Skin class now emits a signal when a skin has (hopefully) been loaded.

Widgets interested in such events handle the signal and update their
pixmaps accordingly.
This commit is contained in:
Daniel Svensson 2006-02-18 04:15:45 +01:00
parent 1b1cf78647
commit 9fb1376afe
15 changed files with 391 additions and 273 deletions

View file

@ -1,22 +1,28 @@
#include "Button.h"
#include "MainWindow.h"
#include "Display.h"
Button::Button (QWidget *parent, uint normal, uint pressed) : PixWidget (parent)
{
MainWindow *mw = (MainWindow *)((SkinDisplay *)parent)->getMW();
m_name_normal = normal;
m_name_pressed = pressed;
}
m_pixmap_normal = mw->getSkin ()->getItem (normal);
m_pixmap_pressed = mw->getSkin ()->getItem (pressed);
Button::~Button ()
{
}
void
Button::setPixmaps(Skin *skin)
{
m_pixmap_normal = skin->getItem (m_name_normal);
m_pixmap_pressed = skin->getItem (m_name_pressed);
m_pixmap = m_pixmap_normal;
m_func = NULL;
setMinimumSize (m_pixmap.size ());
setMaximumSize (m_pixmap.size ());
}
Button::~Button ()
{
update();
}
void Button::mousePressEvent (QMouseEvent *event)
@ -49,22 +55,37 @@ ToggleButton::ToggleButton (QWidget *parent, uint on_normal, uint on_pressed,
uint off_normal, uint off_pressed) :
Button (parent, off_normal, off_pressed)
{
MainWindow *mw = (MainWindow *)((SkinDisplay *)parent)->getMW();
m_pixmap_on_normal = mw->getSkin()->getItem(on_normal);
m_pixmap_on_pressed = mw->getSkin()->getItem(on_pressed);
m_pixmap_off_normal = mw->getSkin()->getItem(off_normal);
m_pixmap_off_pressed = mw->getSkin()->getItem(off_pressed);
m_name_on_normal = on_normal;
m_name_on_pressed = on_pressed;
m_name_off_normal = off_normal;
m_name_off_pressed = off_pressed;
m_func = clicked;
m_userdata = (void *)this;
m_func2 = NULL;
m_userdata2 = NULL;
toggleOn (false);
}
void
ToggleButton::setPixmaps(Skin *skin)
{
m_pixmap_on_normal = skin->getItem(m_name_on_normal);
m_pixmap_on_pressed = skin->getItem(m_name_on_pressed);
m_pixmap_off_normal = skin->getItem(m_name_off_normal);
m_pixmap_off_pressed = skin->getItem(m_name_off_pressed);
toggleOn(m_toggled_on);
setMinimumSize (m_pixmap.size ());
setMaximumSize (m_pixmap.size ());
update();
}
void
ToggleButton::runFunc ()
{