promoe/VolumeSlider.cpp
Daniel Svensson c2f1f3b185 Try to make the Slider class a bit more generic.
Use the new slider in volume, balance and equalizer.
2006-08-19 02:11:18 +02:00

227 lines
4.1 KiB
C++

#include "XMMSHandler.h"
#include <math.h>
#include "VolumeSlider.h"
#include <QMouseEvent>
#include "Skin.h"
#include "Button.h"
#define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))
Slider::Slider (QWidget *parent, uint name_min, uint name_max,
uint name_on, uint name_off, int min, int max) : PixWidget (parent)
{
m_name_min = name_min;
m_name_max = name_max;
m_name_on = name_on;
m_name_off = name_off;
m_min = min;
m_max = max;
m_button = 0;
m_value = 0;
m_value_index = (uint)((abs(m_min) / (double)(abs(m_min)+abs(m_max))) * (name_max-name_min));
}
void
Slider::setPixmaps (Skin *skin)
{
m_skin = skin;
m_pixmap_slider = m_skin->getItem(m_name_min+m_value_index);
m_vertical = (m_pixmap_slider.height() > m_pixmap_slider.width()) ? true : false;
setMinimumSize(m_pixmap_slider.size());
setMaximumSize(m_pixmap_slider.size());
resize(m_pixmap_slider.size());
if (!skin->getItem(m_name_on).isNull() && !skin->getItem(m_name_off).isNull()) {
if (m_button) {
delete m_button;
}
m_button = new SliderButton (this, m_name_on, m_name_off, m_vertical);
m_button->setPixmaps (m_skin);
m_button->show ();
int tmp = (uint)((ceil(abs(m_min) / (double)(abs(m_min)+abs(m_max)))) * (m_name_max-m_name_min));
if (m_vertical) {
m_button->move(1, height()-m_button->height()-tmp);
} else {
m_button->move(tmp, 1);
}
} else {
if (m_button) {
delete m_button;
m_button = NULL;
}
}
update();
}
void
Slider::changePixmap ()
{
m_pixmap_slider = m_skin->getItem (m_name_min+m_value_index);
update();
}
void
Slider::paintEvent (QPaintEvent *event)
{
QPainter paint;
paint.begin (this);
paint.drawPixmap (rect(), m_pixmap_slider, m_pixmap_slider.rect ());
paint.end ();
}
void
Slider::mousePressEvent (QMouseEvent *event)
{
updatePos (event);
}
void
Slider::mouseMoveEvent (QMouseEvent *event)
{
updatePos (event);
}
void
Slider::mouseReleaseEvent (QMouseEvent *event)
{
updatePos (event);
}
void
Slider::updatePos (QMouseEvent *event)
{
QPoint p (event->pos ());
int value;
if (m_vertical) {
value = CLAMP(p.y(), 0, height());
} else {
value = CLAMP(p.x(), 0, width());
}
setPos(value, true);
if (m_button != 0) {
m_button->setPos(value);
}
emit valueChanged (m_value);
}
void
Slider::setValue (int value)
{
double frac;
int pos;
frac = abs(value)/(double)(abs(m_min)+abs(m_max));
if (m_vertical) {
pos = (int)(height() * frac);
} else {
pos = (int)(width() * frac);
}
setPos(pos, false);
if (m_button != 0) {
m_button->setPos(pos);
}
}
void
Slider::setPos (int value, bool tell)
{
double frac;
if (m_vertical) {
frac = (height() - value) / (double) height();
} else {
frac = value / (double) width();
}
/* calculate m_min <= m_value <= m_max */
m_value = (uint)(frac * (abs(m_min) + abs(m_max)) + m_min);
/* calculate m_name_min <= m_value_index <= m_name_max */
m_value_index = (uint) ceil (frac * (m_name_max - m_name_min));
changePixmap();
if (tell) {
emit valueChanged (m_value);
}
}
SliderButton::SliderButton (QWidget *parent, uint normal, uint pressed,
bool vertical) : Button (parent, normal, pressed, false)
{
m_slider = dynamic_cast<Slider *>(parent);
m_vertical = vertical;
m_diff = 0;
m_moving = false;
if (m_vertical) {
move(1, 0);
} else {
move(0, 1);
}
}
void
SliderButton::mousePressEvent (QMouseEvent *event)
{
if (m_vertical) {
m_diff = y() - event->pos().y();
} else {
m_diff = x() - event->pos().x();
}
m_moving = true;
}
void
SliderButton::mouseReleaseEvent (QMouseEvent *event)
{
m_moving = false;
}
void
SliderButton::setPos (uint pos)
{
if (m_vertical) {
int ypos = MIN(pos, (uint)m_slider->height()-height());
move(1, ypos);
} else {
int xpos = MIN(pos, (uint)m_slider->width()-width());
move(xpos, 1);
}
}
void
SliderButton::mouseMoveEvent (QMouseEvent *event)
{
QPoint p = m_slider->mapFromGlobal (event->globalPos ());
int value;
if (m_vertical) {
value = CLAMP(p.y(), 0, m_slider->height());
} else {
value = CLAMP(p.x(), 0, m_slider->width());
}
m_slider->setPos(value, true);
setPos (value);
}