#include "MainWindow.h" #include "TitleBar.h" #include "Display.h" TitleBar::TitleBar (QWidget *parent, bool shaded) : PixWidget (parent) { MainWindow *mw = dynamic_cast(window ()); m_shaded = shaded; setMinimumSize (275, 14); setMaximumSize (275, 14); m_menubtn = new Button (this, Skin::MENUBUTTON_0, Skin::MENUBUTTON_1); m_menubtn->move(6, 3); m_minimize = new Button (this, Skin::MINIMIZE_0, Skin::MINIMIZE_1); connect (m_minimize, SIGNAL (clicked ()), mw, SLOT (showMinimized ())); m_minimize->move(244, 3); m_shadebtn = new Button (this, Skin::SHADE_1_0, Skin::SHADE_1_1); connect (m_shadebtn, SIGNAL (clicked()), mw, SLOT (switchDisplay ())); m_shadebtn->move(254, 3); m_closebtn = new Button (this, Skin::CLOSE_0, Skin::CLOSE_1); connect (m_closebtn, SIGNAL (clicked()), qApp, SLOT (quit ())); m_closebtn->move(264, 3); } void TitleBar::setPixmaps (Skin *skin) { if (m_shaded) { m_pixmap_active = skin->getItem (Skin::STATUSBAR_0); m_pixmap_inactive = skin->getItem (Skin::STATUSBAR_1); } else { m_pixmap_active = skin->getItem (Skin::TITLEBAR_0); m_pixmap_inactive = skin->getItem (Skin::TITLEBAR_1); } if (underMouse()) { m_pixmap = m_pixmap_active; } else { m_pixmap = m_pixmap_inactive; } update (); } TitleBar::~TitleBar () { } void TitleBar::setActive (bool active) { if (active) { m_pixmap = m_pixmap_active; update (); } else { m_pixmap = m_pixmap_inactive; update (); } } void TitleBar::mouseDoubleClickEvent (QMouseEvent *event) { MainWindow *mw = dynamic_cast(window ()); mw->switchDisplay (); }