Final push to unify all menu states
All states are now handled by the new menu system, although some are flagged to have a custom handler that does everything by itself. I replaced most reference parameters to pointers to be able to typecast in a nicer way. Key input is not passed as a parameter to the menu functions instead of having global variables they all access. I think I broke one thing by doing this, since there is no way to propagate key input changes to the next frame.
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4 changed files with 364 additions and 314 deletions
20
NuEVI/menu.h
20
NuEVI/menu.h
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@ -2,6 +2,7 @@
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#define __MENU_H
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#include "Wiring.h"
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#include "numenu.h"
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#define MENU_ROW_HEIGHT 9
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#define MENU_HEADER_OFFSET 12
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@ -11,11 +12,11 @@
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#define DISPLAYOFF_IDL 0
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#define MAIN_MENU 1
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#define PATCH_VIEW 2
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#define ADJUST_MENU 70
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#define SETUP_BR_MENU 80
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#define SETUP_CT_MENU 90
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#define ROTATOR_MENU 100
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#define VIBRATO_MENU 110
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#define ADJUST_MENU 3
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#define SETUP_BR_MENU 4
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#define SETUP_CT_MENU 5
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#define ROTATOR_MENU 6
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#define VIBRATO_MENU 7
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#define ARR_LEN(a) (sizeof (a) / sizeof (a[0]))
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@ -25,7 +26,6 @@
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#define BTN_MENU 8
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extern const unsigned long debounceDelay; // the debounce time; increase if the output flickers
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extern const unsigned long buttonRepeatInterval;
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extern const unsigned long buttonRepeatDelay;
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@ -33,9 +33,7 @@ extern const unsigned long cursorBlinkInterval; // the cursor blink toggle in
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extern const unsigned long patchViewTimeUp; // ms until patch view shuts off
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extern const unsigned long menuTimeUp; // menu shuts off after one minute of button inactivity
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extern byte subVibSquelch;
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extern byte subVibSquelch; // TODO: This is broken <- subVibSquelch is never set, we need another way to expose what menu is open.
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void initDisplay();
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void showVersion();
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@ -44,7 +42,7 @@ void drawSensorPixels();
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unsigned short readSetting(byte address);
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void writeSetting(byte address, unsigned short value);
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int updateAdjustMenu(uint32_t timeNow, uint8_t buttons, bool firstRun, bool updateSensor);
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bool adjustPageUpdate(uint16_t buttonChanges, uint32_t timeNow);
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int updateAdjustMenu(uint32_t timeNow, KeyState &input, bool firstRun, bool drawSensor);
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bool adjustPageUpdate(KeyState &input, uint32_t timeNow);
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#endif
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