Cardinal/lv2export/includes/rack.hpp
falkTX becfa5d39d
lv2export: expose lights as control output ports, always connect cv
Signed-off-by: falkTX <falktx@falktx.com>
2022-06-01 16:17:15 +01:00

2239 lines
66 KiB
C++

/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021-2022 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
/**
* This file contains a substantial amount of code from VCVRack, adjusted for inline use
* Copyright (C) 2016-2021 VCV.
*
* This program is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or (at your option) any later version.
*/
#pragma once
#include <climits>
#include <cmath>
#include <cstdarg>
#include <cstdlib>
#include <cstring>
#include <algorithm>
#include <atomic>
#include <functional>
#include <list>
#include <memory>
#include <string>
#include <vector>
#define assert(x)
#define ENUMS(name, count) name, name ## _LAST = name + (count) - 1
#define VEC_ARGS(v) (v).x, (v).y
#define RECT_ARGS(r) (r).pos.x, (r).pos.y, (r).size.x, (r).size.y
#define GLFW_MOUSE_BUTTON_LEFT 0
#define GLFW_MOUSE_BUTTON_RIGHT 0
enum NVGalign {
NVG_ALIGN_LEFT,
NVG_ALIGN_RIGHT
};
struct NVGcolor { float a; };
struct NVGpaint {};
struct NVGcontext {};
struct NSVGimage {};
inline NVGcolor nvgRGB(int r, int g, int b) { return {}; }
inline NVGcolor nvgRGBA(int r, int g, int b, int a) { return {}; }
inline NVGcolor nvgRGBf(float r, float g, float b) { return {}; }
inline NVGcolor nvgRGBAf(float r, float g, float b, float a) { return {}; }
inline NVGcolor nvgTransRGBA(NVGcolor, int) { return {}; }
inline NVGcolor nvgTransRGBAf(NVGcolor, float) { return {}; }
inline void nvgBeginPath(NVGcontext* vg) {}
inline void nvgFillColor(NVGcontext* vg, NVGcolor) {}
inline void nvgFillPaint(NVGcontext* vg, NVGpaint) {}
inline void nvgFill(NVGcontext* vg) {}
inline void nvgStrokeColor(NVGcontext* vg, NVGcolor) {}
inline void nvgStrokeWidth(NVGcontext* vg, float) {}
inline void nvgStroke(NVGcontext* vg) {}
inline void nvgRect(NVGcontext* vg, float a, float b, float c, float d) {}
inline void nvgImageSize(NVGcontext*, int, void*, void*) {}
inline NVGpaint nvgImagePattern(NVGcontext*, float, float, float, float, float, int handle, float) { return {}; }
inline void nvgRoundedRect(NVGcontext* vg, float, float, float, float, float) {}
inline void nvgFontSize(NVGcontext*, int) {}
inline void nvgFontFaceId(NVGcontext*, int) {}
inline void nvgTextLetterSpacing(NVGcontext*, float) {}
inline void nvgText(NVGcontext*, float, float, const char*, const char*) {}
inline void nvgTextAlign(NVGcontext*, NVGalign) {}
inline void nvgSave(NVGcontext*) {}
inline void nvgRestore(NVGcontext*) {}
inline void nvgScale(NVGcontext*, float, float) {}
struct json_t {};
inline json_t* json_boolean(bool) { return NULL; }
inline json_t* json_integer(int) { return NULL; }
inline json_t* json_object(void) { return NULL; }
inline json_t* json_object_get(json_t*, const char*) { return NULL; }
inline bool json_is_true(json_t*) { return false; }
inline bool json_boolean_value(json_t*) { return false; }
inline int json_integer_value(json_t*) { return 0; }
inline float json_number_value(json_t*) { return 0.f; }
inline void json_object_set_new(json_t*, const char*, json_t*) {}
inline json_t* json_array(void) { return NULL; }
inline json_t* json_array_get(json_t*, int) { return NULL; }
inline void json_array_insert_new(json_t*, int, json_t*) {}
namespace rack {
struct Quantity {
virtual ~Quantity() {}
virtual void setValue(float value) {}
virtual float getValue() { return 0.f; }
virtual float getMinValue() { return 0.f; }
virtual float getMaxValue() { return 1.f; }
virtual float getDefaultValue() { return 0.f; }
// virtual float getDisplayValue();
// virtual void setDisplayValue(float displayValue);
// virtual int getDisplayPrecision();
// virtual std::string getDisplayValueString();
// virtual void setDisplayValueString(std::string s);
virtual std::string getLabel() { return ""; }
virtual std::string getUnit() { return ""; }
// virtual std::string getString();
// virtual void reset();
// virtual void randomize();
// bool isMin();
// bool isMax();
// void setMin();
// void setMax();
// void toggle();
// void moveValue(float deltaValue);
// float getRange();
// bool isBounded();
// float toScaled(float value);
// float fromScaled(float scaledValue);
// void setScaledValue(float scaledValue);
// float getScaledValue();
// void moveScaledValue(float deltaScaledValue);
};
namespace ui {
struct Menu;
}
namespace window {
struct Svg;
}
namespace math {
template <typename T>
inline bool isEven(T x) { return x % 2 == 0; }
template <typename T>
inline bool isOdd(T x) { return x % 2 != 0; }
inline int clamp(int x, int a, int b) { return std::max(std::min(x, b), a); }
inline int clampSafe(int x, int a, int b) { return (a <= b) ? clamp(x, a, b) : clamp(x, b, a); }
inline float clamp(float x, float a = 0.f, float b = 1.f) { return std::fmax(std::fmin(x, b), a); }
inline float clampSafe(float x, float a = 0.f, float b = 1.f) { return (a <= b) ? clamp(x, a, b) : clamp(x, b, a); }
inline int eucMod(int a, int b) {
int mod = a % b;
if (mod < 0) {
mod += b;
}
return mod;
}
inline int eucDiv(int a, int b) {
int div = a / b;
int mod = a % b;
if (mod < 0) {
div -= 1;
}
return div;
}
inline void eucDivMod(int a, int b, int* div, int* mod) {
*div = a / b;
*mod = a % b;
if (*mod < 0) {
*div -= 1;
*mod += b;
}
}
inline int log2(int n) {
int i = 0;
while (n >>= 1) {
i++;
}
return i;
}
template <typename T>
bool isPow2(T n) { return n > 0 && (n & (n - 1)) == 0; }
template <typename T>
T sgn(T x) { return x > 0 ? 1 : (x < 0 ? -1 : 0); }
#if defined __clang__
__attribute__((optnone))
#else
__attribute__((optimize("signed-zeros")))
#endif
inline float normalizeZero(float x) { return x + 0.f; }
inline float eucMod(float a, float b) {
float mod = std::fmod(a, b);
if (mod < 0.f) {
mod += b;
}
return mod;
}
inline bool isNear(float a, float b, float epsilon = 1e-6f) { return std::fabs(a - b) <= epsilon; }
inline float chop(float x, float epsilon = 1e-6f) { return std::fabs(x) <= epsilon ? 0.f : x; }
inline float rescale(float x, float xMin, float xMax, float yMin, float yMax) {
return yMin + (x - xMin) / (xMax - xMin) * (yMax - yMin);
}
inline float crossfade(float a, float b, float p) { return a + (b - a) * p; }
inline float interpolateLinear(const float* p, float x) {
const int xi = x;
const float xf = x - xi;
return crossfade(p[xi], p[xi + 1], xf);
}
inline void complexMult(float ar, float ai, float br, float bi, float* cr, float* ci) {
*cr = ar * br - ai * bi;
*ci = ar * bi + ai * br;
}
struct Rect;
struct Vec {
float x = 0.f;
float y = 0.f;
Vec() {}
Vec(float xy) : x(xy), y(xy) {}
Vec(float x, float y) : x(x), y(y) {}
float& operator[](int i) { return (i == 0) ? x : y; }
const float& operator[](int i) const { return (i == 0) ? x : y; }
Vec neg() const { return Vec(-x, -y); }
Vec plus(Vec b) const { return Vec(x + b.x, y + b.y); }
Vec minus(Vec b) const { return Vec(x - b.x, y - b.y); }
Vec mult(float s) const { return Vec(x * s, y * s); }
Vec mult(Vec b) const { return Vec(x * b.x, y * b.y); }
Vec div(float s) const { return Vec(x / s, y / s); }
Vec div(Vec b) const { return Vec(x / b.x, y / b.y); }
float dot(Vec b) const { return x * b.x + y * b.y; }
float arg() const { return std::atan2(y, x); }
float norm() const { return std::hypot(x, y); }
Vec normalize() const { return div(norm()); }
float square() const { return x * x + y * y; }
float area() const { return x * y; }
Vec rotate(float angle) {
float sin = std::sin(angle);
float cos = std::cos(angle);
return Vec(x * cos - y * sin, x * sin + y * cos);
}
Vec flip() const { return Vec(y, x); }
Vec min(Vec b) const { return Vec(std::fmin(x, b.x), std::fmin(y, b.y)); }
