1232 lines
40 KiB
Diff
1232 lines
40 KiB
Diff
--- ../Rack/src/window/Window.cpp 2022-02-09 15:35:19.238863170 +0000
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+++ Window.cpp 2022-04-27 16:53:59.743671091 +0100
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@@ -1,33 +1,83 @@
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+/*
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+ * DISTRHO Cardinal Plugin
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+ * Copyright (C) 2021-2022 Filipe Coelho <falktx@falktx.com>
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+ *
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+ * This program is free software; you can redistribute it and/or
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+ * modify it under the terms of the GNU General Public License as
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+ * published by the Free Software Foundation; either version 3 of
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+ * the License, or any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * For a full copy of the GNU General Public License see the LICENSE file.
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+ */
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+
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+/**
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+ * This file is an edited version of VCVRack's window/Window.cpp
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+ * Copyright (C) 2016-2021 VCV.
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+ *
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+ * This program is free software: you can redistribute it and/or
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+ * modify it under the terms of the GNU General Public License as
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+ * published by the Free Software Foundation; either version 3 of
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+ * the License, or (at your option) any later version.
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+ */
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+
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#include <map>
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#include <queue>
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#include <thread>
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-#if defined ARCH_MAC
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- // For CGAssociateMouseAndMouseCursorPosition
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- #include <ApplicationServices/ApplicationServices.h>
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-#endif
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-
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-#include <stb_image_write.h>
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-#include <osdialog.h>
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-
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#include <window/Window.hpp>
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#include <asset.hpp>
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#include <widget/Widget.hpp>
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#include <app/Scene.hpp>
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-#include <keyboard.hpp>
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-#include <gamepad.hpp>
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#include <context.hpp>
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#include <patch.hpp>
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#include <settings.hpp>
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-#include <plugin.hpp> // used in Window::screenshot
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-#include <system.hpp> // used in Window::screenshot
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+#include <system.hpp>
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+
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+#ifdef NDEBUG
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+# undef DEBUG
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+#endif
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+
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+// comment out if wanting to generate a local screenshot.png
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+#define STBI_WRITE_NO_STDIO
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+// uncomment to generate screenshots without the rack rail background (ie, transparent)
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+// #define CARDINAL_TRANSPARENT_SCREENSHOTS
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+
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+// used in Window::screenshot
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+#define STB_IMAGE_WRITE_IMPLEMENTATION
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+#include "stb_image_write.h"
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+
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+#include "DistrhoUI.hpp"
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+#include "Application.hpp"
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+#include "extra/String.hpp"
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+#include "../CardinalCommon.hpp"
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+#include "../WindowParameters.hpp"
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+
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+#ifndef DGL_NO_SHARED_RESOURCES
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+# include "src/Resources.hpp"
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+#endif
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namespace rack {
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namespace window {
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-static const math::Vec WINDOW_SIZE_MIN = math::Vec(480, 320);
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+static const math::Vec WINDOW_SIZE_MIN = math::Vec(648, 538);
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+
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+
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+struct FontWithOriginalContext : Font {
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+ int ohandle = -1;
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+ std::string ofilename;
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+};
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+
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+struct ImageWithOriginalContext : Image {
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+ int ohandle = -1;
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+ std::string ofilename;
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+};
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Font::~Font() {
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@@ -42,9 +92,8 @@
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// Transfer ownership of font data to font object
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uint8_t* data = system::readFile(filename, &size);
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// Don't use nvgCreateFont because it doesn't properly handle UTF-8 filenames on Windows.
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- handle = nvgCreateFontMem(vg, name.c_str(), data, size, 0);
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+ handle = nvgCreateFontMem(vg, name.c_str(), data, size, 1);
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if (handle < 0) {
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- std::free(data);
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throw Exception("Failed to load font %s", filename.c_str());
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}
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INFO("Loaded font %s", filename.c_str());
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@@ -79,375 +128,308 @@
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}
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+enum ScreenshotStep {
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+ kScreenshotStepNone,
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+ kScreenshotStepStarted,
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+ kScreenshotStepFirstPass,
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+ kScreenshotStepSecondPass,
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+ kScreenshotStepSaving
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+};
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+
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+
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struct Window::Internal {
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std::string lastWindowTitle;
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- int lastWindowX = 0;
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- int lastWindowY = 0;
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- int lastWindowWidth = 0;
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- int lastWindowHeight = 0;
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+ DISTRHO_NAMESPACE::UI* ui = nullptr;
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+ DISTRHO_NAMESPACE::WindowParameters params;
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+ DISTRHO_NAMESPACE::WindowParametersCallback* callback = nullptr;
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+ DGL_NAMESPACE::Application hiddenApp;
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+ DGL_NAMESPACE::Window hiddenWindow;
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+ NVGcontext* r_vg = nullptr;
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+ NVGcontext* r_fbVg = nullptr;
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+ NVGcontext* o_vg = nullptr;
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+ NVGcontext* o_fbVg = nullptr;
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+
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+ math::Vec size = WINDOW_SIZE_MIN;
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+
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+ int mods = 0;
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+ int currentRateLimit = 0;
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int frame = 0;
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- bool ignoreNextMouseDelta = false;
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- int frameSwapInterval = -1;
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- double monitorRefreshRate = 0.0;
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+ int frameSwapInterval = 1;
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+ int generateScreenshotStep = kScreenshotStepNone;
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+ double monitorRefreshRate = 60.0;
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double frameTime = 0.0;
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double lastFrameDuration = 0.0;
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- math::Vec lastMousePos;
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-
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- std::map<std::string, std::shared_ptr<Font>> fontCache;
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- std::map<std::string, std::shared_ptr<Image>> imageCache;
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+ std::map<std::string, std::shared_ptr<FontWithOriginalContext>> fontCache;
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+ std::map<std::string, std::shared_ptr<ImageWithOriginalContext>> imageCache;
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bool fbDirtyOnSubpixelChange = true;
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int fbCount = 0;
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+
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+ Internal()
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+ : hiddenApp(false),
