#include #include #include #include #include #include #include #include #include #include #include #include // used in Window::screenshot #include // used in Window::screenshot #ifdef NDEBUG # undef DEBUG #endif #include "DistrhoUI.hpp" namespace rack { namespace window { static const math::Vec minWindowSize = math::Vec(640, 480); void Font::loadFile(const std::string& filename, NVGcontext* vg) { this->vg = vg; handle = nvgCreateFont(vg, filename.c_str(), filename.c_str()); if (handle < 0) throw Exception("Failed to load font %s", filename.c_str()); INFO("Loaded font %s", filename.c_str()); } Font::~Font() { // There is no NanoVG deleteFont() function yet, so do nothing } std::shared_ptr Font::load(const std::string& filename) { return APP->window->loadFont(filename); } void Image::loadFile(const std::string& filename, NVGcontext* vg) { this->vg = vg; handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY); if (handle <= 0) throw Exception("Failed to load image %s", filename.c_str()); INFO("Loaded image %s", filename.c_str()); } Image::~Image() { // TODO What if handle is invalid? if (handle >= 0) nvgDeleteImage(vg, handle); } std::shared_ptr Image::load(const std::string& filename) { return APP->window->loadImage(filename); } struct Window::Internal { int mods = 0; DISTRHO_NAMESPACE::UI* ui = nullptr; math::Vec size = minWindowSize; std::string lastWindowTitle; int frame = 0; int frameSwapInterval = 1; double monitorRefreshRate = 60.0; // FIXME double frameTime = 0.0; double lastFrameDuration = 0.0; std::map> fontCache; std::map> imageCache; bool fbDirtyOnSubpixelChange = true; }; Window::Window() { internal = new Internal; } void WindowInit(Window* const window, DISTRHO_NAMESPACE::UI* const ui) { const GLubyte* vendor = glGetString(GL_VENDOR); const GLubyte* renderer = glGetString(GL_RENDERER); const GLubyte* version = glGetString(GL_VERSION); INFO("Renderer: %s %s", vendor, renderer); INFO("OpenGL: %s", version); window->internal->ui = ui; window->vg = ui->getContext(); window->fbVg = nvgCreateSharedGL2(window->vg, NVG_ANTIALIAS); // Load default Blendish font window->uiFont = window->loadFont(asset::system("res/fonts/DejaVuSans.ttf")); bndSetFont(window->uiFont->handle); if (APP->scene) { widget::Widget::ContextCreateEvent e; APP->scene->onContextCreate(e); } } void WindowMods(Window* const window, const int mods) { window->internal->mods = mods; } Window::~Window() { if (APP->scene) { widget::Widget::ContextDestroyEvent e; APP->scene->onContextDestroy(e); } // Fonts and Images in the cache must be deleted before the NanoVG context is deleted internal->fontCache.clear(); internal->imageCache.clear(); delete internal; } math::Vec Window::getSize() { return internal->size; } void Window::setSize(math::Vec size) { internal->size = size.max(minWindowSize); } void Window::run() { internal->frame = 0; } void Window::step() { double frameTime = system::getTime(); double lastFrameTime = internal->frameTime; internal->frameTime = frameTime; internal->lastFrameDuration = frameTime - lastFrameTime; // DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration); // Make event handlers and step() have a clean NanoVG context // nvgReset(vg); bndSetFont(uiFont->handle); // Set window title std::string windowTitle = APP_NAME + " " + APP_EDITION_NAME + " " + APP_VERSION; if (APP->patch->path != "") { windowTitle += " - "; if (!APP->history->isSaved()) windowTitle += "*"; windowTitle += system::getFilename(APP->patch->path); } if (windowTitle != internal->lastWindowTitle) { internal->ui->getWindow().setTitle(windowTitle.c_str()); internal->lastWindowTitle = windowTitle; } // Get desired pixel ratio float newPixelRatio = internal->ui->getScaleFactor(); if (newPixelRatio != pixelRatio) { pixelRatio = newPixelRatio; APP->event->handleDirty(); } // Get framebuffer/window ratio int winWidth = internal->ui->getWidth(); int winHeight = internal->ui->getHeight(); int fbWidth = winWidth;// * newPixelRatio; int fbHeight = winHeight;// * newPixelRatio; windowRatio = (float)fbWidth / winWidth; if (APP->scene) { // DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth); // Resize scene APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio); // Step scene APP->scene->step(); // Render scene // Update and render nvgScale(vg, pixelRatio, pixelRatio); // Draw scene widget::Widget::DrawArgs args; args.vg = vg; args.clipBox = APP->scene->box.zeroPos(); APP->scene->draw(args); glViewport(0, 0, fbWidth, fbHeight); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } internal->frame++; } void Window::screenshot(const std::string&) { } void Window::screenshotModules(const std::string&, float) { } void Window::close() { internal->ui->getWindow().close(); } void Window::cursorLock() { } void Window::cursorUnlock() { } bool Window::isCursorLocked() { return false; } int Window::getMods() { return internal->mods; } void Window::setFullScreen(bool) { } bool Window::isFullScreen() { return false; } double Window::getMonitorRefreshRate() { return internal->monitorRefreshRate; } double Window::getFrameTime() { return internal->frameTime; } double Window::getLastFrameDuration() { return internal->lastFrameDuration; } double Window::getFrameDurationRemaining() { double frameDurationDesired = internal->frameSwapInterval / internal->monitorRefreshRate; return frameDurationDesired - (system::getTime() - internal->frameTime); } std::shared_ptr Window::loadFont(const std::string& filename) { const auto& pair = internal->fontCache.find(filename); if (pair != internal->fontCache.end()) return pair->second; // Load font std::shared_ptr font; try { font = std::make_shared(); font->loadFile(filename, vg); } catch (Exception& e) { WARN("%s", e.what()); font = NULL; } internal->fontCache[filename] = font; return font; } std::shared_ptr Window::loadImage(const std::string& filename) { const auto& pair = internal->imageCache.find(filename); if (pair != internal->imageCache.end()) return pair->second; // Load image std::shared_ptr image; try { image = std::make_shared(); image->loadFile(filename, vg); } catch (Exception& e) { WARN("%s", e.what()); image = NULL; } internal->imageCache[filename] = image; return image; } bool& Window::fbDirtyOnSubpixelChange() { return internal->fbDirtyOnSubpixelChange; } } // namespace window } // namespace rack