#ifndef __BUTTON_H__ #define __BUTTON_H__ #include "PixWidget.h" using namespace std; class Button : public PixWidget { Q_OBJECT public: Button (QWidget *parent, uint btn1, uint btn2, bool pls=false); Button (QWidget *parent); ~Button (); public slots: void setPixmaps (Skin *skin); signals: void clicked (void); protected: void mousePressEvent (QMouseEvent *event); void mouseReleaseEvent (QMouseEvent *event); void mouseMoveEvent (QMouseEvent *event) {} uint m_name_normal; uint m_name_pressed; uint m_diffx; uint m_diffy; QPixmap m_pixmap_normal; QPixmap m_pixmap_pressed; bool m_nodrag; bool m_pls; }; class ToggleButton : public Button { Q_OBJECT public: ToggleButton (QWidget *parent, uint, uint, uint, uint); ~ToggleButton (); bool getOn () const { return m_toggled_on; } public slots: void setPixmaps(Skin *skin); void toggleOn (); private: uint m_name_on_normal; uint m_name_on_pressed; uint m_name_off_normal; uint m_name_off_pressed; QPixmap m_pixmap_on_normal; QPixmap m_pixmap_on_pressed; QPixmap m_pixmap_off_normal; QPixmap m_pixmap_off_pressed; bool m_toggled_on; void setCurrentPix (); }; #endif