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+ hiddenWindow(hiddenApp) { hiddenApp.idle(); }
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};
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-static void windowPosCallback(GLFWwindow* win, int x, int y) {
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- if (glfwGetWindowAttrib(win, GLFW_MAXIMIZED))
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- return;
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- if (glfwGetWindowAttrib(win, GLFW_ICONIFIED))
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- return;
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- if (glfwGetWindowMonitor(win))
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- return;
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- settings::windowPos = math::Vec(x, y);
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- // DEBUG("windowPosCallback %d %d", x, y);
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-}
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+#ifndef DGL_NO_SHARED_RESOURCES
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+static int loadFallbackFont(NVGcontext* const vg)
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+{
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+ const int font = nvgFindFont(vg, NANOVG_DEJAVU_SANS_TTF);
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+ if (font >= 0)
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+ return font;
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+ using namespace dpf_resources;
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-static void windowSizeCallback(GLFWwindow* win, int width, int height) {
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- if (glfwGetWindowAttrib(win, GLFW_MAXIMIZED))
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- return;
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- if (glfwGetWindowAttrib(win, GLFW_ICONIFIED))
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- return;
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- if (glfwGetWindowMonitor(win))
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- return;
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- settings::windowSize = math::Vec(width, height);
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- // DEBUG("windowSizeCallback %d %d", width, height);
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+ return nvgCreateFontMem(vg, NANOVG_DEJAVU_SANS_TTF,
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+ (uchar*)dejavusans_ttf, dejavusans_ttf_size, 0);
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}
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-
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-
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-static void windowMaximizeCallback(GLFWwindow* win, int maximized) {
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- settings::windowMaximized = maximized;
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- // DEBUG("windowMaximizeCallback %d", maximized);
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-}
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-
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-
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-static void mouseButtonCallback(GLFWwindow* win, int button, int action, int mods) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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-#if defined ARCH_MAC
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- // Remap Ctrl-left click to right click on Mac
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- if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) {
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- button = GLFW_MOUSE_BUTTON_RIGHT;
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- mods &= ~GLFW_MOD_CONTROL;
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- }
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- // Remap Ctrl-shift-left click to middle click on Mac
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- if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) {
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- button = GLFW_MOUSE_BUTTON_MIDDLE;
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- mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT);
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- }
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#endif
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- APP->event->handleButton(APP->window->internal->lastMousePos, button, action, mods);
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-}
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-
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-static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec mousePos = math::Vec(xpos, ypos).div(APP->window->pixelRatio / APP->window->windowRatio).round();
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- math::Vec mouseDelta = mousePos.minus(APP->window->internal->lastMousePos);
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+Window::Window() {
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+ internal = new Internal;
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- // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
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- if (APP->window->internal->ignoreNextMouseDelta) {
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- APP->window->internal->ignoreNextMouseDelta = false;
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- mouseDelta = math::Vec();
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- }
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+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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- int cursorMode = glfwGetInputMode(win, GLFW_CURSOR);
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- (void) cursorMode;
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+ // Set up NanoVG
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+ const int nvgFlags = NVG_ANTIALIAS;
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+ vg = nvgCreateGL(nvgFlags);
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+ DISTRHO_SAFE_ASSERT_RETURN(vg != nullptr,);
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+#ifdef NANOVG_GLES2
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+ fbVg = nvgCreateSharedGLES2(vg, nvgFlags);
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+#else
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+ fbVg = nvgCreateSharedGL2(vg, nvgFlags);
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+#endif
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-#if defined ARCH_MAC
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- // Workaround for Mac. We can't use GLFW_CURSOR_DISABLED because it's buggy, so implement it on our own.
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- // This is not an ideal implementation. For example, if the user drags off the screen, the new mouse position will be clamped.
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- if (cursorMode == GLFW_CURSOR_HIDDEN) {
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- // CGSetLocalEventsSuppressionInterval(0.0);
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- glfwSetCursorPos(win, APP->window->internal->lastMousePos.x, APP->window->internal->lastMousePos.y);
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- CGAssociateMouseAndMouseCursorPosition(true);
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- mousePos = APP->window->internal->lastMousePos;
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- }
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- // Because sometimes the cursor turns into an arrow when its position is on the boundary of the window
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- glfwSetCursor(win, NULL);
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+ // Load default Blendish font
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+#ifndef DGL_NO_SHARED_RESOURCES
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+ uiFont = std::make_shared<Font>();
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+ uiFont->vg = vg;
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+ uiFont->handle = loadFallbackFont(vg);
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+
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+ std::shared_ptr<FontWithOriginalContext> uiFont2;
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+ uiFont2 = std::make_shared<FontWithOriginalContext>();
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+ uiFont2->vg = vg;
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+ uiFont2->handle = loadFallbackFont(vg);
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+ uiFont2->ofilename = asset::system("res/fonts/DejaVuSans.ttf");
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+ internal->fontCache[uiFont2->ofilename] = uiFont2;
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+#else
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+ uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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#endif
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- APP->window->internal->lastMousePos = mousePos;
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+ if (uiFont != nullptr)
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+ bndSetFont(uiFont->handle);
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+}
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- APP->event->handleHover(mousePos, mouseDelta);
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+void WindowSetPluginUI(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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+{
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+ if (ui != nullptr)
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+ {
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+ const GLubyte* vendor = glGetString(GL_VENDOR);
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+ const GLubyte* renderer = glGetString(GL_RENDERER);
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+ const GLubyte* version = glGetString(GL_VERSION);
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+ INFO("Renderer: %s %s", vendor, renderer);
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+ INFO("OpenGL: %s", version);
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+
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+ window->internal->ui = ui;
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+ window->internal->size = rack::math::Vec(ui->getWidth(), ui->getHeight());
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+
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+ // Set up NanoVG
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+ window->internal->r_vg = ui->getContext();
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+#ifdef NANOVG_GLES2
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+ window->internal->r_fbVg = nvgCreateSharedGLES2(window->internal->r_vg, NVG_ANTIALIAS);
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+#else
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+ window->internal->r_fbVg = nvgCreateSharedGL2(window->internal->r_vg, NVG_ANTIALIAS);
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+#endif
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- // Keyboard/mouse MIDI driver
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- int width, height;
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- glfwGetWindowSize(win, &width, &height);
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- math::Vec scaledPos(xpos / width, ypos / height);
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- keyboard::mouseMove(scaledPos);
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-}
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+ // swap contexts
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+ window->internal->o_vg = window->vg;
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+ window->internal->o_fbVg = window->fbVg;