Vec max(Vec b) const { return Vec(std::fmax(x, b.x), std::fmax(y, b.y)); }
Vec abs() const { return Vec(std::fabs(x), std::fabs(y)); }
Vec round() const { return Vec(std::round(x), std::round(y)); }
Vec floor() const { return Vec(std::floor(x), std::floor(y)); }
Vec ceil() const { return Vec(std::ceil(x), std::ceil(y)); }
bool equals(Vec b) const { return x == b.x && y == b.y; }
bool isZero() const { return x == 0.f && y == 0.f; }
bool isFinite() const { return std::isfinite(x) && std::isfinite(y); }
Vec clamp(Rect bound) const;
Vec clampSafe(Rect bound) const;
Vec crossfade(Vec b, float p) { return this->plus(b.minus(*this).mult(p)); }
bool isEqual(Vec b) const { return equals(b); }
};
struct Rect {
Vec pos;
Vec size;
Rect() {}
Rect(Vec pos, Vec size) : pos(pos), size(size) {}
Rect(float posX, float posY, float sizeX, float sizeY) : pos(Vec(posX, posY)), size(Vec(sizeX, sizeY)) {}
static Rect fromMinMax(Vec a, Vec b) { return Rect(a, b.minus(a)); }
static Rect fromCorners(Vec a, Vec b) { return fromMinMax(a.min(b), a.max(b)); }
static Rect inf() { return Rect(Vec(-INFINITY, -INFINITY), Vec(INFINITY, INFINITY)); }
bool contains(Vec v) const {
return (pos.x <= v.x) && (size.x == INFINITY || v.x < pos.x + size.x)
&& (pos.y <= v.y) && (size.y == INFINITY || v.y < pos.y + size.y);
}
bool contains(Rect r) const {
return (pos.x <= r.pos.x) && (r.pos.x - size.x <= pos.x - r.size.x)
&& (pos.y <= r.pos.y) && (r.pos.y - size.y <= pos.y - r.size.y);
}
bool intersects(Rect r) const {
return (r.size.x == INFINITY || pos.x < r.pos.x + r.size.x) && (size.x == INFINITY || r.pos.x < pos.x + size.x)
&& (r.size.y == INFINITY || pos.y < r.pos.y + r.size.y) && (size.y == INFINITY || r.pos.y < pos.y + size.y);
}
bool equals(Rect r) const { return pos.equals(r.pos) && size.equals(r.size); }
float getLeft() const { return pos.x; }
float getRight() const { return (size.x == INFINITY) ? INFINITY : (pos.x + size.x); }
float getTop() const { return pos.y; }
float getBottom() const { return (size.y == INFINITY) ? INFINITY : (pos.y + size.y); }
float getWidth() const { return size.x; }
float getHeight() const { return size.y; }
Vec getCenter() const { return pos.plus(size.mult(0.5f)); }
Vec getTopLeft() const { return pos; }
Vec getTopRight() const { return Vec(getRight(), getTop()); }
Vec getBottomLeft() const { return Vec(getLeft(), getBottom()); }
Vec getBottomRight() const { return Vec(getRight(), getBottom()); }
Rect clamp(Rect bound) const {
Rect r;
r.pos.x = math::clampSafe(pos.x, bound.pos.x, bound.pos.x + bound.size.x);
r.pos.y = math::clampSafe(pos.y, bound.pos.y, bound.pos.y + bound.size.y);
r.size.x = math::clamp(pos.x + size.x, bound.pos.x, bound.pos.x + bound.size.x) - r.pos.x;
r.size.y = math::clamp(pos.y + size.y, bound.pos.y, bound.pos.y + bound.size.y) - r.pos.y;
return r;
}
Rect nudge(Rect bound) const {
Rect r;
r.size = size;
r.pos.x = math::clampSafe(pos.x, bound.pos.x, bound.pos.x + bound.size.x - size.x);
r.pos.y = math::clampSafe(pos.y, bound.pos.y, bound.pos.y + bound.size.y - size.y);
return r;
}
Rect expand(Rect b) const {
Rect r;
r.pos.x = std::fmin(pos.x, b.pos.x);
r.pos.y = std::fmin(pos.y, b.pos.y);
r.size.x = std::fmax(pos.x + size.x, b.pos.x + b.size.x) - r.pos.x;
r.size.y = std::fmax(pos.y + size.y, b.pos.y + b.size.y) - r.pos.y;
return r;
}
Rect intersect(Rect b) const {
Rect r;
r.pos.x = std::fmax(pos.x, b.pos.x);
r.pos.y = std::fmax(pos.y, b.pos.y);
r.size.x = std::fmin(pos.x + size.x, b.pos.x + b.size.x) - r.pos.x;
r.size.y = std::fmin(pos.y + size.y, b.pos.y + b.size.y) - r.pos.y;
return r;
}
Rect zeroPos() const {
return Rect(Vec(), size);
}
Rect grow(Vec delta) const {
Rect r;
r.pos = pos.minus(delta);
r.size = size.plus(delta.mult(2.f));
return r;
}
Rect shrink(Vec delta) const {
Rect r;
r.pos = pos.plus(delta);
r.size = size.minus(delta.mult(2.f));
return r;
}
Vec interpolate(Vec p) {
return pos.plus(size.mult(p));
}
bool isContaining(Vec v) const { return contains(v); }
bool isIntersecting(Rect r) const { return intersects(r); }
bool isEqual(Rect r) const { return equals(r); }
};
inline Vec Vec::clamp(Rect bound) const {
return Vec(math::clamp(x, bound.pos.x, bound.pos.x + bound.size.x),
math::clamp(y, bound.pos.y, bound.pos.y + bound.size.y));
}
inline Vec Vec::clampSafe(Rect bound) const {
return Vec(math::clampSafe(x, bound.pos.x, bound.pos.x + bound.size.x),
math::clampSafe(y, bound.pos.y, bound.pos.y + bound.size.y));
}
inline Vec operator+(const Vec& a) { return a; }
inline Vec operator-(const Vec& a) { return a.neg(); }
inline Vec operator+(const Vec& a, const Vec& b) { return a.plus(b); }
inline Vec operator-(const Vec& a, const Vec& b) { return a.minus(b); }
inline Vec operator*(const Vec& a, const Vec& b) { return a.mult(b); }
inline Vec operator*(const Vec& a, const float& b) { return a.mult(b); }
inline Vec operator*(const float& a, const Vec& b) { return b.mult(a); }
inline Vec operator/(const Vec& a, const Vec& b) { return a.div(b); }
inline Vec operator/(const Vec& a, const float& b) { return a.div(b); }
inline Vec operator+=(Vec& a, const Vec& b) { return a = a.plus(b); }
inline Vec operator-=(Vec& a, const Vec& b) { return a = a.minus(b); }
inline Vec operator*=(Vec& a, const Vec& b) { return a = a.mult(b); }
inline Vec operator*=(Vec& a, const float& b) { return a = a.mult(b); }
inline Vec operator/=(Vec& a, const Vec& b) { return a = a.div(b); }
inline Vec operator/=(Vec& a, const float& b) { return a = a.div(b); }
inline bool operator==(const Vec& a, const Vec& b) { return a.equals(b); }
inline bool operator!=(const Vec& a, const Vec& b) { return !a.equals(b); }
inline bool operator==(const Rect& a, const Rect& b) { return a.equals(b); }
inline bool operator!=(const Rect& a, const Rect& b) { return !a.equals(b); }
} // namespace math
namespace engine {
static constexpr const int PORT_MAX_CHANNELS = 16;
struct Module;
struct Engine {
float getSampleRate() { return sampleRate; }
// custom
float sampleRate = 0.f;
};
struct Light {
float value = 0.f;
inline void setBrightness(float brightness) {
value = brightness;
}
inline float getBrightness() {
return value;
}
inline void setBrightnessSmooth(float brightness, float deltaTime, float lambda = 30.f) {
if (brightness < value) {
// Fade out light
value += (brightness - value) * lambda * deltaTime;
}
else {
// Immediately illuminate light
value = brightness;
}
}
inline void setSmoothBrightness(float brightness, float deltaTime) {
setBrightnessSmooth(brightness, deltaTime);
}
inline void setBrightnessSmooth(float brightness, int frames = 1) {
setBrightnessSmooth(brightness, frames / 44100.f);
}
};
struct LightInfo {
Module* module = NULL;
int lightId = -1;
std::string name;
std::string description;
virtual ~LightInfo() {}
virtual std::string getName() { return name; }
virtual std::string getDescription() { return description; }
};
struct Param {
float value = 0.f;
inline float getValue() { return value; }
inline void setValue(float value) { this->value = value; }
};
struct Port {
union {
float voltages[PORT_MAX_CHANNELS] = {};
float value;
};
union {
uint8_t channels = 0;
uint8_t active;
};
Light plugLights[3];
enum Type {
INPUT,
OUTPUT,
};
inline void setVoltage(float voltage, int channel = 0) { voltages[channel] = voltage; }
inline float getVoltage(int channel = 0) { return voltages[channel]; }
inline float getPolyVoltage(int channel) { return isMonophonic() ? getVoltage(0) : getVoltage(channel); }
inline float getNormalVoltage(float normalVoltage, int channel = 0) {
return isConnected() ? getVoltage(channel) : normalVoltage;
}
inline float getNormalPolyVoltage(float normalVoltage, int channel) {
return isConnected() ? getPolyVoltage(channel) : normalVoltage;
}
