2239 lines
66 KiB
C++
2239 lines
66 KiB
C++
/*
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* DISTRHO Cardinal Plugin
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* Copyright (C) 2021-2022 Filipe Coelho <falktx@falktx.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 3 of
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* the License, or any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* For a full copy of the GNU General Public License see the LICENSE file.
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*/
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/**
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* This file contains a substantial amount of code from VCVRack, adjusted for inline use
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* Copyright (C) 2016-2021 VCV.
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*
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* This program is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 3 of
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* the License, or (at your option) any later version.
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*/
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#pragma once
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#include <climits>
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#include <cmath>
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#include <cstdarg>
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#include <cstdlib>
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#include <cstring>
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#include <algorithm>
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#include <atomic>
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#include <functional>
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#include <list>
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#include <memory>
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#include <string>
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#include <vector>
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#define assert(x)
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#define ENUMS(name, count) name, name ## _LAST = name + (count) - 1
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#define VEC_ARGS(v) (v).x, (v).y
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#define RECT_ARGS(r) (r).pos.x, (r).pos.y, (r).size.x, (r).size.y
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#define GLFW_MOUSE_BUTTON_LEFT 0
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#define GLFW_MOUSE_BUTTON_RIGHT 0
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enum NVGalign {
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NVG_ALIGN_LEFT,
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NVG_ALIGN_RIGHT
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};
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struct NVGcolor { float a; };
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struct NVGpaint {};
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struct NVGcontext {};
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struct NSVGimage {};
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inline NVGcolor nvgRGB(int r, int g, int b) { return {}; }
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inline NVGcolor nvgRGBA(int r, int g, int b, int a) { return {}; }
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inline NVGcolor nvgRGBf(float r, float g, float b) { return {}; }
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inline NVGcolor nvgRGBAf(float r, float g, float b, float a) { return {}; }
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inline NVGcolor nvgTransRGBA(NVGcolor, int) { return {}; }
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inline NVGcolor nvgTransRGBAf(NVGcolor, float) { return {}; }
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inline void nvgBeginPath(NVGcontext* vg) {}
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inline void nvgFillColor(NVGcontext* vg, NVGcolor) {}
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inline void nvgFillPaint(NVGcontext* vg, NVGpaint) {}
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inline void nvgFill(NVGcontext* vg) {}
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inline void nvgStrokeColor(NVGcontext* vg, NVGcolor) {}
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inline void nvgStrokeWidth(NVGcontext* vg, float) {}
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inline void nvgStroke(NVGcontext* vg) {}
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inline void nvgRect(NVGcontext* vg, float a, float b, float c, float d) {}
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inline void nvgImageSize(NVGcontext*, int, void*, void*) {}
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inline NVGpaint nvgImagePattern(NVGcontext*, float, float, float, float, float, int handle, float) { return {}; }
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inline void nvgRoundedRect(NVGcontext* vg, float, float, float, float, float) {}
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inline void nvgFontSize(NVGcontext*, int) {}
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inline void nvgFontFaceId(NVGcontext*, int) {}
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inline void nvgTextLetterSpacing(NVGcontext*, float) {}
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inline void nvgText(NVGcontext*, float, float, const char*, const char*) {}
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inline void nvgTextAlign(NVGcontext*, NVGalign) {}
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inline void nvgSave(NVGcontext*) {}
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inline void nvgRestore(NVGcontext*) {}
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inline void nvgScale(NVGcontext*, float, float) {}
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struct json_t {};
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inline json_t* json_boolean(bool) { return NULL; }
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inline json_t* json_integer(int) { return NULL; }
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inline json_t* json_object(void) { return NULL; }
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inline json_t* json_object_get(json_t*, const char*) { return NULL; }
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inline bool json_is_true(json_t*) { return false; }
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inline bool json_boolean_value(json_t*) { return false; }
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inline int json_integer_value(json_t*) { return 0; }
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inline float json_number_value(json_t*) { return 0.f; }
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inline void json_object_set_new(json_t*, const char*, json_t*) {}
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inline json_t* json_array(void) { return NULL; }
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inline json_t* json_array_get(json_t*, int) { return NULL; }
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inline void json_array_insert_new(json_t*, int, json_t*) {}
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namespace rack {
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struct Quantity {
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virtual ~Quantity() {}
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virtual void setValue(float value) {}
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virtual float getValue() { return 0.f; }
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virtual float getMinValue() { return 0.f; }
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virtual float getMaxValue() { return 1.f; }
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virtual float getDefaultValue() { return 0.f; }
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// virtual float getDisplayValue();
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// virtual void setDisplayValue(float displayValue);
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// virtual int getDisplayPrecision();
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// virtual std::string getDisplayValueString();
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// virtual void setDisplayValueString(std::string s);
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virtual std::string getLabel() { return ""; }
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virtual std::string getUnit() { return ""; }
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// virtual std::string getString();
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// virtual void reset();
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// virtual void randomize();
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// bool isMin();
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// bool isMax();
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// void setMin();
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// void setMax();
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// void toggle();
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// void moveValue(float deltaValue);
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// float getRange();
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// bool isBounded();
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// float toScaled(float value);
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// float fromScaled(float scaledValue);
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// void setScaledValue(float scaledValue);
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// float getScaledValue();
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// void moveScaledValue(float deltaScaledValue);
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};
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namespace ui {
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struct Menu;
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}
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namespace window {
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struct Svg;
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}
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namespace math {
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template <typename T>
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inline bool isEven(T x) { return x % 2 == 0; }
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template <typename T>
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inline bool isOdd(T x) { return x % 2 != 0; }
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inline int clamp(int x, int a, int b) { return std::max(std::min(x, b), a); }
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inline int clampSafe(int x, int a, int b) { return (a <= b) ? clamp(x, a, b) : clamp(x, b, a); }