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+ window->vg = window->internal->r_vg;
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+ window->fbVg = window->internal->r_fbVg;
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+
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+ // also for fonts and images
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+ window->uiFont->vg = window->vg;
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+ window->uiFont->handle = loadFallbackFont(window->vg);
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+ for (auto& font : window->internal->fontCache)
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+ {
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+ font.second->vg = window->vg;
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+ font.second->ohandle = font.second->handle;
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+ font.second->handle = nvgCreateFont(window->vg,
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+ font.second->ofilename.c_str(), font.second->ofilename.c_str());
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+ }
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+ for (auto& image : window->internal->imageCache)
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+ {
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+ image.second->vg = window->vg;
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+ image.second->ohandle = image.second->handle;
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+ image.second->handle = nvgCreateImage(window->vg, image.second->ofilename.c_str(),
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+ NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
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+ }
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+ // Init settings
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+ WindowParametersRestore(window);
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-static void cursorEnterCallback(GLFWwindow* win, int entered) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (!entered) {
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- APP->event->handleLeave();
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+ widget::Widget::ContextCreateEvent e;
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+ APP->scene->onContextCreate(e);
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}
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-}
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+ else
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+ {
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+ widget::Widget::ContextDestroyEvent e;
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+ APP->scene->onContextDestroy(e);
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+ // swap contexts
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+ window->uiFont->vg = window->internal->o_vg;
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+ window->vg = window->internal->o_vg;
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+ window->fbVg = window->internal->o_fbVg;
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+ window->internal->o_vg = nullptr;
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+ window->internal->o_fbVg = nullptr;
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+
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+ // also for fonts and images
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+ window->uiFont->vg = window->vg;
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+ window->uiFont->handle = loadFallbackFont(window->vg);
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+ for (auto& font : window->internal->fontCache)
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+ {
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+ font.second->vg = window->vg;
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+ font.second->handle = font.second->ohandle;
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+ font.second->ohandle = -1;
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+ }
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+ for (auto& image : window->internal->imageCache)
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+ {
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+ image.second->vg = window->vg;
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+ image.second->handle = image.second->ohandle;
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+ image.second->ohandle = -1;
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+ }
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-static void scrollCallback(GLFWwindow* win, double x, double y) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- math::Vec scrollDelta = math::Vec(x, y);
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-#if defined ARCH_MAC
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- scrollDelta = scrollDelta.mult(10.0);
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(window->internal->r_fbVg);
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#else
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- scrollDelta = scrollDelta.mult(50.0);
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+ nvgDeleteGL2(window->internal->r_fbVg);
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#endif
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- APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
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+ window->internal->ui = nullptr;
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+ window->internal->callback = nullptr;
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+ }
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}
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|
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-
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-static void charCallback(GLFWwindow* win, unsigned int codepoint) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
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- return;
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+void WindowSetMods(Window* const window, const int mods)
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+{
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+ window->internal->mods = mods;
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}
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|
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-
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-static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
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- contextSet((Context*) glfwGetWindowUserPointer(win));
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- if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
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- return;
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-
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- // Keyboard/mouse MIDI driver
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- if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) {
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- keyboard::press(key);
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- }
|
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- if (action == GLFW_RELEASE) {
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- keyboard::release(key);
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+Window::~Window() {
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+ {
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+ DGL_NAMESPACE::Window::ScopedGraphicsContext sgc(internal->hiddenWindow);
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+ internal->hiddenWindow.close();
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+ internal->hiddenApp.idle();
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+
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+ // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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+ internal->fontCache.clear();
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+ internal->imageCache.clear();
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+
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+#if defined NANOVG_GLES2
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+ nvgDeleteGLES2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGLES2(internal->o_vg != nullptr ? internal->o_vg : vg);
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+#else
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+ nvgDeleteGL2(internal->o_fbVg != nullptr ? internal->o_fbVg : fbVg);
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+ nvgDeleteGL2(internal->o_vg != nullptr ? internal->o_vg : vg);
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+#endif
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}
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|
-}
|
|
-
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|
|
|
-static void dropCallback(GLFWwindow* win, int count, const char** paths) {
|
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- contextSet((Context*) glfwGetWindowUserPointer(win));
|
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- std::vector<std::string> pathsVec;
|
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- for (int i = 0; i < count; i++) {
|
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- pathsVec.push_back(paths[i]);
|
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- }
|
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- APP->event->handleDrop(APP->window->internal->lastMousePos, pathsVec);
|
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+ delete internal;
|
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}
|
|
|
|
|
|
-static void errorCallback(int error, const char* description) {
|
|
- WARN("GLFW error %d: %s", error, description);
|
|
+math::Vec Window::getSize() {
|
|
+ return internal->size;
|
|
}
|
|
|
|
|
|
-Window::Window() {
|
|
- internal = new Internal;
|
|
- int err;
|
|
-
|
|
- // Set window hints
|
|
-#if defined NANOVG_GL2
|
|
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
|
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
-#elif defined NANOVG_GL3
|
|
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
|
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
-#endif
|
|
- glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
|
|
- glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
|
-
|
|
-#if defined ARCH_MAC
|
|
- glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
|
|
-#endif
|
|
-
|
|
- // Create window
|
|
- win = glfwCreateWindow(1024, 720, "", NULL, NULL);
|
|
- if (!win) {
|
|
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not open GLFW window. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
|
|
- throw Exception("Could not create Window");
|
|
- }
|
|
-
|
|
- float contentScale;
|
|
- glfwGetWindowContentScale(win, &contentScale, NULL);
|
|
- INFO("Window content scale: %f", contentScale);
|
|
-
|
|
- glfwSetWindowSizeLimits(win, WINDOW_SIZE_MIN.x, WINDOW_SIZE_MIN.y, GLFW_DONT_CARE, GLFW_DONT_CARE);
|
|
- if (settings::windowSize.x > 0 && settings::windowSize.y > 0) {
|
|
- glfwSetWindowSize(win, settings::windowSize.x, settings::windowSize.y);
|
|
- }
|
|
- if (settings::windowPos.x > -32000 && settings::windowPos.y > -32000) {
|
|
- glfwSetWindowPos(win, settings::windowPos.x, settings::windowPos.y);
|
|
- }
|
|
- if (settings::windowMaximized) {
|
|
- glfwMaximizeWindow(win);
|
|
- }
|
|
- glfwShowWindow(win);
|
|
-
|
|
- glfwSetWindowUserPointer(win, contextGet());
|
|
- glfwSetInputMode(win, GLFW_LOCK_KEY_MODS, 1);
|
|
-
|
|
- glfwMakeContextCurrent(win);
|
|
- glfwSwapInterval(1);
|
|
- const GLFWvidmode* monitorMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
|
- if (monitorMode->refreshRate > 0) {
|
|
- internal->monitorRefreshRate = monitorMode->refreshRate;
|
|
- }
|
|
- else {
|
|
- // Some monitors report 0Hz refresh rate for some reason, so as a workaround, assume 60Hz.
