Fixup code style, regen Rack diffs
Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
parent
f33945d088
commit
eb730b6c33
14 changed files with 532 additions and 312 deletions
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@ -1,5 +1,5 @@
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--- ../Rack/src/window/Window.cpp 2022-04-11 20:05:02.023283713 +0100
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+++ Window.cpp 2022-07-12 09:45:31.518663160 +0100
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--- ../Rack/src/window/Window.cpp 2022-09-21 19:49:12.202540796 +0100
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+++ Window.cpp 2022-09-21 19:41:45.883648777 +0100
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@@ -1,33 +1,87 @@
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+/*
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+ * DISTRHO Cardinal Plugin
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@ -112,7 +112,7 @@
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throw Exception("Failed to load font %s", filename.c_str());
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}
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INFO("Loaded font %s", filename.c_str());
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@@ -79,375 +132,325 @@
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@@ -79,375 +132,347 @@
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}
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@ -247,18 +247,6 @@
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- APP->event->handleButton(APP->window->internal->lastMousePos, button, action, mods);
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-}
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-
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-
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-static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec mousePos = math::Vec(xpos, ypos).div(APP->window->pixelRatio / APP->window->windowRatio).round();
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- math::Vec mouseDelta = mousePos.minus(APP->window->internal->lastMousePos);
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-
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- // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
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- if (APP->window->internal->ignoreNextMouseDelta) {
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- APP->window->internal->ignoreNextMouseDelta = false;
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- mouseDelta = math::Vec();
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- }
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+ // Load default Blendish font
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+#ifndef DGL_NO_SHARED_RESOURCES
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+ uiFont = std::make_shared<Font>();
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@ -275,11 +263,43 @@
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+ uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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+#endif
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- int cursorMode = glfwGetInputMode(win, GLFW_CURSOR);
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- (void) cursorMode;
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+ if (uiFont != nullptr)
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+ bndSetFont(uiFont->handle);
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-static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec mousePos = math::Vec(xpos, ypos).div(APP->window->pixelRatio / APP->window->windowRatio).round();
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- math::Vec mouseDelta = mousePos.minus(APP->window->internal->lastMousePos);
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+#ifdef DISTRHO_OS_WASM
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+ emscripten_lock_orientation(EMSCRIPTEN_ORIENTATION_LANDSCAPE_PRIMARY);
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+#endif
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+}
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- // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
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- if (APP->window->internal->ignoreNextMouseDelta) {
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- APP->window->internal->ignoreNextMouseDelta = false;
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- mouseDelta = math::Vec();
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+void WindowSetPluginUI(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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+{
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+ // if nanovg context failed, init only bare minimum
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+ if (window->vg == nullptr)
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+ {
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+ if (ui != nullptr)
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+ {
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+ window->internal->ui = ui;
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+ window->internal->size = rack::math::Vec(ui->getWidth(), ui->getHeight());
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+ }
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+ else
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+ {
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+ window->internal->ui = nullptr;
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+ window->internal->callback = nullptr;
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+ }
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+ return;
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}
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- int cursorMode = glfwGetInputMode(win, GLFW_CURSOR);
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- (void) cursorMode;
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-
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-#if defined ARCH_MAC
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- // Workaround for Mac. We can't use GLFW_CURSOR_DISABLED because it's buggy, so implement it on our own.
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- // This is not an ideal implementation. For example, if the user drags off the screen, the new mouse position will be clamped.
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@ -291,16 +311,6 @@
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- }
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- // Because sometimes the cursor turns into an arrow when its position is on the boundary of the window
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- glfwSetCursor(win, NULL);
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+#ifdef DISTRHO_OS_WASM
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+ emscripten_lock_orientation(EMSCRIPTEN_ORIENTATION_LANDSCAPE_PRIMARY);
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#endif
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+}
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- APP->window->internal->lastMousePos = mousePos;
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-
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- APP->event->handleHover(mousePos, mouseDelta);
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+void WindowSetPluginUI(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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+{
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+ if (ui != nullptr)
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+ {
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+ const GLubyte* vendor = glGetString(GL_VENDOR);
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@ -318,14 +328,9 @@
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+ window->internal->r_fbVg = nvgCreateSharedGLES2(window->internal->r_vg, NVG_ANTIALIAS);
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+#else
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+ window->internal->r_fbVg = nvgCreateSharedGL2(window->internal->r_vg, NVG_ANTIALIAS);
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+#endif
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#endif
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- // Keyboard/mouse MIDI driver
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- math::Vec scaledPos(xpos / width, ypos / height);
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- keyboard::mouseMove(scaledPos);
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-}
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- APP->window->internal->lastMousePos = mousePos;
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+ // swap contexts
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+ window->internal->o_vg = window->vg;
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+ window->internal->o_fbVg = window->fbVg;
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@ -350,22 +355,24 @@
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+ NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
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+ }
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- APP->event->handleHover(mousePos, mouseDelta);
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+ // Init settings
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+ WindowParametersRestore(window);
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-static void cursorEnterCallback(GLFWwindow* win, int entered) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (!entered) {
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- APP->event->handleLeave();
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- // Keyboard/mouse MIDI driver
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- math::Vec scaledPos(xpos / width, ypos / height);
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- keyboard::mouseMove(scaledPos);
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-}
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+ widget::Widget::ContextCreateEvent e;
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+ APP->scene->onContextCreate(e);
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}
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-}
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+ }
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+ else
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+ {
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+ widget::Widget::ContextDestroyEvent e;
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+ APP->scene->onContextDestroy(e);
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+
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+ // swap contexts
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+ window->uiFont->vg = window->internal->o_vg;
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+ window->vg = window->internal->o_vg;
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@ -389,46 +396,31 @@
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+ image.second->ohandle = -1;
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+ }
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(window->internal->r_fbVg);
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+#else
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+ nvgDeleteGL2(window->internal->r_fbVg);
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+#endif
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-static void cursorEnterCallback(GLFWwindow* win, int entered) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (!entered) {
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- APP->event->handleLeave();
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+ window->internal->ui = nullptr;
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+ window->internal->callback = nullptr;
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}
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}
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+void WindowSetMods(Window* const window, const int mods)
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+{
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+ window->internal->mods = mods;
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+}
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-static void scrollCallback(GLFWwindow* win, double x, double y) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec scrollDelta = math::Vec(x, y);
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-#if defined ARCH_MAC
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- scrollDelta = scrollDelta.mult(10.0);
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(window->internal->r_fbVg);
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#else
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- scrollDelta = scrollDelta.mult(50.0);
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+ nvgDeleteGL2(window->internal->r_fbVg);
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#endif
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- APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
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+ window->internal->ui = nullptr;
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+ window->internal->callback = nullptr;
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+ }
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}
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-
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-static void charCallback(GLFWwindow* win, unsigned int codepoint) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
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- return;
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+void WindowSetMods(Window* const window, const int mods)
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+{
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+ window->internal->mods = mods;
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}
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-
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-static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
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- return;
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-
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- // Keyboard/mouse MIDI driver
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- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
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- keyboard::press(key);
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- }
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- if (action == GLFW_RELEASE) {
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- keyboard::release(key);
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+Window::~Window() {
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+ {
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+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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+ internal->fontCache.clear();
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+ internal->imageCache.clear();