inline float* getVoltages(int firstChannel = 0) { return &voltages[firstChannel]; }
inline void readVoltages(float* v) {
for (int c = 0; c < channels; c++) {
v[c] = voltages[c];
}
}
inline void writeVoltages(const float* v) {
for (int c = 0; c < channels; c++) {
voltages[c] = v[c];
}
}
inline void clearVoltages() {
for (int c = 0; c < channels; c++) {
voltages[c] = 0.f;
}
}
inline float getVoltageSum() {
float sum = 0.f;
for (int c = 0; c < channels; c++) {
sum += voltages[c];
}
return sum;
}
inline float getVoltageRMS() {
if (channels == 0) {
return 0.f;
}
else if (channels == 1) {
return std::fabs(voltages[0]);
}
else {
float sum = 0.f;
for (int c = 0; c < channels; c++) {
sum += std::pow(voltages[c], 2);
}
return std::sqrt(sum);
}
}
// template <typename T>
// T getVoltageSimd(int firstChannel) {
// return T::load(&voltages[firstChannel]);
// }
//
// template <typename T>
// T getPolyVoltageSimd(int firstChannel) {
// return isMonophonic() ? getVoltage(0) : getVoltageSimd<T>(firstChannel);
// }
//
// template <typename T>
// T getNormalVoltageSimd(T normalVoltage, int firstChannel) {
// return isConnected() ? getVoltageSimd<T>(firstChannel) : normalVoltage;
// }
//
// template <typename T>
// T getNormalPolyVoltageSimd(T normalVoltage, int firstChannel) {
// return isConnected() ? getPolyVoltageSimd<T>(firstChannel) : normalVoltage;
// }
//
// template <typename T>
// void setVoltageSimd(T voltage, int firstChannel) {
// voltage.store(&voltages[firstChannel]);
// }
inline void setChannels(int channels) {
if (this->channels == 0) {
return;
}
for (int c = channels; c < this->channels; c++) {
voltages[c] = 0.f;
}
if (channels == 0) {
channels = 1;
}
this->channels = channels;
}
inline int getChannels() { return channels; }
inline bool isConnected() { return channels > 0; }
inline bool isMonophonic() { return channels == 1; }
inline bool isPolyphonic() { return channels > 1; }
inline float normalize(float normalVoltage) { return getNormalVoltage(normalVoltage); }
};
struct Output : Port {};
struct Input : Port {};
struct PortInfo {
Module* module = NULL;
Port::Type type = Port::INPUT;
int portId = -1;
std::string name;
std::string description;
virtual ~PortInfo() {}
virtual std::string getName() {
if (name == "")
return std::string("#") + std::to_string(portId + 1);
return name;
}
std::string getFullName() {
std::string name = getName();
name += " ";
name += (type == Port::INPUT) ? "input" : "output";
return name;
}
virtual std::string getDescription() { return description; }
};
struct ParamQuantity : Quantity {
Module* module = NULL;
int paramId = -1;
float minValue = 0.f;
float maxValue = 1.f;
float defaultValue = 0.f;
std::string name;
std::string unit;
float displayBase = 0.f;
float displayMultiplier = 1.f;
float displayOffset = 0.f;
int displayPrecision = 5;
std::string description;
bool resetEnabled = true;
bool randomizeEnabled = true;
bool smoothEnabled = false;
bool snapEnabled = false;
// Param* getParam();
// /** If smoothEnabled is true, requests to the engine to smoothly move to a target value each sample. */
// void setSmoothValue(float value);
// float getSmoothValue();
// void setValue(float value) override;
// float getValue() override;
inline float getMinValue() override { return minValue; }
inline float getMaxValue() override { return maxValue; }
inline float getDefaultValue() override { return defaultValue; }
// float getDisplayValue() override;
// void setDisplayValue(float displayValue) override;
// std::string getDisplayValueString() override;
// void setDisplayValueString(std::string s) override;
// int getDisplayPrecision() override;
// std::string getLabel() override;
// std::string getUnit() override;
// void reset() override;
// void randomize() override;
virtual std::string getDescription() { return description; }
// virtual json_t* toJson();
// virtual void fromJson(json_t* rootJ);
};
struct SwitchQuantity : ParamQuantity {
// std::vector<std::string> labels;
// std::string getDisplayValueString() override;
// void setDisplayValueString(std::string s) override;
};
struct Module {
std::vector<Param> params;
std::vector<Input> inputs;
std::vector<Output> outputs;
std::vector<Light> lights;
std::vector<ParamQuantity*> paramQuantities;
std::vector<PortInfo*> inputInfos;
std::vector<PortInfo*> outputInfos;
std::vector<LightInfo*> lightInfos;
virtual ~Module() {
for (ParamQuantity* paramQuantity : paramQuantities) {
if (paramQuantity)
delete paramQuantity;
}
for (PortInfo* inputInfo : inputInfos) {
if (inputInfo)
delete inputInfo;
}
for (PortInfo* outputInfo : outputInfos) {
if (outputInfo)
delete outputInfo;
}
for (LightInfo* lightInfo : lightInfos) {
if (lightInfo)
delete lightInfo;
}
}
void config(int numParams, int numInputs, int numOutputs, int numLights = 0) {
params.resize(numParams);
inputs.resize(numInputs);
outputs.resize(numOutputs);
lights.resize(numLights);
paramQuantities.resize(numParams);
for (int i = 0; i < numParams; i++) {
configParam(i, 0.f, 1.f, 0.f);
}
inputInfos.resize(numInputs);
for (int i = 0; i < numInputs; i++) {
configInput(i);
}
outputInfos.resize(numOutputs);
for (int i = 0; i < numOutputs; i++) {
configOutput(i);
}
lightInfos.resize(numLights);
for (int i = 0; i < numLights; i++) {
configLight(i);
}
}
template <class TParamQuantity = ParamQuantity>
TParamQuantity* configParam(int paramId, float minValue, float maxValue, float defaultValue, std::string name = "", std::string unit = "", float displayBase = 0.f, float displayMultiplier = 1.f, float displayOffset = 0.f) {
if (paramQuantities[paramId])
delete paramQuantities[paramId];
TParamQuantity* q = new TParamQuantity;
q->ParamQuantity::module = this;
q->ParamQuantity::paramId = paramId;
q->ParamQuantity::minValue = minValue;
q->ParamQuantity::maxValue = maxValue;
q->ParamQuantity::defaultValue = defaultValue;
q->ParamQuantity::name = name;
q->ParamQuantity::unit = unit;
q->ParamQuantity::displayBase = displayBase;
q->ParamQuantity::displayMultiplier = displayMultiplier;
q->ParamQuantity::displayOffset = displayOffset;
paramQuantities[paramId] = q;
Param* p = &params[paramId];
p->value = q->getDefaultValue();
return q;
}
template <class TSwitchQuantity = SwitchQuantity>
TSwitchQuantity* configSwitch(int paramId, float minValue, float maxValue, float defaultValue, std::string name = "", std::vector<std::string> labels = {}) {
TSwitchQuantity* sq = configParam<TSwitchQuantity>(paramId, minValue, maxValue, defaultValue, name);
sq->labels = labels;
return sq;
}
template <class TSwitchQuantity = SwitchQuantity>
TSwitchQuantity* configButton(int paramId, std::string name = "") {
TSwitchQuantity* sq = configParam<TSwitchQuantity>(paramId, 0.f, 1.f, 0.f, name);
sq->randomizeEnabled = false;
return sq;
}
template <class TPortInfo = PortInfo>
TPortInfo* configInput(int portId, std::string name = "") {
if (inputInfos[portId])
delete inputInfos[portId];
TPortInfo* info = new TPortInfo;
info->PortInfo::module = this;
info->PortInfo::type = Port::INPUT;
info->PortInfo::portId = portId;
info->PortInfo::name = name;
inputInfos[portId] = info;
return info;
}
template <class TPortInfo = PortInfo>
TPortInfo* configOutput(int portId, std::string name = "") {
if (outputInfos[portId])
delete outputInfos[portId];
TPortInfo* info = new TPortInfo;
info->PortInfo::module = this;
info->PortInfo::type = Port::OUTPUT;
info->PortInfo::portId = portId;
info->PortInfo::name = name;
outputInfos[portId] = info;
return info;
}
template <class TLightInfo = LightInfo>
TLightInfo* configLight(int lightId, std::string name = "") {
if (lightInfos[lightId])
delete lightInfos[lightId];
TLightInfo* info = new TLightInfo;
info->LightInfo::module = this;
info->LightInfo::lightId = lightId;