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inline float clamp(float x, float a = 0.f, float b = 1.f) { return std::fmax(std::fmin(x, b), a); }
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inline float clampSafe(float x, float a = 0.f, float b = 1.f) { return (a <= b) ? clamp(x, a, b) : clamp(x, b, a); }
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inline int eucMod(int a, int b) {
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int mod = a % b;
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if (mod < 0) {
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mod += b;
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}
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return mod;
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}
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inline int eucDiv(int a, int b) {
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int div = a / b;
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int mod = a % b;
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if (mod < 0) {
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div -= 1;
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}
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return div;
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}
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inline void eucDivMod(int a, int b, int* div, int* mod) {
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*div = a / b;
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*mod = a % b;
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if (*mod < 0) {
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*div -= 1;
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*mod += b;
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}
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}
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inline int log2(int n) {
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int i = 0;
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while (n >>= 1) {
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i++;
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}
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return i;
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}
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template <typename T>
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bool isPow2(T n) { return n > 0 && (n & (n - 1)) == 0; }
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template <typename T>
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T sgn(T x) { return x > 0 ? 1 : (x < 0 ? -1 : 0); }
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#if defined __clang__
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__attribute__((optnone))
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#else
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__attribute__((optimize("signed-zeros")))
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#endif
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inline float normalizeZero(float x) { return x + 0.f; }
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inline float eucMod(float a, float b) {
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float mod = std::fmod(a, b);
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if (mod < 0.f) {
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mod += b;
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}
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return mod;
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}
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inline bool isNear(float a, float b, float epsilon = 1e-6f) { return std::fabs(a - b) <= epsilon; }
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inline float chop(float x, float epsilon = 1e-6f) { return std::fabs(x) <= epsilon ? 0.f : x; }
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inline float rescale(float x, float xMin, float xMax, float yMin, float yMax) {
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return yMin + (x - xMin) / (xMax - xMin) * (yMax - yMin);
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}
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inline float crossfade(float a, float b, float p) { return a + (b - a) * p; }
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inline float interpolateLinear(const float* p, float x) {
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const int xi = x;
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const float xf = x - xi;
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return crossfade(p[xi], p[xi + 1], xf);
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}
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inline void complexMult(float ar, float ai, float br, float bi, float* cr, float* ci) {
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*cr = ar * br - ai * bi;
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*ci = ar * bi + ai * br;
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}
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struct Rect;
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struct Vec {
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float x = 0.f;
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float y = 0.f;
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Vec() {}
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Vec(float xy) : x(xy), y(xy) {}
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Vec(float x, float y) : x(x), y(y) {}
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float& operator[](int i) { return (i == 0) ? x : y; }
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const float& operator[](int i) const { return (i == 0) ? x : y; }
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Vec neg() const { return Vec(-x, -y); }
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Vec plus(Vec b) const { return Vec(x + b.x, y + b.y); }
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Vec minus(Vec b) const { return Vec(x - b.x, y - b.y); }
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Vec mult(float s) const { return Vec(x * s, y * s); }
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Vec mult(Vec b) const { return Vec(x * b.x, y * b.y); }
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Vec div(float s) const { return Vec(x / s, y / s); }
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Vec div(Vec b) const { return Vec(x / b.x, y / b.y); }
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float dot(Vec b) const { return x * b.x + y * b.y; }
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float arg() const { return std::atan2(y, x); }
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float norm() const { return std::hypot(x, y); }
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Vec normalize() const { return div(norm()); }
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float square() const { return x * x + y * y; }
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float area() const { return x * y; }
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Vec rotate(float angle) {
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float sin = std::sin(angle);
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float cos = std::cos(angle);
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return Vec(x * cos - y * sin, x * sin + y * cos);
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}
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Vec flip() const { return Vec(y, x); }
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Vec min(Vec b) const { return Vec(std::fmin(x, b.x), std::fmin(y, b.y)); }
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Vec max(Vec b) const { return Vec(std::fmax(x, b.x), std::fmax(y, b.y)); }
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Vec abs() const { return Vec(std::fabs(x), std::fabs(y)); }
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Vec round() const { return Vec(std::round(x), std::round(y)); }
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Vec floor() const { return Vec(std::floor(x), std::floor(y)); }
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Vec ceil() const { return Vec(std::ceil(x), std::ceil(y)); }
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bool equals(Vec b) const { return x == b.x && y == b.y; }
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bool isZero() const { return x == 0.f && y == 0.f; }
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bool isFinite() const { return std::isfinite(x) && std::isfinite(y); }
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Vec clamp(Rect bound) const;
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Vec clampSafe(Rect bound) const;
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Vec crossfade(Vec b, float p) { return this->plus(b.minus(*this).mult(p)); }
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bool isEqual(Vec b) const { return equals(b); }
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};
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struct Rect {
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Vec pos;
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Vec size;
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Rect() {}
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Rect(Vec pos, Vec size) : pos(pos), size(size) {}
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Rect(float posX, float posY, float sizeX, float sizeY) : pos(Vec(posX, posY)), size(Vec(sizeX, sizeY)) {}
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static Rect fromMinMax(Vec a, Vec b) { return Rect(a, b.minus(a)); }
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static Rect fromCorners(Vec a, Vec b) { return fromMinMax(a.min(b), a.max(b)); }
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static Rect inf() { return Rect(Vec(-INFINITY, -INFINITY), Vec(INFINITY, INFINITY)); }
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bool contains(Vec v) const {
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return (pos.x <= v.x) && (size.x == INFINITY || v.x < pos.x + size.x)
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&& (pos.y <= v.y) && (size.y == INFINITY || v.y < pos.y + size.y);
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}
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bool contains(Rect r) const {
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return (pos.x <= r.pos.x) && (r.pos.x - size.x <= pos.x - r.size.x)
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&& (pos.y <= r.pos.y) && (r.pos.y - size.y <= pos.y - r.size.y);
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}
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bool intersects(Rect r) const {
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return (r.size.x == INFINITY || pos.x < r.pos.x + r.size.x) && (size.x == INFINITY || r.pos.x < pos.x + size.x)
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&& (r.size.y == INFINITY || pos.y < r.pos.y + r.size.y) && (size.y == INFINITY || r.pos.y < pos.y + size.y);