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+
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+ if (vg != nullptr)
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+ {
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGLES2(internal->o_vg != nullptr ? internal->o_vg : vg);
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+#else
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+ nvgDeleteGL2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGL2(internal->o_vg != nullptr ? internal->o_vg : vg);
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+#endif
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}
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-}
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-
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+ nvgDeleteGLES2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGLES2(internal->o_vg != nullptr ? internal->o_vg : vg);
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#else
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- scrollDelta = scrollDelta.mult(50.0);
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+ nvgDeleteGL2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGL2(internal->o_vg != nullptr ? internal->o_vg : vg);
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#endif
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+ }
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+ }
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- APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
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+ delete internal;
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}
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-static void charCallback(GLFWwindow* win, unsigned int codepoint) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
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- return;
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+math::Vec Window::getSize() {
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+ return internal->size;
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}
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-static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
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- return;
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+void Window::setSize(math::Vec size) {
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+ size = size.max(WINDOW_SIZE_MIN);
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+ internal->size = size;
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- // Keyboard/mouse MIDI driver
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- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
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- keyboard::press(key);
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- }
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- if (action == GLFW_RELEASE) {
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- keyboard::release(key);
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- }
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+ if (DISTRHO_NAMESPACE::UI* const ui = internal->ui)
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+ ui->setSize(internal->size.x, internal->size.y);
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}
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-
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-static void dropCallback(GLFWwindow* win, int count, const char** paths) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- std::vector<std::string> pathsVec;
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- pathsVec.push_back(paths[i]);
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- }
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- APP->event->handleDrop(APP->window->internal->lastMousePos, pathsVec);
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+ delete internal;
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+void WindowSetInternalSize(rack::window::Window* const window, math::Vec size) {
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+ size = size.max(WINDOW_SIZE_MIN);
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+ window->internal->size = size;
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}
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-static void errorCallback(int error, const char* description) {
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- WARN("GLFW error %d: %s", error, description);
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+math::Vec Window::getSize() {
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+ return internal->size;
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+void Window::run() {
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+ internal->frame = 0;
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}
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-Window::Window() {
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- internal = new Internal;
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- int err;
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+void Window::setSize(math::Vec size) {
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+ size = size.max(WINDOW_SIZE_MIN);
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+ internal->size = size;
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-
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- // Set window hints
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-#if defined NANOVG_GL2
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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@ -555,17 +582,10 @@
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- const GLubyte* version = glGetString(GL_VERSION);
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- INFO("Renderer: %s %s", vendor, renderer);
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- INFO("OpenGL: %s", version);
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+ if (DISTRHO_NAMESPACE::UI* const ui = internal->ui)
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+ ui->setSize(internal->size.x, internal->size.y);
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+}
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-
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- // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
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- glGetError();
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+void WindowSetInternalSize(rack::window::Window* const window, math::Vec size) {
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+ size = size.max(WINDOW_SIZE_MIN);
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+ window->internal->size = size;
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+}
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-
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- // Set up NanoVG
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- int nvgFlags = NVG_ANTIALIAS;
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-#if defined NANOVG_GL2
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- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize NanoVG. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
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- throw Exception("Could not initialize NanoVG");
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- }
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-
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- // Load default Blendish font
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- uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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- bndSetFont(uiFont->handle);
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- if (APP->scene) {
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- widget::Widget::ContextCreateEvent e;
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- APP->scene->onContextCreate(e);
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- }
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+void Window::run() {
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+ internal->frame = 0;
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}
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-Window::~Window() {
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- if (APP->scene) {
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- widget::Widget::ContextDestroyEvent e;
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- APP->scene->onContextDestroy(e);
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+#ifndef DGL_USE_GLES
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+static void Window__flipBitmap(uint8_t* pixels, const int width, const int height, const int depth) {
