Fixed som redraw issues
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parent
91b2a69d21
commit
b061084f1f
1 changed files with 6 additions and 6 deletions
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@ -961,11 +961,11 @@ static bool updatePage(const MenuPage *page, KeyState &input, uint32_t timeNow)
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display.setTextColor(WHITE);
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display.setTextColor(WHITE);
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if(page->flags & EMenuPageCustom) {
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if(page->flags & EMenuPageCustom) {
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auto custom = (const MenuPageCustom*)page;
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const MenuPageCustom* custom = (const MenuPageCustom*)page;
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return custom->menuUpdateFunc(input, timeNow);
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return custom->menuUpdateFunc(input, timeNow);
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}
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}
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bool redraw = false;
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bool redraw = stateFirstRun;
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if (stateFirstRun) {
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if (stateFirstRun) {
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drawMenu(page);
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drawMenu(page);
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@ -1050,7 +1050,7 @@ bool adjustPageUpdate(KeyState &input, uint32_t timeNow) {
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static bool patchPageUpdate(KeyState& input, uint32_t timeNow) {
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static bool patchPageUpdate(KeyState& input, uint32_t timeNow) {
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bool redraw = false;
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bool redraw = stateFirstRun;
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if (stateFirstRun) {
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if (stateFirstRun) {
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display.ssd1306_command(SSD1306_DISPLAYON);
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display.ssd1306_command(SSD1306_DISPLAYON);
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@ -1129,14 +1129,14 @@ static bool patchPageUpdate(KeyState& input, uint32_t timeNow) {
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break;
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break;
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case BTN_MENU+BTN_ENTER:
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case BTN_MENU+BTN_ENTER:
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midiPanic();
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display.clearDisplay();
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display.clearDisplay();
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display.setTextSize(2);
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display.setTextSize(2);
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display.setCursor(35,15);
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display.setCursor(35,15);
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display.println("DON'T");
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display.println("DON'T");
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display.setCursor(35,30);
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display.setCursor(35,30);
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display.println("PANIC");
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display.println("PANIC");
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redraw = true;
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display.display(); // call display explicitly _before_ we call midiPanic
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midiPanic();
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break;
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break;
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case BTN_MENU+BTN_ENTER+BTN_UP+BTN_DOWN:
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case BTN_MENU+BTN_ENTER+BTN_UP+BTN_DOWN:
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@ -1200,7 +1200,7 @@ static bool idlePageUpdate(KeyState& __unused input, uint32_t __unused timeNow)
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stateFirstRun = 1;
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stateFirstRun = 1;
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} else {
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} else {
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display.ssd1306_command(SSD1306_DISPLAYON);
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display.ssd1306_command(SSD1306_DISPLAYON);
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menuState= MAIN_MENU;
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menuState = MAIN_MENU;
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stateFirstRun = 1;
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stateFirstRun = 1;
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}
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}
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break;
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break;
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