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}
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bool equals(Rect r) const { return pos.equals(r.pos) && size.equals(r.size); }
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float getLeft() const { return pos.x; }
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float getRight() const { return (size.x == INFINITY) ? INFINITY : (pos.x + size.x); }
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float getTop() const { return pos.y; }
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float getBottom() const { return (size.y == INFINITY) ? INFINITY : (pos.y + size.y); }
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float getWidth() const { return size.x; }
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float getHeight() const { return size.y; }
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Vec getCenter() const { return pos.plus(size.mult(0.5f)); }
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Vec getTopLeft() const { return pos; }
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Vec getTopRight() const { return Vec(getRight(), getTop()); }
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Vec getBottomLeft() const { return Vec(getLeft(), getBottom()); }
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Vec getBottomRight() const { return Vec(getRight(), getBottom()); }
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Rect clamp(Rect bound) const {
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Rect r;
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r.pos.x = math::clampSafe(pos.x, bound.pos.x, bound.pos.x + bound.size.x);
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r.pos.y = math::clampSafe(pos.y, bound.pos.y, bound.pos.y + bound.size.y);
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r.size.x = math::clamp(pos.x + size.x, bound.pos.x, bound.pos.x + bound.size.x) - r.pos.x;
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r.size.y = math::clamp(pos.y + size.y, bound.pos.y, bound.pos.y + bound.size.y) - r.pos.y;
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return r;
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}
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Rect nudge(Rect bound) const {
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Rect r;
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r.size = size;
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r.pos.x = math::clampSafe(pos.x, bound.pos.x, bound.pos.x + bound.size.x - size.x);
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r.pos.y = math::clampSafe(pos.y, bound.pos.y, bound.pos.y + bound.size.y - size.y);
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return r;
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}
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Rect expand(Rect b) const {
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Rect r;
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r.pos.x = std::fmin(pos.x, b.pos.x);
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r.pos.y = std::fmin(pos.y, b.pos.y);
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r.size.x = std::fmax(pos.x + size.x, b.pos.x + b.size.x) - r.pos.x;
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r.size.y = std::fmax(pos.y + size.y, b.pos.y + b.size.y) - r.pos.y;
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return r;
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}
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Rect intersect(Rect b) const {
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Rect r;
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r.pos.x = std::fmax(pos.x, b.pos.x);
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r.pos.y = std::fmax(pos.y, b.pos.y);
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r.size.x = std::fmin(pos.x + size.x, b.pos.x + b.size.x) - r.pos.x;
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r.size.y = std::fmin(pos.y + size.y, b.pos.y + b.size.y) - r.pos.y;
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return r;
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}
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Rect zeroPos() const {
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return Rect(Vec(), size);
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}
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Rect grow(Vec delta) const {
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Rect r;
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r.pos = pos.minus(delta);
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r.size = size.plus(delta.mult(2.f));
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return r;
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}
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Rect shrink(Vec delta) const {
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Rect r;
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r.pos = pos.plus(delta);
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r.size = size.minus(delta.mult(2.f));
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return r;
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}
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Vec interpolate(Vec p) {
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return pos.plus(size.mult(p));
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}
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bool isContaining(Vec v) const { return contains(v); }
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bool isIntersecting(Rect r) const { return intersects(r); }
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bool isEqual(Rect r) const { return equals(r); }
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};
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inline Vec Vec::clamp(Rect bound) const {
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return Vec(math::clamp(x, bound.pos.x, bound.pos.x + bound.size.x),
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math::clamp(y, bound.pos.y, bound.pos.y + bound.size.y));
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}
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inline Vec Vec::clampSafe(Rect bound) const {
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return Vec(math::clampSafe(x, bound.pos.x, bound.pos.x + bound.size.x),
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math::clampSafe(y, bound.pos.y, bound.pos.y + bound.size.y));
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}
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inline Vec operator+(const Vec& a) { return a; }
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inline Vec operator-(const Vec& a) { return a.neg(); }
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inline Vec operator+(const Vec& a, const Vec& b) { return a.plus(b); }
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inline Vec operator-(const Vec& a, const Vec& b) { return a.minus(b); }
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inline Vec operator*(const Vec& a, const Vec& b) { return a.mult(b); }
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inline Vec operator*(const Vec& a, const float& b) { return a.mult(b); }
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inline Vec operator*(const float& a, const Vec& b) { return b.mult(a); }
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inline Vec operator/(const Vec& a, const Vec& b) { return a.div(b); }
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inline Vec operator/(const Vec& a, const float& b) { return a.div(b); }
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inline Vec operator+=(Vec& a, const Vec& b) { return a = a.plus(b); }
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inline Vec operator-=(Vec& a, const Vec& b) { return a = a.minus(b); }
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inline Vec operator*=(Vec& a, const Vec& b) { return a = a.mult(b); }
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inline Vec operator*=(Vec& a, const float& b) { return a = a.mult(b); }
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inline Vec operator/=(Vec& a, const Vec& b) { return a = a.div(b); }
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inline Vec operator/=(Vec& a, const float& b) { return a = a.div(b); }
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inline bool operator==(const Vec& a, const Vec& b) { return a.equals(b); }
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inline bool operator!=(const Vec& a, const Vec& b) { return !a.equals(b); }
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inline bool operator==(const Rect& a, const Rect& b) { return a.equals(b); }
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inline bool operator!=(const Rect& a, const Rect& b) { return !a.equals(b); }
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} // namespace math
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namespace engine {
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static constexpr const int PORT_MAX_CHANNELS = 16;
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struct Module;
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struct Engine {
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float getSampleRate() { return sampleRate; }
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// custom
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float sampleRate = 0.f;
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};
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struct Light {
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float value = 0.f;
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inline void setBrightness(float brightness) {
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value = brightness;
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}
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inline float getBrightness() {
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return value;
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}
|
|
inline void setBrightnessSmooth(float brightness, float deltaTime, float lambda = 30.f) {
|
|
if (brightness < value) {
|
|
// Fade out light
|
|
value += (brightness - value) * lambda * deltaTime;
|
|
}
|
|
else {
|
|
// Immediately illuminate light
|
|
value = brightness;
|
|
}
|
|
}
|
|
inline void setSmoothBrightness(float brightness, float deltaTime) {
|
|
setBrightnessSmooth(brightness, deltaTime);
|
|
}
|
|
inline void setBrightnessSmooth(float brightness, int frames = 1) {
|
|
setBrightnessSmooth(brightness, frames / 44100.f);
|
|
}
|
|
};
|
|
|
|
struct LightInfo {
|
|
Module* module = NULL;
|
|
int lightId = -1;
|
|
std::string name;
|
|
std::string description;
|
|
virtual ~LightInfo() {}
|
|
virtual std::string getName() { return name; }
|
|
virtual std::string getDescription() { return description; }
|
|
};
|
|
|
|
struct Param {
|
|
float value = 0.f;
|
|
inline float getValue() { return value; }
|
|
inline void setValue(float value) { this->value = value; }
|
|
};
|
|
|
|
struct Port {
|
|
union {
|
|
float voltages[PORT_MAX_CHANNELS] = {};
|
|
float value;
|
|
};
|
|
union {
|
|
uint8_t channels = 0;
|
|
uint8_t active;
|
|
};
|
|
Light plugLights[3];
|
|
enum Type {
|
|
INPUT,
|
|
OUTPUT,
|
|
};
|
|
inline void setVoltage(float voltage, int channel = 0) { voltages[channel] = voltage; }
|
|
inline float getVoltage(int channel = 0) { return voltages[channel]; }
|
|
inline float getPolyVoltage(int channel) { return isMonophonic() ? getVoltage(0) : getVoltage(channel); }
|
|
inline float getNormalVoltage(float normalVoltage, int channel = 0) {
|
|
return isConnected() ? getVoltage(channel) : normalVoltage;
|
|
}
|
|
inline float getNormalPolyVoltage(float normalVoltage, int channel) {
|
|
return isConnected() ? getPolyVoltage(channel) : normalVoltage;
|
|
}
|
|
inline float* getVoltages(int firstChannel = 0) { return &voltages[firstChannel]; }
|
|
inline void readVoltages(float* v) {
|
|
for (int c = 0; c < channels; c++) {
|
|
v[c] = voltages[c];
|
|
}
|
|
}
|
|
inline void writeVoltages(const float* v) {
|
|
for (int c = 0; c < channels; c++) {
|
|
voltages[c] = v[c];
|
|
}
|
|
}
|
|
inline void clearVoltages() {
|
|
for (int c = 0; c < channels; c++) {
|
|
voltages[c] = 0.f;
|
|
}
|
|
}
|
|
inline float getVoltageSum() {
|
|
float sum = 0.f;
|
|
for (int c = 0; c < channels; c++) {
|
|
sum += voltages[c];
|
|
}
|
|
return sum;
|
|
}
|
|
inline float getVoltageRMS() {
|
|
if (channels == 0) {
|
|
return 0.f;
|
|
}
|
|
else if (channels == 1) {
|
|
return std::fabs(voltages[0]);
|
|
}
|
|
else {
|
|
float sum = 0.f;
|
|
for (int c = 0; c < channels; c++) {
|
|
sum += std::pow(voltages[c], 2);
|
|
}
|
|
return std::sqrt(sum);
|
|
}
|
|
}
|
|
// template <typename T>
|
|
// T getVoltageSimd(int firstChannel) {
|
|
// return T::load(&voltages[firstChannel]);
|
|
// }
|
|
//
|
|
// template <typename T>
|
|
// T getPolyVoltageSimd(int firstChannel) {
|
|
// return isMonophonic() ? getVoltage(0) : getVoltageSimd<T>(firstChannel);
|
|
// }
|
|
//
|
|
// template <typename T>
|
|
// T getNormalVoltageSimd(T normalVoltage, int firstChannel) {
|
|
// return isConnected() ? getVoltageSimd<T>(firstChannel) : normalVoltage;
|
|
// }
|
|
//
|
|
// template <typename T>
|
|
// T getNormalPolyVoltageSimd(T normalVoltage, int firstChannel) {
|
|
// return isConnected() ? getPolyVoltageSimd<T>(firstChannel) : normalVoltage;
|
|
// }
|
|
//
|
|
// template <typename T>
|
|
// void setVoltageSimd(T voltage, int firstChannel) {
|
|
// voltage.store(&voltages[firstChannel]);
|
|
// }
|
|
inline void setChannels(int channels) {
|
|
if (this->channels == 0) {
|
|
return;
|
|
}
|
|
for (int c = channels; c < this->channels; c++) {
|
|
voltages[c] = 0.f;
|
|
}
|
|
if (channels == 0) {
|
|
channels = 1;
|
|
}
|
|
this->channels = channels;
|
|
}
|
|
inline int getChannels() { return channels; }
|
|
inline bool isConnected() { return channels > 0; }
|
|
inline bool isMonophonic() { return channels == 1; }
|
|
inline bool isPolyphonic() { return channels > 1; }
|
|
inline float normalize(float normalVoltage) { return getNormalVoltage(normalVoltage); }
|
|
};
|
|
|
|
struct Output : Port {};
|
|
|
|
struct Input : Port {};
|
|
|
|
struct PortInfo {
|
|
Module* module = NULL;
|
|
Port::Type type = Port::INPUT;
|
|
int portId = -1;
|
|
std::string name;
|
|
std::string description;
|
|
virtual ~PortInfo() {}
|
|
virtual std::string getName() {
|
|
if (name == "")
|
|
return std::string("#") + std::to_string(portId + 1);
|
|
return name;
|
|
}
|
|
std::string getFullName() {
|
|
std::string name = getName();
|
|
name += " ";
|
|
name += (type == Port::INPUT) ? "input" : "output";
|
|
return name;
|
|
}
|
|
virtual std::string getDescription() { return description; }
|
|
};
|
|
|
|
struct ParamQuantity : Quantity {
|
|
Module* module = NULL;
|
|
int paramId = -1;
|
|
float minValue = 0.f;
|
|
float maxValue = 1.f;
|
|
float defaultValue = 0.f;
|
|
std::string name;
|
|
std::string unit;
|
|
float displayBase = 0.f;
|
|
float displayMultiplier = 1.f;
|
|
float displayOffset = 0.f;
|
|
int displayPrecision = 5;
|
|
std::string description;
|
|
bool resetEnabled = true;
|
|
bool randomizeEnabled = true;
|
|
bool smoothEnabled = false;
|
|
bool snapEnabled = false;
|
|
// Param* getParam();
|
|
// /** If smoothEnabled is true, requests to the engine to smoothly move to a target value each sample. */
|
|
// void setSmoothValue(float value);
|
|
// float getSmoothValue();
|
|
// void setValue(float value) override;
|
|
// float getValue() override;
|
|
inline float getMinValue() override { return minValue; }
|
|
inline float getMaxValue() override { return maxValue; }
|
|
inline float getDefaultValue() override { return defaultValue; }
|
|
// float getDisplayValue() override;
|
|
// void setDisplayValue(float displayValue) override;
|
|
// std::string getDisplayValueString() override;
|
|
// void setDisplayValueString(std::string s) override;
|
|
// int getDisplayPrecision() override;
|
|
// std::string getLabel() override;
|
|
// std::string getUnit() override;
|
|
// void reset() override;
|
|
// void randomize() override;
|
|
virtual std::string getDescription() { return description; }
|
|
// virtual json_t* toJson();
|
|
// virtual void fromJson(json_t* rootJ);
|
|
};
|
|
|
|
struct SwitchQuantity : ParamQuantity {
|
|
// std::vector<std::string> labels;
|
|
// std::string getDisplayValueString() override;
|
|
// void setDisplayValueString(std::string s) override;
|
|
};
|
|
|
|
struct Module {
|
|
std::vector<Param> params;
|
|
std::vector<Input> inputs;
|
|
std::vector<Output> outputs;
|
|
std::vector<Light> lights;
|
|
std::vector<ParamQuantity*> paramQuantities;
|
|
std::vector<PortInfo*> inputInfos;
|
|
std::vector<PortInfo*> outputInfos;
|
|
std::vector<LightInfo*> lightInfos;
|
|
virtual ~Module() {
|
|
for (ParamQuantity* paramQuantity : paramQuantities) {
|
|
if (paramQuantity)
|
|
delete paramQuantity;
|
|
}
|
|
for (PortInfo* inputInfo : inputInfos) {
|
|
if (inputInfo)
|
|
delete inputInfo;
|
|
}
|
|
for (PortInfo* outputInfo : outputInfos) {
|
|
if (outputInfo)
|
|
delete outputInfo;
|
|
}
|
|
for (LightInfo* lightInfo : lightInfos) {
|
|
if (lightInfo)
|
|
delete lightInfo;
|
|
}
|
|
}
|
|
void config(int numParams, int numInputs, int numOutputs, int numLights = 0) {
|
|
params.resize(numParams);
|
|
inputs.resize(numInputs);
|
|
outputs.resize(numOutputs);
|
|
lights.resize(numLights);
|
|
paramQuantities.resize(numParams);
|
|
for (int i = 0; i < numParams; i++) {
|
|
configParam(i, 0.f, 1.f, 0.f);
|
|
}
|
|
inputInfos.resize(numInputs);
|
|
for (int i = 0; i < numInputs; i++) {
|
|
configInput(i);
|
|
}
|
|
outputInfos.resize(numOutputs);
|
|
for (int i = 0; i < numOutputs; i++) {
|
|
configOutput(i);
|
|
}
|
|
lightInfos.resize(numLights);
|
|
for (int i = 0; i < numLights; i++) {
|
|
configLight(i);
|
|
}
|
|
}
|
|
template <class TParamQuantity = ParamQuantity>
|
|
TParamQuantity* configParam(int paramId, float minValue, float maxValue, float defaultValue, std::string name = "", std::string unit = "", float displayBase = 0.f, float displayMultiplier = 1.f, float displayOffset = 0.f) {
|
|
if (paramQuantities[paramId])
|
|
delete paramQuantities[paramId];
|
|
|
|
TParamQuantity* q = new TParamQuantity;
|
|
q->ParamQuantity::module = this;
|
|
q->ParamQuantity::paramId = paramId;
|
|
q->ParamQuantity::minValue = minValue;
|
|
q->ParamQuantity::maxValue = maxValue;
|
|
q->ParamQuantity::defaultValue = defaultValue;
|
|
q->ParamQuantity::name = name;
|
|
q->ParamQuantity::unit = unit;
|
|
q->ParamQuantity::displayBase = displayBase;
|
|
q->ParamQuantity::displayMultiplier = displayMultiplier;
|
|
q->ParamQuantity::displayOffset = displayOffset;
|
|
paramQuantities[paramId] = q;
|
|
|
|
Param* p = ¶ms[paramId];
|
|
p->value = q->getDefaultValue();
|
|
return q;
|
|
}
|
|
template <class TSwitchQuantity = SwitchQuantity>
|
|
TSwitchQuantity* configSwitch(int paramId, float minValue, float maxValue, float defaultValue, std::string name = "", std::vector<std::string> labels = {}) {
|
|
TSwitchQuantity* sq = configParam<TSwitchQuantity>(paramId, minValue, maxValue, defaultValue, name);
|
|
sq->labels = labels;
|
|
return sq;
|
|
}
|
|
template <class TSwitchQuantity = SwitchQuantity>
|
|
TSwitchQuantity* configButton(int paramId, std::string name = "") {
|
|
TSwitchQuantity* sq = configParam<TSwitchQuantity>(paramId, 0.f, 1.f, 0.f, name);
|
|
sq->randomizeEnabled = false;
|
|
return sq;
|
|
}
|
|
template <class TPortInfo = PortInfo>
|
|
TPortInfo* configInput(int portId, std::string name = "") {
|
|
if (inputInfos[portId])
|
|
delete inputInfos[portId];
|
|
|
|
TPortInfo* info = new TPortInfo;
|
|
info->PortInfo::module = this;
|
|
info->PortInfo::type = Port::INPUT;
|
|
info->PortInfo::portId = portId;
|
|
info->PortInfo::name = name;
|
|
inputInfos[portId] = info;
|
|
return info;
|
|
}
|
|
template <class TPortInfo = PortInfo>
|
|
TPortInfo* configOutput(int portId, std::string name = "") {
|
|
if (outputInfos[portId])
|
|
delete outputInfos[portId];
|
|
|
|
TPortInfo* info = new TPortInfo;
|
|
info->PortInfo::module = this;
|
|
info->PortInfo::type = Port::OUTPUT;
|
|
info->PortInfo::portId = portId;
|
|
info->PortInfo::name = name;
|
|
outputInfos[portId] = info;
|
|
return info;
|
|
}
|
|
template <class TLightInfo = LightInfo>
|
|
TLightInfo* configLight(int lightId, std::string name = "") {
|
|
if (lightInfos[lightId])
|
|
delete lightInfos[lightId];
|
|
|
|
TLightInfo* info = new TLightInfo;
|
|
info->LightInfo::module = this;
|
|
info->LightInfo::lightId = lightId;
|
|
info->LightInfo::name = name;
|
|
lightInfos[lightId] = info;
|
|
return info;
|
|
}
|
|
void configBypass(int inputId, int outputId) {
|
|
// // Check that output is not yet routed
|
|
// for (BypassRoute& br : bypassRoutes) {
|
|
// assert(br.outputId != outputId);
|
|
// }
|
|
// BypassRoute br;
|
|
// br.inputId = inputId;
|
|
// br.outputId = outputId;
|
|
// bypassRoutes.push_back(br);
|
|
}
|
|
int getNumParams() { return params.size(); }
|
|
Param& getParam(int index) { return params[index]; }
|
|
int getNumInputs() { return inputs.size(); }
|
|
Input& getInput(int index) { return inputs[index]; }
|
|
int getNumOutputs() { return outputs.size(); }
|
|
Output& getOutput(int index) { return outputs[index]; }
|
|
int getNumLights() { return lights.size(); }
|
|
Light& getLight(int index) { return lights[index]; }
|
|
ParamQuantity* getParamQuantity(int index) { return paramQuantities[index]; }
|
|
PortInfo* getInputInfo(int index) { return inputInfos[index]; }
|
|
PortInfo* getOutputInfo(int index) { return outputInfos[index]; }
|
|
LightInfo* getLightInfo(int index) { return lightInfos[index]; }
|
|
struct ProcessArgs {
|
|
float sampleRate;
|
|
float sampleTime;
|
|
int64_t frame;
|
|
};
|
|
virtual void process(const ProcessArgs& args) {
|
|
step();
|
|
}
|
|
virtual void step() {}
|
|
// virtual void processBypass(const ProcessArgs& args);
|
|
// virtual json_t* toJson();
|
|
// virtual void fromJson(json_t* rootJ);
|
|
// virtual json_t* paramsToJson();
|
|
// virtual void paramsFromJson(json_t* rootJ);
|
|
virtual json_t* dataToJson() { return NULL; }
|
|
virtual void dataFromJson(json_t* rootJ) {}
|
|
struct SampleRateChangeEvent {
|
|
float sampleRate;
|
|
float sampleTime;
|
|
};
|
|
virtual void onSampleRateChange(const SampleRateChangeEvent&) {
|
|
onSampleRateChange();
|
|
}
|
|
struct ResetEvent {};
|
|
virtual void onReset(const ResetEvent&) {} // TODO
|
|
virtual void onAdd() {}
|
|
virtual void onRemove() {}
|
|
virtual void onReset() {}
|
|
virtual void onRandomize() {}
|
|
virtual void onSampleRateChange() {}
|
|
// private
|
|
void doProcess(const ProcessArgs& args) {
|
|
// if (!internal->bypassed)
|
|
process(args);
|
|
// else
|
|
// processBypass(args);
|
|
|
|
// if (args.frame % PORT_DIVIDER == 0) {
|
|
// float portTime = args.sampleTime * PORT_DIVIDER;
|
|
// for (Input& input : inputs) {
|
|
// Port_step(&input, portTime);
|
|
// }
|
|
// for (Output& output : outputs) {
|
|
// Port_step(&output, portTime);
|
|
// }
|
|
// }
|
|
}
|
|
};
|
|
|
|
} // namespace engine
|
|
|
|
namespace widget {
|
|
|
|
struct BaseEvent {
|
|
};
|
|
|
|
struct Widget {
|
|
math::Rect box;
|
|
Widget* parent = NULL;
|
|
std::list<Widget*> children;
|
|
bool visible = false;
|
|
bool requestedDelete = false;
|
|
|
|
virtual ~Widget() {}
|
|
math::Rect getBox() { return {}; }
|
|
void setBox(math::Rect box) {}
|
|
math::Vec getPosition() { return {}; }
|
|
void setPosition(math::Vec pos) {}
|
|
math::Vec getSize() { return {}; }
|
|
void setSize(math::Vec size) {}
|
|
widget::Widget* getParent() { return NULL; }
|
|
bool isVisible() { return false; }
|
|
void setVisible(bool visible) {}
|
|
void show() {}
|
|
void hide() {}
|
|
void requestDelete() {}
|
|
|
|
virtual math::Rect getChildrenBoundingBox() { return {}; }
|
|
virtual math::Rect getVisibleChildrenBoundingBox() { return {}; }
|
|
bool isDescendantOf(Widget* ancestor) { return false; }
|
|
virtual math::Vec getRelativeOffset(math::Vec v, Widget* ancestor) { return {}; }
|
|
math::Vec getAbsoluteOffset(math::Vec v) { return {}; }
|
|
virtual float getRelativeZoom(Widget* ancestor) { return 0.f; }
|
|
float getAbsoluteZoom() { return 0.f; }
|
|
virtual math::Rect getViewport(math::Rect r) { return {}; }
|
|
|
|
template <class T> T* getAncestorOfType() { return NULL; }
|
|
template <class T> T* getFirstDescendantOfType() { return NULL; }
|
|
|
|
bool hasChild(Widget* child) { return false; }
|
|
void addChild(Widget* child) {}
|
|
void addChildBottom(Widget* child) {}
|
|
void addChildBelow(Widget* child, Widget* sibling) {}
|
|
void addChildAbove(Widget* child, Widget* sibling) {}
|
|
void removeChild(Widget* child) {}
|
|
void clearChildren() {}
|
|
|
|
virtual void step() {}
|
|
struct DrawArgs {
|
|
NVGcontext* vg = NULL;
|
|
math::Rect clipBox;
|
|
void* fb = NULL;
|
|
};
|
|
virtual void draw(const DrawArgs&) {}
|
|
// DEPRECATED virtual void draw(NVGcontext* vg) {}
|
|
virtual void drawLayer(const DrawArgs& args, int layer) {}
|
|
void drawChild(Widget* child, const DrawArgs& args, int layer = 0) {}
|
|
|
|
using BaseEvent = widget::BaseEvent;
|
|
|
|
struct PositionBaseEvent {
|
|
math::Vec pos;
|
|
};
|
|
|
|
struct HoverEvent : BaseEvent, PositionBaseEvent {
|
|
math::Vec mouseDelta;
|
|
};
|
|
virtual void onHover(const HoverEvent&) {}
|
|
|
|
struct ButtonEvent : BaseEvent, PositionBaseEvent {
|
|
int button;
|
|
int action;
|
|
int mods;
|
|
};
|
|
virtual void onButton(const ButtonEvent&) {}
|
|
|
|
struct DoubleClickEvent : BaseEvent {};
|
|
virtual void onDoubleClick(const DoubleClickEvent&) {}
|
|
|
|
struct KeyBaseEvent {
|
|
int key;
|
|
int scancode;
|
|
std::string keyName;
|
|
int action;
|
|
int mods;
|
|
};
|
|
|
|
struct HoverKeyEvent : BaseEvent, PositionBaseEvent, KeyBaseEvent {};
|
|
virtual void onHoverKey(const HoverKeyEvent&) {}
|
|
|
|
struct TextBaseEvent {
|
|
int codepoint;
|
|
};
|
|
struct HoverTextEvent : BaseEvent, PositionBaseEvent, TextBaseEvent {};
|
|
virtual void onHoverText(const HoverTextEvent&) {}
|
|
|
|
struct HoverScrollEvent : BaseEvent, PositionBaseEvent {
|
|
math::Vec scrollDelta;
|
|
};
|
|
virtual void onHoverScroll(const HoverScrollEvent&) {}
|
|
|
|
struct EnterEvent : BaseEvent {};
|
|
virtual void onEnter(const EnterEvent&) {}
|
|
|
|
struct LeaveEvent : BaseEvent {};
|
|
virtual void onLeave(const LeaveEvent&) {}
|
|
|
|
struct SelectEvent : BaseEvent {};
|
|
virtual void onSelect(const SelectEvent&) {}
|
|
|
|
struct DeselectEvent : BaseEvent {};
|
|
virtual void onDeselect(const DeselectEvent&) {}
|
|
|
|
struct SelectKeyEvent : BaseEvent, KeyBaseEvent {};
|
|
virtual void onSelectKey(const SelectKeyEvent&) {}
|
|
|
|
struct SelectTextEvent : BaseEvent, TextBaseEvent {};
|
|
virtual void onSelectText(const SelectTextEvent&) {}
|
|
|
|
struct DragBaseEvent : BaseEvent {
|
|
int button;
|
|
};
|
|
|
|
struct DragStartEvent : DragBaseEvent {};
|
|
virtual void onDragStart(const DragStartEvent&) {}
|
|
|
|
struct DragEndEvent : DragBaseEvent {};
|
|
virtual void onDragEnd(const DragEndEvent&) {}
|
|
|
|
struct DragMoveEvent : DragBaseEvent {
|
|
math::Vec mouseDelta;
|
|
};
|
|
virtual void onDragMove(const DragMoveEvent&) {}
|
|
|
|
struct DragHoverEvent : DragBaseEvent, PositionBaseEvent {
|
|
Widget* origin = NULL;
|
|
math::Vec mouseDelta;
|
|
};
|
|
virtual void onDragHover(const DragHoverEvent&) {
|
|
}
|
|
|
|
struct DragEnterEvent : DragBaseEvent {
|
|
Widget* origin = NULL;
|
|
};
|
|
virtual void onDragEnter(const DragEnterEvent&) {}
|
|
|
|
struct DragLeaveEvent : DragBaseEvent {
|
|
Widget* origin = NULL;
|
|
};
|
|
virtual void onDragLeave(const DragLeaveEvent&) {}
|
|
|
|
struct DragDropEvent : DragBaseEvent {
|
|
Widget* origin = NULL;
|
|
};
|
|
virtual void onDragDrop(const DragDropEvent&) {}
|
|
|
|
struct PathDropEvent : BaseEvent, PositionBaseEvent {
|
|
PathDropEvent(const std::vector<std::string>& paths) : paths(paths) {}
|
|
const std::vector<std::string>& paths;
|
|
};
|
|
virtual void onPathDrop(const PathDropEvent&) {}
|
|
|
|
struct ActionEvent : BaseEvent {};
|
|
virtual void onAction(const ActionEvent&) {}
|
|
|
|
struct ChangeEvent : BaseEvent {};
|
|
virtual void onChange(const ChangeEvent&) {}
|
|
|
|
struct DirtyEvent : BaseEvent {};
|
|
virtual void onDirty(const DirtyEvent&) {}
|
|
|
|
struct RepositionEvent : BaseEvent {};
|
|
virtual void onReposition(const RepositionEvent&) {}
|
|
|
|
struct ResizeEvent : BaseEvent {};
|
|
virtual void onResize(const ResizeEvent&) {}
|
|
|
|
struct AddEvent : BaseEvent {};
|
|
virtual void onAdd(const AddEvent&) {}
|
|
|
|
struct RemoveEvent : BaseEvent {};
|
|
virtual void onRemove(const RemoveEvent&) {}
|
|
|
|
struct ShowEvent : BaseEvent {};
|
|
virtual void onShow(const ShowEvent&) {}
|
|
|
|
struct HideEvent : BaseEvent {};
|
|
virtual void onHide(const HideEvent&) {}
|
|
|
|
struct ContextCreateEvent : BaseEvent {
|
|
NVGcontext* vg;
|
|
};
|
|
virtual void onContextCreate(const ContextCreateEvent&) {}
|
|
|
|
struct ContextDestroyEvent : BaseEvent {
|
|
NVGcontext* vg;
|
|
};
|
|
virtual void onContextDestroy(const ContextDestroyEvent&) {}
|
|
};
|
|
|
|
struct OpaqueWidget : Widget {
|
|
};
|
|
|
|
struct SvgWidget : Widget {
|
|
std::shared_ptr<window::Svg> svg;
|
|
void wrap() {}
|
|
void setSvg(std::shared_ptr<window::Svg>) {}
|
|
};
|
|
|
|
struct TransparentWidget : Widget {
|
|
};
|
|
|
|
} // namespace widget
|
|
|
|
namespace app {
|
|
|
|
static constexpr const float RACK_GRID_WIDTH = 15;
|
|
static constexpr const float RACK_GRID_HEIGHT = 380;
|
|
static const math::Vec RACK_GRID_SIZE = math::Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT);
|
|
static const math::Vec RACK_OFFSET = RACK_GRID_SIZE.mult(math::Vec(2000, 100));
|
|
|
|
struct ParamWidget;
|
|
struct PortWidget;
|
|
|
|
struct CircularShadow : widget::TransparentWidget {
|
|
float blurRadius;
|
|
float opacity;
|
|
};
|
|
|
|
struct LightWidget : widget::TransparentWidget {
|
|
NVGcolor bgColor, color, borderColor;
|
|
};
|
|
|
|
struct ModuleWidget : widget::OpaqueWidget {
|
|
// plugin::Model* model = NULL;
|
|
engine::Module* module = NULL;
|
|
|
|
// plugin::Model* getModel() { return NULL; }
|
|
// void setModel(plugin::Model*) {}
|
|
|
|
engine::Module* getModule() { return NULL; }
|
|
void setModule(engine::Module*) {}
|
|
|
|
widget::Widget* getPanel() { return NULL; }
|
|
void setPanel(widget::Widget*) {}
|
|
void setPanel(std::shared_ptr<window::Svg>) {}
|
|
|
|
void addParam(ParamWidget*) {}
|
|
void addInput(PortWidget*) {}
|
|
void addOutput(PortWidget*) {}
|
|
ParamWidget* getParam(int paramId) { return NULL; }
|
|
PortWidget* getInput(int portId) { return NULL; }
|
|
PortWidget* getOutput(int portId) { return NULL; }
|
|
std::vector<ParamWidget*> getParams() { return {}; }
|
|
std::vector<PortWidget*> getPorts() { return {}; }
|
|
std::vector<PortWidget*> getInputs() { return {}; }
|
|
std::vector<PortWidget*> getOutputs() { return {}; }
|
|
|
|
virtual void appendContextMenu(ui::Menu*) {}
|
|
|
|
json_t* toJson() { return NULL; }
|
|
void fromJson(json_t*) {}
|
|
bool pasteJsonAction(json_t*) { return false; }
|
|
void copyClipboard() {}
|
|
bool pasteClipboardAction() { return false; }
|
|
void load(std::string) {}
|
|
void loadAction(std::string) {}
|
|
void loadTemplate() {}
|
|
void loadDialog() {}
|
|
void save(std::string) {}
|
|
void saveTemplate() {}
|
|
void saveTemplateDialog() {}
|
|
bool hasTemplate() { return false; }
|
|
void clearTemplate() {}
|
|
void clearTemplateDialog() {}
|
|
void saveDialog() {}
|
|
void disconnect() {}
|
|
void resetAction() {}
|
|
void randomizeAction() {}
|
|
void appendDisconnectActions(/*history::ComplexAction*/void*) {}
|
|
void disconnectAction() {}
|
|
void cloneAction(bool cc = true) {}
|
|
void bypassAction(bool) {}
|
|
void removeAction() {}
|
|
void createContextMenu() {}
|
|
};
|
|
|
|
struct MultiLightWidget : LightWidget {
|
|
// std::vector<NVGcolor> baseColors;
|
|
// int getNumColors();
|
|
void addBaseColor(NVGcolor baseColor) {}
|
|
// void setBrightnesses(const std::vector<float>& brightnesses);
|
|
};
|
|
|
|
struct ModuleLightWidget : MultiLightWidget {
|
|
// engine::Module* module = NULL;
|
|
// int firstLightId = -1;
|
|
// ModuleLightWidget();
|
|
// ~ModuleLightWidget();
|
|
// engine::Light* getLight(int colorId);
|
|
// engine::LightInfo* getLightInfo();
|
|
// void createTooltip();
|
|
// void destroyTooltip();
|
|
};
|
|
|
|
struct ParamWidget : widget::OpaqueWidget {
|
|
engine::Module* module = NULL;
|
|
int paramId = -1;
|
|
virtual void initParamQuantity() {}
|
|
engine::ParamQuantity* getParamQuantity() { return module ? module->paramQuantities[paramId] : NULL; }
|
|
void createTooltip() {}
|
|
void destroyTooltip() {}
|
|
void createContextMenu();
|
|
virtual void appendContextMenu(void* menu) {}
|
|
void resetAction();
|
|
};
|
|
|
|
struct PortWidget : widget::OpaqueWidget {
|
|
};
|
|
|
|
struct Knob : ParamWidget {
|
|
bool horizontal = false;
|
|
bool smooth = true;
|
|
bool snap = false;
|
|
float speed = 1.f;
|
|
bool forceLinear = false;
|
|
float minAngle = -M_PI;
|
|
float maxAngle = M_PI;
|
|
};
|
|
|
|
struct SliderKnob : Knob {
|
|
};
|
|
|
|
struct Switch : ParamWidget {
|
|
bool momentary = false;
|
|
};
|
|
|
|
struct SvgKnob : Knob {
|
|
// widget::FramebufferWidget* fb;
|
|
CircularShadow* shadow;
|
|
// widget::TransformWidget* tw;
|
|
widget::SvgWidget* sw;
|
|
void setSvg(std::shared_ptr<window::Svg>) {}
|
|
};
|
|
|
|
struct SvgPanel : widget::Widget {
|
|
// widget::FramebufferWidget* fb;
|
|
// widget::SvgWidget* sw;
|
|
// PanelBorder* panelBorder;
|
|
void setBackground(std::shared_ptr<window::Svg>) {}
|
|
};
|
|
|
|
struct SvgPort : PortWidget {
|
|
// widget::FramebufferWidget* fb;
|
|
CircularShadow* shadow;
|
|
// widget::SvgWidget* sw;
|
|
void setSvg(std::shared_ptr<window::Svg>) {}
|
|
};
|
|
|
|
struct SvgScrew : widget::Widget {
|
|
// widget::FramebufferWidget* fb;
|
|
widget::SvgWidget* sw;
|
|
void setSvg(std::shared_ptr<window::Svg>) {}
|
|
};
|
|
|
|
struct SvgSlider : app::SliderKnob {
|
|
// widget::FramebufferWidget* fb;
|
|
widget::SvgWidget* background;
|
|
widget::SvgWidget* handle;
|
|
math::Vec minHandlePos, maxHandlePos;
|
|
void setBackgroundSvg(std::shared_ptr<window::Svg>) {}
|
|
void setHandleSvg(std::shared_ptr<window::Svg>) {}
|
|
void setHandlePos(math::Vec minHandlePos, math::Vec maxHandlePos) {}
|
|
void setHandlePosCentered(math::Vec minHandlePosCentered, math::Vec maxHandlePosCentered) {}
|
|
};
|
|
|
|
struct SvgSwitch : Switch {
|
|
// widget::FramebufferWidget* fb;
|
|
// CircularShadow* shadow;
|
|
// widget::SvgWidget* sw;
|
|
// std::vector<std::shared_ptr<window::Svg>> frames;
|
|
bool latch = false;
|
|
void addFrame(std::shared_ptr<window::Svg>) {}
|
|
};
|
|
|
|
struct Scene : widget::OpaqueWidget {
|
|
// RackScrollWidget* rackScroll;
|
|
// RackWidget* rack;
|
|
widget::Widget* menuBar;
|
|
widget::Widget* browser;
|
|
math::Vec getMousePos() { return {}; }
|
|
};
|
|
|
|
} // namespace app
|
|
|
|
namespace asset {
|
|
|
|
inline std::string plugin(void* instance, const char* path) { return {}; }
|
|
inline std::string system(const char* path) { return {}; }
|
|
|
|
} // namespace asset
|
|
|
|
namespace componentlibrary {
|
|
|
|
static constexpr const NVGcolor SCHEME_BLACK_TRANSPARENT = {};
|
|
static constexpr const NVGcolor SCHEME_BLACK = {};
|
|
static constexpr const NVGcolor SCHEME_WHITE = {};
|
|
static constexpr const NVGcolor SCHEME_RED = {};
|
|
static constexpr const NVGcolor SCHEME_ORANGE = {};
|
|
static constexpr const NVGcolor SCHEME_YELLOW = {};
|
|
static constexpr const NVGcolor SCHEME_GREEN = {};
|
|
static constexpr const NVGcolor SCHEME_CYAN = {};
|
|
static constexpr const NVGcolor SCHEME_BLUE = {};
|
|
static constexpr const NVGcolor SCHEME_PURPLE = {};
|
|
static constexpr const NVGcolor SCHEME_LIGHT_GRAY = {};
|
|
static constexpr const NVGcolor SCHEME_DARK_GRAY = {};
|
|
|
|
template <typename TBase = app::ModuleLightWidget>
|
|
struct TSvgLight : TBase {
|
|
// widget::FramebufferWidget* fb;
|
|
// widget::SvgWidget* sw;
|
|
void setSvg(std::shared_ptr<window::Svg>) {}
|
|
};
|
|
using SvgLight = TSvgLight<>;
|
|
|
|
template <typename TBase = app::ModuleLightWidget>
|
|
struct TGrayModuleLightWidget : TBase {};
|
|
using GrayModuleLightWidget = TGrayModuleLightWidget<>;
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct TWhiteLight : TBase {};
|
|
using WhiteLight = TWhiteLight<>;
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct TRedLight : TBase {};
|
|
using RedLight = TRedLight<>;
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct TGreenLight : TBase {};
|
|
using GreenLight = TGreenLight<>;
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct TBlueLight : TBase {};
|
|
using BlueLight = TBlueLight<>;
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct TYellowLight : TBase {};
|
|
using YellowLight = TYellowLight<>;
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct TGreenRedLight : TBase {};
|
|
using GreenRedLight = TGreenRedLight<>;
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct TRedGreenBlueLight : TBase {};
|
|
using RedGreenBlueLight = TRedGreenBlueLight<>;
|
|
|
|
template <typename TBase>
|
|
struct LargeLight : TSvgLight<TBase> {};
|
|
|
|
template <typename TBase>
|
|
struct MediumLight : TSvgLight<TBase> {};
|
|
|
|
template <typename TBase>
|
|
struct SmallLight : TSvgLight<TBase> {};
|
|
|
|
template <typename TBase>
|
|
struct TinyLight : TSvgLight<TBase> {};
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct LargeSimpleLight : TBase {};
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct MediumSimpleLight : TBase {};
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct SmallSimpleLight : TBase {};
|
|
|
|
template <typename TBase = GrayModuleLightWidget>
|
|
struct TinySimpleLight : TBase {};
|
|
|
|
template <typename TBase>
|
|
struct RectangleLight : TBase {};
|
|
|
|
template <typename TBase>
|
|
struct VCVBezelLight : TBase {};
|
|
template <typename TBase>
|
|
using LEDBezelLight = VCVBezelLight<TBase>;
|
|
|
|
template <typename TBase>
|
|
struct PB61303Light : TBase {};
|
|
|
|
struct RoundKnob : app::SvgKnob {
|
|
widget::SvgWidget* bg;
|
|
};
|
|
struct RoundBlackKnob : RoundKnob {};
|
|
struct RoundSmallBlackKnob : RoundKnob {};
|
|
struct RoundLargeBlackKnob : RoundKnob {};
|
|
struct RoundBigBlackKnob : RoundKnob {};
|
|
struct RoundHugeBlackKnob : RoundKnob {};
|
|
struct RoundBlackSnapKnob : RoundBlackKnob {};
|
|
struct Davies1900hKnob : app::SvgKnob {};
|
|
struct Davies1900hWhiteKnob : Davies1900hKnob {};
|
|
struct Davies1900hBlackKnob : Davies1900hKnob {};
|
|
struct Davies1900hRedKnob : Davies1900hKnob {};
|
|
struct Davies1900hLargeWhiteKnob : Davies1900hKnob {};
|
|
struct Davies1900hLargeBlackKnob : Davies1900hKnob {};
|
|
struct Davies1900hLargeRedKnob : Davies1900hKnob {};
|
|
struct Rogan : app::SvgKnob {
|
|
widget::SvgWidget* bg;
|
|
widget::SvgWidget* fg;
|
|
};
|
|
struct Rogan6PSWhite : Rogan {};
|
|
struct Rogan5PSGray : Rogan {};
|
|
struct Rogan3PSBlue : Rogan {};
|
|
struct Rogan3PSRed : Rogan {};
|
|
struct Rogan3PSGreen : Rogan {};
|
|
struct Rogan3PSWhite : Rogan {};
|
|
struct Rogan3PBlue : Rogan {};
|
|
struct Rogan3PRed : Rogan {};
|
|
struct Rogan3PGreen : Rogan {};
|
|
struct Rogan3PWhite : Rogan {};
|
|
struct Rogan2SGray : Rogan {};
|
|
struct Rogan2PSBlue : Rogan {};
|
|
struct Rogan2PSRed : Rogan {};
|
|
struct Rogan2PSGreen : Rogan {};
|
|
struct Rogan2PSWhite : Rogan {};
|
|
struct Rogan2PBlue : Rogan {};
|
|
struct Rogan2PRed : Rogan {};
|
|
struct Rogan2PGreen : Rogan {};
|
|
struct Rogan2PWhite : Rogan {};
|
|
struct Rogan1PSBlue : Rogan {};
|
|
struct Rogan1PSRed : Rogan {};
|
|
struct Rogan1PSGreen : Rogan {};
|
|
struct Rogan1PSWhite : Rogan {};
|
|
struct Rogan1PBlue : Rogan {};
|
|
struct Rogan1PRed : Rogan {};
|
|
struct Rogan1PGreen : Rogan {};
|
|
struct Rogan1PWhite : Rogan {};
|
|
struct SynthTechAlco : app::SvgKnob {
|
|
widget::SvgWidget* bg;
|
|
};
|
|
struct Trimpot : app::SvgKnob {
|
|
widget::SvgWidget* bg;
|
|
};
|
|
struct BefacoBigKnob : app::SvgKnob {
|
|
widget::SvgWidget* bg;
|
|
};
|
|
struct BefacoTinyKnob : app::SvgKnob {
|
|
widget::SvgWidget* bg;
|
|
};
|
|
struct BefacoSlidePot : app::SvgSlider {};
|
|
|
|
struct VCVSlider : app::SvgSlider {};
|
|
using LEDSlider = VCVSlider;
|
|
|
|
struct VCVSliderHorizontal : app::SvgSlider {};
|
|
using LEDSliderHorizontal = VCVSliderHorizontal;
|
|
|
|
template <typename TBase, typename TLightBase = RedLight>
|
|
struct LightSlider : TBase {
|
|
app::ModuleLightWidget* light = NULL;
|
|
app::ModuleLightWidget* getLight() { return light; }
|
|
};
|
|
|
|
template <typename TBase>
|
|
struct VCVSliderLight : RectangleLight<TSvgLight<TBase>> {};
|
|
template <typename TBase>
|
|
using LEDSliderLight = VCVSliderLight<TBase>;
|
|
|
|
template <typename TLightBase = RedLight>
|
|
struct VCVLightSlider : LightSlider<VCVSlider, VCVSliderLight<TLightBase>> {};
|
|
template <typename TLightBase = RedLight>
|
|
using LEDLightSlider = VCVLightSlider<TLightBase>;
|
|
|
|
struct LEDSliderGreen : VCVLightSlider<GreenLight> {};
|
|
struct LEDSliderRed : VCVLightSlider<RedLight> {};
|
|
struct LEDSliderYellow : VCVLightSlider<YellowLight> {};
|
|
struct LEDSliderBlue : VCVLightSlider<BlueLight> {};
|
|
struct LEDSliderWhite : VCVLightSlider<WhiteLight> {};
|
|
|
|
template <typename TLightBase = RedLight>
|
|
struct VCVLightSliderHorizontal : LightSlider<VCVSliderHorizontal, TLightBase> {};
|
|
template <typename TLightBase = RedLight>
|
|
using LEDLightSliderHorizontal = VCVLightSliderHorizontal<TLightBase>;
|
|
|
|
struct PJ301MPort : app::SvgPort {};
|
|
struct PJ3410Port : app::SvgPort {};
|
|
struct CL1362Port : app::SvgPort {};
|
|
|
|
template <typename TSwitch>
|
|
struct MomentarySwitch : TSwitch {};
|
|
|
|
struct NKK : app::SvgSwitch {};
|
|
struct CKSS : app::SvgSwitch {};
|
|
struct CKSSThree : app::SvgSwitch {};
|
|
struct CKSSThreeHorizontal : app::SvgSwitch {};
|
|
struct CKD6 : app::SvgSwitch {};
|
|
struct TL1105 : app::SvgSwitch {};
|
|
struct VCVButton : app::SvgSwitch {};
|
|
using LEDButton = VCVButton;
|
|
struct VCVLatch : VCVButton {};
|
|
|
|
template <typename TLight>
|
|
struct VCVLightButton : VCVButton {
|
|
app::ModuleLightWidget* light = NULL;
|
|
app::ModuleLightWidget* getLight() { return light; }
|
|
};
|
|
template <typename TLight>
|
|
using LEDLightButton = VCVLightButton<TLight>;
|
|
|
|
template <typename TLight>
|
|
struct VCVLightLatch : VCVLightButton<TLight> {};
|
|
|
|
struct BefacoSwitch : app::SvgSwitch {};
|
|
|
|
struct BefacoPush : app::SvgSwitch {};
|
|
|
|
struct VCVBezel : app::SvgSwitch {};
|
|
using LEDBezel = VCVBezel;
|
|
|
|
struct VCVBezelLatch : VCVBezel {};
|
|
|
|
template <typename TLightBase = WhiteLight>
|
|
struct VCVLightBezel : VCVBezel {
|
|
app::ModuleLightWidget* light = NULL;
|
|
app::ModuleLightWidget* getLight() { return light; }
|
|
};
|
|
template <typename TLightBase = WhiteLight>
|
|
using LEDLightBezel = VCVLightBezel<TLightBase>;
|
|
|
|
template <typename TLightBase = WhiteLight>
|
|
struct VCVLightBezelLatch : VCVLightBezel<TLightBase> {};
|
|
|
|
struct PB61303 : app::SvgSwitch {};
|
|
|
|
struct ScrewSilver : app::SvgScrew {};
|
|
struct ScrewBlack : app::SvgScrew {};
|
|
|
|
} // namespace componentlibrary
|
|
|
|
namespace dsp {
|
|
|
|
static constexpr const float FREQ_C4 = 261.6256f;
|
|
static constexpr const float FREQ_A4 = 440.0000f;
|
|
static constexpr const float FREQ_SEMITONE = 1.0594630943592953f;
|
|
|
|
inline float sinc(float x) {
|
|
if (x == 0.f)
|
|
return 1.f;
|
|
x *= M_PI;
|
|
return std::sin(x) / x;
|
|
}
|
|
|
|
// template <typename T>
|
|
// T sinc(T x) {
|
|
// T zeromask = (x == 0.f);
|
|
// x *= M_PI;
|
|
// x = simd::sin(x) / x;
|
|
// return simd::ifelse(zeromask, 1.f, x);
|
|
// }
|
|
|
|
// template <typename T>
|
|
// T amplitudeToDb(T amp) {
|
|
// return simd::log10(amp) * 20;
|
|
// }
|
|
|
|
template <typename T>
|
|
T dbToAmplitude(T db) { return std::pow(10, db / 20); }
|
|
|
|
// template <typename T>
|
|
// T quadraticBipolar(T x) {
|
|
// return simd::sgn(x) * (x * x);
|
|
// }
|
|
|
|
template <typename T>
|
|
T cubic(T x) { return x * x * x; }
|
|
|
|
// template <typename T>
|
|
// T quarticBipolar(T x) {
|
|
// return simd::sgn(x) * (x * x * x * x);
|
|
// }
|
|
|
|
template <typename T>
|
|
T quintic(T x) { return x * x * x * x * x; }
|
|
|
|
// template <typename T>
|
|
// T sqrtBipolar(T x) {
|
|
// return simd::sgn(x) * simd::sqrt(x);
|
|
// }
|
|
|
|
// template <typename T>
|
|
// T exponentialBipolar(T b, T x) {
|
|
// return (simd::pow(b, x) - simd::pow(b, -x)) / (b - 1.f / b);
|
|
// }
|
|
|
|
template <size_t CHANNELS, typename T = float>
|
|
struct Frame { T samples[CHANNELS]; };
|
|
|
|
template <typename T>
|
|
inline T blackmanHarris(T p) {
|
|
return
|
|
+ T(0.35875)
|
|
- T(0.48829) * std::cos(2 * T(M_PI) * p)
|
|
+ T(0.14128) * std::cos(4 * T(M_PI) * p)
|
|
- T(0.01168) * std::cos(6 * T(M_PI) * p);
|
|
}
|
|
|
|
inline void blackmanHarrisWindow(float* x, int len) {
|
|
for (int i = 0; i < len; i++) {
|
|
x[i] *= blackmanHarris(float(i) / (len - 1));
|
|
}
|
|
}
|
|
|
|
inline void boxcarLowpassIR(float* out, int len, float cutoff = 0.5f) {
|
|
for (int i = 0; i < len; i++) {
|
|
float t = i - (len - 1) / 2.f;
|
|
out[i] = 2 * cutoff * sinc(2 * cutoff * t);
|
|
}
|
|
}
|
|
|
|
struct BooleanTrigger {
|
|
bool state = true;
|
|
void reset() {
|
|
state = true;
|
|
}
|
|
bool process(bool state) {
|
|
bool triggered = (state && !this->state);
|
|
this->state = state;
|
|
return triggered;
|
|
}
|
|
};
|
|
|
|
template <typename T = float>
|
|
struct TSchmittTrigger {
|
|
T state;
|
|
TSchmittTrigger() {
|
|
reset();
|
|
}
|
|
void reset() {
|
|
state = T::mask();
|
|
}
|
|
T process(T in, T offThreshold = 0.f, T onThreshold = 1.f) {
|
|
T on = (in >= onThreshold);
|
|
T off = (in <= offThreshold);
|
|
T triggered = ~state & on;
|
|
state = on | (state & ~off);
|
|
return triggered;
|
|
}
|
|
T isHigh() {
|
|
return state;
|
|
}
|
|
};
|
|
|
|
|
|
template <>
|
|
struct TSchmittTrigger<float> {
|
|
bool state = true;
|
|
void reset() {
|
|
state = true;
|
|
}
|
|
bool process(float in, float offThreshold = 0.f, float onThreshold = 1.f) {
|
|
if (state) {
|
|
if (in <= offThreshold) {
|
|
state = false;
|
|
}
|
|
}
|
|
else {
|
|
if (in >= onThreshold) {
|
|
state = true;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
bool isHigh() {
|
|
return state;
|
|
}
|
|
};
|
|
|
|
typedef TSchmittTrigger<> SchmittTrigger;
|
|
|
|
struct PulseGenerator {
|
|
float remaining = 0.f;
|
|
void reset() { remaining = 0.f; }
|
|
bool process(float deltaTime) {
|
|
if (remaining > 0.f) {
|
|
remaining -= deltaTime;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
void trigger(float duration = 1e-3f) {
|
|
if (duration > remaining) {
|
|
remaining = duration;
|
|
}
|
|
}
|
|
};
|
|
|
|
template <typename T = float>
|
|
struct TTimer {
|
|
T time = 0.f;
|
|
void reset() {
|
|
time = 0.f;
|
|
}
|
|
T process(T deltaTime) {
|
|
time += deltaTime;
|
|
return time;
|
|
}
|
|
T getTime() {
|
|
return time;
|
|
}
|
|
};
|
|
|
|
typedef TTimer<> Timer;
|
|
|
|
struct ClockDivider {
|
|
uint32_t clock = 0;
|
|
uint32_t division = 1;
|
|
void reset() { clock = 0; }
|
|
void setDivision(uint32_t division) { this->division = division; }
|
|
uint32_t getDivision() { return division; }
|
|
uint32_t getClock() { return clock; }
|
|
bool process() {
|
|
clock++;
|
|
if (clock >= division) {
|
|
clock = 0;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
template <int OVERSAMPLE, int QUALITY, typename T = float>
|
|
struct Decimator {
|
|
T inBuffer[OVERSAMPLE * QUALITY];
|
|
float kernel[OVERSAMPLE * QUALITY];
|
|
int inIndex;
|
|
Decimator(float cutoff = 0.9f) {
|
|
boxcarLowpassIR(kernel, OVERSAMPLE * QUALITY, cutoff * 0.5f / OVERSAMPLE);
|
|
blackmanHarrisWindow(kernel, OVERSAMPLE * QUALITY);
|
|
reset();
|
|
}
|
|
void reset() {
|
|
inIndex = 0;
|
|
std::memset(inBuffer, 0, sizeof(inBuffer));
|
|
}
|
|
T process(T* in) {
|
|
std::memcpy(&inBuffer[inIndex], in, OVERSAMPLE * sizeof(T));
|
|
inIndex += OVERSAMPLE;
|
|
inIndex %= OVERSAMPLE * QUALITY;
|
|
T out = 0.f;
|
|
for (int i = 0; i < OVERSAMPLE * QUALITY; i++) {
|
|
int index = inIndex - 1 - i;
|
|
index = (index + OVERSAMPLE * QUALITY) % (OVERSAMPLE * QUALITY);
|
|
out += kernel[i] * inBuffer[index];
|
|
}
|
|
return out;
|
|
}
|
|
};
|
|
|
|
template <typename T, size_t S>
|
|
struct RingBuffer {
|
|
std::atomic<size_t> start{0};
|
|
std::atomic<size_t> end{0};
|
|
T data[S];
|
|
void push(T t) {
|
|
size_t i = end % S;
|
|
data[i] = t;
|
|
end++;
|
|
}
|
|
void pushBuffer(const T* t, int n) {
|
|
size_t i = end % S;
|
|
size_t e1 = i + n;
|
|
size_t e2 = (e1 < S) ? e1 : S;
|
|
std::memcpy(&data[i], t, sizeof(T) * (e2 - i));
|
|
if (e1 > S) {
|
|
std::memcpy(data, &t[S - i], sizeof(T) * (e1 - S));
|
|
}
|
|
end += n;
|
|
}
|
|
T shift() {
|
|
size_t i = start % S;
|
|
T t = data[i];
|
|
start++;
|
|
return t;
|
|
}
|
|
void shiftBuffer(T* t, size_t n) {
|
|
size_t i = start % S;
|
|
size_t s1 = i + n;
|
|
size_t s2 = (s1 < S) ? s1 : S;
|
|
std::memcpy(t, &data[i], sizeof(T) * (s2 - i));
|
|
if (s1 > S) {
|
|
std::memcpy(&t[S - i], data, sizeof(T) * (s1 - S));
|
|
}
|
|
start += n;
|
|
}
|
|
void clear() {
|
|
start = end.load();
|
|
}
|
|
bool empty() const {
|
|
return start >= end;
|
|
}
|
|
bool full() const {
|
|
return end - start >= S;
|
|
}
|
|
size_t size() const {
|
|
return end - start;
|
|
}
|
|
size_t capacity() const {
|
|
return S - size();
|
|
}
|
|
};
|
|
|
|
template <typename T, size_t S>
|
|
struct DoubleRingBuffer {
|
|
std::atomic<size_t> start{0};
|
|
std::atomic<size_t> end{0};
|
|
T data[2 * S];
|
|
void push(T t) {
|
|
size_t i = end % S;
|
|
data[i] = t;
|
|
data[i + S] = t;
|
|
end++;
|
|
}
|
|
T shift() {
|
|
size_t i = start % S;
|
|
T t = data[i];
|
|
start++;
|
|
return t;
|
|
}
|
|
void clear() {
|
|
start = end.load();
|
|
}
|
|
bool empty() const {
|
|
return start >= end;
|
|
}
|
|
bool full() const {
|
|
return end - start >= S;
|
|
}
|
|
size_t size() const {
|
|
return end - start;
|
|
}
|
|
size_t capacity() const {
|
|
return S - size();
|
|
}
|
|
T* endData() {
|
|
size_t i = end % S;
|
|
return &data[i];
|
|
}
|
|
void endIncr(size_t n) {
|
|
size_t i = end % S;
|
|
size_t e1 = i + n;
|
|
size_t e2 = (e1 < S) ? e1 : S;
|
|
std::memcpy(&data[S + i], &data[i], sizeof(T) * (e2 - i));
|
|
if (e1 > S) {
|
|
std::memcpy(data, &data[S], sizeof(T) * (e1 - S));
|
|
}
|
|
end += n;
|
|
}
|
|
const T* startData() const {
|
|
size_t i = start % S;
|
|
return &data[i];
|
|
}
|
|
void startIncr(size_t n) {
|
|
start += n;
|
|
}
|
|
};
|
|
|
|
template <typename T, size_t S, size_t N>
|
|
struct AppleRingBuffer {
|
|
size_t start = 0;
|
|
size_t end = 0;
|
|
T data[N];
|
|
void returnBuffer() {
|
|
size_t s = size();
|
|
std::memmove(data, &data[start], sizeof(T) * s);
|
|
start = 0;
|
|
end = s;
|
|
}
|
|
void push(T t) {
|
|
if (end + 1 > N) {
|
|
returnBuffer();
|
|
}
|
|
data[end++] = t;
|
|
}
|
|
T shift() {
|
|
return data[start++];
|
|
}
|
|
bool empty() const {
|
|
return start == end;
|
|
}
|
|
bool full() const {
|
|
return end - start == S;
|
|
}
|
|
size_t size() const {
|
|
return end - start;
|
|
}
|
|
size_t capacity() const {
|
|
return S - size();
|
|
}
|
|
T* endData(size_t n) {
|
|
if (end + n > N) {
|
|
returnBuffer();
|
|
}
|
|
return &data[end];
|
|
}
|
|
void endIncr(size_t n) {
|
|
end += n;
|
|
}
|
|
const T* startData() const {
|
|
return &data[start];
|
|
}
|
|
void startIncr(size_t n) {
|
|
start += n;
|
|
}
|
|
};
|
|
|
|
} // namespace dsp
|
|
|
|
namespace event {
|
|
using Base = widget::BaseEvent;
|
|
using PositionBase = widget::Widget::PositionBaseEvent;
|
|
using KeyBase = widget::Widget::KeyBaseEvent;
|
|
using TextBase = widget::Widget::TextBaseEvent;
|
|
using Hover = widget::Widget::HoverEvent;
|
|
using Button = widget::Widget::ButtonEvent;
|
|
using DoubleClick = widget::Widget::DoubleClickEvent;
|
|
using HoverKey = widget::Widget::HoverKeyEvent;
|
|
using HoverText = widget::Widget::HoverTextEvent;
|
|
using HoverScroll = widget::Widget::HoverScrollEvent;
|
|
using Enter = widget::Widget::EnterEvent;
|
|
using Leave = widget::Widget::LeaveEvent;
|
|
using Select = widget::Widget::SelectEvent;
|
|
using Deselect = widget::Widget::DeselectEvent;
|
|
using SelectKey = widget::Widget::SelectKeyEvent;
|
|
using SelectText = widget::Widget::SelectTextEvent;
|
|
using DragBase = widget::Widget::DragBaseEvent;
|
|
using DragStart = widget::Widget::DragStartEvent;
|
|
using DragEnd = widget::Widget::DragEndEvent;
|
|
using DragMove = widget::Widget::DragMoveEvent;
|
|
using DragHover = widget::Widget::DragHoverEvent;
|
|
using DragEnter = widget::Widget::DragEnterEvent;
|
|
using DragLeave = widget::Widget::DragLeaveEvent;
|
|
using DragDrop = widget::Widget::DragDropEvent;
|
|
using PathDrop = widget::Widget::PathDropEvent;
|
|
using Action = widget::Widget::ActionEvent;
|
|
using Change = widget::Widget::ChangeEvent;
|
|
using Dirty = widget::Widget::DirtyEvent;
|
|
using Reposition = widget::Widget::RepositionEvent;
|
|
using Resize = widget::Widget::ResizeEvent;
|
|
using Add = widget::Widget::AddEvent;
|
|
using Remove = widget::Widget::RemoveEvent;
|
|
using Show = widget::Widget::ShowEvent;
|
|
using Hide = widget::Widget::HideEvent;
|
|
} // namespace event
|
|
|
|
namespace plugin {
|
|
|
|
struct Model {
|
|
virtual ~Model() {}
|
|
virtual engine::Module* createModule() = 0;
|
|
};
|
|
|
|
struct Plugin {
|
|
};
|
|
|
|
} // namespace plugin
|
|
|
|
namespace random {
|
|
|
|
struct Xoroshiro128Plus {
|
|
uint64_t state[2] = {};
|
|
void seed(uint64_t s0, uint64_t s1) {
|
|
state[0] = s0;
|
|
state[1] = s1;
|
|
operator()();
|
|
}
|
|
bool isSeeded() { return state[0] || state[1]; }
|
|
static uint64_t rotl(uint64_t x, int k) { return (x << k) | (x >> (64 - k)); }
|
|
uint64_t operator()() {
|
|
uint64_t s0 = state[0];
|
|
uint64_t s1 = state[1];
|
|
uint64_t result = s0 + s1;
|
|
s1 ^= s0;
|
|
state[0] = rotl(s0, 55) ^ s1 ^ (s1 << 14);
|
|
state[1] = rotl(s1, 36);
|
|
return result;
|
|
}
|
|
constexpr uint64_t min() const { return 0; }
|
|
constexpr uint64_t max() const { return UINT64_MAX; }
|
|
};
|
|
|
|
Xoroshiro128Plus& local();
|
|
|
|
template <typename T>
|
|
T get() { return local()(); }
|
|
|
|
template <>
|
|
inline uint32_t get() { return get<uint64_t>() >> 32; }
|
|
|
|
template <>
|
|
inline uint16_t get() { return get<uint64_t>() >> 48; }
|
|
|
|
template <>
|
|
inline uint8_t get() { return get<uint64_t>() >> 56; }
|
|
|
|
template <>
|
|
inline bool get() { return get<uint64_t>() >> 63; }
|
|
|
|
template <>
|
|
inline float get() { return get<uint32_t>() * 2.32830629e-10f; }
|
|
|
|
template <>
|
|
inline double get() { return get<uint64_t>() * 5.421010862427522e-20; }
|
|
|
|
inline uint64_t u64() { return get<uint64_t>(); }
|
|
inline uint32_t u32() { return get<uint32_t>(); }
|
|
inline float uniform() { return get<float>(); }
|
|
|
|
inline float normal() {
|
|
const float radius = std::sqrt(-2.f * std::log(1.f - get<float>()));
|
|
const float theta = 2.f * M_PI * get<float>();
|
|
return radius * std::sin(theta);
|
|
}
|
|
|
|
inline void buffer(uint8_t* out, size_t len) {
|
|
Xoroshiro128Plus& rng = local();
|
|
for (size_t i = 0; i < len; i += 4) {
|
|
uint64_t r = rng();
|
|
out[i] = r;
|
|
if (i + 1 < len)
|
|
out[i + 1] = r >> 8;
|
|
if (i + 2 < len)
|
|
out[i + 2] = r >> 16;
|
|
if (i + 3 < len)
|
|
out[i + 3] = r >> 24;
|
|
}
|
|
}
|
|
|
|
inline std::vector<uint8_t> vector(size_t len) {
|
|
std::vector<uint8_t> v(len);
|
|
buffer(v.data(), len);
|
|
return v;
|
|
}
|
|
|
|
} // namespace random
|
|
|
|
namespace settings {
|
|
|
|
const bool tooltips = false;
|
|
|
|
} // namespace settings
|
|
|
|
namespace string {
|
|
|
|
inline std::string fV(const char* format, va_list args) {
|
|
// va_lists cannot be reused but we need it twice, so clone args.
