Simulator now uses ImGui for stuff
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1be998153a
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9 changed files with 8101 additions and 53 deletions
841
simulation/gl3w/gl3w.c
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841
simulation/gl3w/gl3w.c
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/*
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This file was generated with gl3w_gen.py, part of gl3w
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(hosted at https://github.com/skaslev/gl3w)
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/gl3w.h>
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#include <stdlib.h>
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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static HMODULE libgl;
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static PROC (__stdcall *wgl_get_proc_address)(LPCSTR);
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static int open_libgl(void)
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{
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libgl = LoadLibraryA("opengl32.dll");
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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*(void **)(&wgl_get_proc_address) = GetProcAddress(libgl, "wglGetProcAddress");
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return GL3W_OK;
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}
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static void close_libgl(void)
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{
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FreeLibrary(libgl);
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}
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res;
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res = (GL3WglProc)wgl_get_proc_address(proc);
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if (!res)
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res = (GL3WglProc)GetProcAddress(libgl, proc);
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return res;
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}
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#elif defined(__APPLE__)
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#include <dlfcn.h>
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static void *libgl;
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static int open_libgl(void)
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{
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libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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return GL3W_OK;
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}
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static void close_libgl(void)
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{
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dlclose(libgl);
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}
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res;
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*(void **)(&res) = dlsym(libgl, proc);
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return res;
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}
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#else
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#include <dlfcn.h>
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static void *libgl;
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static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
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static int open_libgl(void)
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{
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libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
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return GL3W_OK;
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}
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static void close_libgl(void)
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{
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dlclose(libgl);
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}
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res;
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res = glx_get_proc_address((const GLubyte *)proc);
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if (!res)
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*(void **)(&res) = dlsym(libgl, proc);
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return res;
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}
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#endif
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static struct {
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int major, minor;
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} version;
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static int parse_version(void)
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{
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if (!glGetIntegerv)
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return GL3W_ERROR_INIT;
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glGetIntegerv(GL_MAJOR_VERSION, &version.major);
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glGetIntegerv(GL_MINOR_VERSION, &version.minor);
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if (version.major < 3)
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return GL3W_ERROR_OPENGL_VERSION;
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return GL3W_OK;
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}
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static void load_procs(GL3WGetProcAddressProc proc);
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int gl3wInit(void)
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{
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return gl3wInit2(get_proc);
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}
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int gl3wInit2(GL3WGetProcAddressProc proc)
