More correct display simulation
enable/disable works more like the real thing, however not entirely correct. When enabling the display, it takes the current content of the screen buffer instead of the data that has been send to the display controller.
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3 changed files with 9 additions and 9 deletions
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@ -16,6 +16,7 @@ public: // Exposed simulation variables...
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bool dimmed_;
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bool enabled_;
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bool inverted_;
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bool dirty_;
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public:
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