|
|
va_list args2;
|
|
va_copy(args2, args);
|
|
// Compute size of required buffer
|
|
int size = vsnprintf(NULL, 0, format, args);
|
|
if (size < 0)
|
|
return "";
|
|
// Create buffer
|
|
std::string s;
|
|
s.resize(size);
|
|
vsnprintf(&s[0], size + 1, format, args2);
|
|
return s;
|
|
}
|
|
|
|
__attribute__((format(printf, 1, 2)))
|
|
inline std::string f(const char* format, ...) {
|
|
va_list args;
|
|
va_start(args, format);
|
|
std::string s = fV(format, args);
|
|
va_end(args);
|
|
return s;
|
|
}
|
|
|
|
} // namespace string
|
|
|
|
namespace ui {
|
|
|
|
struct Button : widget::OpaqueWidget {
|
|
std::string text;
|
|
Quantity* quantity = NULL;
|
|
};
|
|
|
|
struct ChoiceButton : Button {
|
|
};
|
|
|
|
struct Menu : widget::OpaqueWidget {
|
|
// Menu* parentMenu = NULL;
|
|
// Menu* childMenu = NULL;
|
|
// MenuEntry* activeEntry = NULL;
|
|
// BNDcornerFlags cornerFlags = BND_CORNER_NONE;
|
|
// void setChildMenu(Menu* menu) {}
|
|
};
|
|
|
|
struct MenuEntry : widget::OpaqueWidget {
|
|
};
|
|
|
|
struct MenuItem : MenuEntry {
|
|
std::string text;
|
|
std::string rightText;
|
|
bool disabled = false;
|
|
virtual Menu* createChildMenu() { return NULL; }
|
|
};
|
|
|
|
struct MenuLabel : MenuEntry {
|
|
std::string text;
|
|
};
|
|
|
|
struct MenuSeparator : MenuEntry {
|
|
};
|
|
|
|
struct Tooltip : widget::Widget {
|
|
std::string text;
|
|
};
|
|
|
|
} // namespace ui
|
|
|
|
namespace window {
|
|
|
|
static constexpr const float SVG_DPI = 75.f;
|
|
static constexpr const float MM_PER_IN = 25.4f;
|
|
|
|
inline float in2px(float in) { return in * SVG_DPI; }
|
|
inline math::Vec in2px(math::Vec in) { return in.mult(SVG_DPI); }
|
|
inline float mm2px(float mm) { return mm * (SVG_DPI / MM_PER_IN); }
|
|
inline math::Vec mm2px(math::Vec mm) { return mm.mult(SVG_DPI / MM_PER_IN); }
|
|
|
|
struct Svg {
|
|
// NSVGimage* handle = NULL;
|
|
// ~Svg();
|
|
// /** Don't call this directly. Use `Svg::load()` for caching. */
|
|
// void loadFile(const std::string& filename);
|
|
// void loadString(const std::string& str);
|
|
// math::Vec getSize();
|
|
// int getNumShapes();
|
|
// int getNumPaths();
|
|
// int getNumPoints();
|
|
// void draw(NVGcontext* vg);
|
|
static std::shared_ptr<Svg> load(const std::string&) { return {}; }
|
|
};
|
|
|
|
inline void svgDraw(NVGcontext*, NSVGimage*) {}
|
|
|
|
struct Font {
|
|
int handle;
|
|
};
|
|
|
|
struct Image {
|
|
int handle;
|
|
};
|
|
|
|
struct Window {
|
|
inline std::shared_ptr<Font> loadFont(const std::string&) { return {}; }
|
|
inline std::shared_ptr<Image> loadImage(const std::string&) { return {}; }
|
|
inline std::shared_ptr<Svg> loadSvg(const std::string&) { return {}; }
|
|
};
|
|
|
|
};
|
|
|
|
using namespace app;
|
|
using namespace componentlibrary;
|
|
using namespace engine;
|
|
using namespace math;
|
|
using namespace ui;
|
|
using namespace widget;
|
|
using namespace window;
|
|
using plugin::Plugin;
|
|
using plugin::Model;
|
|
|
|
template <class TModule, class TModuleWidget>
|
|
plugin::Model* createModel(std::string) {
|
|
struct TModel : plugin::Model {
|
|
engine::Module* createModule() override {
|
|
return new TModule;
|
|
}
|
|
};
|
|
return new TModel;
|
|
}
|
|
|
|
template <typename T>
|
|
T* construct() { return NULL; }
|
|
|
|
template <typename T, typename F, typename V, typename... Args>
|
|
T* construct(F f, V v, Args... args) { return NULL; }
|
|
|
|
template <class TWidget>
|
|
inline TWidget* createWidget(math::Vec pos) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TWidget>
|
|
inline TWidget* createWidgetCentered(math::Vec) {
|
|
return NULL;
|
|
}
|
|
|
|
inline app::SvgPanel* createPanel(std::string) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TParamWidget>
|
|
inline TParamWidget* createParam(math::Vec, engine::Module*, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TParamWidget>
|
|
inline TParamWidget* createParamCentered(math::Vec, engine::Module*, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TPortWidget>
|
|
inline TPortWidget* createInput(math::Vec, engine::Module*, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TPortWidget>
|
|
inline TPortWidget* createInputCentered(math::Vec, engine::Module*, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TPortWidget>
|
|
inline TPortWidget* createOutput(math::Vec pos, engine::Module*, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TPortWidget>
|
|
inline TPortWidget* createOutputCentered(math::Vec pos, engine::Module*, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TModuleLightWidget>
|
|
inline TModuleLightWidget* createLight(math::Vec, engine::Module*, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TModuleLightWidget>
|
|
inline TModuleLightWidget* createLightCentered(math::Vec, engine::Module*, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TParamWidget>
|
|
inline TParamWidget* createLightParam(math::Vec, engine::Module*, int, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TParamWidget>
|
|
inline TParamWidget* createLightParamCentered(math::Vec, engine::Module*, int, int) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TMenu = ui::Menu>
|
|
inline TMenu* createMenu() {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TMenuLabel = ui::MenuLabel>
|
|
inline TMenuLabel* createMenuLabel(std::string) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TMenuItem = ui::MenuItem>
|
|
inline TMenuItem* createMenuItem(std::string, std::string rt = "") {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TMenuItem = ui::MenuItem>
|
|
inline TMenuItem* createMenuItem(std::string, std::string rightText, std::function<void()>, bool d = false, bool ac = false) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TMenuItem = ui::MenuItem>
|
|
inline ui::MenuItem* createCheckMenuItem(std::string, std::string, std::function<bool()>, std::function<void()>, bool d = false, bool ac = false) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TMenuItem = ui::MenuItem>
|
|
inline ui::MenuItem* createBoolMenuItem(std::string, std::string, std::function<bool()>, std::function<void(bool)>, bool d = false, bool ac = false) {
|
|
return NULL;
|
|
}
|
|
|
|
template <typename T>
|
|
inline ui::MenuItem* createBoolPtrMenuItem(std::string, std::string, T*) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TMenuItem = ui::MenuItem>
|
|
inline ui::MenuItem* createSubmenuItem(std::string, std::string, std::function<void(ui::Menu*)>, bool d = false) {
|
|
return NULL;
|
|
}
|
|
|
|
template <class TMenuItem = ui::MenuItem>
|
|
inline ui::MenuItem* createIndexSubmenuItem(std::string, std::vector<std::string>, std::function<size_t()>, std::function<void(size_t)>, bool d = false, bool ac = false) {
|
|
return NULL;
|
|
}
|
|
|
|
template <typename T>
|
|
inline ui::MenuItem* createIndexPtrSubmenuItem(std::string, std::vector<std::string>, T*) {
|
|
return NULL;
|
|
}
|
|
|
|
struct Context {
|
|
app::Scene _scene;
|
|
engine::Engine _engine;
|
|
window::Window _window;
|
|
engine::Engine* engine = &_engine;
|
|
app::Scene* scene = &_scene;
|
|
window::Window* window = &_window;
|
|
};
|
|
|
|
Context* contextGet();
|
|
void contextSet(Context* context);
|
|
|
|
} // namespace rack
|
|
|
|
#define APP rack::contextGet()
|