/* * DISTRHO Cardinal Plugin * Copyright (C) 2021 Filipe Coelho * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 3 of * the License, or any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * For a full copy of the GNU General Public License see the LICENSE file. */ /** * This file is an edited version of VCVRack's Window.cpp * Copyright (C) 2016-2021 VCV. * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 3 of * the License, or (at your option) any later version. */ #include #include #include #include #include #include #include #include #include #include #include #ifdef NDEBUG # undef DEBUG #endif namespace rack { namespace window { static const math::Vec minWindowSize = math::Vec(1228, 666); void Font::loadFile(const std::string& filename, NVGcontext* vg) { this->vg = vg; handle = nvgCreateFont(vg, filename.c_str(), filename.c_str()); if (handle < 0) throw Exception("Failed to load font %s", filename.c_str()); INFO("Loaded font %s", filename.c_str()); } Font::~Font() { // There is no NanoVG deleteFont() function yet, so do nothing } std::shared_ptr Font::load(const std::string& filename) { return APP->window->loadFont(filename); } void Image::loadFile(const std::string& filename, NVGcontext* vg) { this->vg = vg; handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY); if (handle <= 0) throw Exception("Failed to load image %s", filename.c_str()); INFO("Loaded image %s", filename.c_str()); } Image::~Image() { // TODO What if handle is invalid? if (handle >= 0) nvgDeleteImage(vg, handle); } std::shared_ptr Image::load(const std::string& filename) { return APP->window->loadImage(filename); } struct WindowParams { float rackBrightness = 1.0f; }; struct Window::Internal { Context* context = nullptr; Window* self = nullptr; math::Vec size = minWindowSize; std::string lastWindowTitle; int mods = 0; int frame = 0; int frameSwapInterval = 1; double monitorRefreshRate = 60.0; // FIXME double frameTime = 0.0; double lastFrameDuration = 0.0; std::map> fontCache; std::map> imageCache; bool fbDirtyOnSubpixelChange = true; int fbCount = 0; }; Window::Window() { internal = new Internal; internal->context = APP; internal->self = this; } Window::~Window() { // internal->stopThread(5000); if (APP->scene) { widget::Widget::ContextDestroyEvent e; APP->scene->onContextDestroy(e); } // Fonts and Images in the cache must be deleted before the NanoVG context is deleted internal->fontCache.clear(); internal->imageCache.clear(); delete internal; } math::Vec Window::getSize() { return internal->size; } void Window::setSize(math::Vec size) { internal->size = size.max(minWindowSize); } void Window::run() { internal->frame = 0; } void Window::step() { double frameTime = system::getTime(); double lastFrameTime = internal->frameTime; internal->frameTime = frameTime; internal->lastFrameDuration = frameTime - lastFrameTime; internal->fbCount = 0; // DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration); // Make event handlers and step() have a clean NanoVG context nvgReset(vg); if (uiFont != nullptr) bndSetFont(uiFont->handle); // Get framebuffer/window ratio windowRatio = internal->size.x / internal->size.y; if (APP->scene) { // Resize scene APP->scene->box.size = internal->size; // Step scene APP->scene->step(); // Update and render nvgBeginFrame(vg, internal->size.x, internal->size.y, pixelRatio); nvgScale(vg, pixelRatio, pixelRatio); // Draw scene widget::Widget::DrawArgs args; args.vg = vg; args.clipBox = APP->scene->box.zeroPos(); APP->scene->draw(args); glViewport(0, 0, internal->size.x, internal->size.y); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); nvgEndFrame(vg); } internal->frame++; } void Window::activateContext() { // glfwMakeContextCurrent(win); } void Window::screenshot(const std::string&) { } void Window::screenshotModules(const std::string&, float) { } void Window::close() { } void Window::cursorLock() { } void Window::cursorUnlock() { } bool Window::isCursorLocked() { return false; } int Window::getMods() { return internal->mods; } void Window::setFullScreen(bool) { } bool Window::isFullScreen() { return false; } double Window::getMonitorRefreshRate() { return internal->monitorRefreshRate; } double Window::getFrameTime() { return internal->frameTime; } double Window::getLastFrameDuration() { return internal->lastFrameDuration; } double Window::getFrameDurationRemaining() { double frameDurationDesired = internal->frameSwapInterval / internal->monitorRefreshRate; return frameDurationDesired - (system::getTime() - internal->frameTime); } std::shared_ptr Window::loadFont(const std::string& filename) { const auto& pair = internal->fontCache.find(filename); if (pair != internal->fontCache.end()) return pair->second; // Load font std::shared_ptr font; try { font = std::make_shared(); font->loadFile(filename, vg); } catch (Exception& e) { WARN("%s", e.what()); font = NULL; } internal->fontCache[filename] = font; return font; } std::shared_ptr Window::loadImage(const std::string& filename) { const auto& pair = internal->imageCache.find(filename); if (pair != internal->imageCache.end()) return pair->second; // Load image std::shared_ptr image; try { image = std::make_shared(); image->loadFile(filename, vg); } catch (Exception& e) { WARN("%s", e.what()); image = NULL; } internal->imageCache[filename] = image; return image; } bool& Window::fbDirtyOnSubpixelChange() { return internal->fbDirtyOnSubpixelChange; } int& Window::fbCount() { return internal->fbCount; } void generateScreenshot() { } } // namespace window } // namespace rack