|
|
- internal->monitorRefreshRate = 60;
|
|
- }
|
|
-
|
|
- // Set window callbacks
|
|
- glfwSetWindowPosCallback(win, windowPosCallback);
|
|
- glfwSetWindowSizeCallback(win, windowSizeCallback);
|
|
- glfwSetWindowMaximizeCallback(win, windowMaximizeCallback);
|
|
- glfwSetMouseButtonCallback(win, mouseButtonCallback);
|
|
- // Call this ourselves, but on every frame instead of only when the mouse moves
|
|
- // glfwSetCursorPosCallback(win, cursorPosCallback);
|
|
- glfwSetCursorEnterCallback(win, cursorEnterCallback);
|
|
- glfwSetScrollCallback(win, scrollCallback);
|
|
- glfwSetCharCallback(win, charCallback);
|
|
- glfwSetKeyCallback(win, keyCallback);
|
|
- glfwSetDropCallback(win, dropCallback);
|
|
-
|
|
- // Set up GLEW
|
|
- glewExperimental = GL_TRUE;
|
|
- err = glewInit();
|
|
- if (err != GLEW_OK) {
|
|
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLEW. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
|
|
- throw Exception("Could not initialize GLEW");
|
|
- }
|
|
-
|
|
- const GLubyte* vendor = glGetString(GL_VENDOR);
|
|
- const GLubyte* renderer = glGetString(GL_RENDERER);
|
|
- const GLubyte* version = glGetString(GL_VERSION);
|
|
- INFO("Renderer: %s %s", vendor, renderer);
|
|
- INFO("OpenGL: %s", version);
|
|
-
|
|
- // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
|
|
- glGetError();
|
|
+void Window::setSize(math::Vec size) {
|
|
+ size = size.max(WINDOW_SIZE_MIN);
|
|
+ internal->size = size;
|
|
|
|
- // Set up NanoVG
|
|
- int nvgFlags = NVG_ANTIALIAS;
|
|
-#if defined NANOVG_GL2
|
|
- vg = nvgCreateGL2(nvgFlags);
|
|
- fbVg = nvgCreateSharedGL2(vg, nvgFlags);
|
|
-#elif defined NANOVG_GL3
|
|
- vg = nvgCreateGL3(nvgFlags);
|
|
-#elif defined NANOVG_GLES2
|
|
- vg = nvgCreateGLES2(nvgFlags);
|
|
-#endif
|
|
- if (!vg) {
|
|
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize NanoVG. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed.");
|
|
- throw Exception("Could not initialize NanoVG");
|
|
- }
|
|
+ if (DISTRHO_NAMESPACE::UI* const ui = internal->ui)
|
|
+ ui->setSize(internal->size.x, internal->size.y);
|
|
+}
|
|
|
|
- // Load default Blendish font
|
|
- uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
|
|
- bndSetFont(uiFont->handle);
|
|
|
|
- if (APP->scene) {
|
|
- widget::Widget::ContextCreateEvent e;
|
|
- APP->scene->onContextCreate(e);
|
|
- }
|
|
+void Window::run() {
|
|
+ internal->frame = 0;
|
|
}
|
|
|
|
|
|
-Window::~Window() {
|
|
- if (APP->scene) {
|
|
- widget::Widget::ContextDestroyEvent e;
|
|
- APP->scene->onContextDestroy(e);
|
|
+static void Window__flipBitmap(uint8_t* pixels, const int width, const int height, const int depth) {
|
|
+ for (int y = 0; y < height / 2; y++) {
|
|
+ const int flipY = height - y - 1;
|
|
+ uint8_t tmp[width * depth];
|
|
+ std::memcpy(tmp, &pixels[y * width * depth], width * depth);
|
|
+ std::memmove(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
|
|
+ std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
|
|
}
|
|
-
|
|
- // Fonts and Images in the cache must be deleted before the NanoVG context is deleted
|
|
- internal->fontCache.clear();
|
|
- internal->imageCache.clear();
|
|
-
|
|
- // nvgDeleteClone(fbVg);
|
|
-
|
|
-#if defined NANOVG_GL2
|
|
- nvgDeleteGL2(vg);
|
|
- nvgDeleteGL2(fbVg);
|
|
-#elif defined NANOVG_GL3
|
|
- nvgDeleteGL3(vg);
|
|
-#elif defined NANOVG_GLES2
|
|
- nvgDeleteGLES2(vg);
|
|
-#endif
|
|
-
|
|
- glfwDestroyWindow(win);
|
|
- delete internal;
|
|
}
|
|
|
|
|
|
-math::Vec Window::getSize() {
|
|
- int width, height;
|
|
- glfwGetWindowSize(win, &width, &height);
|
|
- return math::Vec(width, height);
|
|
-}
|
|
-
|
|
+#ifdef STBI_WRITE_NO_STDIO
|
|
+static void Window__downscaleBitmap(uint8_t* pixels, int& width, int& height) {
|
|
+ int targetWidth = width;
|
|
+ int targetHeight = height;
|
|
+ double scale = 1.0;
|
|
+
|
|
+ if (targetWidth > 340) {
|
|
+ scale = width / 340.0;
|
|
+ targetWidth = 340;
|
|
+ targetHeight = height / scale;
|
|
+ }
|
|
+ if (targetHeight > 210) {
|
|
+ scale = height / 210.0;
|
|
+ targetHeight = 210;
|
|
+ targetWidth = width / scale;
|
|
+ }
|
|
+ DISTRHO_SAFE_ASSERT_INT_RETURN(targetWidth <= 340, targetWidth,);
|
|
+ DISTRHO_SAFE_ASSERT_INT_RETURN(targetHeight <= 210, targetHeight,);
|
|
+
|
|
+ // FIXME worst possible quality :/
|
|
+ for (int y = 0; y < targetHeight; ++y) {
|
|
+ const int ys = static_cast<int>(y * scale);
|
|
+ for (int x = 0; x < targetWidth; ++x) {
|
|
+ const int xs = static_cast<int>(x * scale);
|
|
+ std::memmove(pixels + (width * y + x) * 3, pixels + (width * ys + xs) * 3, 3);
|
|
+ }
|
|
+ }
|
|
|
|
-void Window::setSize(math::Vec size) {
|
|
- size = size.max(WINDOW_SIZE_MIN);
|
|
- glfwSetWindowSize(win, size.x, size.y);
|
|
+ width = targetWidth;
|
|
+ height = targetHeight;
|
|
}
|
|
|
|
-
|
|
-void Window::run() {
|
|
- internal->frame = 0;
|
|
- while (!glfwWindowShouldClose(win)) {
|
|