info->LightInfo::name = name;
lightInfos[lightId] = info;
return info;
}
void configBypass(int inputId, int outputId) {
// // Check that output is not yet routed
// for (BypassRoute& br : bypassRoutes) {
// assert(br.outputId != outputId);
// }
// BypassRoute br;
// br.inputId = inputId;
// br.outputId = outputId;
// bypassRoutes.push_back(br);
}
int getNumParams() { return params.size(); }
Param& getParam(int index) { return params[index]; }
int getNumInputs() { return inputs.size(); }
Input& getInput(int index) { return inputs[index]; }
int getNumOutputs() { return outputs.size(); }
Output& getOutput(int index) { return outputs[index]; }
int getNumLights() { return lights.size(); }
Light& getLight(int index) { return lights[index]; }
ParamQuantity* getParamQuantity(int index) { return paramQuantities[index]; }
PortInfo* getInputInfo(int index) { return inputInfos[index]; }
PortInfo* getOutputInfo(int index) { return outputInfos[index]; }
LightInfo* getLightInfo(int index) { return lightInfos[index]; }
struct ProcessArgs {
float sampleRate;
float sampleTime;
int64_t frame;
};
virtual void process(const ProcessArgs& args) {
step();
}
virtual void step() {}
// virtual void processBypass(const ProcessArgs& args);
// virtual json_t* toJson();
// virtual void fromJson(json_t* rootJ);
// virtual json_t* paramsToJson();
// virtual void paramsFromJson(json_t* rootJ);
virtual json_t* dataToJson() { return NULL; }
virtual void dataFromJson(json_t* rootJ) {}
struct SampleRateChangeEvent {
float sampleRate;
float sampleTime;
};
virtual void onSampleRateChange(const SampleRateChangeEvent&) {
onSampleRateChange();
}
struct ResetEvent {};
virtual void onReset(const ResetEvent&) {} // TODO
virtual void onAdd() {}
virtual void onRemove() {}
virtual void onReset() {}
virtual void onRandomize() {}
virtual void onSampleRateChange() {}
// private
void doProcess(const ProcessArgs& args) {
// if (!internal->bypassed)
process(args);
// else
// processBypass(args);
// if (args.frame % PORT_DIVIDER == 0) {
// float portTime = args.sampleTime * PORT_DIVIDER;
// for (Input& input : inputs) {
// Port_step(&input, portTime);
// }
// for (Output& output : outputs) {
// Port_step(&output, portTime);
// }
// }
}
};
} // namespace engine
namespace widget {
struct BaseEvent {
};
struct Widget {
math::Rect box;
Widget* parent = NULL;
std::list<Widget*> children;
bool visible = false;
bool requestedDelete = false;
virtual ~Widget() {}
math::Rect getBox() { return {}; }
void setBox(math::Rect box) {}
math::Vec getPosition() { return {}; }
void setPosition(math::Vec pos) {}
math::Vec getSize() { return {}; }
void setSize(math::Vec size) {}
widget::Widget* getParent() { return NULL; }
bool isVisible() { return false; }
void setVisible(bool visible) {}
void show() {}
void hide() {}
void requestDelete() {}
virtual math::Rect getChildrenBoundingBox() { return {}; }
virtual math::Rect getVisibleChildrenBoundingBox() { return {}; }
bool isDescendantOf(Widget* ancestor) { return false; }
virtual math::Vec getRelativeOffset(math::Vec v, Widget* ancestor) { return {}; }
math::Vec getAbsoluteOffset(math::Vec v) { return {}; }
virtual float getRelativeZoom(Widget* ancestor) { return 0.f; }
float getAbsoluteZoom() { return 0.f; }
virtual math::Rect getViewport(math::Rect r) { return {}; }
template <class T> T* getAncestorOfType() { return NULL; }
template <class T> T* getFirstDescendantOfType() { return NULL; }
bool hasChild(Widget* child) { return false; }
void addChild(Widget* child) {}
void addChildBottom(Widget* child) {}
void addChildBelow(Widget* child, Widget* sibling) {}
void addChildAbove(Widget* child, Widget* sibling) {}
void removeChild(Widget* child) {}
void clearChildren() {}
virtual void step() {}
struct DrawArgs {
NVGcontext* vg = NULL;
math::Rect clipBox;
void* fb = NULL;
};
virtual void draw(const DrawArgs&) {}
// DEPRECATED virtual void draw(NVGcontext* vg) {}
virtual void drawLayer(const DrawArgs& args, int layer) {}
void drawChild(Widget* child, const DrawArgs& args, int layer = 0) {}
using BaseEvent = widget::BaseEvent;
struct PositionBaseEvent {
math::Vec pos;
};
struct HoverEvent : BaseEvent, PositionBaseEvent {
math::Vec mouseDelta;
};
virtual void onHover(const HoverEvent&) {}
struct ButtonEvent : BaseEvent, PositionBaseEvent {
int button;
int action;
int mods;
};
virtual void onButton(const ButtonEvent&) {}
struct DoubleClickEvent : BaseEvent {};
virtual void onDoubleClick(const DoubleClickEvent&) {}
struct KeyBaseEvent {
int key;
int scancode;
std::string keyName;
int action;
int mods;
};
struct HoverKeyEvent : BaseEvent, PositionBaseEvent, KeyBaseEvent {};
virtual void onHoverKey(const HoverKeyEvent&) {}
struct TextBaseEvent {
int codepoint;
};
struct HoverTextEvent : BaseEvent, PositionBaseEvent, TextBaseEvent {};
virtual void onHoverText(const HoverTextEvent&) {}
struct HoverScrollEvent : BaseEvent, PositionBaseEvent {
math::Vec scrollDelta;
};
virtual void onHoverScroll(const HoverScrollEvent&) {}
struct EnterEvent : BaseEvent {};
virtual void onEnter(const EnterEvent&) {}
struct LeaveEvent : BaseEvent {};
virtual void onLeave(const LeaveEvent&) {}
struct SelectEvent : BaseEvent {};
virtual void onSelect(const SelectEvent&) {}
struct DeselectEvent : BaseEvent {};
virtual void onDeselect(const DeselectEvent&) {}
struct SelectKeyEvent : BaseEvent, KeyBaseEvent {};
virtual void onSelectKey(const SelectKeyEvent&) {}
struct SelectTextEvent : BaseEvent, TextBaseEvent {};
virtual void onSelectText(const SelectTextEvent&) {}
struct DragBaseEvent : BaseEvent {
int button;
};
struct DragStartEvent : DragBaseEvent {};
virtual void onDragStart(const DragStartEvent&) {}
struct DragEndEvent : DragBaseEvent {};
virtual void onDragEnd(const DragEndEvent&) {}
struct DragMoveEvent : DragBaseEvent {
math::Vec mouseDelta;
};
virtual void onDragMove(const DragMoveEvent&) {}
struct DragHoverEvent : DragBaseEvent, PositionBaseEvent {
Widget* origin = NULL;
math::Vec mouseDelta;
};
virtual void onDragHover(const DragHoverEvent&) {
}
struct DragEnterEvent : DragBaseEvent {
Widget* origin = NULL;
};
virtual void onDragEnter(const DragEnterEvent&) {}
struct DragLeaveEvent : DragBaseEvent {
Widget* origin = NULL;
};
virtual void onDragLeave(const DragLeaveEvent&) {}
struct DragDropEvent : DragBaseEvent {
Widget* origin = NULL;
};
virtual void onDragDrop(const DragDropEvent&) {}
struct PathDropEvent : BaseEvent, PositionBaseEvent {
PathDropEvent(const std::vector<std::string>& paths) : paths(paths) {}
const std::vector<std::string>& paths;
};
virtual void onPathDrop(const PathDropEvent&) {}
struct ActionEvent : BaseEvent {};
virtual void onAction(const ActionEvent&) {}
struct ChangeEvent : BaseEvent {};
virtual void onChange(const ChangeEvent&) {}
struct DirtyEvent : BaseEvent {};
virtual void onDirty(const DirtyEvent&) {}
struct RepositionEvent : BaseEvent {};
virtual void onReposition(const RepositionEvent&) {}
struct ResizeEvent : BaseEvent {};
virtual void onResize(const ResizeEvent&) {}
struct AddEvent : BaseEvent {};
virtual void onAdd(const AddEvent&) {}
struct RemoveEvent : BaseEvent {};
virtual void onRemove(const RemoveEvent&) {}
struct ShowEvent : BaseEvent {};
virtual void onShow(const ShowEvent&) {}
struct HideEvent : BaseEvent {};
virtual void onHide(const HideEvent&) {}
struct ContextCreateEvent : BaseEvent {
NVGcontext* vg;
};
virtual void onContextCreate(const ContextCreateEvent&) {}
struct ContextDestroyEvent : BaseEvent {
NVGcontext* vg;
};
virtual void onContextDestroy(const ContextDestroyEvent&) {}
};
struct OpaqueWidget : Widget {
};
struct SvgWidget : Widget {
std::shared_ptr<window::Svg> svg;
void wrap() {}
void setSvg(std::shared_ptr<window::Svg>) {}
};
struct TransparentWidget : Widget {
