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#define PLUGIN_CV_OUTPUTS {0,0}
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#define PLUGIN_LV2_CATEGORY "lv2:ReverbPlugin"
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#include "lv2plugin.cpp"
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#include "export.cpp"
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