457 lines
11 KiB
C++
457 lines
11 KiB
C++
#include <map>
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#include <queue>
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#include <thread>
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#include <stb_image_write.h>
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#include <osdialog.h>
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#include <window/Window.hpp>
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#include <asset.hpp>
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#include <widget/Widget.hpp>
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#include <app/Scene.hpp>
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#include <keyboard.hpp>
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#include <context.hpp>
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#include <patch.hpp>
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#include <settings.hpp>
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#include <plugin.hpp> // used in Window::screenshot
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#include <system.hpp> // used in Window::screenshot
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#include "DistrhoUI.hpp"
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namespace rack {
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namespace window {
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extern DISTRHO_NAMESPACE::UI* lastUI;
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static const math::Vec minWindowSize = math::Vec(640, 480);
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void Font::loadFile(const std::string& filename, NVGcontext* vg) {
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this->vg = vg;
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handle = nvgCreateFont(vg, filename.c_str(), filename.c_str());
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if (handle < 0)
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throw Exception("Failed to load font %s", filename.c_str());
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INFO("Loaded font %s", filename.c_str());
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}
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Font::~Font() {
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// There is no NanoVG deleteFont() function yet, so do nothing
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}
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std::shared_ptr<Font> Font::load(const std::string& filename) {
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return APP->window->loadFont(filename);
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}
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void Image::loadFile(const std::string& filename, NVGcontext* vg) {
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this->vg = vg;
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handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
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if (handle <= 0)
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throw Exception("Failed to load image %s", filename.c_str());
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INFO("Loaded image %s", filename.c_str());
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}
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Image::~Image() {
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// TODO What if handle is invalid?
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if (handle >= 0)
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nvgDeleteImage(vg, handle);
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}
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std::shared_ptr<Image> Image::load(const std::string& filename) {
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return APP->window->loadImage(filename);
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}
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struct Window::Internal {
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DISTRHO_NAMESPACE::UI* ui;
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math::Vec size;
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std::string lastWindowTitle;
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int frame = 0;
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bool ignoreNextMouseDelta = false;
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int frameSwapInterval = -1;
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double monitorRefreshRate = 60.0; // FIXME
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double frameTime = 0.0;
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double lastFrameDuration = 0.0;
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math::Vec lastMousePos;
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std::map<std::string, std::shared_ptr<Font>> fontCache;
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std::map<std::string, std::shared_ptr<Image>> imageCache;
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bool fbDirtyOnSubpixelChange = true;
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};
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Window::Window() {
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internal = new Internal;
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internal->ui = lastUI;
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internal->size = minWindowSize;
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int err;
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// Set up GLEW
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glewExperimental = GL_TRUE;
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err = glewInit();
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if (err != GLEW_OK) {
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osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLEW. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
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exit(1);
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}
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* version = glGetString(GL_VERSION);
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INFO("Renderer: %s %s", vendor, renderer);
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INFO("OpenGL: %s", version);
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INFO("UI pointer: %p", lastUI);
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// GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
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glGetError();
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// Set up NanoVG
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int nvgFlags = NVG_ANTIALIAS;
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#if defined NANOVG_GL2
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vg = nvgCreateGL2(nvgFlags);
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fbVg = nvgCreateSharedGL2(vg, nvgFlags);
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#elif defined NANOVG_GL3
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vg = nvgCreateGL3(nvgFlags);
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#elif defined NANOVG_GLES2
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vg = nvgCreateGLES2(nvgFlags);
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#endif
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if (!vg) {
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osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize NanoVG. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
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exit(1);
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}
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d_stderr2("framebuffer is %p", fbVg);
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// Load default Blendish font
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uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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bndSetFont(uiFont->handle);
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if (APP->scene) {
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widget::Widget::ContextCreateEvent e;
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APP->scene->onContextCreate(e);
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}
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}
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Window::~Window() {
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if (APP->scene) {
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widget::Widget::ContextDestroyEvent e;
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APP->scene->onContextDestroy(e);
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}
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// Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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internal->fontCache.clear();
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internal->imageCache.clear();
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// nvgDeleteClone(fbVg);
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#if defined NANOVG_GL2
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nvgDeleteGL2(vg);
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nvgDeleteGL2(fbVg);
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#elif defined NANOVG_GL3
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nvgDeleteGL3(vg);
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#elif defined NANOVG_GLES2
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nvgDeleteGLES2(vg);
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#endif
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delete internal;
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}
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math::Vec Window::getSize() {
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return internal->size;
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}
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void Window::setSize(math::Vec size) {
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internal->size = size.max(minWindowSize);
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}
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void Window::run() {
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internal->frame = 0;
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}
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void Window::step() {
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double frameTime = system::getTime();
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double lastFrameTime = internal->frameTime;
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internal->frameTime = frameTime;
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internal->lastFrameDuration = frameTime - lastFrameTime;
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// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
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double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0;
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// Make event handlers and step() have a clean NanoVG context
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nvgReset(vg);
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bndSetFont(uiFont->handle);
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// Poll events
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// Save and restore context because event handler set their own context based on which window they originate from.