};
} // namespace widget
namespace app {
static constexpr const float RACK_GRID_WIDTH = 15;
static constexpr const float RACK_GRID_HEIGHT = 380;
static const math::Vec RACK_GRID_SIZE = math::Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT);
static const math::Vec RACK_OFFSET = RACK_GRID_SIZE.mult(math::Vec(2000, 100));
struct ParamWidget;
struct PortWidget;
struct CircularShadow : widget::TransparentWidget {
float blurRadius;
float opacity;
};
struct LightWidget : widget::TransparentWidget {
NVGcolor bgColor, color, borderColor;
};
struct ModuleWidget : widget::OpaqueWidget {
// plugin::Model* model = NULL;
engine::Module* module = NULL;
// plugin::Model* getModel() { return NULL; }
// void setModel(plugin::Model*) {}
engine::Module* getModule() { return NULL; }
void setModule(engine::Module*) {}
widget::Widget* getPanel() { return NULL; }
void setPanel(widget::Widget*) {}
void setPanel(std::shared_ptr<window::Svg>) {}
void addParam(ParamWidget*) {}
void addInput(PortWidget*) {}
void addOutput(PortWidget*) {}
ParamWidget* getParam(int paramId) { return NULL; }
PortWidget* getInput(int portId) { return NULL; }
PortWidget* getOutput(int portId) { return NULL; }
std::vector<ParamWidget*> getParams() { return {}; }
std::vector<PortWidget*> getPorts() { return {}; }
std::vector<PortWidget*> getInputs() { return {}; }
std::vector<PortWidget*> getOutputs() { return {}; }
virtual void appendContextMenu(ui::Menu*) {}
json_t* toJson() { return NULL; }
void fromJson(json_t*) {}
bool pasteJsonAction(json_t*) { return false; }
void copyClipboard() {}
bool pasteClipboardAction() { return false; }
void load(std::string) {}
void loadAction(std::string) {}
void loadTemplate() {}
void loadDialog() {}
void save(std::string) {}
void saveTemplate() {}
void saveTemplateDialog() {}
bool hasTemplate() { return false; }
void clearTemplate() {}
void clearTemplateDialog() {}
void saveDialog() {}
void disconnect() {}
void resetAction() {}
void randomizeAction() {}
void appendDisconnectActions(/*history::ComplexAction*/void*) {}
void disconnectAction() {}
void cloneAction(bool cc = true) {}
void bypassAction(bool) {}
void removeAction() {}
void createContextMenu() {}
};
struct MultiLightWidget : LightWidget {
// std::vector<NVGcolor> baseColors;
// int getNumColors();
void addBaseColor(NVGcolor baseColor) {}
// void setBrightnesses(const std::vector<float>& brightnesses);
};
struct ModuleLightWidget : MultiLightWidget {
// engine::Module* module = NULL;
// int firstLightId = -1;
// ModuleLightWidget();
// ~ModuleLightWidget();
// engine::Light* getLight(int colorId);
// engine::LightInfo* getLightInfo();
// void createTooltip();
// void destroyTooltip();
};
struct ParamWidget : widget::OpaqueWidget {
engine::Module* module = NULL;
int paramId = -1;
virtual void initParamQuantity() {}
engine::ParamQuantity* getParamQuantity() { return module ? module->paramQuantities[paramId] : NULL; }
void createTooltip() {}
void destroyTooltip() {}
void createContextMenu();
virtual void appendContextMenu(void* menu) {}
void resetAction();
};
struct PortWidget : widget::OpaqueWidget {
};
struct Knob : ParamWidget {
bool horizontal = false;
bool smooth = true;
bool snap = false;
float speed = 1.f;
bool forceLinear = false;
float minAngle = -M_PI;
float maxAngle = M_PI;
};
struct SliderKnob : Knob {
};
struct Switch : ParamWidget {
bool momentary = false;
};
struct SvgKnob : Knob {
// widget::FramebufferWidget* fb;
CircularShadow* shadow;
// widget::TransformWidget* tw;
widget::SvgWidget* sw;
void setSvg(std::shared_ptr<window::Svg>) {}
};
struct SvgPanel : widget::Widget {
// widget::FramebufferWidget* fb;
// widget::SvgWidget* sw;
// PanelBorder* panelBorder;
void setBackground(std::shared_ptr<window::Svg>) {}
};
struct SvgPort : PortWidget {
// widget::FramebufferWidget* fb;
CircularShadow* shadow;
// widget::SvgWidget* sw;
void setSvg(std::shared_ptr<window::Svg>) {}
};
struct SvgScrew : widget::Widget {
// widget::FramebufferWidget* fb;
widget::SvgWidget* sw;
void setSvg(std::shared_ptr<window::Svg>) {}
};
struct SvgSlider : app::SliderKnob {
// widget::FramebufferWidget* fb;
widget::SvgWidget* background;
widget::SvgWidget* handle;
math::Vec minHandlePos, maxHandlePos;
void setBackgroundSvg(std::shared_ptr<window::Svg>) {}
void setHandleSvg(std::shared_ptr<window::Svg>) {}
void setHandlePos(math::Vec minHandlePos, math::Vec maxHandlePos) {}
void setHandlePosCentered(math::Vec minHandlePosCentered, math::Vec maxHandlePosCentered) {}
};
struct SvgSwitch : Switch {
// widget::FramebufferWidget* fb;
// CircularShadow* shadow;
// widget::SvgWidget* sw;
// std::vector<std::shared_ptr<window::Svg>> frames;
bool latch = false;
void addFrame(std::shared_ptr<window::Svg>) {}
};
struct Scene : widget::OpaqueWidget {
// RackScrollWidget* rackScroll;
// RackWidget* rack;
widget::Widget* menuBar;
widget::Widget* browser;
math::Vec getMousePos() { return {}; }
};
} // namespace app
namespace asset {
inline std::string plugin(void* instance, const char* path) { return {}; }
inline std::string system(const char* path) { return {}; }
} // namespace asset
namespace componentlibrary {
static constexpr const NVGcolor SCHEME_BLACK_TRANSPARENT = {};
static constexpr const NVGcolor SCHEME_BLACK = {};
static constexpr const NVGcolor SCHEME_WHITE = {};
static constexpr const NVGcolor SCHEME_RED = {};
static constexpr const NVGcolor SCHEME_ORANGE = {};
static constexpr const NVGcolor SCHEME_YELLOW = {};
static constexpr const NVGcolor SCHEME_GREEN = {};
static constexpr const NVGcolor SCHEME_CYAN = {};
static constexpr const NVGcolor SCHEME_BLUE = {};
static constexpr const NVGcolor SCHEME_PURPLE = {};
static constexpr const NVGcolor SCHEME_LIGHT_GRAY = {};
static constexpr const NVGcolor SCHEME_DARK_GRAY = {};
template <typename TBase = app::ModuleLightWidget>
struct TSvgLight : TBase {
// widget::FramebufferWidget* fb;
// widget::SvgWidget* sw;
void setSvg(std::shared_ptr<window::Svg>) {}
};
using SvgLight = TSvgLight<>;
template <typename TBase = app::ModuleLightWidget>
struct TGrayModuleLightWidget : TBase {};
using GrayModuleLightWidget = TGrayModuleLightWidget<>;
template <typename TBase = GrayModuleLightWidget>
struct TWhiteLight : TBase {};
using WhiteLight = TWhiteLight<>;
template <typename TBase = GrayModuleLightWidget>
struct TRedLight : TBase {};
using RedLight = TRedLight<>;
template <typename TBase = GrayModuleLightWidget>
struct TGreenLight : TBase {};
using GreenLight = TGreenLight<>;
template <typename TBase = GrayModuleLightWidget>
struct TBlueLight : TBase {};
using BlueLight = TBlueLight<>;
template <typename TBase = GrayModuleLightWidget>
struct TYellowLight : TBase {};
using YellowLight = TYellowLight<>;
template <typename TBase = GrayModuleLightWidget>
struct TGreenRedLight : TBase {};
using GreenRedLight = TGreenRedLight<>;
template <typename TBase = GrayModuleLightWidget>
struct TRedGreenBlueLight : TBase {};
using RedGreenBlueLight = TRedGreenBlueLight<>;
template <typename TBase>
struct LargeLight : TSvgLight<TBase> {};
template <typename TBase>
struct MediumLight : TSvgLight<TBase> {};
template <typename TBase>
struct SmallLight : TSvgLight<TBase> {};
template <typename TBase>
struct TinyLight : TSvgLight<TBase> {};
template <typename TBase = GrayModuleLightWidget>
struct LargeSimpleLight : TBase {};
template <typename TBase = GrayModuleLightWidget>
struct MediumSimpleLight : TBase {};
template <typename TBase = GrayModuleLightWidget>
struct SmallSimpleLight : TBase {};
template <typename TBase = GrayModuleLightWidget>
struct TinySimpleLight : TBase {};
template <typename TBase>
struct RectangleLight : TBase {};
template <typename TBase>
struct VCVBezelLight : TBase {};
