Try to make the Slider class a bit more generic.
Use the new slider in volume, balance and equalizer.
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10 changed files with 354 additions and 340 deletions
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@ -1,67 +1,77 @@
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#ifndef __VOLUMESLIDER_H__
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#define __VOLUMESLIDER_H__
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#include "PixWidget.h"
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class VolumeSlider;
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class Slider;
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class MainDisplay;
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class Button;
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class VolButton : public PixWidget
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#include "Button.h"
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class SliderButton : public Button
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{
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Q_OBJECT
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public:
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VolButton (QWidget *, uint, uint);
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~VolButton ();
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SliderButton (QWidget *parent, uint normal, uint pressed, bool dir);
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void mouseMoveEvent (QMouseEvent *);
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void mousePressEvent (QMouseEvent *);
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void mouseReleaseEvent (QMouseEvent *);
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void setPos (uint);
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public slots:
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void setPixmaps (Skin *skin);
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void setVolume (uint volume_base100);
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//void setValue (uint volume_base100);
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private:
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void changePixmap (bool pressed);
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void drawPixmaps();
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VolumeSlider *m_volslider;
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Skin *m_skin;
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QPixmap m_volbtn;
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uint m_normal;
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uint m_pressed;
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Slider *m_slider;
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bool m_vertical;
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int m_diff;
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bool m_moving;
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};
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class VolumeSlider : public PixWidget
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class Slider : public PixWidget
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{
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Q_OBJECT
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public:
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VolumeSlider (QWidget *parent);
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~VolumeSlider ();
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Slider (QWidget *parent, uint min, uint max, uint on, uint off, int, int);
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void paintEvent (QPaintEvent *event);
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void mouseMoveEvent (QMouseEvent *);
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void mousePressEvent (QMouseEvent *);
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void mouseReleaseEvent (QMouseEvent *);
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uint getVolume (void) { return m_volume_base100; };
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public slots:
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void setPixmaps (Skin *skin);
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void setVolume (uint volume_base100);
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void setPos (int value, bool tell);
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void setValue (int value);
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signals:
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void valueChanged (int val);
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private:
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void drawPixmaps ();
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void updatePos (QMouseEvent *event);
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void changePixmap ();
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QPixmap m_volslider;
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VolButton *m_volbtn;
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QPixmap m_pixmap_slider;
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SliderButton *m_button;
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Skin *m_skin;
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int m_volume;
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uint m_value_index;
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int m_value;
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int m_position;
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uint m_volume_base100;
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bool m_hasvolbtn;
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uint m_name_min;
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uint m_name_max;
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uint m_name_on;
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uint m_name_off;
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int m_min;
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int m_max;
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bool m_vertical;
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};
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#endif
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