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{
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int res = open_libgl();
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if (res)
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return res;
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atexit(close_libgl);
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load_procs(proc);
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return parse_version();
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}
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int gl3wIsSupported(int major, int minor)
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{
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if (major < 3)
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return 0;
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if (version.major == major)
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return version.minor >= minor;
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return version.major >= major;
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}
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GL3WglProc gl3wGetProcAddress(const char *proc)
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{
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return get_proc(proc);
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}
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static const char *proc_names[] = {
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"glActiveShaderProgram",
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"glActiveTexture",
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"glAttachShader",
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"glBeginConditionalRender",
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"glBeginQuery",
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"glBeginQueryIndexed",
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"glBeginTransformFeedback",
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"glBindAttribLocation",
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"glBindBuffer",
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"glBindBufferBase",
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"glBindBufferRange",
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"glBindBuffersBase",
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"glBindBuffersRange",
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"glBindFragDataLocation",
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"glBindFragDataLocationIndexed",
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"glBindFramebuffer",
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"glBindImageTexture",
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"glBindImageTextures",
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"glBindProgramPipeline",
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"glBindRenderbuffer",
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"glBindSampler",
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"glBindSamplers",
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"glBindTexture",
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"glBindTextureUnit",
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"glBindTextures",
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"glBindTransformFeedback",
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"glBindVertexArray",
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"glBindVertexBuffer",
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"glBindVertexBuffers",
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"glBlendColor",
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"glBlendEquation",
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"glBlendEquationSeparate",
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"glBlendEquationSeparatei",
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"glBlendEquationi",
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"glBlendFunc",
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"glBlendFuncSeparate",
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"glBlendFuncSeparatei",
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"glBlendFunci",
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"glBlitFramebuffer",
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"glBlitNamedFramebuffer",
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"glBufferData",
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"glBufferStorage",
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"glBufferSubData",
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"glCheckFramebufferStatus",
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"glCheckNamedFramebufferStatus",
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"glClampColor",
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"glClear",
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"glClearBufferData",
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"glClearBufferSubData",
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"glClearBufferfi",
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"glClearBufferfv",
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"glClearBufferiv",
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"glClearBufferuiv",
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"glClearColor",
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"glClearDepth",
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"glClearDepthf",
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"glClearNamedBufferData",
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"glClearNamedBufferSubData",
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"glClearNamedFramebufferfi",
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"glClearNamedFramebufferfv",
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"glClearNamedFramebufferiv",
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"glClearNamedFramebufferuiv",
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"glClearStencil",
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"glClearTexImage",
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"glClearTexSubImage",
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"glClientWaitSync",
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"glClipControl",
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"glColorMask",
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"glColorMaski",
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"glCompileShader",
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"glCompressedTexImage1D",
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"glCompressedTexImage2D",
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"glCompressedTexImage3D",
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"glCompressedTexSubImage1D",
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"glCompressedTexSubImage2D",
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"glCompressedTexSubImage3D",
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"glCompressedTextureSubImage1D",
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"glCompressedTextureSubImage2D",
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"glCompressedTextureSubImage3D",
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"glCopyBufferSubData",
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"glCopyImageSubData",
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"glCopyNamedBufferSubData",
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"glCopyTexImage1D",
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"glCopyTexImage2D",
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"glCopyTexSubImage1D",
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"glCopyTexSubImage2D",
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"glCopyTexSubImage3D",
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"glCopyTextureSubImage1D",
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"glCopyTextureSubImage2D",
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"glCopyTextureSubImage3D",
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"glCreateBuffers",
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"glCreateFramebuffers",
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"glCreateProgram",
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"glCreateProgramPipelines",
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"glCreateQueries",
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"glCreateRenderbuffers",
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"glCreateSamplers",
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"glCreateShader",
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"glCreateShaderProgramv",
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"glCreateTextures",
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"glCreateTransformFeedbacks",
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"glCreateVertexArrays",
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"glCullFace",
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"glDebugMessageCallback",
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"glDebugMessageControl",
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"glDebugMessageInsert",
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"glDeleteBuffers",
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"glDeleteFramebuffers",
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"glDeleteProgram",
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"glDeleteProgramPipelines",
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"glDeleteQueries",
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"glDeleteRenderbuffers",
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"glDeleteSamplers",
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"glDeleteShader",
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"glDeleteSync",
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"glDeleteTextures",
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"glDeleteTransformFeedbacks",
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"glDeleteVertexArrays",
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"glDepthFunc",
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"glDepthMask",
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"glDepthRange",
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"glDepthRangeArrayv",
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"glDepthRangeIndexed",
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"glDepthRangef",
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"glDetachShader",
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"glDisable",
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"glDisableVertexArrayAttrib",
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"glDisableVertexAttribArray",
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"glDisablei",
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"glDispatchCompute",
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"glDispatchComputeIndirect",
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"glDrawArrays",
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"glDrawArraysIndirect",
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"glDrawArraysInstanced",
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"glDrawArraysInstancedBaseInstance",
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"glDrawBuffer",
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"glDrawBuffers",
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"glDrawElements",
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"glDrawElementsBaseVertex",
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"glDrawElementsIndirect",
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"glDrawElementsInstanced",
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"glDrawElementsInstancedBaseInstance",
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"glDrawElementsInstancedBaseVertex",
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"glDrawElementsInstancedBaseVertexBaseInstance",
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"glDrawRangeElements",
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"glDrawRangeElementsBaseVertex",
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"glDrawTransformFeedback",
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"glDrawTransformFeedbackInstanced",
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"glDrawTransformFeedbackStream",
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"glDrawTransformFeedbackStreamInstanced",
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"glEnable",
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"glEnableVertexArrayAttrib",
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"glEnableVertexAttribArray",
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"glEnablei",
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"glEndConditionalRender",
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"glEndQuery",
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"glEndQueryIndexed",
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"glEndTransformFeedback",
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"glFenceSync",
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"glFinish",
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"glFlush",
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"glFlushMappedBufferRange",
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"glFlushMappedNamedBufferRange",
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"glFramebufferParameteri",
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"glFramebufferRenderbuffer",
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"glFramebufferTexture",
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"glFramebufferTexture1D",
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"glFramebufferTexture2D",
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"glFramebufferTexture3D",
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"glFramebufferTextureLayer",
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"glFrontFace",
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"glGenBuffers",
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"glGenFramebuffers",
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"glGenProgramPipelines",
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"glGenQueries",
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"glGenRenderbuffers",
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"glGenSamplers",
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"glGenTextures",
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"glGenTransformFeedbacks",
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"glGenVertexArrays",
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"glGenerateMipmap",
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"glGenerateTextureMipmap",
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"glGetActiveAtomicCounterBufferiv",
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"glGetActiveAttrib",
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"glGetActiveSubroutineName",
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"glGetActiveSubroutineUniformName",
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"glGetActiveSubroutineUniformiv",
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"glGetActiveUniform",
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"glGetActiveUniformBlockName",
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"glGetActiveUniformBlockiv",
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"glGetActiveUniformName",
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"glGetActiveUniformsiv",
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"glGetAttachedShaders",
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"glGetAttribLocation",
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"glGetBooleani_v",
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"glGetBooleanv",
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"glGetBufferParameteri64v",
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"glGetBufferParameteriv",
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"glGetBufferPointerv",
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"glGetBufferSubData",
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"glGetCompressedTexImage",
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"glGetCompressedTextureImage",
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"glGetCompressedTextureSubImage",
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"glGetDebugMessageLog",
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"glGetDoublei_v",
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"glGetDoublev",
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"glGetError",
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"glGetFloati_v",
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"glGetFloatv",
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"glGetFragDataIndex",
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"glGetFragDataLocation",
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"glGetFramebufferAttachmentParameteriv",
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"glGetFramebufferParameteriv",
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"glGetGraphicsResetStatus",
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"glGetInteger64i_v",
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"glGetInteger64v",
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"glGetIntegeri_v",
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"glGetIntegerv",
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"glGetInternalformati64v",
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"glGetInternalformativ",
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"glGetMultisamplefv",
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"glGetNamedBufferParameteri64v",
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"glGetNamedBufferParameteriv",
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"glGetNamedBufferPointerv",
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"glGetNamedBufferSubData",
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"glGetNamedFramebufferAttachmentParameteriv",
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"glGetNamedFramebufferParameteriv",
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"glGetNamedRenderbufferParameteriv",
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"glGetObjectLabel",
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"glGetObjectPtrLabel",
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"glGetPointerv",
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"glGetProgramBinary",
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"glGetProgramInfoLog",
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"glGetProgramInterfaceiv",
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"glGetProgramPipelineInfoLog",
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"glGetProgramPipelineiv",
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"glGetProgramResourceIndex",
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"glGetProgramResourceLocation",
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"glGetProgramResourceLocationIndex",
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"glGetProgramResourceName",
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"glGetProgramResourceiv",
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"glGetProgramStageiv",
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"glGetProgramiv",
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"glGetQueryBufferObjecti64v",
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"glGetQueryBufferObjectiv",
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"glGetQueryBufferObjectui64v",
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"glGetQueryBufferObjectuiv",
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"glGetQueryIndexediv",
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"glGetQueryObjecti64v",
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"glGetQueryObjectiv",
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"glGetQueryObjectui64v",
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"glGetQueryObjectuiv",
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"glGetQueryiv",
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"glGetRenderbufferParameteriv",
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"glGetSamplerParameterIiv",
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"glGetSamplerParameterIuiv",
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"glGetSamplerParameterfv",
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"glGetSamplerParameteriv",
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"glGetShaderInfoLog",
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"glGetShaderPrecisionFormat",
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"glGetShaderSource",
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"glGetShaderiv",
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"glGetString",
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"glGetStringi",
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"glGetSubroutineIndex",
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"glGetSubroutineUniformLocation",
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"glGetSynciv",
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"glGetTexImage",
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"glGetTexLevelParameterfv",
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"glGetTexLevelParameteriv",
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"glGetTexParameterIiv",
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"glGetTexParameterIuiv",
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"glGetTexParameterfv",
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"glGetTexParameteriv",
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"glGetTextureImage",
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"glGetTextureLevelParameterfv",
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"glGetTextureLevelParameteriv",
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"glGetTextureParameterIiv",
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"glGetTextureParameterIuiv",
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"glGetTextureParameterfv",
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"glGetTextureParameteriv",
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"glGetTextureSubImage",
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"glGetTransformFeedbackVarying",
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"glGetTransformFeedbacki64_v",
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"glGetTransformFeedbacki_v",
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"glGetTransformFeedbackiv",
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"glGetUniformBlockIndex",
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"glGetUniformIndices",
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"glGetUniformLocation",
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"glGetUniformSubroutineuiv",
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"glGetUniformdv",
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"glGetUniformfv",
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"glGetUniformiv",
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"glGetUniformuiv",
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"glGetVertexArrayIndexed64iv",
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"glGetVertexArrayIndexediv",
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"glGetVertexArrayiv",
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"glGetVertexAttribIiv",
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"glGetVertexAttribIuiv",
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"glGetVertexAttribLdv",
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"glGetVertexAttribPointerv",
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"glGetVertexAttribdv",
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"glGetVertexAttribfv",
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"glGetVertexAttribiv",
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"glGetnCompressedTexImage",
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"glGetnTexImage",
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"glGetnUniformdv",
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"glGetnUniformfv",
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"glGetnUniformiv",
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"glGetnUniformuiv",
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"glHint",
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"glInvalidateBufferData",
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"glInvalidateBufferSubData",
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"glInvalidateFramebuffer",
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"glInvalidateNamedFramebufferData",
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"glInvalidateNamedFramebufferSubData",
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"glInvalidateSubFramebuffer",
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"glInvalidateTexImage",
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"glInvalidateTexSubImage",
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"glIsBuffer",
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"glIsEnabled",
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"glIsEnabledi",
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"glIsFramebuffer",
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"glIsProgram",
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"glIsProgramPipeline",
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"glIsQuery",
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"glIsRenderbuffer",
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"glIsSampler",
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"glIsShader",
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"glIsSync",
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"glIsTexture",
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"glIsTransformFeedback",
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"glIsVertexArray",
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"glLineWidth",
|
||||
"glLinkProgram",
|
||||
"glLogicOp",
|
||||
"glMapBuffer",
|
||||
"glMapBufferRange",
|
||||
"glMapNamedBuffer",
|
||||
"glMapNamedBufferRange",
|
||||
"glMemoryBarrier",
|
||||
"glMemoryBarrierByRegion",
|
||||
"glMinSampleShading",
|
||||
"glMultiDrawArrays",
|
||||
"glMultiDrawArraysIndirect",
|
||||
"glMultiDrawArraysIndirectCount",
|
||||
"glMultiDrawElements",
|
||||
"glMultiDrawElementsBaseVertex",
|
||||
"glMultiDrawElementsIndirect",
|
||||
"glMultiDrawElementsIndirectCount",
|
||||
"glNamedBufferData",
|
||||
"glNamedBufferStorage",
|
||||
"glNamedBufferSubData",
|
||||
"glNamedFramebufferDrawBuffer",
|
||||
"glNamedFramebufferDrawBuffers",
|
||||
"glNamedFramebufferParameteri",
|
||||
"glNamedFramebufferReadBuffer",
|
||||
"glNamedFramebufferRenderbuffer",
|
||||
"glNamedFramebufferTexture",
|
||||
"glNamedFramebufferTextureLayer",
|
||||
"glNamedRenderbufferStorage",
|
||||
"glNamedRenderbufferStorageMultisample",
|
||||
"glObjectLabel",
|
||||
"glObjectPtrLabel",
|
||||
"glPatchParameterfv",
|
||||
"glPatchParameteri",
|
||||
"glPauseTransformFeedback",
|
||||
"glPixelStoref",
|
||||
"glPixelStorei",
|
||||
"glPointParameterf",
|
||||
"glPointParameterfv",
|
||||
"glPointParameteri",
|
||||
"glPointParameteriv",
|
||||
"glPointSize",
|
||||
"glPolygonMode",
|
||||
"glPolygonOffset",
|
||||
"glPolygonOffsetClamp",
|
||||
"glPopDebugGroup",
|
||||
"glPrimitiveRestartIndex",
|
||||
"glProgramBinary",
|
||||
"glProgramParameteri",
|
||||
"glProgramUniform1d",
|
||||
"glProgramUniform1dv",
|
||||
"glProgramUniform1f",
|
||||
"glProgramUniform1fv",
|
||||
"glProgramUniform1i",
|
||||
"glProgramUniform1iv",
|
||||
"glProgramUniform1ui",
|
||||
"glProgramUniform1uiv",
|
||||
"glProgramUniform2d",
|
||||
"glProgramUniform2dv",
|
||||
"glProgramUniform2f",
|
||||
"glProgramUniform2fv",
|
||||
"glProgramUniform2i",
|
||||
"glProgramUniform2iv",
|
||||
"glProgramUniform2ui",
|
||||
"glProgramUniform2uiv",
|
||||
"glProgramUniform3d",
|
||||
"glProgramUniform3dv",
|
||||
"glProgramUniform3f",
|
||||
"glProgramUniform3fv",
|
||||
"glProgramUniform3i",
|
||||
"glProgramUniform3iv",
|
||||
"glProgramUniform3ui",
|
||||
"glProgramUniform3uiv",
|
||||
"glProgramUniform4d",
|
||||
"glProgramUniform4dv",
|
||||
"glProgramUniform4f",
|
||||
"glProgramUniform4fv",
|
||||
"glProgramUniform4i",
|
||||
"glProgramUniform4iv",
|
||||
"glProgramUniform4ui",
|
||||
"glProgramUniform4uiv",
|
||||
"glProgramUniformMatrix2dv",
|
||||
"glProgramUniformMatrix2fv",
|
||||
"glProgramUniformMatrix2x3dv",
|
||||
"glProgramUniformMatrix2x3fv",
|
||||
"glProgramUniformMatrix2x4dv",
|
||||
"glProgramUniformMatrix2x4fv",
|
||||
"glProgramUniformMatrix3dv",
|
||||
"glProgramUniformMatrix3fv",
|
||||
"glProgramUniformMatrix3x2dv",
|
||||
"glProgramUniformMatrix3x2fv",
|
||||
"glProgramUniformMatrix3x4dv",
|
||||
"glProgramUniformMatrix3x4fv",
|
||||
"glProgramUniformMatrix4dv",
|
||||
"glProgramUniformMatrix4fv",
|
||||
"glProgramUniformMatrix4x2dv",
|
||||
"glProgramUniformMatrix4x2fv",
|
||||
"glProgramUniformMatrix4x3dv",
|
||||
"glProgramUniformMatrix4x3fv",
|
||||
"glProvokingVertex",
|
||||
"glPushDebugGroup",
|
||||
"glQueryCounter",
|
||||
"glReadBuffer",
|
||||
"glReadPixels",
|
||||
"glReadnPixels",
|
||||
"glReleaseShaderCompiler",
|
||||
"glRenderbufferStorage",
|
||||
"glRenderbufferStorageMultisample",
|
||||
"glResumeTransformFeedback",
|
||||
"glSampleCoverage",
|
||||
"glSampleMaski",
|
||||
"glSamplerParameterIiv",
|
||||
"glSamplerParameterIuiv",
|
||||
"glSamplerParameterf",
|
||||
"glSamplerParameterfv",
|
||||
"glSamplerParameteri",
|
||||
"glSamplerParameteriv",
|
||||
"glScissor",
