#include "MainWindow.h" #include "TitleBar.h" #include "Equalizer.h" #include "Button.h" EqualizerWindow::EqualizerWindow (QWidget *parent) : QMainWindow (parent) { m_mw = dynamic_cast(parent); setWindowFlags (Qt::Dialog | Qt::FramelessWindowHint); setAttribute (Qt::WA_DeleteOnClose); m_equalizer = new EqualizerWidget (this); m_equalizer->show(); setCentralWidget (m_equalizer); setMinimumSize (275, 116); setMaximumSize (275, 116); } EqualizerWindow::~EqualizerWindow (void) { } void EqualizerWindow::setEnabled (void) { qDebug ("test"); } EqualizerWidget::EqualizerWidget (QWidget *parent) : QWidget (parent) { Skin *skin = Skin::getInstance (); connect (skin, SIGNAL(skinChanged(Skin *)), this, SLOT(setPixmaps(Skin *))); m_enable = new ToggleButton(this, Skin::EQ_WIN_ON_0, Skin::EQ_WIN_ON_1, Skin::EQ_WIN_OFF_0, Skin::EQ_WIN_OFF_1); m_enable->move(14, 18); connect(m_enable, SIGNAL(clicked()), parent, SLOT(setEnabled())); m_auto = new ToggleButton(this, Skin::EQ_WIN_AUTO_ON_0, Skin::EQ_WIN_AUTO_ON_1, Skin::EQ_WIN_AUTO_OFF_0, Skin::EQ_WIN_AUTO_OFF_1); m_auto->move(39, 18); connect(m_auto, SIGNAL(clicked()), parent, SLOT(setEnabled())); m_preset = new Button(this, Skin::EQ_WIN_PRESET_0, Skin::EQ_WIN_PRESET_1); m_preset->move(217, 18); connect(m_preset, SIGNAL(clicked()), parent, SLOT(setEnabled())); } EqualizerWidget::~EqualizerWidget (void) { } void EqualizerWidget::mouseMoveEvent (QMouseEvent *event) { } void EqualizerWidget::setPixmaps (Skin *skin) { m_pixmap = skin->getItem(Skin::EQ_WIN_BG); m_graph = skin->getItem(Skin::EQ_WIN_GRAPH_BG); setMinimumSize (m_pixmap.size ()); setMaximumSize (m_pixmap.size ()); update(); } void EqualizerWidget::paintEvent (QPaintEvent *event) { if (m_pixmap.isNull ()) { return; } QPainter(paint); QRect r; paint.begin(this); paint.drawPixmap(rect(), m_pixmap, m_pixmap.rect()); r.setRect(86, 17, 113, 19); paint.drawPixmap(r, m_graph, m_graph.rect()); paint.end(); }