Singletonify XMMSHandler and kick out everything not XMMSisch from the class.
A class that needs to talk to xmms2 now calls XMMSHandler::getInstance() and all communication is handled by signals'n'slots.
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parent
56dd4cf3ee
commit
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10 changed files with 150 additions and 85 deletions
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@ -5,7 +5,7 @@
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MainDisplay::MainDisplay (QWidget *parent) : SkinDisplay(parent)
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{
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m_mw = dynamic_cast<MainWindow*>(parent);
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XMMSHandler *xmmsh = XMMSHandler::getInstance ();
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m_tbar = new TitleBar(this, false);
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m_tbar->move(0, 0);
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@ -43,6 +43,12 @@ MainDisplay::MainDisplay (QWidget *parent) : SkinDisplay(parent)
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m_playstatus = new PlayStatus (this);
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m_playstatus->move (24, 28);
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connect (xmmsh, SIGNAL(mediainfoChanged(QString,int,int,int,int)),
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this, SLOT(setMediainfo(QString,int,int,int,int)));
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connect (xmmsh, SIGNAL(playbackStatusChanged(uint)),
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this, SLOT(setStatus(uint)));
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connect (xmmsh, SIGNAL(playtimeChanged(uint)),
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this, SLOT(setPlaytime(uint)));
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}
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void
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@ -58,6 +64,49 @@ MainDisplay::setPixmaps (Skin *skin)
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setMinimumSize(QSize(275, 116));
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}
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void
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MainDisplay::setStatus (uint status)
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{
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if (status == XMMS_PLAYBACK_STATUS_STOP) {
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m_number->setNumber (0, 0);
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m_number2->setNumber (0, 0);
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m_slider->setPos (0);
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m_slider->hideBar (true);
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}
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}
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void
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MainDisplay::setPlaytime (uint time)
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{
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uint sec, min;
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sec = (time / 1000) % 60;
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min = (time / 1000) / 60;
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m_number->setNumber (min / 10, min % 10);
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m_number2->setNumber (sec / 10, sec % 10);
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// update slider
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m_slider->setPos (time);
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}
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void
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MainDisplay::setMediainfo (QString str, int bitrate, int samplerate,
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int channels, int duration)
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{
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m_text->setText (str);
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m_kbps->setNumber (bitrate/1000, 3);
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m_khz->setNumber (samplerate/1000, 2);
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if (channels > 1) {
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m_stereo->setStereoMono (1, 0);
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} else {
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m_stereo->setStereoMono (0, 1);
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}
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m_slider->setMax (duration);
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m_slider->hideBar (false);
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}
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void
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MainDisplay::SetupToggleButtons (void)
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{
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@ -81,28 +130,28 @@ MainDisplay::SetupToggleButtons (void)
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void
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MainDisplay::SetupPushButtons (void)
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{
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MainWindow *mw = dynamic_cast<MainWindow *>(window ());
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XMMSHandler *xmmsh = XMMSHandler::getInstance ();
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/* Normal buttons */
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m_prev = new Button (this, Skin::BTN_PREV_0, Skin::BTN_PREV_1);
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m_prev->move(16, 88);
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connect (m_prev, SIGNAL(clicked()), mw->getHandler (), SLOT(prev()));
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connect (m_prev, SIGNAL(clicked()), xmmsh, SLOT(prev()));
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m_play = new Button (this, Skin::BTN_PLAY_0, Skin::BTN_PLAY_1);
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m_play->move(39, 88);
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connect (m_play, SIGNAL(clicked()), mw->getHandler (), SLOT(play()));
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connect (m_play, SIGNAL(clicked()), xmmsh, SLOT(play()));
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m_pause = new Button (this, Skin::BTN_PAUSE_0, Skin::BTN_PAUSE_1);
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m_pause->move(62, 88);
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connect (m_pause, SIGNAL(clicked()), mw->getHandler (), SLOT(pause()));
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connect (m_pause, SIGNAL(clicked()), xmmsh, SLOT(pause()));
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m_stop = new Button (this, Skin::BTN_STOP_0, Skin::BTN_STOP_1);
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m_stop->move(85, 88);
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connect (m_stop, SIGNAL(clicked()), mw->getHandler (), SLOT(stop()));
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connect (m_stop, SIGNAL(clicked()), xmmsh, SLOT(stop()));
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m_next = new Button (this, Skin::BTN_NEXT_0, Skin::BTN_NEXT_1);
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m_next->move(108, 88);
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connect (m_next, SIGNAL(clicked()), mw->getHandler (), SLOT(next()));
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connect (m_next, SIGNAL(clicked()), xmmsh, SLOT(next()));
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m_eject = new Button (this, Skin::BTN_EJECT_0, Skin::BTN_EJECT_1);
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m_eject->move(136, 89);
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