More correct display simulation

enable/disable works more like the real thing, however not entirely correct. When enabling the display, it takes the current content of the screen buffer instead of the data that has been send to the display controller.
This commit is contained in:
Mikael Degerfält 2019-06-25 22:28:03 +02:00
parent 9ab101067a
commit 4f295a6b52
3 changed files with 9 additions and 9 deletions

View file

@ -16,6 +16,7 @@ public: // Exposed simulation variables...
bool dimmed_;
bool enabled_;
bool inverted_;
bool dirty_;
public: