Avoid floating-point math for vibrato calculations
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1 changed files with 11 additions and 11 deletions
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@ -918,36 +918,36 @@ void pitch_bend() {
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}
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if (vibReadBite < vibThrBite) {
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if (UPWD == vibDirection) {
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vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibReadBite, (vibZeroBite - vibMaxBite), vibThrBite), vibThrBite, (vibZeroBite - vibMaxBite), 0, calculatedPBdepth * vibDepth[vibrato]);
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vibSignal = (vibSignal + map(constrain(vibReadBite, (vibZeroBite - vibMaxBite), vibThrBite), vibThrBite, (vibZeroBite - vibMaxBite), 0, calculatedPBdepth * vibDepth[vibrato]))/2;
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} else {
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vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibReadBite, (vibZeroBite - vibMaxBite), vibThrBite), vibThrBite, (vibZeroBite - vibMaxBite), 0, (0 - calculatedPBdepth * vibDepth[vibrato]));
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vibSignal = (vibSignal + map(constrain(vibReadBite, (vibZeroBite - vibMaxBite), vibThrBite), vibThrBite, (vibZeroBite - vibMaxBite), 0, (0 - calculatedPBdepth * vibDepth[vibrato])))/2;
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}
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} else if (vibReadBite > vibThrBiteLo) {
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if (UPWD == vibDirection) {
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vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibReadBite, vibThrBiteLo, (vibZeroBite + vibMaxBite)), vibThrBiteLo, (vibZeroBite + vibMaxBite), 0, (0 - calculatedPBdepth * vibDepth[vibrato]));
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vibSignal = (vibSignal + map(constrain(vibReadBite, vibThrBiteLo, (vibZeroBite + vibMaxBite)), vibThrBiteLo, (vibZeroBite + vibMaxBite), 0, (0 - calculatedPBdepth * vibDepth[vibrato])))/2;
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} else {
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vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibReadBite, vibThrBiteLo, (vibZeroBite + vibMaxBite)), vibThrBiteLo, (vibZeroBite + vibMaxBite), 0, calculatedPBdepth * vibDepth[vibrato]);
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vibSignal = (vibSignal + map(constrain(vibReadBite, vibThrBiteLo, (vibZeroBite + vibMaxBite)), vibThrBiteLo, (vibZeroBite + vibMaxBite), 0, calculatedPBdepth * vibDepth[vibrato]))/2;
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}
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} else {
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vibSignal = vibSignal * 0.5;
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vibSignal = vibSignal / 2;
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}
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}
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if (vibControl != 1) { //lever vibrato
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vibRead = touchRead(vibratoPin); // SENSOR PIN 15 - built in var cap
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if (vibRead < vibThr) {
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if (UPWD == vibDirection) {
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vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibRead, (vibZero - vibMax), vibThr), vibThr, (vibZero - vibMax), 0, calculatedPBdepth * vibDepth[vibrato]);
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vibSignal = (vibSignal + map(constrain(vibRead, (vibZero - vibMax), vibThr), vibThr, (vibZero - vibMax), 0, calculatedPBdepth * vibDepth[vibrato]))/2;
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} else {
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vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibRead, (vibZero - vibMax), vibThr), vibThr, (vibZero - vibMax), 0, (0 - calculatedPBdepth * vibDepth[vibrato]));
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vibSignal = (vibSignal + map(constrain(vibRead, (vibZero - vibMax), vibThr), vibThr, (vibZero - vibMax), 0, (0 - calculatedPBdepth * vibDepth[vibrato])))/2;
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}
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} else if (vibRead > vibThrLo) {
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if (UPWD == vibDirection) {
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vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibRead, vibThrLo, (vibZero + vibMax)), vibThrLo, (vibZero + vibMax), 0, (0 - calculatedPBdepth * vibDepth[vibrato]));
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vibSignal = (vibSignal + map(constrain(vibRead, vibThrLo, (vibZero + vibMax)), vibThrLo, (vibZero + vibMax), 0, (0 - calculatedPBdepth * vibDepth[vibrato])))/2;
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} else {
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vibSignal = vibSignal * 0.5 + 0.5 * map(constrain(vibRead, vibThrLo, (vibZero + vibMax)), vibThrLo, (vibZero + vibMax), 0, calculatedPBdepth * vibDepth[vibrato]);
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vibSignal = (vibSignal + map(constrain(vibRead, vibThrLo, (vibZero + vibMax)), vibThrLo, (vibZero + vibMax), 0, calculatedPBdepth * vibDepth[vibrato]))/2;
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}
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} else {
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vibSignal = vibSignal * 0.5;
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vibSignal = vibSignal / 2;
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}
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}
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