parent
023cc75aef
commit
e8b0a7a49a
6 changed files with 36 additions and 0 deletions
1
plugins/8Mode
Submodule
1
plugins/8Mode
Submodule
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@ -0,0 +1 @@
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Subproject commit fe5a642ee0a455e882e105f422cf85f7e83fd31f
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@ -228,6 +228,11 @@ ifneq ($(NOPLUGINS),true)
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PLUGIN_FILES += $(filter-out 21kHz/src/21kHz.cpp,$(wildcard 21kHz/src/*.cpp))
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# --------------------------------------------------------------
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# 8Mode
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PLUGIN_FILES += $(wildcard 8Mode/src/*.cpp)
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# --------------------------------------------------------------
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# AmalgamatedHarmonics
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@ -1060,6 +1065,13 @@ $(BUILD_DIR)/21kHz/%.cpp.o: 21kHz/%.cpp
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$(foreach m,$(21KHZ_CUSTOM),$(call custom_module_names,$(m),21kHz)) \
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-DpluginInstance=pluginInstance__21kHz
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$(BUILD_DIR)/8Mode/%.cpp.o: 8Mode/%.cpp
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-@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
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@echo "Compiling $<"
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$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@ \
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$(foreach m,$(8MODE_CUSTOM),$(call custom_module_names,$(m),8Mode)) \
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-DpluginInstance=pluginInstance__8Mode
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$(BUILD_DIR)/AmalgamatedHarmonics/%.cpp.o: AmalgamatedHarmonics/%.cpp
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-@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
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@echo "Compiling $<"
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@ -27,6 +27,9 @@
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// 21kHz
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#include "21kHz/src/21kHz.hpp"
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// 8Mode
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#include "8Mode/src/8mode.hpp"
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// AmalgamatedHarmonics
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#include "AmalgamatedHarmonics/src/AH.hpp"
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@ -563,6 +566,7 @@ void saveHighQualityAsDefault(bool) {}
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Plugin* pluginInstance__Cardinal;
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#ifndef NOPLUGINS
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Plugin* pluginInstance__21kHz;
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Plugin* pluginInstance__8Mode;
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Plugin* pluginInstance__AmalgamatedHarmonics;
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Plugin* pluginInstance__AnimatedCircuits;
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Plugin* pluginInstance__Aria;
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@ -760,6 +764,18 @@ static void initStatic__21kHz()
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}
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}
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static void initStatic__8Mode()
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{
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Plugin* const p = new Plugin;
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pluginInstance__8Mode = p;
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const StaticPluginLoader spl(p, "8Mode");
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if (spl.ok())
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{
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p->addModel(modelsoftSN);
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}
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}
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static void initStatic__AmalgamatedHarmonics()
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{
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Plugin* const p = new Plugin;
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@ -2006,6 +2022,7 @@ void initStaticPlugins()
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initStatic__Cardinal();
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#ifndef NOPLUGINS
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initStatic__21kHz();
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initStatic__8Mode();
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initStatic__AmalgamatedHarmonics();
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initStatic__AnimatedCircuits();
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initStatic__Aria();
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