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+ for (int y = 0; y < height / 2; y++) {
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+ std::memmove(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
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+ std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
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}
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-
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- // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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- internal->fontCache.clear();
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- internal->imageCache.clear();
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-
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- // nvgDeleteClone(fbVg);
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-
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-#if defined NANOVG_GL2
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- nvgDeleteGL2(vg);
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- nvgDeleteGL2(fbVg);
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-#elif defined NANOVG_GL3
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- nvgDeleteGL3(vg);
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-#elif defined NANOVG_GLES2
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- nvgDeleteGLES2(vg);
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-#endif
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-
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- glfwDestroyWindow(win);
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- delete internal;
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}
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-math::Vec Window::getSize() {
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- return math::Vec(width, height);
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-}
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-
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-Window::~Window() {
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- if (APP->scene) {
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- widget::Widget::ContextDestroyEvent e;
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- APP->scene->onContextDestroy(e);
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+#ifdef STBI_WRITE_NO_STDIO
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+static void Window__downscaleBitmap(uint8_t* pixels, int& width, int& height) {
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+ int targetWidth = width;
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@ -660,21 +650,40 @@
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+ const int xs = static_cast<int>(x * scale);
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+ std::memmove(pixels + (width * y + x) * 3, pixels + (width * ys + xs) * 3, 3);
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+ }
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+ }
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}
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-void Window::setSize(math::Vec size) {
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- size = size.max(WINDOW_SIZE_MIN);
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- glfwSetWindowSize(win, size.x, size.y);
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- // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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- internal->fontCache.clear();
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- internal->imageCache.clear();
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-
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- // nvgDeleteClone(fbVg);
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-
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-#if defined NANOVG_GL2
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- nvgDeleteGL2(vg);
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- nvgDeleteGL2(fbVg);
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-#elif defined NANOVG_GL3
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- nvgDeleteGL3(vg);
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-#elif defined NANOVG_GLES2
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- nvgDeleteGLES2(vg);
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-#endif
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-
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- glfwDestroyWindow(win);
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- delete internal;
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-}
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-
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-
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-math::Vec Window::getSize() {
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- return math::Vec(width, height);
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+ width = targetWidth;
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+ height = targetHeight;
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}
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-
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-void Window::run() {
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- internal->frame = 0;
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- while (!glfwWindowShouldClose(win)) {
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- step();
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- }
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-void Window::setSize(math::Vec size) {
|
||||
- size = size.max(WINDOW_SIZE_MIN);
|
||||
- glfwSetWindowSize(win, size.x, size.y);
|
||||
+static void Window__writeImagePNG(void* context, void* data, int size) {
|
||||
+ USE_NAMESPACE_DISTRHO
|
||||
+ UI* const ui = static_cast<UI*>(context);
|
||||
|
@ -684,9 +693,19 @@
|
|||
+#endif
|
||||
|
||||
|
||||
void Window::step() {
|
||||
-void Window::run() {
|
||||
- internal->frame = 0;
|
||||
- while (!glfwWindowShouldClose(win)) {
|
||||
- step();
|
||||
- }
|
||||
-}
|
||||
+void Window::step() {
|
||||
+ DISTRHO_SAFE_ASSERT_RETURN(internal->ui != nullptr,);
|
||||
+
|
||||
|
||||
+ if (vg == nullptr)
|
||||
+ return;
|
||||
|
||||
-void Window::step() {
|
||||
double frameTime = system::getTime();
|
||||
double lastFrameTime = internal->frameTime;
|
||||
internal->frameTime = frameTime;
|
||||
|
@ -729,7 +748,7 @@
|
|||
if (APP->patch->path != "") {
|
||||
windowTitle += " - ";
|
||||
if (!APP->history->isSaved())
|
||||
@@ -455,246 +458,189 @@
|
||||
@@ -455,246 +480,189 @@
|
||||
windowTitle += system::getFilename(APP->patch->path);
|
||||
}
|
||||
if (windowTitle != internal->lastWindowTitle) {
|
||||
|
@ -857,7 +876,7 @@
|
|||
+ // glReadPixels defaults to GL_BACK, but the back-buffer is unstable, so use the front buffer (what the user sees)
|
||||
+ glReadBuffer(GL_FRONT);
|
||||
+ glReadPixels(0, 0, winWidth, winHeight, depth == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
+
|
||||
+ if (internal->generateScreenshotStep == kScreenshotStepSaving)
|
||||
+ {
|
||||
+ // Write pixels to PNG
|
||||
|
@ -873,6 +892,11 @@
|
|||
+ stbi_write_png("screenshot.png", winWidth, winHeight, depth, pixelsWithOffset, stride);
|
||||
+#endif
|
||||
|
||||
+ internal->generateScreenshotStep = kScreenshotStepNone;
|
||||
+ APP->scene->menuBar->show();
|
||||
+ APP->scene->rack->children.front()->show();
|
||||
+ }
|
||||
|
||||
-static void flipBitmap(uint8_t* pixels, int width, int height, int depth) {
|
||||
- for (int y = 0; y < height / 2; y++) {
|
||||
- int flipY = height - y - 1;
|
||||
|
@ -880,11 +904,6 @@
|
|||
- std::memcpy(tmp, &pixels[y * width * depth], width * depth);
|
||||
- std::memcpy(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
|
||||
- std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
|
||||
+ internal->generateScreenshotStep = kScreenshotStepNone;
|
||||
+ APP->scene->menuBar->show();
|
||||
+ APP->scene->rack->children.front()->show();
|
||||
+ }
|
||||
+
|
||||
+ delete[] pixels;
|
||||
}
|
||||
+#endif
|
||||
|
@ -1078,7 +1097,7 @@
|
|||
double Window::getMonitorRefreshRate() {
|
||||
return internal->monitorRefreshRate;
|
||||
}
|
||||
@@ -722,14 +668,15 @@
|
||||
@@ -722,14 +690,15 @@
|
||||
return pair->second;
|
||||
|
||||
// Load font
|
||||
|
@ -1097,7 +1116,7 @@
|
|||
}
|
||||
internal->fontCache[filename] = font;
|
||||
return font;
|
||||
@@ -742,14 +689,15 @@
|
||||
@@ -742,14 +711,15 @@
|
||||
return pair->second;
|
||||
|
||||
// Load image
|
||||
|
@ -1116,7 +1135,7 @@
|
|||
}
|
||||
internal->imageCache[filename] = image;
|
||||
return image;
|
||||
@@ -766,28 +714,156 @@
|
||||
@@ -766,28 +736,156 @@
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue