OTHER: Update ShadedDisplay to use new SmallTimeDisplay
split Timedisplay into a common class and a specialised class and make new SmallTimeDisplay inherit from the common class. Thus as much code as possible is reused in SmallTimeDisplay
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9 changed files with 115 additions and 54 deletions
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@ -20,15 +20,32 @@
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#include <QMap>
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TimeDisplay::TimeDisplay (QWidget *parent) : QWidget (parent)
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TimeDisplay::TimeDisplay (QWidget *parent) : AbstractTimeDisplay (parent)
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{
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setFixedSize (63, 13);
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m_d1_x_pos = 12;
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m_d2_x_pos = 24;
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m_d3_x_pos = 42;
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m_d4_x_pos = 54;
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}
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SmallTimeDisplay::SmallTimeDisplay (QWidget *parent)
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: AbstractTimeDisplay (parent)
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{
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setFixedSize (28, 6);
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m_d1_x_pos = 5;
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m_d2_x_pos = 10;
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m_d3_x_pos = 18;
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m_d4_x_pos = 23;
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}
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/*
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* This method takes the playtime in seconds
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*/
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void TimeDisplay::setTime (int time)
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void
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AbstractTimeDisplay::setTime (int time)
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{
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// Hack to make display hours and seconds instead of seconds and minutes
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// if time (or reversetime) is 100 Minutes or longer
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@ -43,12 +60,24 @@ void TimeDisplay::setTime (int time)
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}
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void
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TimeDisplay::paintEvent (QPaintEvent *event)
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{
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if (m_pixmaps.size () < 11) {
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qDebug ("too small");
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AbstractTimeDisplay::setPixmaps (const PixmapMap &p) {
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if (p.size () < 11) {
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// This shouldn't happen, if it does then there is a bug in Skin.cpp
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qDebug ("TimeDisplay: PixmapMap has not enough elements");
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return;
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}
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m_pixmaps = p;
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}
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void
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AbstractTimeDisplay::mouseReleaseEvent (QMouseEvent *event)
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{
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emit clicked();
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}
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void
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AbstractTimeDisplay::paintEvent (QPaintEvent *event)
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{
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QPainter paint;
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paint.begin (this);
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@ -63,26 +92,19 @@ TimeDisplay::paintEvent (QPaintEvent *event)
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if (showtime < 6000) {
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// draw minutes
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uint min = showtime / 60;
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paint.drawPixmap (12, 0, m_pixmaps[min/10]);
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paint.drawPixmap (24, 0, m_pixmaps[min%10]);
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paint.drawPixmap (m_d1_x_pos, 0, m_pixmaps[min/10]);
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paint.drawPixmap (m_d2_x_pos, 0, m_pixmaps[min%10]);
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// draw seconds
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uint sec = showtime % 60;
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paint.drawPixmap (42, 0, m_pixmaps[sec/10]);
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paint.drawPixmap (54, 0, m_pixmaps[sec%10]);
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paint.drawPixmap (m_d3_x_pos, 0, m_pixmaps[sec/10]);
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paint.drawPixmap (m_d4_x_pos, 0, m_pixmaps[sec%10]);
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} else {
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// Just give up and draw '-' if min would become 100 or bigger
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paint.drawPixmap (12, 0, m_pixmaps[11]);
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paint.drawPixmap (24, 0, m_pixmaps[11]);
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paint.drawPixmap (42, 0, m_pixmaps[11]);
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paint.drawPixmap (54, 0, m_pixmaps[11]);
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paint.drawPixmap (m_d1_x_pos, 0, m_pixmaps[11]);
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paint.drawPixmap (m_d2_x_pos, 0, m_pixmaps[11]);
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paint.drawPixmap (m_d3_x_pos, 0, m_pixmaps[11]);
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paint.drawPixmap (m_d4_x_pos, 0, m_pixmaps[11]);
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}
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paint.end ();
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}
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void
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TimeDisplay::mouseReleaseEvent (QMouseEvent *event)
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{
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emit clicked();
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}
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