|
||||
"glScissorArrayv",
|
||||
"glScissorIndexed",
|
||||
"glScissorIndexedv",
|
||||
"glShaderBinary",
|
||||
"glShaderSource",
|
||||
"glShaderStorageBlockBinding",
|
||||
"glSpecializeShader",
|
||||
"glStencilFunc",
|
||||
"glStencilFuncSeparate",
|
||||
"glStencilMask",
|
||||
"glStencilMaskSeparate",
|
||||
"glStencilOp",
|
||||
"glStencilOpSeparate",
|
||||
"glTexBuffer",
|
||||
"glTexBufferRange",
|
||||
"glTexImage1D",
|
||||
"glTexImage2D",
|
||||
"glTexImage2DMultisample",
|
||||
"glTexImage3D",
|
||||
"glTexImage3DMultisample",
|
||||
"glTexParameterIiv",
|
||||
"glTexParameterIuiv",
|
||||
"glTexParameterf",
|
||||
"glTexParameterfv",
|
||||
"glTexParameteri",
|
||||
"glTexParameteriv",
|
||||
"glTexStorage1D",
|
||||
"glTexStorage2D",
|
||||
"glTexStorage2DMultisample",
|
||||
"glTexStorage3D",
|
||||
"glTexStorage3DMultisample",
|
||||
"glTexSubImage1D",
|
||||
"glTexSubImage2D",
|
||||
"glTexSubImage3D",
|
||||
"glTextureBarrier",
|
||||
"glTextureBuffer",
|
||||
"glTextureBufferRange",
|
||||
"glTextureParameterIiv",
|
||||
"glTextureParameterIuiv",
|
||||
"glTextureParameterf",
|
||||
"glTextureParameterfv",
|
||||
"glTextureParameteri",
|
||||
"glTextureParameteriv",
|
||||
"glTextureStorage1D",
|
||||
"glTextureStorage2D",
|
||||
"glTextureStorage2DMultisample",
|
||||
"glTextureStorage3D",
|
||||
"glTextureStorage3DMultisample",
|
||||
"glTextureSubImage1D",
|
||||
"glTextureSubImage2D",
|
||||
"glTextureSubImage3D",
|
||||
"glTextureView",
|
||||
"glTransformFeedbackBufferBase",
|
||||
"glTransformFeedbackBufferRange",
|
||||
"glTransformFeedbackVaryings",
|
||||
"glUniform1d",
|
||||
"glUniform1dv",
|
||||
"glUniform1f",
|
||||
"glUniform1fv",
|
||||
"glUniform1i",
|
||||
"glUniform1iv",
|
||||
"glUniform1ui",
|
||||
"glUniform1uiv",
|
||||
"glUniform2d",
|
||||
"glUniform2dv",
|
||||
"glUniform2f",
|
||||
"glUniform2fv",
|
||||
"glUniform2i",
|
||||
"glUniform2iv",
|
||||
"glUniform2ui",
|
||||
"glUniform2uiv",
|
||||
"glUniform3d",
|
||||
"glUniform3dv",
|
||||
"glUniform3f",
|
||||
"glUniform3fv",
|
||||
"glUniform3i",
|
||||
"glUniform3iv",
|
||||
"glUniform3ui",
|
||||
"glUniform3uiv",
|
||||
"glUniform4d",
|
||||
"glUniform4dv",
|
||||
"glUniform4f",
|
||||
"glUniform4fv",
|
||||
"glUniform4i",
|
||||
"glUniform4iv",
|
||||
"glUniform4ui",
|
||||
"glUniform4uiv",
|
||||
"glUniformBlockBinding",
|
||||
"glUniformMatrix2dv",
|
||||
"glUniformMatrix2fv",
|
||||
"glUniformMatrix2x3dv",
|
||||
"glUniformMatrix2x3fv",
|
||||
"glUniformMatrix2x4dv",
|
||||
"glUniformMatrix2x4fv",
|
||||
"glUniformMatrix3dv",
|
||||
"glUniformMatrix3fv",
|
||||
"glUniformMatrix3x2dv",
|
||||
"glUniformMatrix3x2fv",
|
||||
"glUniformMatrix3x4dv",
|
||||
"glUniformMatrix3x4fv",
|
||||
"glUniformMatrix4dv",
|
||||
"glUniformMatrix4fv",
|
||||
"glUniformMatrix4x2dv",
|
||||
"glUniformMatrix4x2fv",
|
||||
"glUniformMatrix4x3dv",
|
||||
"glUniformMatrix4x3fv",
|
||||
"glUniformSubroutinesuiv",
|
||||
"glUnmapBuffer",
|
||||
"glUnmapNamedBuffer",
|
||||
"glUseProgram",
|
||||
"glUseProgramStages",
|
||||
"glValidateProgram",
|
||||
"glValidateProgramPipeline",
|
||||
"glVertexArrayAttribBinding",
|
||||
"glVertexArrayAttribFormat",
|
||||
"glVertexArrayAttribIFormat",
|
||||
"glVertexArrayAttribLFormat",
|
||||
"glVertexArrayBindingDivisor",
|
||||
"glVertexArrayElementBuffer",
|
||||
"glVertexArrayVertexBuffer",
|
||||
"glVertexArrayVertexBuffers",
|
||||
"glVertexAttrib1d",
|
||||
"glVertexAttrib1dv",
|
||||
"glVertexAttrib1f",
|
||||
"glVertexAttrib1fv",
|
||||
"glVertexAttrib1s",
|
||||
"glVertexAttrib1sv",
|
||||
"glVertexAttrib2d",
|
||||
"glVertexAttrib2dv",
|
||||
"glVertexAttrib2f",
|
||||
"glVertexAttrib2fv",
|
||||
"glVertexAttrib2s",
|
||||
"glVertexAttrib2sv",
|
||||
"glVertexAttrib3d",
|
||||
"glVertexAttrib3dv",
|
||||
"glVertexAttrib3f",
|
||||
"glVertexAttrib3fv",
|
||||
"glVertexAttrib3s",
|
||||
"glVertexAttrib3sv",
|
||||
"glVertexAttrib4Nbv",
|
||||
"glVertexAttrib4Niv",
|
||||
"glVertexAttrib4Nsv",
|
||||
"glVertexAttrib4Nub",
|
||||
"glVertexAttrib4Nubv",
|
||||
"glVertexAttrib4Nuiv",
|
||||
"glVertexAttrib4Nusv",
|
||||
"glVertexAttrib4bv",
|
||||
"glVertexAttrib4d",
|
||||
"glVertexAttrib4dv",
|
||||
"glVertexAttrib4f",
|
||||
"glVertexAttrib4fv",
|
||||
"glVertexAttrib4iv",
|
||||
"glVertexAttrib4s",
|
||||
"glVertexAttrib4sv",
|
||||
"glVertexAttrib4ubv",
|
||||
"glVertexAttrib4uiv",
|
||||
"glVertexAttrib4usv",
|
||||
"glVertexAttribBinding",
|
||||
"glVertexAttribDivisor",
|
||||
"glVertexAttribFormat",
|
||||
"glVertexAttribI1i",
|
||||
"glVertexAttribI1iv",
|
||||
"glVertexAttribI1ui",
|
||||
"glVertexAttribI1uiv",
|
||||
"glVertexAttribI2i",
|
||||
"glVertexAttribI2iv",
|
||||
"glVertexAttribI2ui",
|
||||
"glVertexAttribI2uiv",
|
||||
"glVertexAttribI3i",
|
||||
"glVertexAttribI3iv",
|
||||
"glVertexAttribI3ui",
|
||||
"glVertexAttribI3uiv",
|
||||
"glVertexAttribI4bv",
|
||||
"glVertexAttribI4i",
|
||||
"glVertexAttribI4iv",
|
||||
"glVertexAttribI4sv",
|
||||
"glVertexAttribI4ubv",
|
||||
"glVertexAttribI4ui",
|
||||
"glVertexAttribI4uiv",
|
||||
"glVertexAttribI4usv",
|
||||
"glVertexAttribIFormat",
|
||||
"glVertexAttribIPointer",
|
||||
"glVertexAttribL1d",
|
||||
"glVertexAttribL1dv",
|
||||
"glVertexAttribL2d",
|
||||
"glVertexAttribL2dv",
|
||||
"glVertexAttribL3d",
|
||||
"glVertexAttribL3dv",
|
||||
"glVertexAttribL4d",
|
||||
"glVertexAttribL4dv",
|
||||
"glVertexAttribLFormat",
|
||||
"glVertexAttribLPointer",
|
||||
"glVertexAttribP1ui",
|
||||
"glVertexAttribP1uiv",
|
||||
"glVertexAttribP2ui",
|
||||
"glVertexAttribP2uiv",
|
||||
"glVertexAttribP3ui",
|
||||
"glVertexAttribP3uiv",
|
||||
"glVertexAttribP4ui",
|
||||
"glVertexAttribP4uiv",
|
||||
"glVertexAttribPointer",
|
||||
"glVertexBindingDivisor",
|
||||
"glViewport",
|
||||
"glViewportArrayv",
|
||||
"glViewportIndexedf",
|
||||
"glViewportIndexedfv",
|
||||
"glWaitSync",
|
||||
};
|
||||
|
||||
union GL3WProcs gl3wProcs;
|
||||
|
||||
static void load_procs(GL3WGetProcAddressProc proc)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
|
||||
gl3wProcs.ptr[i] = proc(proc_names[i]);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue