make playlist show playtime again

This commit is contained in:
Thomas Frauendorfer 2008-02-01 09:53:10 +01:00
parent 67dade4e4b
commit 47d8e323ab
11 changed files with 86 additions and 96 deletions

View file

@ -29,6 +29,7 @@
#include "PlayStatus.h"
#include "VolumeSlider.h"
#include "playlistwindow.h"
#include "equalizerwindow.h"
#include "clutterbar.h"
#include <QFileDialog>
@ -216,6 +217,16 @@ MainDisplay::SetupToggleButtons (void)
{
QSettings s;
m_eq = new ToggleButton (this, Skin::EQ_ON_0, Skin::EQ_ON_1,
Skin::EQ_OFF_0, Skin::EQ_OFF_1);
m_eq->move(219, 58);
m_eq->setChecked (m_mw->getEQ ()->isVisible ());
connect (m_eq, SIGNAL (toggled (bool)),
m_mw->getEQ (), SLOT (setVisible (bool)));
connect (m_mw->getEQ (), SIGNAL (visibilityChanged (bool)),
m_eq, SLOT (setChecked (bool)));
m_eq->setEnabled(false); // FIXME: Disabled for now, equalizer doesn't work yet
m_pls = new ToggleButton (this, Skin::PLS_ON_0, Skin::PLS_ON_1,
Skin::PLS_OFF_0, Skin::PLS_OFF_1);
m_pls->move(242, 58);
@ -226,15 +237,6 @@ MainDisplay::SetupToggleButtons (void)
m_pls, SLOT (setChecked (bool)));
m_eq = new ToggleButton (this, Skin::EQ_ON_0, Skin::EQ_ON_1,
Skin::EQ_OFF_0, Skin::EQ_OFF_1);
m_eq->move(219, 58);
if (!s.value ("equalizer/hidden").toBool ())
m_eq->toggle ();
m_eq->setEnabled(false); // FIXME: Disabled for now, equalizer doesn't work yet
connect (m_eq, SIGNAL(clicked()), this, SLOT(toggleEQ()));
m_shuffle = new ToggleButton (this, Skin::SHUFFLE_ON_0, Skin::SHUFFLE_ON_1,
Skin::SHUFFLE_OFF_0, Skin::SHUFFLE_OFF_1);
m_shuffle->move(164, 89);
@ -243,14 +245,9 @@ MainDisplay::SetupToggleButtons (void)
m_repeat = new ToggleButton (this, Skin::REPEAT_ON_0, Skin::REPEAT_ON_1,
Skin::REPEAT_OFF_0, Skin::REPEAT_OFF_1);
m_repeat->move(210, 89);
m_repeat->setEnabled(false); // FIXME: Disabled button for now, not yet implemented
// m_repeat->setEnabled(false); // FIXME: Disabled button for now, not yet implemented
}
void
MainDisplay::toggleEQ (void)
{
m_mw->toggleEQ(false);
}
void
MainDisplay::toggleTime (void)
@ -290,6 +287,3 @@ MainDisplay::SetupPushButtons (void)
}
MainDisplay::~MainDisplay (void)
{
}