template <typename TBase>
using LEDBezelLight = VCVBezelLight<TBase>;
template <typename TBase>
struct PB61303Light : TBase {};
struct RoundKnob : app::SvgKnob {
widget::SvgWidget* bg;
};
struct RoundBlackKnob : RoundKnob {};
struct RoundSmallBlackKnob : RoundKnob {};
struct RoundLargeBlackKnob : RoundKnob {};
struct RoundBigBlackKnob : RoundKnob {};
struct RoundHugeBlackKnob : RoundKnob {};
struct RoundBlackSnapKnob : RoundBlackKnob {};
struct Davies1900hKnob : app::SvgKnob {};
struct Davies1900hWhiteKnob : Davies1900hKnob {};
struct Davies1900hBlackKnob : Davies1900hKnob {};
struct Davies1900hRedKnob : Davies1900hKnob {};
struct Davies1900hLargeWhiteKnob : Davies1900hKnob {};
struct Davies1900hLargeBlackKnob : Davies1900hKnob {};
struct Davies1900hLargeRedKnob : Davies1900hKnob {};
struct Rogan : app::SvgKnob {
widget::SvgWidget* bg;
widget::SvgWidget* fg;
};
struct Rogan6PSWhite : Rogan {};
struct Rogan5PSGray : Rogan {};
struct Rogan3PSBlue : Rogan {};
struct Rogan3PSRed : Rogan {};
struct Rogan3PSGreen : Rogan {};
struct Rogan3PSWhite : Rogan {};
struct Rogan3PBlue : Rogan {};
struct Rogan3PRed : Rogan {};
struct Rogan3PGreen : Rogan {};
struct Rogan3PWhite : Rogan {};
struct Rogan2SGray : Rogan {};
struct Rogan2PSBlue : Rogan {};
struct Rogan2PSRed : Rogan {};
struct Rogan2PSGreen : Rogan {};
struct Rogan2PSWhite : Rogan {};
struct Rogan2PBlue : Rogan {};
struct Rogan2PRed : Rogan {};
struct Rogan2PGreen : Rogan {};
struct Rogan2PWhite : Rogan {};
struct Rogan1PSBlue : Rogan {};
struct Rogan1PSRed : Rogan {};
struct Rogan1PSGreen : Rogan {};
struct Rogan1PSWhite : Rogan {};
struct Rogan1PBlue : Rogan {};
struct Rogan1PRed : Rogan {};
struct Rogan1PGreen : Rogan {};
struct Rogan1PWhite : Rogan {};
struct SynthTechAlco : app::SvgKnob {
widget::SvgWidget* bg;
};
struct Trimpot : app::SvgKnob {
widget::SvgWidget* bg;
};
struct BefacoBigKnob : app::SvgKnob {
widget::SvgWidget* bg;
};
struct BefacoTinyKnob : app::SvgKnob {
widget::SvgWidget* bg;
};
struct BefacoSlidePot : app::SvgSlider {};
struct VCVSlider : app::SvgSlider {};
using LEDSlider = VCVSlider;
struct VCVSliderHorizontal : app::SvgSlider {};
using LEDSliderHorizontal = VCVSliderHorizontal;
template <typename TBase, typename TLightBase = RedLight>
struct LightSlider : TBase {
app::ModuleLightWidget* light = NULL;
app::ModuleLightWidget* getLight() { return light; }
};
template <typename TBase>
struct VCVSliderLight : RectangleLight<TSvgLight<TBase>> {};
template <typename TBase>
using LEDSliderLight = VCVSliderLight<TBase>;
template <typename TLightBase = RedLight>
struct VCVLightSlider : LightSlider<VCVSlider, VCVSliderLight<TLightBase>> {};
template <typename TLightBase = RedLight>
using LEDLightSlider = VCVLightSlider<TLightBase>;
struct LEDSliderGreen : VCVLightSlider<GreenLight> {};
struct LEDSliderRed : VCVLightSlider<RedLight> {};
struct LEDSliderYellow : VCVLightSlider<YellowLight> {};
struct LEDSliderBlue : VCVLightSlider<BlueLight> {};
struct LEDSliderWhite : VCVLightSlider<WhiteLight> {};
template <typename TLightBase = RedLight>
struct VCVLightSliderHorizontal : LightSlider<VCVSliderHorizontal, TLightBase> {};
template <typename TLightBase = RedLight>
using LEDLightSliderHorizontal = VCVLightSliderHorizontal<TLightBase>;
struct PJ301MPort : app::SvgPort {};
struct PJ3410Port : app::SvgPort {};
struct CL1362Port : app::SvgPort {};
template <typename TSwitch>
struct MomentarySwitch : TSwitch {};
struct NKK : app::SvgSwitch {};
struct CKSS : app::SvgSwitch {};
struct CKSSThree : app::SvgSwitch {};
struct CKSSThreeHorizontal : app::SvgSwitch {};
struct CKD6 : app::SvgSwitch {};
struct TL1105 : app::SvgSwitch {};
struct VCVButton : app::SvgSwitch {};
using LEDButton = VCVButton;
struct VCVLatch : VCVButton {};
template <typename TLight>
struct VCVLightButton : VCVButton {
app::ModuleLightWidget* light = NULL;
app::ModuleLightWidget* getLight() { return light; }
};
template <typename TLight>
using LEDLightButton = VCVLightButton<TLight>;
template <typename TLight>
struct VCVLightLatch : VCVLightButton<TLight> {};
struct BefacoSwitch : app::SvgSwitch {};
struct BefacoPush : app::SvgSwitch {};
struct VCVBezel : app::SvgSwitch {};
using LEDBezel = VCVBezel;
struct VCVBezelLatch : VCVBezel {};
template <typename TLightBase = WhiteLight>
struct VCVLightBezel : VCVBezel {
app::ModuleLightWidget* light = NULL;
app::ModuleLightWidget* getLight() { return light; }
};
template <typename TLightBase = WhiteLight>
using LEDLightBezel = VCVLightBezel<TLightBase>;
template <typename TLightBase = WhiteLight>
struct VCVLightBezelLatch : VCVLightBezel<TLightBase> {};
struct PB61303 : app::SvgSwitch {};
struct ScrewSilver : app::SvgScrew {};
struct ScrewBlack : app::SvgScrew {};
} // namespace componentlibrary
namespace dsp {
static constexpr const float FREQ_C4 = 261.6256f;
static constexpr const float FREQ_A4 = 440.0000f;
static constexpr const float FREQ_SEMITONE = 1.0594630943592953f;
inline float sinc(float x) {
if (x == 0.f)
return 1.f;
x *= M_PI;
return std::sin(x) / x;
}
// template <typename T>
// T sinc(T x) {
// T zeromask = (x == 0.f);
// x *= M_PI;
// x = simd::sin(x) / x;
// return simd::ifelse(zeromask, 1.f, x);
// }
// template <typename T>
// T amplitudeToDb(T amp) {
// return simd::log10(amp) * 20;
// }
template <typename T>
T dbToAmplitude(T db) { return std::pow(10, db / 20); }
// template <typename T>
// T quadraticBipolar(T x) {
// return simd::sgn(x) * (x * x);
// }
template <typename T>
T cubic(T x) { return x * x * x; }
// template <typename T>
// T quarticBipolar(T x) {
// return simd::sgn(x) * (x * x * x * x);
// }
template <typename T>
T quintic(T x) { return x * x * x * x * x; }
// template <typename T>
// T sqrtBipolar(T x) {
// return simd::sgn(x) * simd::sqrt(x);
// }
// template <typename T>
// T exponentialBipolar(T b, T x) {
// return (simd::pow(b, x) - simd::pow(b, -x)) / (b - 1.f / b);
// }
template <size_t CHANNELS, typename T = float>
struct Frame { T samples[CHANNELS]; };
template <typename T>
inline T blackmanHarris(T p) {
return
+ T(0.35875)
- T(0.48829) * std::cos(2 * T(M_PI) * p)
+ T(0.14128) * std::cos(4 * T(M_PI) * p)
- T(0.01168) * std::cos(6 * T(M_PI) * p);
}
inline void blackmanHarrisWindow(float* x, int len) {
for (int i = 0; i < len; i++) {
x[i] *= blackmanHarris(float(i) / (len - 1));
}
}
inline void boxcarLowpassIR(float* out, int len, float cutoff = 0.5f) {
for (int i = 0; i < len; i++) {
float t = i - (len - 1) / 2.f;
out[i] = 2 * cutoff * sinc(2 * cutoff * t);
}
}
struct BooleanTrigger {
bool state = true;
void reset() {
state = true;
}
bool process(bool state) {
bool triggered = (state && !this->state);
this->state = state;
return triggered;
}
};
template <typename T = float>
struct TSchmittTrigger {
T state;
TSchmittTrigger() {
reset();
}
void reset() {
state = T::mask();
}
T process(T in, T offThreshold = 0.f, T onThreshold = 1.f) {
T on = (in >= onThreshold);
T off = (in <= offThreshold);
T triggered = ~state & on;
state = on | (state & ~off);
return triggered;
}
T isHigh() {
return state;
}
};
template <>
struct TSchmittTrigger<float> {
bool state = true;
void reset() {
state = true;
}
bool process(float in, float offThreshold = 0.f, float onThreshold = 1.f) {
if (state) {
if (in <= offThreshold) {
state = false;
}
}
else {
if (in >= onThreshold) {
state = true;
return true;
}
}
return false;
}
bool isHigh() {
return state;
}
};
typedef TSchmittTrigger<> SchmittTrigger;
struct PulseGenerator {
float remaining = 0.f;
void reset() { remaining = 0.f; }
bool process(float deltaTime) {
if (remaining > 0.f) {
remaining -= deltaTime;
return true;
}
return false;
}
void trigger(float duration = 1e-3f) {
if (duration > remaining) {