- step();
|
|
- }
|
|
+static void Window__writeImagePNG(void* context, void* data, int size) {
|
|
+ USE_NAMESPACE_DISTRHO
|
|
+ UI* const ui = static_cast<UI*>(context);
|
|
+ ui->setState("screenshot", String::asBase64(data, size).buffer());
|
|
}
|
|
+#endif
|
|
|
|
|
|
void Window::step() {
|
|
+ DISTRHO_SAFE_ASSERT_RETURN(internal->ui != nullptr,);
|
|
+
|
|
double frameTime = system::getTime();
|
|
double lastFrameTime = internal->frameTime;
|
|
internal->frameTime = frameTime;
|
|
internal->lastFrameDuration = frameTime - lastFrameTime;
|
|
internal->fbCount = 0;
|
|
// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
|
|
- // double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0;
|
|
|
|
// Make event handlers and step() have a clean NanoVG context
|
|
nvgReset(vg);
|
|
|
|
- bndSetFont(uiFont->handle);
|
|
-
|
|
- // Poll events
|
|
- // Save and restore context because event handler set their own context based on which window they originate from.
|
|
- Context* context = contextGet();
|
|
- glfwPollEvents();
|
|
- contextSet(context);
|
|
-
|
|
- // In case glfwPollEvents() sets another OpenGL context
|
|
- glfwMakeContextCurrent(win);
|
|
- if (settings::frameSwapInterval != internal->frameSwapInterval) {
|
|
- glfwSwapInterval(settings::frameSwapInterval);
|
|
- internal->frameSwapInterval = settings::frameSwapInterval;
|
|
- }
|
|
-
|
|
- // Call cursorPosCallback every frame, not just when the mouse moves
|
|
- {
|
|
- double xpos, ypos;
|
|
- glfwGetCursorPos(win, &xpos, &ypos);
|
|
- cursorPosCallback(win, xpos, ypos);
|
|
- }
|
|
- gamepad::step();
|
|
+ if (uiFont != nullptr)
|
|
+ bndSetFont(uiFont->handle);
|
|
|
|
// Set window title
|
|
- std::string windowTitle = APP_NAME + " " + APP_EDITION_NAME + " " + APP_VERSION;
|
|
+ std::string windowTitle = "Cardinal";
|
|
if (APP->patch->path != "") {
|
|
windowTitle += " - ";
|
|
if (!APP->history->isSaved())
|
|
@@ -455,243 +437,155 @@
|
|
windowTitle += system::getFilename(APP->patch->path);
|
|
}
|
|
if (windowTitle != internal->lastWindowTitle) {
|
|
- glfwSetWindowTitle(win, windowTitle.c_str());
|
|
+ internal->ui->getWindow().setTitle(windowTitle.c_str());
|
|
internal->lastWindowTitle = windowTitle;
|
|
}
|
|
|
|
// Get desired pixel ratio
|
|
- float newPixelRatio;
|
|
- if (settings::pixelRatio > 0.0) {
|
|
- newPixelRatio = settings::pixelRatio;
|
|
- }
|
|
- else {
|
|
- glfwGetWindowContentScale(win, &newPixelRatio, NULL);
|
|
- newPixelRatio = std::floor(newPixelRatio + 0.5);
|
|
- }
|
|
+ float newPixelRatio = internal->ui->getScaleFactor();
|
|
if (newPixelRatio != pixelRatio) {
|
|
pixelRatio = newPixelRatio;
|
|
APP->event->handleDirty();
|
|
}
|
|
|
|
+ // Hide menu and background if generating screenshot
|
|
+ if (internal->generateScreenshotStep == kScreenshotStepStarted) {
|
|
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
|
+ APP->scene->menuBar->hide();
|
|
+ APP->scene->rack->children.front()->hide();
|
|
+#else
|
|
+ internal->generateScreenshotStep = kScreenshotStepSecondPass;
|
|
+#endif
|
|
+ }
|
|
+
|
|
// Get framebuffer/window ratio
|
|
- int fbWidth, fbHeight;
|
|
- glfwGetFramebufferSize(win, &fbWidth, &fbHeight);
|
|
- int winWidth, winHeight;
|
|
- glfwGetWindowSize(win, &winWidth, &winHeight);
|
|
+ int winWidth = internal->ui->getWidth();
|
|
+ int winHeight = internal->ui->getHeight();
|
|
+ int fbWidth = winWidth;// * newPixelRatio;
|
|
+ int fbHeight = winHeight;// * newPixelRatio;
|
|
windowRatio = (float)fbWidth / winWidth;
|
|
- // t1 = system::getTime();
|
|
|
|
if (APP->scene) {
|
|
// DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth);
|
|
// Resize scene
|
|
- APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio);
|
|
+ APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(newPixelRatio);
|
|
|
|
// Step scene
|
|
APP->scene->step();
|
|
- // t2 = system::getTime();
|
|
|
|
// Render scene
|
|
- bool visible = glfwGetWindowAttrib(win, GLFW_VISIBLE) && !glfwGetWindowAttrib(win, GLFW_ICONIFIED);
|
|
- if (visible) {
|
|
+ {
|
|
// Update and render
|
|
- nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
|
|
- nvgScale(vg, pixelRatio, pixelRatio);
|
|
+ nvgScale(vg, newPixelRatio, newPixelRatio);
|
|
|
|
// Draw scene
|
|
widget::Widget::DrawArgs args;
|
|
args.vg = vg;
|
|
args.clipBox = APP->scene->box.zeroPos();
|
|
APP->scene->draw(args);
|
|
- // t3 = system::getTime();
|
|
|
|
glViewport(0, 0, fbWidth, fbHeight);
|
|
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
|
+ glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
+#else
|
|
glClearColor(0.0, 0.0, 0.0, 1.0);
|
|
+#endif
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
- nvgEndFrame(vg);
|
|
- // t4 = system::getTime();
|
|
}
|
|
}
|
|
|
|
- glfwSwapBuffers(win);
|
|
+ ++internal->frame;
|
|
|
|
- // On some platforms, glfwSwapBuffers() doesn't wait on monitor refresh, so we have to sleep as a fallback.
