Huge push that fixes lot of the problems with headers and added a Slider
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76b9131d03
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21 changed files with 298 additions and 42 deletions
135
Slider.cpp
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135
Slider.cpp
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#include "MainWindow.h"
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#include "Slider.h"
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#include <QWidget>
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#include <QMouseEvent>
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BarButton::BarButton (QWidget *parent, uint normal, uint pressed) : Button (parent, normal, pressed)
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{
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m_slider = dynamic_cast<Slider *>(parent);
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setMinimumSize (29, 10);
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setMaximumSize (29, 10);
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}
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void
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BarButton::mouseMoveEvent (QMouseEvent *event)
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{
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QPoint p (event->pos ());
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/** @todo this could be cleaned up */
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if (m_slider->getVertical ()) {
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int npos = pos().x() + p.x() - m_diffx;
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if (npos >= 0 && npos + rect().width() <= m_slider->rect().width()) {
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move (npos, 0);
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} else if (npos < 0) {
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move (0, 0);
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} else if (npos + rect().width() > m_slider->rect().width()) {
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move (m_slider->rect().width()-rect().width(), 0);
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}
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} else {
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int npos = pos().y()+p.y()-m_diffy;
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if (npos >= 0 && npos + rect().height() <= m_slider->rect().height()) {
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move (npos, 0);
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} else if (npos < 0) {
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move (0, 0);
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} else if (npos + rect().height() > m_slider->rect().height()) {
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move (m_slider->rect().height()-rect().height(), 0);
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}
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}
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}
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Slider::Slider (QWidget *parent, uint bg, uint bnormal, uint bpressed, bool vertical) : PixWidget (parent)
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{
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MainWindow *mw = dynamic_cast<MainWindow *>(window ());
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m_bg = bg;
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m_vertical = vertical;
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setMinimumSize (248, 10);
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setMaximumSize (248, 10);
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m_max = 0;
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m_button = new BarButton (this, bnormal, bpressed);
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m_button->move (0, 0);
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connect (m_button, SIGNAL(clicked ()), mw->getHandler (), SLOT (setPlaytime ()));
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if (m_vertical) {
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m_pix = size().width()-m_button->size().width();
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} else {
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m_pix = size().height()-m_button->size().height();
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}
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m_pos = 0;
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hideBar (true);
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}
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void
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Slider::setSize (uint x, uint y)
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{
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setMinimumSize (x, y);
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setMaximumSize (x, y);
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if (m_vertical) {
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m_pix = size().width()-m_button->size().width();
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} else {
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m_pix = size().height()-m_button->size().height();
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}
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}
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uint
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Slider::getPos (void)
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{
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if (m_vertical) {
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return (uint)((float)m_button->pos().x()) / (float)(m_pix) * float(m_max);
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} else {
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return (uint)((float)m_button->pos().y())/((float)(m_pix*m_max));
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}
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}
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void
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Slider::hideBar (bool b)
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{
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if (b) {
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m_button->hide ();
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} else {
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m_button->show ();
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}
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update();
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}
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void
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Slider::setPos (uint p)
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{
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if (!m_max) {
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return;
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}
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if (m_button->noDrag()) {
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return;
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}
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uint x = m_pix * p / m_max;
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if (x != m_pos) {
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m_button->move (x , 0);
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m_pos = x;
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update ();
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}
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}
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void
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Slider::setPixmaps (Skin *skin)
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{
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m_pixmap = skin->getItem (m_bg);
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}
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