remaining = duration;
}
}
};
template <typename T = float>
struct TTimer {
T time = 0.f;
void reset() {
time = 0.f;
}
T process(T deltaTime) {
time += deltaTime;
return time;
}
T getTime() {
return time;
}
};
typedef TTimer<> Timer;
struct ClockDivider {
uint32_t clock = 0;
uint32_t division = 1;
void reset() { clock = 0; }
void setDivision(uint32_t division) { this->division = division; }
uint32_t getDivision() { return division; }
uint32_t getClock() { return clock; }
bool process() {
clock++;
if (clock >= division) {
clock = 0;
return true;
}
return false;
}
};
template <int OVERSAMPLE, int QUALITY, typename T = float>
struct Decimator {
T inBuffer[OVERSAMPLE * QUALITY];
float kernel[OVERSAMPLE * QUALITY];
int inIndex;
Decimator(float cutoff = 0.9f) {
boxcarLowpassIR(kernel, OVERSAMPLE * QUALITY, cutoff * 0.5f / OVERSAMPLE);
blackmanHarrisWindow(kernel, OVERSAMPLE * QUALITY);
reset();
}
void reset() {
inIndex = 0;
std::memset(inBuffer, 0, sizeof(inBuffer));
}
T process(T* in) {
std::memcpy(&inBuffer[inIndex], in, OVERSAMPLE * sizeof(T));
inIndex += OVERSAMPLE;
inIndex %= OVERSAMPLE * QUALITY;
T out = 0.f;
for (int i = 0; i < OVERSAMPLE * QUALITY; i++) {
int index = inIndex - 1 - i;
index = (index + OVERSAMPLE * QUALITY) % (OVERSAMPLE * QUALITY);
out += kernel[i] * inBuffer[index];
}
return out;
}
};
template <typename T, size_t S>
struct RingBuffer {
std::atomic<size_t> start{0};
std::atomic<size_t> end{0};
T data[S];
void push(T t) {
size_t i = end % S;
data[i] = t;
end++;
}
void pushBuffer(const T* t, int n) {
size_t i = end % S;
size_t e1 = i + n;
size_t e2 = (e1 < S) ? e1 : S;
std::memcpy(&data[i], t, sizeof(T) * (e2 - i));
if (e1 > S) {
std::memcpy(data, &t[S - i], sizeof(T) * (e1 - S));
}
end += n;
}
T shift() {
size_t i = start % S;
T t = data[i];
start++;
return t;
}
void shiftBuffer(T* t, size_t n) {
size_t i = start % S;
size_t s1 = i + n;
size_t s2 = (s1 < S) ? s1 : S;
std::memcpy(t, &data[i], sizeof(T) * (s2 - i));
if (s1 > S) {
std::memcpy(&t[S - i], data, sizeof(T) * (s1 - S));
}
start += n;
}
void clear() {
start = end.load();
}
bool empty() const {
return start >= end;
}
bool full() const {
return end - start >= S;
}
size_t size() const {
return end - start;
}
size_t capacity() const {
return S - size();
}
};
template <typename T, size_t S>
struct DoubleRingBuffer {
std::atomic<size_t> start{0};
std::atomic<size_t> end{0};
T data[2 * S];
void push(T t) {
size_t i = end % S;
data[i] = t;
data[i + S] = t;
end++;
}
T shift() {
size_t i = start % S;
T t = data[i];
start++;
return t;
}
void clear() {
start = end.load();
}
bool empty() const {
return start >= end;
}
bool full() const {
return end - start >= S;
}
size_t size() const {
return end - start;
}
size_t capacity() const {
return S - size();
}
T* endData() {
size_t i = end % S;
return &data[i];
}
void endIncr(size_t n) {
size_t i = end % S;
size_t e1 = i + n;
size_t e2 = (e1 < S) ? e1 : S;
std::memcpy(&data[S + i], &data[i], sizeof(T) * (e2 - i));
if (e1 > S) {
std::memcpy(data, &data[S], sizeof(T) * (e1 - S));
}
end += n;
}
const T* startData() const {
size_t i = start % S;
return &data[i];
}
void startIncr(size_t n) {
start += n;
}
};
template <typename T, size_t S, size_t N>
struct AppleRingBuffer {
size_t start = 0;
size_t end = 0;
T data[N];
void returnBuffer() {
size_t s = size();
std::memmove(data, &data[start], sizeof(T) * s);
start = 0;
end = s;
}
void push(T t) {
if (end + 1 > N) {
returnBuffer();
}
data[end++] = t;
}
T shift() {
return data[start++];
}
bool empty() const {
return start == end;
}
bool full() const {
return end - start == S;
}
size_t size() const {
return end - start;
}
size_t capacity() const {
return S - size();
}
T* endData(size_t n) {
if (end + n > N) {
returnBuffer();
}
return &data[end];
}
void endIncr(size_t n) {
end += n;
}
const T* startData() const {
return &data[start];
}
void startIncr(size_t n) {
start += n;
}
};
} // namespace dsp
namespace event {
using Base = widget::BaseEvent;
using PositionBase = widget::Widget::PositionBaseEvent;
using KeyBase = widget::Widget::KeyBaseEvent;
using TextBase = widget::Widget::TextBaseEvent;
using Hover = widget::Widget::HoverEvent;
using Button = widget::Widget::ButtonEvent;
using DoubleClick = widget::Widget::DoubleClickEvent;
using HoverKey = widget::Widget::HoverKeyEvent;
using HoverText = widget::Widget::HoverTextEvent;
using HoverScroll = widget::Widget::HoverScrollEvent;
using Enter = widget::Widget::EnterEvent;
using Leave = widget::Widget::LeaveEvent;
using Select = widget::Widget::SelectEvent;
using Deselect = widget::Widget::DeselectEvent;
using SelectKey = widget::Widget::SelectKeyEvent;
using SelectText = widget::Widget::SelectTextEvent;
using DragBase = widget::Widget::DragBaseEvent;
using DragStart = widget::Widget::DragStartEvent;
using DragEnd = widget::Widget::DragEndEvent;
using DragMove = widget::Widget::DragMoveEvent;
using DragHover = widget::Widget::DragHoverEvent;
using DragEnter = widget::Widget::DragEnterEvent;
using DragLeave = widget::Widget::DragLeaveEvent;
using DragDrop = widget::Widget::DragDropEvent;
using PathDrop = widget::Widget::PathDropEvent;
using Action = widget::Widget::ActionEvent;
using Change = widget::Widget::ChangeEvent;
using Dirty = widget::Widget::DirtyEvent;
using Reposition = widget::Widget::RepositionEvent;
using Resize = widget::Widget::ResizeEvent;
using Add = widget::Widget::AddEvent;
using Remove = widget::Widget::RemoveEvent;
using Show = widget::Widget::ShowEvent;
using Hide = widget::Widget::HideEvent;
} // namespace event
namespace plugin {
struct Model {
virtual ~Model() {}
virtual engine::Module* createModule() = 0;
};
struct Plugin {
};
} // namespace plugin
namespace random {
struct Xoroshiro128Plus {
uint64_t state[2] = {};
void seed(uint64_t s0, uint64_t s1) {
state[0] = s0;
state[1] = s1;
operator()();
}
bool isSeeded() { return state[0] || state[1]; }
static uint64_t rotl(uint64_t x, int k) { return (x << k) | (x >> (64 - k)); }
uint64_t operator()() {
uint64_t s0 = state[0];
uint64_t s1 = state[1];
uint64_t result = s0 + s1;
s1 ^= s0;
state[0] = rotl(s0, 55) ^ s1 ^ (s1 << 14);
state[1] = rotl(s1, 36);
return result;
}
constexpr uint64_t min() const { return 0; }
constexpr uint64_t max() const { return UINT64_MAX; }
};
Xoroshiro128Plus& local();
template <typename T>
T get() { return local()(); }
template <>
inline uint32_t get() { return get<uint64_t>() >> 32; }
template <>
inline uint16_t get() { return get<uint64_t>() >> 48; }
template <>
inline uint8_t get() { return get<uint64_t>() >> 56; }
template <>
inline bool get() { return get<uint64_t>() >> 63; }
template <>
inline float get() { return get<uint32_t>() * 2.32830629e-10f; }
template <>
inline double get() { return get<uint64_t>() * 5.421010862427522e-20; }
inline uint64_t u64() { return get<uint64_t>(); }
inline uint32_t u32() { return get<uint32_t>(); }
inline float uniform() { return get<float>(); }
inline float normal() {
const float radius = std::sqrt(-2.f * std::log(1.f - get<float>()));
const float theta = 2.f * M_PI * get<float>();
return radius * std::sin(theta);
}
inline void buffer(uint8_t* out, size_t len) {
Xoroshiro128Plus& rng = local();
for (size_t i = 0; i < len; i += 4) {
uint64_t r = rng();
out[i] = r;
if (i + 1 < len)
out[i + 1] = r >> 8;
if (i + 2 < len)
out[i + 2] = r >> 16;
if (i + 3 < len)
out[i + 3] = r >> 24;
}
}
inline std::vector<uint8_t> vector(size_t len) {
std::vector<uint8_t> v(len);
buffer(v.data(), len);
return v;
}
} // namespace random
namespace settings {
const bool tooltips = false;
} // namespace settings
namespace string {
inline std::string fV(const char* format, va_list args) {
// va_lists cannot be reused but we need it twice, so clone args.