|
|
- double frameDurationRemaining = getFrameDurationRemaining();
|
|
- if (frameDurationRemaining > 0.0) {
|
|
- std::this_thread::sleep_for(std::chrono::duration<double>(frameDurationRemaining));
|
|
- }
|
|
-
|
|
- // t5 = system::getTime();
|
|
-
|
|
- // DEBUG("pre-step %6.1f step %6.1f draw %6.1f nvgEndFrame %6.1f glfwSwapBuffers %6.1f total %6.1f",
|
|
- // (t1 - frameTime) * 1e3f,
|
|
- // (t2 - t1) * 1e3f,
|
|
- // (t3 - t2) * 1e3f,
|
|
- // (t4 - t2) * 1e3f,
|
|
- // (t5 - t4) * 1e3f,
|
|
- // (t5 - frameTime) * 1e3f
|
|
- // );
|
|
- internal->frame++;
|
|
-}
|
|
+ if (internal->generateScreenshotStep != kScreenshotStepNone) {
|
|
+ ++internal->generateScreenshotStep;
|
|
|
|
+ int y = 0;
|
|
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
|
+ constexpr const int depth = 4;
|
|
+#else
|
|
+ y = APP->scene->menuBar->box.size.y * newPixelRatio;
|
|
+ constexpr const int depth = 3;
|
|
+#endif
|
|
|
|
-void Window::activateContext() {
|
|
- glfwMakeContextCurrent(win);
|
|
-}
|
|
+ // Allocate pixel color buffer
|
|
+ uint8_t* const pixels = new uint8_t[winHeight * winWidth * 4];
|
|
|
|
+ // glReadPixels defaults to GL_BACK, but the back-buffer is unstable, so use the front buffer (what the user sees)
|
|
+ glReadBuffer(GL_FRONT);
|
|
+ glReadPixels(0, 0, winWidth, winHeight, depth == 3 ? GL_RGB : GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
-static void flipBitmap(uint8_t* pixels, int width, int height, int depth) {
|
|
- for (int y = 0; y < height / 2; y++) {
|
|
- int flipY = height - y - 1;
|
|
- uint8_t tmp[width * depth];
|
|
- std::memcpy(tmp, &pixels[y * width * depth], width * depth);
|
|
- std::memcpy(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth);
|
|
- std::memcpy(&pixels[flipY * width * depth], tmp, width * depth);
|
|
+ if (internal->generateScreenshotStep == kScreenshotStepSaving)
|
|
+ {
|
|
+ // Write pixels to PNG
|
|
+ const int stride = winWidth * depth;
|
|
+ uint8_t* const pixelsWithOffset = pixels + (stride * y);
|
|
+ Window__flipBitmap(pixels, winWidth, winHeight, depth);
|
|
+ winHeight -= y;
|
|
+#ifdef STBI_WRITE_NO_STDIO
|
|
+ Window__downscaleBitmap(pixelsWithOffset, winWidth, winHeight);
|
|
+ stbi_write_png_to_func(Window__writeImagePNG, internal->ui,
|
|
+ winWidth, winHeight, depth, pixelsWithOffset, stride);
|
|
+#else
|
|
+ stbi_write_png("screenshot.png", winWidth, winHeight, depth, pixelsWithOffset, stride);
|
|
+#endif
|
|
+
|
|
+ internal->generateScreenshotStep = kScreenshotStepNone;
|
|
+ APP->scene->menuBar->show();
|
|
+ APP->scene->rack->children.front()->show();
|
|
+ }
|
|
+
|
|
+ delete[] pixels;
|
|
}
|
|
}
|
|
|
|
|
|
-void Window::screenshot(const std::string& screenshotPath) {
|
|
- // Get window framebuffer size
|
|
- int width, height;
|
|
- glfwGetFramebufferSize(APP->window->win, &width, &height);
|
|
-
|
|
- // Allocate pixel color buffer
|
|
- uint8_t* pixels = new uint8_t[height * width * 4];
|
|
-
|
|
- // glReadPixels defaults to GL_BACK, but the back-buffer is unstable, so use the front buffer (what the user sees)
|
|
- glReadBuffer(GL_FRONT);
|
|
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
-
|
|
- // Write pixels to PNG
|
|
- flipBitmap(pixels, width, height, 4);
|
|
- stbi_write_png(screenshotPath.c_str(), width, height, 4, pixels, width * 4);
|
|
-
|
|
- delete[] pixels;
|
|
-}
|
|
-
|
|
-
|
|
-void Window::screenshotModules(const std::string& screenshotsDir, float zoom) {
|
|
- // Iterate plugins and create directories
|
|
- system::createDirectories(screenshotsDir);
|
|
- for (plugin::Plugin* p : plugin::plugins) {
|
|
- std::string dir = system::join(screenshotsDir, p->slug);
|
|
- system::createDirectory(dir);
|
|
- for (plugin::Model* model : p->models) {
|
|
- std::string filename = system::join(dir, model->slug + ".png");
|
|
-
|
|
- // Skip model if screenshot already exists
|
|
- if (system::isFile(filename))
|
|
- continue;
|
|
-
|
|
- INFO("Screenshotting %s %s to %s", p->slug.c_str(), model->slug.c_str(), filename.c_str());
|
|
-
|
|
- // Create widgets
|
|
- widget::FramebufferWidget* fbw = new widget::FramebufferWidget;
|
|
- fbw->oversample = 2;
|
|
-
|
|
- struct ModuleWidgetContainer : widget::Widget {
|
|
- void draw(const DrawArgs& args) override {
|
|
- Widget::draw(args);
|
|
- Widget::drawLayer(args, 1);
|
|
- }
|
|
- };
|
|
- ModuleWidgetContainer* mwc = new ModuleWidgetContainer;
|
|
- fbw->addChild(mwc);
|
|
-
|
|
- app::ModuleWidget* mw = model->createModuleWidget(NULL);
|
|
- mwc->box.size = mw->box.size;
|
|
- fbw->box.size = mw->box.size;
|
|
- mwc->addChild(mw);
|
|
-
|
|
- // Step to allow the ModuleWidget state to set its default appearance.