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// Context* context = contextGet();
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// glfwPollEvents();
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// contextSet(context);
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// Set window title
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std::string windowTitle = APP_NAME + " " + APP_EDITION_NAME + " " + APP_VERSION;
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if (APP->patch->path != "") {
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windowTitle += " - ";
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if (!APP->history->isSaved())
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windowTitle += "*";
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windowTitle += system::getFilename(APP->patch->path);
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}
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if (windowTitle != internal->lastWindowTitle) {
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internal->ui->getWindow().setTitle(windowTitle.c_str());
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internal->lastWindowTitle = windowTitle;
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}
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// Get desired pixel ratio
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float newPixelRatio = internal->ui->getScaleFactor();
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if (newPixelRatio != pixelRatio) {
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pixelRatio = newPixelRatio;
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APP->event->handleDirty();
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}
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// Get framebuffer/window ratio
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int winWidth = internal->ui->getWidth();
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int winHeight = internal->ui->getHeight();
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int fbWidth = winWidth;// * newPixelRatio;
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int fbHeight = winHeight;// * newPixelRatio;
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windowRatio = (float)fbWidth / winWidth;
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t1 = system::getTime();
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if (APP->scene) {
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// DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth);
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// Resize scene
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APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio);
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// Step scene
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APP->scene->step();
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t2 = system::getTime();
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// Render scene
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bool visible = true;
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if (visible) {
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// Update and render
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nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
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nvgScale(vg, pixelRatio, pixelRatio);
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// Draw scene
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widget::Widget::DrawArgs args;
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args.vg = vg;
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args.clipBox = APP->scene->box.zeroPos();
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APP->scene->draw(args);
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t3 = system::getTime();
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glViewport(0, 0, fbWidth, fbHeight);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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nvgEndFrame(vg);
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t4 = system::getTime();
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}
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}
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t5 = system::getTime();
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// DEBUG("pre-step %6.1f step %6.1f draw %6.1f nvgEndFrame %6.1f glfwSwapBuffers %6.1f total %6.1f",
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// (t1 - frameTime) * 1e3f,
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// (t2 - t1) * 1e3f,
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// (t3 - t2) * 1e3f,
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// (t4 - t2) * 1e3f,
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// (t5 - t4) * 1e3f,
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// (t5 - frameTime) * 1e3f
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// );
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internal->frame++;
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}
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void Window::screenshot(const std::string&) {
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}
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void Window::screenshotModules(const std::string&, float) {
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}
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void Window::close() {
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internal->ui->getWindow().close();
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}
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void Window::cursorLock() {
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if (!settings::allowCursorLock)
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return;
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internal->ignoreNextMouseDelta = true;
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}
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void Window::cursorUnlock() {
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if (!settings::allowCursorLock)
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return;
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internal->ignoreNextMouseDelta = true;
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}
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bool Window::isCursorLocked() {
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return internal->ignoreNextMouseDelta;
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}
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int Window::getMods() {
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int mods = 0;
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/*
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if (glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)
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mods |= GLFW_MOD_SHIFT;
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if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)
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mods |= GLFW_MOD_CONTROL;
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if (glfwGetKey(win, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)
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mods |= GLFW_MOD_ALT;
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if (glfwGetKey(win, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)
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mods |= GLFW_MOD_SUPER;
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*/
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return mods;
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}
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void Window::setFullScreen(bool) {
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}
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bool Window::isFullScreen() {
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return false;
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}
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double Window::getMonitorRefreshRate() {
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return internal->monitorRefreshRate;
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}
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double Window::getFrameTime() {
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return internal->frameTime;
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}
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double Window::getLastFrameDuration() {
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return internal->lastFrameDuration;
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}
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double Window::getFrameDurationRemaining() {
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double frameDurationDesired = internal->frameSwapInterval / internal->monitorRefreshRate;
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return frameDurationDesired - (system::getTime() - internal->frameTime);
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}
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std::shared_ptr<Font> Window::loadFont(const std::string& filename) {
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const auto& pair = internal->fontCache.find(filename);
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if (pair != internal->fontCache.end())
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return pair->second;
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// Load font
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std::shared_ptr<Font> font;
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try {
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font = std::make_shared<Font>();
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font->loadFile(filename, vg);
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}
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catch (Exception& e) {
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WARN("%s", e.what());
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font = NULL;
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}
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internal->fontCache[filename] = font;
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return font;
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}
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std::shared_ptr<Image> Window::loadImage(const std::string& filename) {
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const auto& pair = internal->imageCache.find(filename);
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if (pair != internal->imageCache.end())
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return pair->second;
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// Load image
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std::shared_ptr<Image> image;
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try {
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image = std::make_shared<Image>();
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image->loadFile(filename, vg);
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}
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catch (Exception& e) {
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WARN("%s", e.what());
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image = NULL;
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}
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internal->imageCache[filename] = image;
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return image;
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}
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bool& Window::fbDirtyOnSubpixelChange() {
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return internal->fbDirtyOnSubpixelChange;
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}
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void mouseButtonCallback(Window* win, int button, int action, int mods) {
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/*
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#if defined ARCH_MAC
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// Remap Ctrl-left click to right click on Mac
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if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) {
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button = GLFW_MOUSE_BUTTON_RIGHT;
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mods &= ~GLFW_MOD_CONTROL;
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}
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// Remap Ctrl-shift-left click to middle click on Mac
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if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) {
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button = GLFW_MOUSE_BUTTON_MIDDLE;
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mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT);
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}
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#endif
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*/
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APP->event->handleButton(win->internal->lastMousePos, button, action, mods);
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}
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void cursorPosCallback(Window* win, double xpos, double ypos) {
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math::Vec mousePos = math::Vec(xpos, ypos).div(win->pixelRatio / win->windowRatio).round();
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math::Vec mouseDelta = mousePos.minus(win->internal->lastMousePos);
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// Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
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if (win->internal->ignoreNextMouseDelta) {
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win->internal->ignoreNextMouseDelta = false;
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mouseDelta = math::Vec();
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}
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win->internal->lastMousePos = mousePos;
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APP->event->handleHover(mousePos, mouseDelta);
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// Keyboard/mouse MIDI driver
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math::Vec scaledPos(xpos / win->internal->ui->getWidth(), ypos / win->internal->ui->getHeight());
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keyboard::mouseMove(scaledPos);
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}
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void scrollCallback(Window* win, double x, double y) {
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math::Vec scrollDelta = math::Vec(x, y);
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#if defined ARCH_MAC
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scrollDelta = scrollDelta.mult(10.0);
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#else
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scrollDelta = scrollDelta.mult(50.0);
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#endif
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APP->event->handleScroll(win->internal->lastMousePos, scrollDelta);
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}
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void init() {
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}
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void destroy() {
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}
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} // namespace window
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} // namespace rack
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