Avoid floating-point math for vibrato calculations

This commit is contained in:
John Stäck 2019-10-16 15:54:11 +02:00
parent cb7a4a8b88
commit 049cb6d434

View file

@ -916,38 +916,38 @@ void pitch_bend() {
} else { } else {
vibReadBite = touchRead(bitePin); // get sensor data, do some smoothing - SENSOR PIN 17 - PCB PINS LABELED "BITE" (GND left, sensor pin right) vibReadBite = touchRead(bitePin); // get sensor data, do some smoothing - SENSOR PIN 17 - PCB PINS LABELED "BITE" (GND left, sensor pin right)
} }
if (vibReadBite < vibThrBite) { if (vibReadBite < vibThrBite) {
if (UPWD == vibDirection) { if (UPWD == vibDirection) {
vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibReadBite, (vibZeroBite - vibMaxBite), vibThrBite), vibThrBite, (vibZeroBite - vibMaxBite), 0, calculatedPBdepth * vibDepth[vibrato]); vibSignal = (vibSignal + map(constrain(vibReadBite, (vibZeroBite - vibMaxBite), vibThrBite), vibThrBite, (vibZeroBite - vibMaxBite), 0, calculatedPBdepth * vibDepth[vibrato]))/2;
} else { } else {
vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibReadBite, (vibZeroBite - vibMaxBite), vibThrBite), vibThrBite, (vibZeroBite - vibMaxBite), 0, (0 - calculatedPBdepth * vibDepth[vibrato])); vibSignal = (vibSignal + map(constrain(vibReadBite, (vibZeroBite - vibMaxBite), vibThrBite), vibThrBite, (vibZeroBite - vibMaxBite), 0, (0 - calculatedPBdepth * vibDepth[vibrato])))/2;
} }
} else if (vibReadBite > vibThrBiteLo) { } else if (vibReadBite > vibThrBiteLo) {
if (UPWD == vibDirection) { if (UPWD == vibDirection) {
vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibReadBite, vibThrBiteLo, (vibZeroBite + vibMaxBite)), vibThrBiteLo, (vibZeroBite + vibMaxBite), 0, (0 - calculatedPBdepth * vibDepth[vibrato])); vibSignal = (vibSignal + map(constrain(vibReadBite, vibThrBiteLo, (vibZeroBite + vibMaxBite)), vibThrBiteLo, (vibZeroBite + vibMaxBite), 0, (0 - calculatedPBdepth * vibDepth[vibrato])))/2;
} else { } else {
vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibReadBite, vibThrBiteLo, (vibZeroBite + vibMaxBite)), vibThrBiteLo, (vibZeroBite + vibMaxBite), 0, calculatedPBdepth * vibDepth[vibrato]); vibSignal = (vibSignal + map(constrain(vibReadBite, vibThrBiteLo, (vibZeroBite + vibMaxBite)), vibThrBiteLo, (vibZeroBite + vibMaxBite), 0, calculatedPBdepth * vibDepth[vibrato]))/2;
} }
} else { } else {
vibSignal = vibSignal * 0.5; vibSignal = vibSignal / 2;
} }
} }
if (vibControl != 1) { //lever vibrato if (vibControl != 1) { //lever vibrato
vibRead = touchRead(vibratoPin); // SENSOR PIN 15 - built in var cap vibRead = touchRead(vibratoPin); // SENSOR PIN 15 - built in var cap
if (vibRead < vibThr) { if (vibRead < vibThr) {
if (UPWD == vibDirection) { if (UPWD == vibDirection) {
vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibRead, (vibZero - vibMax), vibThr), vibThr, (vibZero - vibMax), 0, calculatedPBdepth * vibDepth[vibrato]); vibSignal = (vibSignal + map(constrain(vibRead, (vibZero - vibMax), vibThr), vibThr, (vibZero - vibMax), 0, calculatedPBdepth * vibDepth[vibrato]))/2;
} else { } else {
vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibRead, (vibZero - vibMax), vibThr), vibThr, (vibZero - vibMax), 0, (0 - calculatedPBdepth * vibDepth[vibrato])); vibSignal = (vibSignal + map(constrain(vibRead, (vibZero - vibMax), vibThr), vibThr, (vibZero - vibMax), 0, (0 - calculatedPBdepth * vibDepth[vibrato])))/2;
} }
} else if (vibRead > vibThrLo) { } else if (vibRead > vibThrLo) {
if (UPWD == vibDirection) { if (UPWD == vibDirection) {
vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibRead, vibThrLo, (vibZero + vibMax)), vibThrLo, (vibZero + vibMax), 0, (0 - calculatedPBdepth * vibDepth[vibrato])); vibSignal = (vibSignal + map(constrain(vibRead, vibThrLo, (vibZero + vibMax)), vibThrLo, (vibZero + vibMax), 0, (0 - calculatedPBdepth * vibDepth[vibrato])))/2;
} else { } else {
vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibRead, vibThrLo, (vibZero + vibMax)), vibThrLo, (vibZero + vibMax), 0, calculatedPBdepth * vibDepth[vibrato]); vibSignal = (vibSignal + map(constrain(vibRead, vibThrLo, (vibZero + vibMax)), vibThrLo, (vibZero + vibMax), 0, calculatedPBdepth * vibDepth[vibrato]))/2;
} }
} else { } else {
vibSignal = vibSignal * 0.5; vibSignal = vibSignal / 2;
} }
} }