Added the volume slider, and made the Skin loader a bit more robust in the face
of garbage/moved/deleted skins.
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d7eede1737
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7 changed files with 685 additions and 273 deletions
267
VolumeSlider.cpp
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267
VolumeSlider.cpp
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#include "VolumeSlider.h"
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#include <QMouseEvent>
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// NOTE!
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// This file has lots of seemingly strange math.
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// I will document it as we go, but please keep in mind
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// that all of the coord-space and normalization is pixel-space dependent.
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VolumeSlider::VolumeSlider (QWidget *parent) : PixWidget (parent)
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{
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setMinimumSize (68, 13);
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setMaximumSize (68, 13);
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m_volume = 0;
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m_position = 0;
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m_hasvolbtn = false;
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m_volbtn = NULL;
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m_pixmap = QPixmap (68, 13);
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}
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VolumeSlider::~VolumeSlider ()
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{
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}
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void
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VolumeSlider::setPixmaps (Skin *skin)
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{
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m_skin = skin;
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if(m_skin->getVolBtn())
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{
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m_hasvolbtn = true;
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if(m_volbtn)
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delete m_volbtn;
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m_volbtn = new VolButton (this, Skin::VOLBAR_BTN_0, Skin::VOLBAR_BTN_1);
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// If we are out of scope high or low, we clamp the values.
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if(m_volume <= 0)
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m_volbtn->move (0, 1);
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else if(m_volume >= 27)
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m_volbtn->move (54, 1);
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else
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{
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// If we are not.. we do two things.
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// First, we normalize the difference between the current position
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// and the maximum position. This will give us the progress ratio.
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float temp = ((float)(m_volume) / (float)(27.0f));
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// Now, we multiply that by the number of possible positions in our
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// space. This gives us our relative position according to the progress
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// ratio.
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m_volbtn->move ((int)(49 * temp), 1);
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}
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m_volbtn->setPixmaps (m_skin);
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m_volbtn->show ();
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}
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else
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{
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m_hasvolbtn = false;
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if(m_volbtn)
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{
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delete m_volbtn;
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m_volbtn = NULL;
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}
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}
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m_volslider = m_skin->getVol (m_volume);
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drawPixmaps ();
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}
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void
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VolumeSlider::changePixmap ()
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{
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m_volslider = m_skin->getVol (m_volume);
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drawPixmaps ();
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}
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void
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VolumeSlider::drawPixmaps ()
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{
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QPainter paint;
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paint.begin (&m_pixmap);
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paint.drawPixmap (QRect (0, 0, 68, 13),
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m_volslider,
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m_pixmap.rect ());
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paint.end ();
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update ();
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}
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void
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VolumeSlider::mousePressEvent (QMouseEvent *event)
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{
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updatePos (event);
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if(m_hasvolbtn)
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{
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m_volbtn->mousePressEvent (event);
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}
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}
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void
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VolumeSlider::mouseMoveEvent (QMouseEvent *event)
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{
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updatePos (event);
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if(m_hasvolbtn)
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{
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m_volbtn->mouseMoveEvent (event);
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}
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}
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void
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VolumeSlider::mouseReleaseEvent (QMouseEvent *event)
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{
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updatePos (event);
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if(m_hasvolbtn)
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{
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m_volbtn->mouseReleaseEvent (event);
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}
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}
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void
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VolumeSlider::updatePos (QMouseEvent *event)
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{
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QPoint p (event->pos ());
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int curx = p.x ();
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// Check for scope and clamp.
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if(curx <= 0)
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{
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m_volume = 0;
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m_volume_base100 = 0;
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}
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else if(curx >= 68)
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{
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m_volume = 27;
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m_volume_base100 = 100;
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}
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else
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{
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// Normalize the same way we do above, except this time
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// we calculate a base-100 value as well.
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float temp = ((float)(curx - 5) / (float)(width() - 5));
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m_volume_base100 = (int)(100 * temp);
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m_volume = (int)(28 * temp);
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}
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changePixmap ();
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}
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void
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VolumeSlider::setVolume (uint volume_base100)
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{
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m_volume_base100 = volume_base100;
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if(volume_base100 > 100)
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volume_base100 = 100;
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m_volume = (int)((float)(volume_base100) *.28);
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if(m_volume > 27)
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m_volume = 27;
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changePixmap ();
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}
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VolButton::VolButton (QWidget *parent, uint normal, uint pressed) : PixWidget (parent)
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{
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m_volslider = dynamic_cast<VolumeSlider *>(parent);
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setMinimumSize (14, 11);
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setMaximumSize (14, 11);
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m_normal = normal;
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m_pressed = pressed;
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m_pixmap = QPixmap (14, 11);
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}
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VolButton::~VolButton ()
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{
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}
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void
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VolButton::mousePressEvent (QMouseEvent *event)
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{
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QPoint p (event->globalPos ());
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QPoint np = m_volslider->mapFromGlobal(p);
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move(np.x() - 7, 1);
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changePixmap (true);
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}
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void
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VolButton::mouseReleaseEvent (QMouseEvent *event)
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{
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changePixmap (false);
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}
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void
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VolButton::mouseMoveEvent (QMouseEvent *event)
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{
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QPoint p = m_volslider->mapFromGlobal(event->globalPos ());
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int volume = 0;
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int curx = p.x ();
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// Same deal, clamp then normalize.
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if(curx < 7)
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{
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volume = 0;
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m_volslider->setVolume(0);
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}
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else if(curx > 61)
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{
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volume = 54;
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m_volslider->setVolume(100);
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}
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else
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{
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float temp = ((float)(((float)curx) / (float)(68.0f)));
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float b100temp = ((float)(((float)curx - 12) / (float)(68.0f - 19)));
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volume = (int)(68 * temp) - 7;
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// This is to make sure the volume slider itself reflects our changes.
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m_volslider->setVolume((int)(100 * b100temp));
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}
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move(volume, 1);
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}
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void
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VolButton::setPixmaps (Skin *skin)
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{
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m_skin = skin;
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m_volbtn = m_skin->getItem (m_normal);
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drawPixmaps ();
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}
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void
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VolButton::changePixmap (bool pressed)
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{
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if(pressed)
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m_volbtn = m_skin->getItem (m_pressed);
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else
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m_volbtn = m_skin->getItem (m_normal);
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drawPixmaps ();
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}
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void
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VolButton::drawPixmaps ()
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{
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QPainter paint;
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paint.begin (&m_pixmap);
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paint.drawPixmap (QRect (0, 0, 14, 11),
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m_volbtn,
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m_pixmap.rect ());
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paint.end ();
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update ();
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}
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