va_list args2;
va_copy(args2, args);
// Compute size of required buffer
int size = vsnprintf(NULL, 0, format, args);
if (size < 0)
return "";
// Create buffer
std::string s;
s.resize(size);
vsnprintf(&s[0], size + 1, format, args2);
return s;
}
__attribute__((format(printf, 1, 2)))
inline std::string f(const char* format, ...) {
va_list args;
va_start(args, format);
std::string s = fV(format, args);
va_end(args);
return s;
}
} // namespace string
namespace ui {
struct Button : widget::OpaqueWidget {
std::string text;
Quantity* quantity = NULL;
};
struct ChoiceButton : Button {
};
struct Menu : widget::OpaqueWidget {
// Menu* parentMenu = NULL;
// Menu* childMenu = NULL;
// MenuEntry* activeEntry = NULL;
// BNDcornerFlags cornerFlags = BND_CORNER_NONE;
// void setChildMenu(Menu* menu) {}
};
struct MenuEntry : widget::OpaqueWidget {
};
struct MenuItem : MenuEntry {
std::string text;
std::string rightText;
bool disabled = false;
virtual Menu* createChildMenu() { return NULL; }
};
struct MenuLabel : MenuEntry {
std::string text;
};
struct MenuSeparator : MenuEntry {
};
struct Tooltip : widget::Widget {
std::string text;
};
} // namespace ui
namespace window {
static constexpr const float SVG_DPI = 75.f;
static constexpr const float MM_PER_IN = 25.4f;
inline float in2px(float in) { return in * SVG_DPI; }
inline math::Vec in2px(math::Vec in) { return in.mult(SVG_DPI); }
inline float mm2px(float mm) { return mm * (SVG_DPI / MM_PER_IN); }
inline math::Vec mm2px(math::Vec mm) { return mm.mult(SVG_DPI / MM_PER_IN); }
struct Svg {
// NSVGimage* handle = NULL;
// ~Svg();
// /** Don't call this directly. Use `Svg::load()` for caching. */
// void loadFile(const std::string& filename);
// void loadString(const std::string& str);
// math::Vec getSize();
// int getNumShapes();
// int getNumPaths();
// int getNumPoints();
// void draw(NVGcontext* vg);
static std::shared_ptr<Svg> load(const std::string&) { return {}; }
};
inline void svgDraw(NVGcontext*, NSVGimage*) {}
struct Font {
int handle;
};
struct Image {
int handle;
};
struct Window {
inline std::shared_ptr<Font> loadFont(const std::string&) { return {}; }
inline std::shared_ptr<Image> loadImage(const std::string&) { return {}; }
inline std::shared_ptr<Svg> loadSvg(const std::string&) { return {}; }
};
};
using namespace app;
using namespace componentlibrary;
using namespace engine;
using namespace math;
using namespace ui;
using namespace widget;
using namespace window;
using plugin::Plugin;
using plugin::Model;
template <class TModule, class TModuleWidget>
plugin::Model* createModel(std::string) {
struct TModel : plugin::Model {
engine::Module* createModule() override {
return new TModule;
}
};
return new TModel;
}
template <typename T>
T* construct() { return NULL; }
template <typename T, typename F, typename V, typename... Args>
T* construct(F f, V v, Args... args) { return NULL; }
template <class TWidget>
inline TWidget* createWidget(math::Vec pos) {
return NULL;
}
template <class TWidget>
inline TWidget* createWidgetCentered(math::Vec) {
return NULL;
}
inline app::SvgPanel* createPanel(std::string) {
return NULL;
}
template <class TParamWidget>
inline TParamWidget* createParam(math::Vec, engine::Module*, int) {
return NULL;
}
template <class TParamWidget>
inline TParamWidget* createParamCentered(math::Vec, engine::Module*, int) {
return NULL;
}
template <class TPortWidget>
inline TPortWidget* createInput(math::Vec, engine::Module*, int) {
return NULL;
}
template <class TPortWidget>
inline TPortWidget* createInputCentered(math::Vec, engine::Module*, int) {
return NULL;
}
template <class TPortWidget>
inline TPortWidget* createOutput(math::Vec pos, engine::Module*, int) {
return NULL;
}
template <class TPortWidget>
inline TPortWidget* createOutputCentered(math::Vec pos, engine::Module*, int) {
return NULL;
}
template <class TModuleLightWidget>
inline TModuleLightWidget* createLight(math::Vec, engine::Module*, int) {
return NULL;
}
template <class TModuleLightWidget>
inline TModuleLightWidget* createLightCentered(math::Vec, engine::Module*, int) {
return NULL;
}
template <class TParamWidget>
inline TParamWidget* createLightParam(math::Vec, engine::Module*, int, int) {
return NULL;
}
template <class TParamWidget>
inline TParamWidget* createLightParamCentered(math::Vec, engine::Module*, int, int) {
return NULL;
}
template <class TMenu = ui::Menu>
inline TMenu* createMenu() {
return NULL;
}
template <class TMenuLabel = ui::MenuLabel>
inline TMenuLabel* createMenuLabel(std::string) {
return NULL;
}
template <class TMenuItem = ui::MenuItem>
inline TMenuItem* createMenuItem(std::string, std::string rt = "") {
return NULL;
}
template <class TMenuItem = ui::MenuItem>
inline TMenuItem* createMenuItem(std::string, std::string rightText, std::function<void()>, bool d = false, bool ac = false) {
return NULL;
}
template <class TMenuItem = ui::MenuItem>
inline ui::MenuItem* createCheckMenuItem(std::string, std::string, std::function<bool()>, std::function<void()>, bool d = false, bool ac = false) {
return NULL;
}
template <class TMenuItem = ui::MenuItem>
inline ui::MenuItem* createBoolMenuItem(std::string, std::string, std::function<bool()>, std::function<void(bool)>, bool d = false, bool ac = false) {
return NULL;
}
template <typename T>
inline ui::MenuItem* createBoolPtrMenuItem(std::string, std::string, T*) {
return NULL;
}
template <class TMenuItem = ui::MenuItem>
inline ui::MenuItem* createSubmenuItem(std::string, std::string, std::function<void(ui::Menu*)>, bool d = false) {
return NULL;
}
template <class TMenuItem = ui::MenuItem>
inline ui::MenuItem* createIndexSubmenuItem(std::string, std::vector<std::string>, std::function<size_t()>, std::function<void(size_t)>, bool d = false, bool ac = false) {
return NULL;
}
template <typename T>
inline ui::MenuItem* createIndexPtrSubmenuItem(std::string, std::vector<std::string>, T*) {
return NULL;
}
struct Context {
app::Scene _scene;
engine::Engine _engine;
window::Window _window;
engine::Engine* engine = &_engine;
app::Scene* scene = &_scene;
window::Window* window = &_window;
};
Context* contextGet();
void contextSet(Context* context);
} // namespace rack
#define APP rack::contextGet()