|
|
- fbw->step();
|
|
-
|
|
- // Draw to framebuffer
|
|
- fbw->render(math::Vec(zoom, zoom));
|
|
-
|
|
- // Read pixels
|
|
- nvgluBindFramebuffer(fbw->getFramebuffer());
|
|
- int width, height;
|
|
- nvgImageSize(vg, fbw->getImageHandle(), &width, &height);
|
|
- uint8_t* pixels = new uint8_t[height * width * 4];
|
|
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
+void Window::activateContext() {
|
|
+}
|
|
|
|
- // Write pixels to PNG
|
|
- flipBitmap(pixels, width, height, 4);
|
|
- stbi_write_png(filename.c_str(), width, height, 4, pixels, width * 4);
|
|
|
|
- // Cleanup
|
|
- delete[] pixels;
|
|
- nvgluBindFramebuffer(NULL);
|
|
- delete fbw;
|
|
- }
|
|
- }
|
|
+void Window::screenshot(const std::string&) {
|
|
+}
|
|
+
|
|
+
|
|
+void Window::screenshotModules(const std::string&, float) {
|
|
}
|
|
|
|
|
|
void Window::close() {
|
|
- glfwSetWindowShouldClose(win, GLFW_TRUE);
|
|
+ DISTRHO_SAFE_ASSERT_RETURN(internal->ui != nullptr,);
|
|
+
|
|
+ internal->ui->getWindow().close();
|
|
}
|
|
|
|
|
|
void Window::cursorLock() {
|
|
- if (!settings::allowCursorLock)
|
|
- return;
|
|
-
|
|
-#if defined ARCH_MAC
|
|
- glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
|
-#else
|
|
- glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
|
-#endif
|
|
- internal->ignoreNextMouseDelta = true;
|
|
}
|
|
|
|
|
|
void Window::cursorUnlock() {
|
|
- if (!settings::allowCursorLock)
|
|
- return;
|
|
-
|
|
- glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
|
- internal->ignoreNextMouseDelta = true;
|
|
}
|
|
|
|
|
|
bool Window::isCursorLocked() {
|
|
- return glfwGetInputMode(win, GLFW_CURSOR) != GLFW_CURSOR_NORMAL;
|
|
+ return false;
|
|
}
|
|
|
|
|
|
int Window::getMods() {
|
|
- int mods = 0;
|
|
- if (glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)
|
|
- mods |= GLFW_MOD_SHIFT;
|
|
- if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)
|
|
- mods |= GLFW_MOD_CONTROL;
|
|
- if (glfwGetKey(win, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)
|
|
- mods |= GLFW_MOD_ALT;
|
|
- if (glfwGetKey(win, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)
|
|
- mods |= GLFW_MOD_SUPER;
|
|
- return mods;
|
|
+ return internal->mods;
|
|
}
|
|
|
|
|
|
-void Window::setFullScreen(bool fullScreen) {
|
|
- if (!fullScreen) {
|
|
- glfwSetWindowMonitor(win, NULL, internal->lastWindowX, internal->lastWindowY, internal->lastWindowWidth, internal->lastWindowHeight, GLFW_DONT_CARE);
|
|
- }
|
|
- else {
|
|
- glfwGetWindowPos(win, &internal->lastWindowX, &internal->lastWindowY);
|
|
- glfwGetWindowSize(win, &internal->lastWindowWidth, &internal->lastWindowHeight);
|
|
- GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
|
- const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
|
- glfwSetWindowMonitor(win, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
|
|
- }
|
|
+void Window::setFullScreen(bool) {
|
|
}
|
|
|
|
|
|
bool Window::isFullScreen() {
|
|
- GLFWmonitor* monitor = glfwGetWindowMonitor(win);
|
|
- return monitor != NULL;
|
|
+#ifdef CARDINAL_TRANSPARENT_SCREENSHOTS
|
|
+ return internal->generateScreenshotStep != kScreenshotStepNone;
|
|
+#else
|
|
+ return false;
|
|
+#endif
|
|
}
|
|
|
|
|
|
@@ -722,14 +616,15 @@
|
|
return pair->second;
|
|
|
|
// Load font
|
|
- std::shared_ptr<Font> font;
|
|
+ std::shared_ptr<FontWithOriginalContext> font;
|
|
try {
|
|
- font = std::make_shared<Font>();
|
|
+ font = std::make_shared<FontWithOriginalContext>();
|
|
+ font->ofilename = filename;
|
|
font->loadFile(filename, vg);
|
|
}
|
|
catch (Exception& e) {
|
|
WARN("%s", e.what());
|
|
- font = NULL;
|
|
+ font = nullptr;
|
|
}
|
|
internal->fontCache[filename] = font;
|
|
return font;
|
|
@@ -742,14 +637,15 @@
|
|
return pair->second;
|
|
|
|
// Load image
|
|
- std::shared_ptr<Image> image;
|
|
+ std::shared_ptr<ImageWithOriginalContext> image;
|
|
try {
|
|
- image = std::make_shared<Image>();
|
|
+ image = std::make_shared<ImageWithOriginalContext>();
|
|
+ image->ofilename = filename;
|
|
image->loadFile(filename, vg);
|
|
}
|
|
catch (Exception& e) {
|
|
WARN("%s", e.what());
|
|
- image = NULL;
|
|
+ image = nullptr;
|
|
}
|
|
internal->imageCache[filename] = image;
|
|
return image;
|
|
@@ -766,28 +662,146 @@
|
|
}
|
|
|
|
|
|
-void init() {
|
|
- int err;
|
|
+void generateScreenshot() {
|
|
+ APP->window->internal->generateScreenshotStep = kScreenshotStepStarted;
|
|
+}
|
|
|
|
- // Set up GLFW
|
|
-#if defined ARCH_MAC
|
|
- glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_TRUE);
|
|
- glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
|
|
-#endif
|
|
|
|
- glfwSetErrorCallback(errorCallback);
|
|
- err = glfwInit();
|
|
- if (err != GLFW_TRUE) {
|
|
- osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLFW.");
|
|
- throw Exception("Could not initialize GLFW");
|
|
- }
|
|
+void init() {
|
|
}
|
|
|
|
|
|
void destroy() {
|
|
- glfwTerminate();
|
|
}
|
|
|
|
|
|
} // namespace window
|
|
} // namespace rack
|
|
+
|
|
+
|
|
+START_NAMESPACE_DISTRHO
|
|
+
|
|
+void WindowParametersSave(rack::window::Window* const window)
|
|
+{
|
|
+ if (d_isNotEqual(window->internal->params.cableOpacity, rack::settings::cableOpacity))
|
|
+ {
|
