
A class that needs to talk to xmms2 now calls XMMSHandler::getInstance() and all communication is handled by signals'n'slots.
81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
#include "ShadedDisplay.h"
|
|
|
|
ShadedDisplay::ShadedDisplay (QWidget *parent) : SkinDisplay (parent)
|
|
{
|
|
XMMSHandler *xmmsh = XMMSHandler::getInstance ();
|
|
|
|
setMinimumSize (275, 14);
|
|
setMaximumSize (275, 14);
|
|
|
|
m_tbar = new TitleBar(this, true);
|
|
m_tbar->move (0, 0);
|
|
|
|
m_number = new SmallNumberDisplay (this, 10);
|
|
m_number->move (135, 4);
|
|
m_number->setNumber (0, 2);
|
|
|
|
m_number2 = new SmallNumberDisplay (this, 10);
|
|
m_number2->move (147, 4);
|
|
m_number2->setNumber (0, 2);
|
|
|
|
m_title = new TextScroller (this, 48, 7);
|
|
m_title->move (79, 4);
|
|
m_title->setText ("Promoe 0.1");
|
|
|
|
m_prev = new Button (this);
|
|
m_prev->move(169, 4);
|
|
m_prev->resize (8, 7);
|
|
connect (m_prev, SIGNAL(clicked()), xmmsh, SLOT(prev()));
|
|
|
|
m_play = new Button (this);
|
|
m_play->move(177, 4);
|
|
m_play->resize (10, 7);
|
|
connect (m_play, SIGNAL(clicked()), xmmsh, SLOT(play()));
|
|
|
|
m_pause = new Button (this);
|
|
m_pause->move(187, 4);
|
|
m_pause->resize (10, 7);
|
|
connect (m_pause, SIGNAL(clicked()), xmmsh, SLOT(pause()));
|
|
|
|
m_stop = new Button (this);
|
|
m_stop->move(197, 4);
|
|
m_stop->resize (9, 7);
|
|
connect (m_stop, SIGNAL(clicked()), xmmsh, SLOT(stop()));
|
|
|
|
m_next = new Button (this);
|
|
m_next->move(206, 4);
|
|
m_next->resize (8, 7);
|
|
connect (m_next, SIGNAL(clicked()), xmmsh, SLOT(next()));
|
|
|
|
m_eject = new Button (this);
|
|
m_eject->move(216, 4);
|
|
m_eject->resize (9, 7);
|
|
|
|
connect (xmmsh, SIGNAL(playbackStatusChanged(uint)),
|
|
this, SLOT(setStatus(uint)));
|
|
connect (xmmsh, SIGNAL(playtimeChanged(uint)),
|
|
this, SLOT(setPlaytime(uint)));
|
|
}
|
|
|
|
void
|
|
ShadedDisplay::setStatus (uint status)
|
|
{
|
|
if (status == XMMS_PLAYBACK_STATUS_STOP) {
|
|
m_number->setNumber (0, 2);
|
|
m_number2->setNumber (0, 2);
|
|
}
|
|
}
|
|
|
|
void
|
|
ShadedDisplay::setPlaytime (uint time)
|
|
{
|
|
uint sec, min;
|
|
|
|
sec = (time / 1000) % 60;
|
|
min = (time / 1000) / 60;
|
|
|
|
m_number->setNumber (min, 2);
|
|
m_number2->setNumber (sec, 2);
|
|
}
|
|
|
|
|