|
+ window->internal->params.cableOpacity = rack::settings::cableOpacity;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterCableOpacity,
|
|
+ rack::settings::cableOpacity);
|
|
+ }
|
|
+ if (d_isNotEqual(window->internal->params.cableTension, rack::settings::cableTension))
|
|
+ {
|
|
+ window->internal->params.cableTension = rack::settings::cableTension;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterCableTension,
|
|
+ rack::settings::cableTension);
|
|
+ }
|
|
+ if (d_isNotEqual(window->internal->params.rackBrightness, rack::settings::rackBrightness))
|
|
+ {
|
|
+ window->internal->params.rackBrightness = rack::settings::rackBrightness;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterRackBrightness,
|
|
+ rack::settings::rackBrightness);
|
|
+ }
|
|
+ if (d_isNotEqual(window->internal->params.haloBrightness, rack::settings::haloBrightness))
|
|
+ {
|
|
+ window->internal->params.haloBrightness = rack::settings::haloBrightness;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterHaloBrightness,
|
|
+ rack::settings::haloBrightness);
|
|
+ }
|
|
+ if (d_isNotEqual(window->internal->params.knobScrollSensitivity, rack::settings::knobScrollSensitivity))
|
|
+ {
|
|
+ window->internal->params.knobScrollSensitivity = rack::settings::knobScrollSensitivity;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterWheelSensitivity,
|
|
+ rack::settings::knobScrollSensitivity);
|
|
+ }
|
|
+ if (d_isNotEqual(window->internal->params.browserZoom, rack::settings::browserZoom))
|
|
+ {
|
|
+ window->internal->params.browserZoom = rack::settings::browserZoom;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterBrowserZoom,
|
|
+ rack::settings::browserZoom);
|
|
+ }
|
|
+ if (window->internal->params.knobMode != rack::settings::knobMode)
|
|
+ {
|
|
+ window->internal->params.knobMode = rack::settings::knobMode;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterKnobMode,
|
|
+ rack::settings::knobMode);
|
|
+ }
|
|
+ if (window->internal->params.browserSort != rack::settings::browserSort)
|
|
+ {
|
|
+ window->internal->params.browserSort = rack::settings::browserSort;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterBrowserSort,
|
|
+ rack::settings::browserSort);
|
|
+ }
|
|
+ if (window->internal->params.tooltips != rack::settings::tooltips)
|
|
+ {
|
|
+ window->internal->params.tooltips = rack::settings::tooltips;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterShowTooltips,
|
|
+ rack::settings::tooltips);
|
|
+ }
|
|
+ if (window->internal->params.knobScroll != rack::settings::knobScroll)
|
|
+ {
|
|
+ window->internal->params.knobScroll = rack::settings::knobScroll;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterWheelKnobControl,
|
|
+ rack::settings::knobScroll);
|
|
+ }
|
|
+ if (window->internal->params.lockModules != rack::settings::lockModules)
|
|
+ {
|
|
+ window->internal->params.lockModules = rack::settings::lockModules;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterLockModulePositions,
|
|
+ rack::settings::lockModules);
|
|
+ }
|
|
+ if (window->internal->params.invertZoom != rack::settings::invertZoom)
|
|
+ {
|
|
+ window->internal->params.invertZoom = rack::settings::invertZoom;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterInvertZoom,
|
|
+ rack::settings::invertZoom);
|
|
+ }
|
|
+ if (window->internal->params.rateLimit != rack::settings::rateLimit)
|
|
+ {
|
|
+ window->internal->params.rateLimit = rack::settings::rateLimit;
|
|
+ if (window->internal->callback != nullptr)
|
|
+ window->internal->callback->WindowParametersChanged(kWindowParameterUpdateRateLimit,
|
|
+ rack::settings::rateLimit);
|
|
+ }
|
|
+}
|
|
+
|
|
+void WindowParametersRestore(rack::window::Window* const window)
|
|
+{
|
|
+ rack::settings::cableOpacity = window->internal->params.cableOpacity;
|
|
+ rack::settings::cableTension = window->internal->params.cableTension;
|
|
+ rack::settings::rackBrightness = window->internal->params.rackBrightness;
|
|
+ rack::settings::haloBrightness = window->internal->params.haloBrightness;
|
|
+ rack::settings::knobScrollSensitivity = window->internal->params.knobScrollSensitivity;
|
|
+ rack::settings::browserZoom = window->internal->params.browserZoom;
|
|
+ rack::settings::knobMode = static_cast<rack::settings::KnobMode>(window->internal->params.knobMode);
|
|
+ rack::settings::browserSort = static_cast<rack::settings::BrowserSort>(window->internal->params.browserSort);
|
|
+ rack::settings::tooltips = window->internal->params.tooltips;
|
|
+ rack::settings::knobScroll = window->internal->params.knobScroll;
|
|
+ rack::settings::lockModules = window->internal->params.lockModules;
|
|
+ rack::settings::invertZoom = window->internal->params.invertZoom;
|
|
+ rack::settings::rateLimit = window->internal->params.rateLimit;
|
|
+}
|
|
+
|
|
+void WindowParametersSetCallback(rack::window::Window* const window, WindowParametersCallback* const callback)
|
|
+{
|
|
+ window->internal->callback = callback;
|
|
+}
|
|
+
|
|
+void WindowParametersSetValues(rack::window::Window* const window, const WindowParameters& params)
|
|
+{
|
|
+ window->internal->params = params;
|
|
+}
|
|
+
|
|
+END_NAMESPACE_DISTRHO
|
|
+
|